/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-util.h" #include "cogl-context-private.h" #include "cogl-pipeline-private.h" #include "cogl-pipeline-opengl-private.h" #ifdef COGL_PIPELINE_PROGEND_GLSL #include "cogl.h" #include "cogl-internal.h" #include "cogl-context-private.h" #include "cogl-handle.h" #include "cogl-program-private.h" #include "cogl-pipeline-fragend-glsl-private.h" #include "cogl-pipeline-vertend-glsl-private.h" #include "cogl-pipeline-cache.h" #ifdef HAVE_COGL_GLES2 /* These are used to generalise updating some uniforms that are required when building for GLES2 */ typedef void (* UpdateUniformFunc) (CoglPipeline *pipeline, int uniform_location, void *getter_func); static void update_float_uniform (CoglPipeline *pipeline, int uniform_location, void *getter_func); typedef struct { const char *uniform_name; void *getter_func; UpdateUniformFunc update_func; CoglPipelineState change; } BuiltinUniformData; static BuiltinUniformData builtin_uniforms[] = { { "cogl_point_size_in", cogl_pipeline_get_point_size, update_float_uniform, COGL_PIPELINE_STATE_POINT_SIZE }, { "_cogl_alpha_test_ref", cogl_pipeline_get_alpha_test_reference, update_float_uniform, COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE } }; #endif /* HAVE_COGL_GLES2 */ const CoglPipelineProgend _cogl_pipeline_glsl_progend; typedef struct _UnitState { unsigned int dirty_combine_constant:1; unsigned int dirty_texture_matrix:1; GLint combine_constant_uniform; GLint texture_matrix_uniform; } UnitState; typedef struct { unsigned int ref_count; /* Age that the user program had last time we generated a GL program. If it's different then we need to relink the program */ unsigned int user_program_age; GLuint program; /* To allow writing shaders that are portable between GLES 2 and * OpenGL Cogl prepends a number of boilerplate #defines and * declarations to user shaders. One of those declarations is an * array of texture coordinate varyings, but to know how to emit the * declaration we need to know how many texture coordinate * attributes are in use. The boilerplate also needs to be changed * if this changes. */ int n_tex_coord_attribs; #ifdef HAVE_COGL_GLES2 unsigned long dirty_builtin_uniforms; GLint builtin_uniform_locations[G_N_ELEMENTS (builtin_uniforms)]; /* Under GLES2 we can't use the builtin functions to set attribute pointers such as the vertex position. Instead the vertex attribute code needs to query the attribute numbers from the progend backend */ int position_attribute_location; int color_attribute_location; int normal_attribute_location; int tex_coord0_attribute_location; /* We only allocate this array if more than one tex coord attribute is requested because most pipelines will only use one layer */ GArray *tex_coord_attribute_locations; GLint modelview_uniform; GLint projection_uniform; GLint mvp_uniform; CoglMatrixStack *flushed_modelview_stack; unsigned int flushed_modelview_stack_age; gboolean flushed_modelview_is_identity; CoglMatrixStack *flushed_projection_stack; unsigned int flushed_projection_stack_age; #endif /* We need to track the last pipeline that the program was used with * so know if we need to update all of the uniforms */ CoglPipeline *last_used_for_pipeline; UnitState *unit_state; } CoglPipelineProgramState; static CoglUserDataKey program_state_key; static CoglPipelineProgramState * get_program_state (CoglPipeline *pipeline) { return cogl_object_get_user_data (COGL_OBJECT (pipeline), &program_state_key); } #ifdef HAVE_COGL_GLES2 #define ATTRIBUTE_LOCATION_UNKNOWN -2 /* Under GLES2 the vertex attribute API needs to query the attribute numbers because it can't used the fixed function API to set the builtin attributes. We cache the attributes here because the progend knows when the program is changed so it can