/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-private.h" #include "cogl-util.h" #include "cogl-texture-private.h" #include "cogl-texture-rectangle-private.h" #include "cogl-texture-driver.h" #include "cogl-context-private.h" #include "cogl-object-private.h" #include "cogl-journal-private.h" #include "cogl-pipeline-opengl-private.h" #include "cogl-error-private.h" #include "cogl-util-gl-private.h" #include #include /* These aren't defined under GLES */ #ifndef GL_TEXTURE_RECTANGLE_ARB #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #endif #ifndef GL_CLAMP #define GL_CLAMP 0x2900 #endif #ifndef GL_CLAMP_TO_BORDER #define GL_CLAMP_TO_BORDER 0x812D #endif static void _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect); COGL_TEXTURE_DEFINE (TextureRectangle, texture_rectangle); static const CoglTextureVtable cogl_texture_rectangle_vtable; static CoglBool can_use_wrap_mode (GLenum wrap_mode) { return (wrap_mode == GL_CLAMP || wrap_mode == GL_CLAMP_TO_EDGE || wrap_mode == GL_CLAMP_TO_BORDER); } static void _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex, GLenum wrap_mode_s, GLenum wrap_mode_t, GLenum wrap_mode_p) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); CoglContext *ctx = tex->context; /* Only set the wrap mode if it's different from the current value to avoid too many GL calls. Texture rectangle doesn't make use of the r coordinate so we can ignore its wrap mode */ if (tex_rect->gl_legacy_texobj_wrap_mode_s != wrap_mode_s || tex_rect->gl_legacy_texobj_wrap_mode_t != wrap_mode_t) { g_assert (can_use_wrap_mode (wrap_mode_s)); g_assert (can_use_wrap_mode (wrap_mode_t)); _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, tex_rect->is_foreign); GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, wrap_mode_s) ); GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, wrap_mode_t) ); tex_rect->gl_legacy_texobj_wrap_mode_s = wrap_mode_s; tex_rect->gl_legacy_texobj_wrap_mode_t = wrap_mode_t; } } static void _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect) { if (!tex_rect->is_foreign && tex_rect->gl_texture) _cogl_delete_gl_texture (tex_rect->gl_texture); /* Chain up */ _cogl_texture_free (COGL_TEXTURE (tex_rect)); } static CoglBool _cogl_texture_rectangle_can_create (CoglContext *ctx, unsigned int width, unsigned int height, CoglPixelFormat internal_format, CoglError **error) { GLenum gl_intformat; GLenum gl_format; GLenum gl_type; if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE)) { _cogl_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_TYPE, "The CoglTextureRectangle feature isn't available"); return FALSE; } ctx->driver_vtable->pixel_format_to_gl (ctx, internal_format, &gl_intformat, &gl_format, &gl_type); /* Check that the driver can create a texture with that size */ if (!ctx->texture_driver->size_supported (ctx, GL_TEXTURE_RECTANGLE_ARB, gl_intformat, gl_format, gl_type, width, height)) { _cogl_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE, "The requested texture size + format is unsupported"); return FALSE; } return TRUE; } static void _cogl_texture_rectangle_set_auto_mipmap (CoglTexture *tex, CoglBool value) { /* Rectangle textures currently never support mipmapping so there's no point in doing anything here */ } static CoglTextureRectangle * _cogl_texture_rectangle_create_base (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format) { CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1); CoglTexture *tex = COGL_TEXTURE (tex_rect); _cogl_texture_init (tex, ctx, width, height, &cogl_texture_rectangle_vtable); tex_rect->gl_texture = 0; /* We default to GL_LINEAR for both filters */ tex_rect->gl_legacy_texobj_min_filter = GL_LINEAR; tex_rect->gl_legacy_texobj_mag_filter = GL_LINEAR; /* Wrap mode not yet set */ tex_rect->gl_legacy_texobj_wrap_mode_s = GL_FALSE; tex_rect->gl_legacy_texobj_wrap_mode_t = GL_FALSE; tex_rect->internal_format = internal_format; return _cogl_texture_rectangle_object_new (tex_rect); } CoglTextureRectangle * cogl_texture_rectangle_new_with_size (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format, CoglError **error) { CoglTextureRectangle *tex_rect; /* Since no data, we need some internal format */ if (internal_format == COGL_PIXEL_FORMAT_ANY) internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE; tex_rect =_cogl_texture_rectangle_create_base (ctx, width, height, internal_format); /* XXX: This api has been changed for Cogl 2.0 on the master branch * to not take a CoglError to allow the storage to be allocated * lazily but since Mutter uses this api we are currently * maintaining the semantics of immediately allocating the storage */ if (!cogl_texture_allocate (COGL_TEXTURE (tex_rect), error)) { cogl_object_unref (tex_rect); return NULL; } return tex_rect; } static CoglBool _cogl_texture_rectangle_allocate (CoglTexture *tex, CoglError **error) { CoglContext *ctx = tex->context; CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); GLenum gl_intformat; GLenum gl_format; GLenum gl_type; GLenum gl_error; GLenum gl_texture; if (!_cogl_texture_rectangle_can_create (ctx, tex->width, tex->height, tex_rect->internal_format, error)) return FALSE; ctx->driver_vtable->pixel_format_to_gl (ctx, tex_rect->internal_format, &gl_intformat, &gl_format, &gl_type); gl_texture = ctx->texture_driver->gen (ctx, GL_TEXTURE_RECTANGLE_ARB, tex_rect->internal_format); _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, gl_texture, tex_rect->is_foreign); /* Clear any GL errors */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; ctx->glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat, tex->width, tex->height, 0, gl_format, gl_type, NULL); if (_cogl_gl_util_catch_out_of_memory (ctx, error)) { GE( ctx, glDeleteTextures (1, &gl_texture) ); return FALSE; } tex_rect->gl_texture = gl_texture; tex_rect->gl_format = gl_intformat; return TRUE; } CoglTextureRectangle * cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp, CoglPixelFormat internal_format, CoglError **error) { CoglTextureRectangle *tex_rect; CoglBitmap *dst_bmp; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; CoglContext *ctx; _COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL); ctx = _cogl_bitmap_get_context (bmp); internal_format = _cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp), internal_format); if (!_cogl_texture_rectangle_can_create (ctx, cogl_bitmap_get_width (bmp), cogl_bitmap_get_height (bmp), internal_format, error)) return NULL; dst_bmp = _cogl_texture_prepare_for_upload (bmp, internal_format, &internal_format, &gl_intformat, &gl_format, &gl_type, error); if (dst_bmp == NULL) return NULL; tex_rect = _cogl_texture_rectangle_create_base (ctx, cogl_bitmap_get_width (bmp), cogl_bitmap_get_height (bmp), internal_format); tex_rect->gl_texture = ctx->texture_driver->gen (ctx, GL_TEXTURE_RECTANGLE_ARB, internal_format); if (!ctx->texture_driver->upload_to_gl (ctx, GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, FALSE, dst_bmp, gl_intformat, gl_format, gl_type, error)) { cogl_object_unref (dst_bmp); cogl_object_unref (tex_rect); return NULL; } tex_rect->gl_format = gl_intformat; cogl_object_unref (dst_bmp); _cogl_texture_set_allocated (COGL_TEXTURE (tex_rect), TRUE); return tex_rect; } CoglTextureRectangle * cogl_texture_rectangle_new_from_foreign (CoglContext *ctx, unsigned int gl_handle, int width, int height, CoglPixelFormat format, CoglError **error) { /* NOTE: width, height and internal format are not queriable * in GLES, hence such a function prototype. */ GLenum gl_error = 0; GLint gl_compressed = GL_FALSE; GLenum gl_int_format = 0; CoglTextureRectangle *tex_rect; /* Assert that it is a valid GL texture object */ g_return_val_if_fail (ctx->glIsTexture (gl_handle), NULL); if (!ctx->texture_driver->allows_foreign_gl_target (ctx, GL_TEXTURE_RECTANGLE_ARB)) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "Foreign GL_TEXTURE_RECTANGLE textures are not " "supported by your system"); return NULL; } /* Make sure binding succeeds */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, gl_handle, TRUE); if (ctx->glGetError () != GL_NO_ERROR) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "Failed to bind foreign GL_TEXTURE_RECTANGLE texture"); return NULL; } /* Obtain texture parameters */ #if HAVE_COGL_GL if (ctx->driver == COGL_DRIVER_GL) { GLint val; GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_COMPRESSED, &gl_compressed) ); GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_INTERNAL_FORMAT, &val) ); gl_int_format = val; /* If we can query GL for the actual pixel format then we'll ignore the passed in format and use that. */ if (!ctx->driver_vtable->pixel_format_from_gl_internal (ctx, gl_int_format, &format)) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "Unsupported internal format for foreign texture"); return NULL; } } else #endif { /* Otherwise we'll assume we can derive the GL format from the passed in format */ ctx->driver_vtable->pixel_format_to_gl (ctx, format, &gl_int_format, NULL, NULL); } /* Note: We always trust the given width and height without querying * the texture object because the user may be creating a Cogl * texture for a texture_from_pixmap object where glTexImage2D may * not have been called and the texture_from_pixmap spec doesn't * clarify that it is reliable to query back the size from OpenGL. */ /* Validate width and height */ g_return_val_if_fail (width > 0 && height > 0, NULL); /* Compressed texture images not supported */ if (gl_compressed == GL_TRUE) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "Compressed foreign textures aren't currently supported"); return NULL; } /* Create new texture */ tex_rect = _cogl_texture_rectangle_create_base (ctx, width, height, format); /* Setup bitmap info */ tex_rect->is_foreign = TRUE; tex_rect->internal_format = format; tex_rect->gl_texture = gl_handle; tex_rect->gl_format = gl_int_format; /* Unknown filter */ tex_rect->gl_legacy_texobj_min_filter = GL_FALSE; tex_rect->gl_legacy_texobj_mag_filter = GL_FALSE; _cogl_texture_set_allocated (COGL_TEXTURE (tex_rect), TRUE); return tex_rect; } static int _cogl_texture_rectangle_get_max_waste (CoglTexture *tex) { return -1; } static CoglBool _cogl_texture_rectangle_is_sliced (CoglTexture *tex) { return FALSE; } static CoglBool _cogl_texture_rectangle_can_hardware_repeat (CoglTexture *tex) { return FALSE; } static void _cogl_texture_rectangle_transform_coords_to_gl (CoglTexture *tex, float *s, float *t) { *s *= tex->width; *t *= tex->height; } static CoglTransformResult _cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex, float *coords) { CoglBool need_repeat = FALSE; int i; for (i = 0; i < 4; i++) { if (coords[i] < 0.0f || coords[i] > 1.0f) need_repeat = TRUE; coords[i] *= (i & 1) ? tex->height : tex->width; } return (need_repeat ? COGL_TRANSFORM_SOFTWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT); } static CoglBool _cogl_texture_rectangle_get_gl_texture (CoglTexture *tex, GLuint *out_gl_handle, GLenum *out_gl_target) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); if (out_gl_handle) *out_gl_handle = tex_rect->gl_texture; if (out_gl_target) *out_gl_target = GL_TEXTURE_RECTANGLE_ARB; return TRUE; } static void _cogl_texture_rectangle_gl_flush_legacy_texobj_filters (CoglTexture *tex, GLenum