/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * MetaShadowFactory: * * Create and cache shadow textures for arbitrary window shapes * * Copyright (C) 2010 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #ifndef __META_SHADOW_FACTORY_H__ #define __META_SHADOW_FACTORY_H__ #include #include "meta-window-shape.h" /** * MetaShadow: * #MetaShadow holds a shadow texture along with information about how to * apply that texture to draw a window texture. (E.g., it knows how big the * unscaled borders are on each side of the shadow texture.) */ typedef struct _MetaShadow MetaShadow; MetaShadow *meta_shadow_ref (MetaShadow *shadow); void meta_shadow_unref (MetaShadow *shadow); CoglHandle meta_shadow_get_texture (MetaShadow *shadow); void meta_shadow_paint (MetaShadow *shadow, int window_x, int window_y, int window_width, int window_height, guint8 opacity); void meta_shadow_get_bounds (MetaShadow *shadow, int window_x, int window_y, int window_width, int window_height, cairo_rectangle_int_t *bounds); /** * MetaShadowFactory: * #MetaShadowFactory is used to create window shadows. It caches shadows internally * so that multiple shadows created for the same shape with the same radius will * share the same MetaShadow. */ typedef struct _MetaShadowFactory MetaShadowFactory; MetaShadowFactory *meta_shadow_factory_get_default (void); MetaShadowFactory *meta_shadow_factory_new (void); void meta_shadow_factory_free (MetaShadowFactory *factory); MetaShadow * meta_shadow_factory_get_shadow (MetaShadowFactory *factory, MetaWindowShape *shape, int width, int height, int radius, int top_fade); #endif /* __META_SHADOW_FACTORY_H__ */