clear the cache. This should always be called after the pipeline is flushed so they can assert that the gl program is valid */ int _cogl_pipeline_progend_glsl_get_position_attribute (CoglPipeline *pipeline) { CoglPipelineProgramState *program_state = get_program_state (pipeline); _COGL_GET_CONTEXT (ctx, -1); _COGL_RETURN_VAL_IF_FAIL (program_state != NULL, -1); _COGL_RETURN_VAL_IF_FAIL (program_state->program != 0, -1); if (program_state->position_attribute_location == ATTRIBUTE_LOCATION_UNKNOWN) GE_RET( program_state->position_attribute_location, ctx, glGetAttribLocation (program_state->program, "cogl_position_in") ); return program_state->position_attribute_location; } int _cogl_pipeline_progend_glsl_get_color_attribute (CoglPipeline *pipeline) { CoglPipelineProgramState *program_state = get_program_state (pipeline); _COGL_GET_CONTEXT (ctx, -1); _COGL_RETURN_VAL_IF_FAIL (program_state != NULL, -1); _COGL_RETURN_VAL_IF_FAIL (program_state->program != 0, -1); if (program_state->color_attribute_location == ATTRIBUTE_LOCATION_UNKNOWN) GE_RET( program_state->color_attribute_location, ctx, glGetAttribLocation (program_state->program, "cogl_color_in") ); return program_state->color_attribute_location; } int _cogl_pipeline_progend_glsl_get_normal_attribute (CoglPipeline *pipeline) { CoglPipelineProgramState *program_state = get_program_state (pipeline); _COGL_GET_CONTEXT (ctx, -1); _COGL_RETURN_VAL_IF_FAIL (program_state != NULL, -1); _COGL_RETURN_VAL_IF_FAIL (program_state->program != 0, -1); if (program_state->normal_attribute_location == ATTRIBUTE_LOCATION_UNKNOWN) GE_RET( program_state->normal_attribute_location, ctx, glGetAttribLocation (program_state->program, "cogl_normal_in") ); return program_state->normal_attribute_location; } int _cogl_pipeline_progend_glsl_get_tex_coord_attribute (CoglPipeline *pipeline, int unit) { CoglPipelineProgramState *program_state = get_program_state (pipeline); _COGL_GET_CONTEXT (ctx, -1); _COGL_RETURN_VAL_IF_FAIL (program_state != NULL, -1); _COGL_RETURN_VAL_IF_FAIL (program_state->program != 0, -1); if (unit == 0) { if (program_state->tex_coord0_attribute_location == ATTRIBUTE_LOCATION_UNKNOWN) GE_RET( program_state->tex_coord0_attribute_location, ctx, glGetAttribLocation (program_state->program, "cogl_tex_coord0_in") ); return program_state->tex_coord0_attribute_location; } else { char *name = g_strdup_printf ("cogl_tex_coord%i_in", unit); int *locations; if (program_state->tex_coord_attribute_locations == NULL) program_state->tex_coord_attribute_locations = g_array_new (FALSE, FALSE, sizeof (int)); if (program_state->tex_coord_attribute_locations->len <= unit - 1) { int i = program_state->tex_coord_attribute_locations->len; g_array_set_size (program_state->tex_coord_attribute_locations, unit); for (; i < unit; i++) g_array_index (program_state->tex_coord_attribute_locations, int, i) = ATTRIBUTE_LOCATION_UNKNOWN; } locations = &g_array_index (program_state->tex_coord_attribute_locations, int, 0); if (locations[unit - 1] == ATTRIBUTE_LOCATION_UNKNOWN) GE_RET( locations[unit - 1], ctx, glGetAttribLocation (program_state->program, name) ); g_free (name); return locations[unit - 1]; } } static void clear_attribute_cache (CoglPipelineProgramState *program_state) { program_state->position_attribute_location = ATTRIBUTE_LOCATION_UNKNOWN; program_state->color_attribute_location = ATTRIBUTE_LOCATION_UNKNOWN; program_state->normal_attribute_location = ATTRIBUTE_LOCATION_UNKNOWN; program_state->tex_coord0_attribute_location = ATTRIBUTE_LOCATION_UNKNOWN; if (program_state->tex_coord_attribute_locations) { g_array_free (program_state->tex_coord_attribute_locations, TRUE); program_state->tex_coord_attribute_locations = NULL; } } static void clear_flushed_matrix_stacks (CoglPipelineProgramState *program_state) { if (program_state->flushed_modelview_stack) { cogl_object_unref (program_state->flushed_modelview_stack); program_state->flushed_modelview_stack = NULL; } if (program_state->flushed_projection_stack) { cogl_object_unref (program_state->flushed_projection_stack); program_state->flushed_projection_stack = NULL; } program_state->flushed_modelview_is_identity = FALSE; } #endif /* HAVE_COGL_GLES2 */ static CoglPipelineProgramState * program_state_new (int n_layers) { CoglPipelineProgramState *program_state; program_state = g_slice_new (CoglPipelineProgramState); program_state->ref_count = 1; program_state->program = 0; program_state->n_tex_coord_attribs = 0; program_state->unit_state = g_new (UnitState, n_layers); #ifdef HAVE_COGL_GLES2 program_state->tex_coord_attribute_locations = NULL; program_state->flushed_modelview_stack = NULL; program_state->flushed_modelview_is_identity = FALSE; program_state->flushed_projection_stack = NULL; #endif return program_state; } static void destroy_program_state (void *user_data, void *instance) { CoglPipelineProgramState *program_state = user_data; _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* If the program state was last used for this pipeline then clear it so that if same address gets used again for a new pipeline then we won't think it's the same pipeline and avoid updating the uniforms */ if (program_state->last_used_for_pipeline == instance) program_state->last_used_for_pipeline = NULL; if (--program_state->ref_count == 0) { #ifdef HAVE_COGL_GLES2 if (ctx->driver == COGL_DRIVER_GLES2) { clear_attribute_cache (program_state); clear_flushed_matrix_stacks (program_state); } #endif if (program_state->program) GE( ctx, glDeleteProgram (program_state->program) ); g_free (program_state->unit_state); g_slice_free (CoglPipelineProgramState, program_state); } } static void set_program_state (CoglPipeline *pipeline, CoglPipelineProgramState *program_state) { _cogl_object_set_user_data (COGL_OBJECT (pipeline), &program_state_key, program_state, destroy_program_state); } static void dirty_program_state (CoglPipeline *pipeline) { cogl_object_set_user_data (COGL_OBJECT (pipeline), &program_state_key, NULL, NULL); } static void link_program (GLint gl_program) { GLint link_status; _COGL_GET_CONTEXT (ctx, NO_RETVAL); GE( ctx, glLinkProgram (gl_program) ); GE( ctx, glGetProgramiv (gl_program, GL_LINK_STATUS, &link_status) ); if (!link_status) { GLint log_length; GLsizei out_log_length; char *log; GE( ctx, glGetProgramiv (gl_program, GL_INFO_LOG_LENGTH, &log_length) ); log = g_malloc (log_length); GE( ctx, glGetProgramInfoLog (gl_program, log_length, &out_log_length, log) ); g_warning ("Failed to link GLSL program:\n%.*s\n", log_length, log); g_free (log); } } typedef struct { int unit; GLuint gl_program; gboolean update_all; CoglPipelineProgramState *program_state; } UpdateUniformsState; static gboolean get_uniform_cb (CoglPipeline *pipeline, int layer_index, void *user_data) { UpdateUniformsState *state = user_data; CoglPipelineProgramState *program_state = state->program_state; UnitState *unit_state = &program_state->unit_state[state->unit]; GLint uniform_location; _COGL_GET_CONTEXT (ctx, FALSE); /* We can reuse the source buffer to create the uniform name because the program has now been linked */ g_string_set_size (ctx->codegen_source_buffer, 0); g_string_append_printf (ctx->codegen_source_buffer, "_cogl_sampler_%i", state->unit); GE_RET( uniform_location, ctx, glGetUniformLocation (state->gl_program, ctx->codegen_source_buffer->str) ); /* We can set the uniform immediately because the samplers are the unit index not the texture object number so it will never change. Unfortunately GL won't let us use a constant instead of a uniform */ if (uniform_location != -1) GE( ctx, glUniform1i (uniform_location, state->unit) ); g_string_set_size (ctx->codegen_source_buffer, 0); g_string_append_printf (ctx->codegen_source_buffer, "_cogl_layer_constant_%i", state->unit); GE_RET( uniform_location, ctx, glGetUniformLocation (state->gl_program, ctx->codegen_source_buffer->str) ); unit_state->combine_constant_uniform = uniform_location; #ifdef HAVE_COGL_GLES2 if (ctx->driver == COGL_DRIVER_GLES2) { g_string_set_size (ctx->codegen_source_buffer, 0); g_string_append_printf (ctx->codegen_source_buffer, "cogl_texture_matrix[%i]", state->unit); GE_RET( uniform_location, ctx, glGetUniformLocation (state->gl_program, ctx->codegen_source_buffer->str) ); unit_state->texture_matrix_uniform = uniform_location; } #endif state->unit++; return TRUE; } static gboolean update_constants_cb (CoglPipeline *pipeline, int layer_index, void *user_data) { UpdateUniformsState *state = user_data; CoglPipelineProgramState *program_state = state->program_state; UnitState *unit_state = &program_state->unit_state[state->unit++]; _COGL_GET_CONTEXT (ctx, FALSE); if (unit_state->combine_constant_uniform != -1 && (state->update_all || unit_state->dirty_combine_constant)) { float constant[4]; _cogl_pipeline_get_layer_combine_constant (pipeline, layer_index, constant); GE (ctx, glUniform4fv (unit_state->combine_constant_uniform, 1, constant)); unit_state->dirty_combine_constant = FALSE; } #ifdef HAVE_COGL_GLES2 if (ctx->driver == COGL_DRIVER_GLES2 && unit_state->texture_matrix_uniform != -1 && (state->update_all || unit_state->dirty_texture_matrix)) { const CoglMatrix *matrix; const float *array; matrix = _cogl_pipeline_get_layer_matrix (pipeline, layer_index); array = cogl_matrix_get_array (matrix); GE (ctx, glUniformMatrix4fv (unit_state->texture_matrix_uniform, 1, FALSE, array)); unit_state->dirty_texture_matrix = FALSE; } #endif /* HAVE_COGL_GLES2 */ return TRUE; } #ifdef HAVE_COGL_GLES2 static void update_builtin_uniforms (CoglPipeline *pipeline, GLuint gl_program, CoglPipelineProgramState *program_state) { int i; if (program_state->dirty_builtin_uniforms == 0) return; for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++) if ((program_state->dirty_builtin_uniforms & (1 << i)) && program_state->builtin_uniform_locations[i] != -1) builtin_uniforms[i].update_func (pipeline, program_state ->builtin_uniform_locations[i], builtin_uniforms[i].getter_func); program_state->dirty_builtin_uniforms = 0; } #endif /* HAVE_COGL_GLES2 */ static void _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline, unsigned long pipelines_difference, int n_tex_coord_attribs) { CoglPipelineProgramState *program_state; GLuint gl_program; gboolean program_changed = FALSE; UpdateUniformsState state; CoglProgram *user_program; CoglPipeline *template_pipeline = NULL; _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* If neither of the glsl fragend or vertends are used then we don't need to do anything */ if (pipeline->fragend != COGL_PIPELINE_FRAGEND_GLSL && pipeline->vertend != COGL_PIPELINE_VERTEND_GLSL) return; program_state = get_program_state (pipeline); user_program = cogl_pipeline_get_user_program (pipeline); if (program_state == NULL) { CoglPipeline *authority; /* Get the authority for anything affecting program state. This should include both fragment codegen state and vertex codegen state */ authority = _cogl_pipeline_find_equivalent_parent (pipeline, (COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN | _cogl_pipeline_get_state_for_fragment_codegen (ctx)) & ~COGL_PIPELINE_STATE_LAYERS, _cogl_pipeline_get_layer_state_for_fragment_codegen (ctx) | COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN); program_state = get_program_state (authority); if (program_state == NULL) { /* Check if there is already a similar cached pipeline whose program state we can share */ if (G_LIKELY (!(COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PROGRAM_CACHES)))) { template_pipeline = _cogl_pipeline_cache_get_combined_template (ctx->pipeline_cache, authority); program_state = get_program_state (template_pipeline); } if (program_state) program_state->ref_count++; else program_state = program_state_new (cogl_pipeline_get_n_layers (authority)); set_program_state (authority, program_state); if (template_pipeline) { program_state->ref_count++; set_program_state (template_pipeline, program_state); } } if (authority != pipeline) { program_state->ref_count++; set_program_state (pipeline, program_state); } } /* If the program has changed since the last link then we do * need to relink * * Also if the number of texture coordinate attributes in use has * changed, then delete the program so we can prepend a new * _cogl_tex_coord[] varying array declaration. */ if ((program_state->program && user_program && user_program->age != program_state->user_program_age) || (ctx->driver == COGL_DRIVER_GLES2 && n_tex_coord_attribs != program_state->n_tex_coord_attribs)) { GE( ctx, glDeleteProgram (program_state->program) ); program_state->program = 0; } if (program_state->program == 0) { GLuint backend_shader; GSList *l; GE_RET( program_state->program, ctx, glCreateProgram () ); /* Attach all of the shader from the user program */ if (user_program) { for (l = user_program->attached_shaders; l; l = l->next) { CoglShader *shader = l->data; _cogl_shader_compile_real (shader, n_tex_coord_attribs); g_assert (shader->language == COGL_SHADER_LANGUAGE_GLSL); GE( ctx, glAttachShader (program_state->program, shader->gl_handle) ); } program_state->user_program_age = user_program->age; } /* Attach any shaders from the GLSL backends */ if (pipeline->fragend == COGL_PIPELINE_FRAGEND_GLSL && (backend_shader = _cogl_pipeline_fragend_glsl_get_shader (pipeline))) GE( ctx, glAttachShader (program_state->program, backend_shader) ); if (pipeline->vertend == COGL_PIPELINE_VERTEND_GLSL && (backend_shader = _cogl_pipeline_vertend_glsl_get_shader (pipeline))) GE( ctx, glAttachShader (program_state->program, backend_shader) ); link_program (program_state->program); program_changed = TRUE; program_state->n_tex_coord_attribs = n_tex_coord_attribs; } gl_program = program_state->program; if (pipeline->fragend == COGL_PIPELINE_FRAGEND_GLSL) _cogl_use_fragment_program (gl_program, COGL_PIPELINE_PROGRAM_TYPE_GLSL); if (pipeline->vertend == COGL_PIPELINE_VERTEND_GLSL) _cogl_use_vertex_program (gl_program, COGL_PIPELINE_PROGRAM_TYPE_GLSL); state.unit = 0; state.gl_program = gl_program; state.program_state = program_state; if (program_changed) cogl_pipeline_foreach_layer (pipeline, get_uniform_cb, &state); state.unit = 0; state.update_all = (program_changed || program_state->last_used_for_pipeline != pipeline); cogl_pipeline_foreach_layer (pipeline, update_constants_cb, &state); #ifdef HAVE_COGL_GLES2 if (ctx->driver == COGL_DRIVER_GLES2) { if (program_changed) { int i; clear_attribute_cache (program_state); clear_flushed_matrix_stacks (program_state); for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++) GE_RET( program_state->builtin_uniform_locations[i], ctx, glGetUniformLocation (gl_program, builtin_uniforms[i].uniform_name) ); GE_RET( program_state->modelview_uniform, ctx, glGetUniformLocation (gl_program, "cogl_modelview_matrix") ); GE_RET( program_state->projection_uniform, ctx, glGetUniformLocation (gl_program, "cogl_projection_matrix") ); GE_RET( program_state->mvp_uniform, ctx, glGetUniformLocation (gl_program, "cogl_modelview_projection_matrix") ); } if (program_changed || program_state->last_used_for_pipeline != pipeline) program_state->dirty_builtin_uniforms = ~(unsigned long) 0; update_builtin_uniforms (pipeline, gl_program, program_state); } #endif if (user_program) _cogl_program_flush_uniforms (user_program, gl_program, program_changed); /* We need to track the last pipeline that the program was used with * so know if we need to update all of the uniforms */ program_state->last_used_for_pipeline = pipeline; } static void _cogl_pipeline_progend_glsl_pre_change_notify (CoglPipeline *pipeline, CoglPipelineState change, const CoglColor *new_color) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); if ((change & _cogl_pipeline_get_state_for_fragment_codegen (ctx))) dirty_program_state (pipeline); #ifdef HAVE_COGL_GLES2 else if (ctx->driver == COGL_DRIVER_GLES2) { int i; for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++) if ((change & builtin_uniforms[i].change)) { CoglPipelineProgramState *program_state = get_program_state (pipeline); if (program_state) program_state->dirty_builtin_uniforms |= 1 << i; return; } } #endif /* HAVE_COGL_GLES2 */ } /* NB: layers are considered immutable once they have any dependants * so although multiple pipelines can end up depending on a single * static layer, we can guarantee that if a layer is being *changed* * then it can only have one pipeline depending on it. * * XXX: Don't forget this is *pre* change, we can't read the new value * yet! */ static void _cogl_pipeline_progend_glsl_layer_pre_change_notify ( CoglPipeline *owner, CoglPipelineLayer *layer, CoglPipelineLayerState change) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); if ((change & _cogl_pipeline_get_state_for_fragment_codegen (ctx))) { dirty_program_state (owner); return; } if (change & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT) { CoglPipelineProgramState *program_state = get_program_state (owner); if (program_state) { int unit_index = _cogl_pipeline_layer_get_unit_index (layer); program_state->unit_state[unit_index].dirty_combine_constant = TRUE; } } if (change & COGL_PIPELINE_LAYER_STATE_USER_MATRIX) { CoglPipelineProgramState *program_state = get_program_state (owner); if (program_state) { int unit_index = _cogl_pipeline_layer_get_unit_index (layer); program_state->unit_state[unit_index].dirty_texture_matrix = TRUE; } } } #ifdef HAVE_COGL_GLES2 static void flush_modelview_cb (gboolean is_identity, const CoglMatrix *matrix, void *user_data) { CoglPipelineProgramState *program_state = user_data; _COGL_GET_CONTEXT (ctx, NO_RETVAL); GE( ctx, glUniformMatrix4fv (program_state->modelview_uniform, 1, FALSE, cogl_matrix_get_array (matrix)) ); } static void flush_projection_cb (gboolean is_identity, const CoglMatrix *matrix, void *user_data) { CoglPipelineProgramState *program_state = user_data; _COGL_GET_CONTEXT (ctx, NO_RETVAL); GE( ctx, glUniformMatrix4fv (program_state->projection_uniform, 1, FALSE, cogl_matrix_get_array (matrix)) ); } typedef struct { CoglPipelineProgramState *program_state; const CoglMatrix *projection_matrix; } FlushCombinedData; static void flush_combined_step_two_cb (gboolean is_identity, const CoglMatrix *matrix, void *user_data) { FlushCombinedData *data = user_data; CoglMatrix mvp_matrix; _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* If the modelview is the identity then we can bypass the matrix multiplication */ if (is_identity) { const float *array = cogl_matrix_get_array (data->projection_matrix); GE( ctx, glUniformMatrix4fv (data->program_state->mvp_uniform, 1, FALSE, array ) ); } else { cogl_matrix_multiply (&mvp_matrix, data->projection_matrix, matrix); GE( ctx, glUniformMatrix4fv (data->program_state->mvp_uniform, 1, FALSE, cogl_matrix_get_array (&mvp_matrix)) ); } } static void flush_combined_step_one_cb (gboolean is_identity, const CoglMatrix *matrix, void *user_data) { FlushCombinedData data; _COGL_GET_CONTEXT (ctx, NO_RETVAL); data.program_state = user_data; data.projection_matrix = matrix; _cogl_matrix_stack_prepare_for_flush (ctx->flushed_modelview_stack, COGL_MATRIX_MODELVIEW, flush_combined_step_two_cb, &data); } static void _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline) { CoglPipelineProgramState *program_state = get_program_state (pipeline); gboolean modelview_changed; gboolean projection_changed; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (ctx->driver != COGL_DRIVER_GLES2) return; /* We only need to update the matrices if we're using the the GLSL vertend, but this is a requirement on GLES2 anyway */ _COGL_RETURN_IF_FAIL (pipeline->vertend == COGL_PIPELINE_VERTEND_GLSL); program_state = get_program_state (pipeline); /* An initial pipeline is flushed while creating the context. At this point there are no matrices flushed so we can't do anything */ if (ctx->flushed_modelview_stack == NULL || ctx->flushed_projection_stack == NULL) return; /* When flushing from the journal the modelview matrix is usually the identity matrix so it makes sense to optimise this case by specifically checking whether we already have the identity matrix which will catch a lot of common cases of redundant flushing */ if (program_state->flushed_modelview_is_identity && _cogl_matrix_stack_has_identity_flag (ctx->flushed_modelview_stack)) modelview_changed = FALSE; else modelview_changed = program_state->flushed_modelview_stack != ctx->flushed_modelview_stack || program_state->flushed_modelview_stack_age != _cogl_matrix_stack_get_age (program_state->flushed_modelview_stack); projection_changed = program_state->flushed_projection_stack != ctx->flushed_projection_stack || program_state->flushed_projection_stack_age != _cogl_matrix_stack_get_age (program_state->flushed_projection_stack); if (modelview_changed) { cogl_object_ref (ctx->flushed_modelview_stack); if (program_state->flushed_modelview_stack) cogl_object_unref (program_state->flushed_modelview_stack); program_state->flushed_modelview_stack = ctx->flushed_modelview_stack; program_state->flushed_modelview_stack_age = _cogl_matrix_stack_get_age (ctx->flushed_modelview_stack); program_state->flushed_modelview_is_identity = _cogl_matrix_stack_has_identity_flag (ctx->flushed_modelview_stack); if (program_state->modelview_uniform != -1) _cogl_matrix_stack_prepare_for_flush (program_state ->flushed_modelview_stack, COGL_MATRIX_MODELVIEW, flush_modelview_cb, program_state); } if (projection_changed) { cogl_object_ref (ctx->flushed_projection_stack); if (program_state->flushed_projection_stack) cogl_object_unref (program_state->flushed_projection_stack); program_state->flushed_projection_stack = ctx->flushed_projection_stack; program_state->flushed_projection_stack_age = _cogl_matrix_stack_get_age (ctx->flushed_projection_stack); if (program_state->projection_uniform != -1) _cogl_matrix_stack_prepare_for_flush (program_state ->flushed_projection_stack, COGL_MATRIX_PROJECTION, flush_projection_cb, program_state); } if (program_state->mvp_uniform != -1 && (modelview_changed || projection_changed)) _cogl_matrix_stack_prepare_for_flush (ctx->flushed_projection_stack, COGL_MATRIX_PROJECTION, flush_combined_step_one_cb, program_state); } static void update_float_uniform (CoglPipeline *pipeline, int uniform_location, void *getter_func) { float (* float_getter_func) (CoglPipeline *) = getter_func; float value; _COGL_GET_CONTEXT (ctx, NO_RETVAL); value = float_getter_func (pipeline); GE( ctx, glUniform1f (uniform_location, value) ); } #endif const CoglPipelineProgend _cogl_pipeline_glsl_progend = { _cogl_pipeline_progend_glsl_end, _cogl_pipeline_progend_glsl_pre_change_notify, _cogl_pipeline_progend_glsl_layer_pre_change_notify, #ifdef HAVE_COGL_GLES2 _cogl_pipeline_progend_glsl_pre_paint #else NULL #endif }; #endif /* COGL_PIPELINE_PROGEND_GLSL */