min_filter, GLenum mag_filter) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); CoglContext *ctx = tex->context; if (min_filter == tex_rect->gl_legacy_texobj_min_filter && mag_filter == tex_rect->gl_legacy_texobj_mag_filter) return; /* Rectangle textures don't support mipmapping */ g_assert (min_filter == GL_LINEAR || min_filter == GL_NEAREST); /* Store new values */ tex_rect->gl_legacy_texobj_min_filter = min_filter; tex_rect->gl_legacy_texobj_mag_filter = mag_filter; /* Apply new filters to the texture */ _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, tex_rect->is_foreign); GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, mag_filter) ); GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, min_filter) ); } static void _cogl_texture_rectangle_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags) { /* Rectangle textures don't support mipmaps */ g_assert ((flags & COGL_TEXTURE_NEEDS_MIPMAP) == 0); } static void _cogl_texture_rectangle_ensure_non_quad_rendering (CoglTexture *tex) { /* Nothing needs to be done */ } static CoglBool _cogl_texture_rectangle_set_region (CoglTexture *tex, int src_x, int src_y, int dst_x, int dst_y, int dst_width, int dst_height, int level, CoglBitmap *bmp, CoglError **error) { GLenum gl_format; GLenum gl_type; CoglContext *ctx = tex->context; CoglBool status; bmp = _cogl_texture_prepare_for_upload (bmp, cogl_texture_get_format (tex), NULL, NULL, &gl_format, &gl_type, error); if (!bmp) return FALSE; /* Send data to GL */ status = ctx->texture_driver->upload_subregion_to_gl (ctx, tex, FALSE, src_x, src_y, dst_x, dst_y, dst_width, dst_height, level, bmp, gl_format, gl_type, error); cogl_object_unref (bmp); return status; } static CoglBool _cogl_texture_rectangle_get_data (CoglTexture *tex, CoglPixelFormat format, int rowstride, uint8_t *data) { CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex); CoglContext *ctx = tex->context; int bpp; GLenum gl_format; GLenum gl_type; bpp = _cogl_pixel_format_get_bytes_per_pixel (format); ctx->driver_vtable->pixel_format_to_gl (ctx, format, NULL, /* internal format */ &gl_format, &gl_type); ctx->texture_driver->prep_gl_for_pixels_download (ctx, rowstride, tex->width, bpp); _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, tex_rect->is_foreign); return ctx->texture_driver->gl_get_tex_image (ctx, GL_TEXTURE_RECTANGLE_ARB, gl_format, gl_type, data); } static CoglPixelFormat _cogl_texture_rectangle_get_format (CoglTexture *tex) { return COGL_TEXTURE_RECTANGLE (tex)->internal_format; } static GLenum _cogl_texture_rectangle_get_gl_format (CoglTexture *tex) { return COGL_TEXTURE_RECTANGLE (tex)->gl_format; } static CoglBool _cogl_texture_rectangle_is_foreign (CoglTexture *tex) { return COGL_TEXTURE_RECTANGLE (tex)->is_foreign; } static CoglTextureType _cogl_texture_rectangle_get_type (CoglTexture *tex) { return COGL_TEXTURE_TYPE_RECTANGLE; } static const CoglTextureVtable cogl_texture_rectangle_vtable = { TRUE, /* primitive */ _cogl_texture_rectangle_allocate, _cogl_texture_rectangle_set_region, _cogl_texture_rectangle_get_data, NULL, /* foreach_sub_texture_in_region */ _cogl_texture_rectangle_get_max_waste, _cogl_texture_rectangle_is_sliced, _cogl_texture_rectangle_can_hardware_repeat, _cogl_texture_rectangle_transform_coords_to_gl, _cogl_texture_rectangle_transform_quad_coords_to_gl, _cogl_texture_rectangle_get_gl_texture, _cogl_texture_rectangle_gl_flush_legacy_texobj_filters, _cogl_texture_rectangle_pre_paint, _cogl_texture_rectangle_ensure_non_quad_rendering, _cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes, _cogl_texture_rectangle_get_format, _cogl_texture_rectangle_get_gl_format, _cogl_texture_rectangle_get_type, _cogl_texture_rectangle_is_foreign, _cogl_texture_rectangle_set_auto_mipmap };