/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-backend.h" #include "clutter-private.h" G_DEFINE_ABSTRACT_TYPE (ClutterBackend, clutter_backend, G_TYPE_OBJECT); #define CLUTTER_BACKEND_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BACKEND, ClutterBackendPrivate)) struct _ClutterBackendPrivate { /* settings */ guint double_click_time; guint double_click_distance; }; static void clutter_backend_dispose (GObject *gobject) { ClutterMainContext *clutter_context; clutter_context = clutter_context_get_default (); if (clutter_context && clutter_context->events_queue) { g_queue_foreach (clutter_context->events_queue, (GFunc) clutter_event_free, NULL); g_queue_free (clutter_context->events_queue); clutter_context->events_queue = NULL; } G_OBJECT_CLASS (clutter_backend_parent_class)->dispose (gobject); } static void clutter_backend_class_init (ClutterBackendClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = clutter_backend_dispose; g_type_class_add_private (gobject_class, sizeof (ClutterBackendPrivate)); } static void clutter_backend_init (ClutterBackend *backend) { ClutterBackendPrivate *priv; priv = backend->priv = CLUTTER_BACKEND_GET_PRIVATE(backend); } ClutterActor * _clutter_backend_get_stage (ClutterBackend *backend) { g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), NULL); return CLUTTER_BACKEND_GET_CLASS (backend)->get_stage (backend); } void _clutter_backend_add_options (ClutterBackend *backend, GOptionGroup *group) { g_return_if_fail (CLUTTER_IS_BACKEND (backend)); CLUTTER_BACKEND_GET_CLASS (backend)->add_options (backend, group); } gboolean _clutter_backend_pre_parse (ClutterBackend *backend, GError **error) { ClutterBackendClass *klass; g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), FALSE); klass = CLUTTER_BACKEND_GET_CLASS (backend); if (klass->pre_parse) return klass->pre_parse (backend, error); return TRUE; } gboolean _clutter_backend_post_parse (ClutterBackend *backend, GError **error) { ClutterBackendClass *klass; g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), FALSE); klass = CLUTTER_BACKEND_GET_CLASS (backend); if (klass->post_parse) return klass->post_parse (backend, error); return TRUE; } gboolean _clutter_backend_init_stage (ClutterBackend *backend, GError **error) { ClutterBackendClass *klass; g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), FALSE); klass = CLUTTER_BACKEND_GET_CLASS (backend); if (klass->init_stage) return klass->init_stage (backend, error); return TRUE; } ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend) { ClutterBackendClass *klass; g_return_if_fail (CLUTTER_IS_BACKEND (backend)); klass = CLUTTER_BACKEND_GET_CLASS (backend); if (klass->get_features) return klass->get_features (backend); return 0; } void _clutter_backend_init_events (ClutterBackend *backend) { ClutterBackendClass *klass; ClutterMainContext *clutter_context; clutter_context = clutter_context_get_default (); g_return_if_fail (CLUTTER_IS_BACKEND (backend)); g_return_if_fail (clutter_context != NULL); clutter_context->events_queue = g_queue_new (); klass = CLUTTER_BACKEND_GET_CLASS (backend); if (klass->init_events) klass->init_events (backend); } /** * clutter_get_default_backend: * * FIXME * * Return value: the default backend. You should not ref or * unref the returned object. Applications should not rarely need * to use this. * * Since: 0.4 */ ClutterBackend * clutter_get_default_backend (void) { ClutterMainContext *clutter_context; clutter_context = clutter_context_get_default (); return clutter_context->backend; } /* FIXME: below should probably be moved into clutter_main */ /** * clutter_backend_set_double_click_time: * @backend: a #ClutterBackend * @msec: milliseconds between two button press events * * Sets the maximum time between two button press events, used to * verify whether it's a double click event or not. * * Since: 0.4 */ void clutter_backend_set_double_click_time (ClutterBackend *backend, guint msec) { g_return_if_fail (CLUTTER_IS_BACKEND (backend)); backend->priv->double_click_time = msec; } /** * clutter_backend_get_double_click_time: * @backend: a #ClutterBackend * * Gets the maximum time between two button press events, as set * by clutter_backend_set_double_click_time(). * * Return value: a time in milliseconds * * Since: 0.4 */ guint clutter_backend_get_double_click_time (ClutterBackend *backend) { g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), 0); return backend->priv->double_click_time; } /** * clutter_backend_set_double_click_distance: * @backend: a #ClutterBackend * @distance: a distance, in pixels * * Sets the maximum distance used to verify a double click event. * * Since: 0.4 */ void clutter_backend_set_double_click_distance (ClutterBackend *backend, guint distance) { g_return_if_fail (CLUTTER_IS_BACKEND (backend)); backend->priv->double_click_distance = distance; } /** * clutter_backend_get_double_click_distance: * @backend: a #ClutterBackend * * Retrieves the distance used to verify a double click event * * Return value: a distance, in pixels. * * Since: 0.4 */ guint clutter_backend_get_double_click_distance (ClutterBackend *backend) { g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), 0); return backend->priv->double_click_distance; }