/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_STAGE_H__ #define __CLUTTER_STAGE_H__ #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_STAGE (clutter_stage_get_type()) #define CLUTTER_STAGE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE, ClutterStage)) #define CLUTTER_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE, ClutterStageClass)) #define CLUTTER_IS_STAGE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE)) #define CLUTTER_IS_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE)) #define CLUTTER_STAGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE, ClutterStageClass)) typedef struct _ClutterStageClass ClutterStageClass; typedef struct _ClutterStagePrivate ClutterStagePrivate; /** * ClutterStage: * * The #ClutterStage structure contains only private data * and should be accessed using the provided API * * Since: 0.2 */ struct _ClutterStage { /*< private >*/ ClutterGroup parent_instance; ClutterStagePrivate *priv; }; /** * ClutterStageClass: * @fullscreen: handler for the #ClutterStage::fullscreen signal * @unfullscreen: handler for the #ClutterStage::unfullscreen signal * @activate: handler for the #ClutterStage::activate signal * @deactivate: handler for the #ClutterStage::deactivate signal * @delete_event: handler for the #ClutterStage::delete-event signal * * The #ClutterStageClass structure contains only private data * * Since: 0.2 */ struct _ClutterStageClass { /*< private >*/ ClutterGroupClass parent_class; /*< public >*/ /* signals */ void (* fullscreen) (ClutterStage *stage); void (* unfullscreen) (ClutterStage *stage); void (* activate) (ClutterStage *stage); void (* deactivate) (ClutterStage *stage); gboolean (* delete_event) (ClutterStage *stage, ClutterEvent *event); /*< private >*/ /* padding for future expansion */ gpointer _padding_dummy[31]; }; /** * ClutterPerspective: * @fovy: the field of view angle, in degrees, in the y direction * @aspect: the aspect ratio that determines the field of view in the x * direction. The aspect ratio is the ratio of x (width) to y (height) * @z_near: the distance from the viewer to the near clipping * plane (always positive) * @z_far: the distance from the viewer to the far clipping * plane (always positive) * * Stage perspective definition. #ClutterPerspective is only used by * the fixed point version of clutter_stage_set_perspective(). * * Since: 0.4 */ struct _ClutterPerspective { gfloat fovy; gfloat aspect; gfloat z_near; gfloat z_far; }; /** * ClutterFog: * @z_near: starting distance from the viewer to the near clipping * plane (always positive) * @z_far: final distance from the viewer to the far clipping * plane (always positive) * * Fog settings used to create the depth cueing effect. * * Since: 0.6 * * Deprecated: 1.10: The fog-related API in #ClutterStage has been * deprecated as well. */ struct _ClutterFog { gfloat z_near; gfloat z_far; }; CLUTTER_AVAILABLE_IN_ALL GType clutter_perspective_get_type (void) G_GNUC_CONST; CLUTTER_DEPRECATED_IN_1_10 GType clutter_fog_get_type (void) G_GNUC_CONST; CLUTTER_AVAILABLE_IN_ALL GType clutter_stage_get_type (void) G_GNUC_CONST; CLUTTER_AVAILABLE_IN_ALL ClutterActor * clutter_stage_new (void); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_perspective (ClutterStage *stage, ClutterPerspective *perspective); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_get_perspective (ClutterStage *stage, ClutterPerspective *perspective); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_fullscreen (ClutterStage *stage, gboolean fullscreen); CLUTTER_AVAILABLE_IN_ALL gboolean clutter_stage_get_fullscreen (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_show_cursor (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_hide_cursor (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_title (ClutterStage *stage, const gchar *title); CLUTTER_AVAILABLE_IN_ALL const gchar * clutter_stage_get_title (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_user_resizable (ClutterStage *stage, gboolean resizable); CLUTTER_AVAILABLE_IN_ALL gboolean clutter_stage_get_user_resizable (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_minimum_size (ClutterStage *stage, guint width, guint height); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_get_minimum_size (ClutterStage *stage, guint *width, guint *height); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_no_clear_hint (ClutterStage *stage, gboolean no_clear); CLUTTER_AVAILABLE_IN_ALL gboolean clutter_stage_get_no_clear_hint (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_use_alpha (ClutterStage *stage, gboolean use_alpha); CLUTTER_AVAILABLE_IN_ALL gboolean clutter_stage_get_use_alpha (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_key_focus (ClutterStage *stage, ClutterActor *actor); CLUTTER_AVAILABLE_IN_ALL ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_throttle_motion_events (ClutterStage *stage, gboolean throttle); CLUTTER_AVAILABLE_IN_ALL gboolean clutter_stage_get_throttle_motion_events (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_motion_events_enabled (ClutterStage *stage, gboolean enabled); CLUTTER_AVAILABLE_IN_ALL gboolean clutter_stage_get_motion_events_enabled (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_set_accept_focus (ClutterStage *stage, gboolean accept_focus); CLUTTER_AVAILABLE_IN_ALL gboolean clutter_stage_get_accept_focus (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL gboolean clutter_stage_event (ClutterStage *stage, ClutterEvent *event); CLUTTER_AVAILABLE_IN_ALL ClutterActor * clutter_stage_get_actor_at_pos (ClutterStage *stage, ClutterPickMode pick_mode, gint x, gint y); CLUTTER_AVAILABLE_IN_ALL guchar * clutter_stage_read_pixels (ClutterStage *stage, gint x, gint y, gint width, gint height); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_get_redraw_clip_bounds (ClutterStage *stage, cairo_rectangle_int_t *clip); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_ensure_current (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_ensure_viewport (ClutterStage *stage); CLUTTER_AVAILABLE_IN_ALL void clutter_stage_ensure_redraw (ClutterStage *stage); #ifdef CLUTTER_ENABLE_EXPERIMENTAL_API CLUTTER_AVAILABLE_IN_1_14 void clutter_stage_set_sync_delay (ClutterStage *stage, gint sync_delay); CLUTTER_AVAILABLE_IN_1_14 void clutter_stage_skip_sync_delay (ClutterStage *stage); #endif G_END_DECLS #endif /* __CLUTTER_STAGE_H__ */