/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_CLUTTER_EVENT_H #define _HAVE_CLUTTER_EVENT_H #include #include #define CLUTTER_TYPE_EVENT (clutter_event_get_type ()) /** * CLUTTER_PRIORITY_EVENTS: * * Priority for event handling. * * Since: 0.4 */ #define CLUTTER_PRIORITY_EVENTS (G_PRIORITY_DEFAULT) /** * CLUTTER_CURRENT_TIME: * * Default value for "now". * * Since: 0.4 */ #define CLUTTER_CURRENT_TIME 0L G_BEGIN_DECLS /** * ClutterModifierType: * @CLUTTER_SHIFT_MASK: Mask applied by the Shift key * @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key * @CLUTTER_CONTROL_MASK: Mask applied by the Control key * @CLUTTER_MOD1_MASK: Mask applied by the first Mod key * @CLUTTER_MOD2_MASK: Mask applied by the second Mod key * @CLUTTER_MOD3_MASK: Mask applied by the third Mod key * @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key * @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key * @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button * @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button * @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button * @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button * @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button * * Masks applied to a #ClutterEvent by modifiers. * * Since: 0.4 */ typedef enum { CLUTTER_SHIFT_MASK = 1 << 0, CLUTTER_LOCK_MASK = 1 << 1, CLUTTER_CONTROL_MASK = 1 << 2, CLUTTER_MOD1_MASK = 1 << 3, CLUTTER_MOD2_MASK = 1 << 4, CLUTTER_MOD3_MASK = 1 << 5, CLUTTER_MOD4_MASK = 1 << 6, CLUTTER_MOD5_MASK = 1 << 7, CLUTTER_BUTTON1_MASK = 1 << 8, CLUTTER_BUTTON2_MASK = 1 << 9, CLUTTER_BUTTON3_MASK = 1 << 10, CLUTTER_BUTTON4_MASK = 1 << 11, CLUTTER_BUTTON5_MASK = 1 << 12 } ClutterModifierType; /** * ClutterEventFlags: * @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event * * Flags for the #ClutterEvent * * Since: 0.6 */ typedef enum { CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0, } ClutterEventFlags; /** * ClutterEventType: * @CLUTTER_NOTHING: Empty event * @CLUTTER_KEY_PRESS: Key press event * @CLUTTER_KEY_RELEASE: Key release event * @CLUTTER_MOTION: Pointer motion event * @CLUTTER_ENTER: Actor enter event * @CLUTTER_LEAVE: Actor leave event * @CLUTTER_BUTTON_PRESS: Pointer button press event * @CLUTTER_BUTTON_RELEASE: Pointer button release event * @CLUTTER_SCROLL: Pointer scroll event * @CLUTTER_STAGE_STATE: Stage stage change event * @CLUTTER_DESTROY_NOTIFY: Destroy notification event * @CLUTTER_CLIENT_MESSAGE: Client message event * @CLUTTER_DELETE: Stage delete event * * Types of events. * * Since: 0.4 */ typedef enum { CLUTTER_NOTHING = 0, CLUTTER_KEY_PRESS, CLUTTER_KEY_RELEASE, CLUTTER_MOTION, CLUTTER_ENTER, CLUTTER_LEAVE, CLUTTER_BUTTON_PRESS, CLUTTER_BUTTON_RELEASE, CLUTTER_SCROLL, CLUTTER_STAGE_STATE, CLUTTER_DESTROY_NOTIFY, CLUTTER_CLIENT_MESSAGE, CLUTTER_DELETE } ClutterEventType; /** * ClutterScrollDirection: * @CLUTTER_SCROLL_UP: Scroll up * @CLUTTER_SCROLL_DOWN: Scroll down * @CLUTTER_SCROLL_LEFT: Scroll left * @CLUTTER_SCROLL_RIGHT: Scroll right * * Direction of a pointer scroll event. * * Since: 0.4 */ typedef enum { CLUTTER_SCROLL_UP, CLUTTER_SCROLL_DOWN, CLUTTER_SCROLL_LEFT, CLUTTER_SCROLL_RIGHT } ClutterScrollDirection; /** * ClutterStageState: * @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask * @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask * @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask * * Stage state masks * * Since: 0.4 */ typedef enum { CLUTTER_STAGE_STATE_FULLSCREEN = (1<<1), CLUTTER_STAGE_STATE_OFFSCREEN = (1<<2), CLUTTER_STAGE_STATE_ACTIVATED = (1<<3) } ClutterStageState; typedef union _ClutterEvent ClutterEvent; typedef struct _ClutterAnyEvent ClutterAnyEvent; typedef struct _ClutterButtonEvent ClutterButtonEvent; typedef struct _ClutterKeyEvent ClutterKeyEvent; typedef struct _ClutterMotionEvent ClutterMotionEvent; typedef struct _ClutterScrollEvent ClutterScrollEvent; typedef struct _ClutterStageStateEvent ClutterStageStateEvent; typedef struct _ClutterCrossingEvent ClutterCrossingEvent; typedef struct _ClutterInputDevice ClutterInputDevice; struct _ClutterAnyEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterActor *source; }; struct _ClutterKeyEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterActor *source; ClutterModifierType modifier_state; guint keyval; guint16 hardware_keycode; }; struct _ClutterButtonEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterActor *source; gint x; gint y; ClutterModifierType modifier_state; guint32 button; guint click_count; gdouble *axes; /* Future use */ ClutterInputDevice *device; /* Future use */ }; struct _ClutterCrossingEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterActor *source; gint x; gint y; ClutterActor *related; }; struct _ClutterMotionEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterActor *source; gint x; gint y; ClutterModifierType modifier_state; gdouble *axes; /* Future use */ ClutterInputDevice *device; /* Future use */ }; struct _ClutterScrollEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterActor *source; gint x; gint y; ClutterScrollDirection direction; ClutterModifierType modifier_state; gdouble *axes; /* future use */ ClutterInputDevice *device; /* future use */ }; struct _ClutterStageStateEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterActor *source; /* unused XXX: should probably be the stage itself */ ClutterStageState changed_mask; ClutterStageState new_state; }; union _ClutterEvent { ClutterEventType type; ClutterAnyEvent any; ClutterButtonEvent button; ClutterKeyEvent key; ClutterMotionEvent motion; ClutterScrollEvent scroll; ClutterStageStateEvent stage_state; ClutterCrossingEvent crossing; }; GType clutter_event_get_type (void) G_GNUC_CONST; gboolean clutter_events_pending (void); ClutterEvent * clutter_event_get (void); ClutterEvent * clutter_event_peek (void); void clutter_event_put (ClutterEvent *event); ClutterEvent * clutter_event_new (ClutterEventType type); ClutterEvent * clutter_event_copy (ClutterEvent *event); void clutter_event_free (ClutterEvent *event); ClutterEventType clutter_event_type (ClutterEvent *event); guint32 clutter_event_get_time (ClutterEvent *event); ClutterModifierType clutter_event_get_state (ClutterEvent *event); void clutter_event_get_coords (ClutterEvent *event, gint *x, gint *y); ClutterActor* clutter_event_get_source (ClutterEvent *event); guint clutter_key_event_symbol (ClutterKeyEvent *keyev); guint16 clutter_key_event_code (ClutterKeyEvent *keyev); guint32 clutter_key_event_unicode (ClutterKeyEvent *keyev); guint32 clutter_button_event_button (ClutterButtonEvent *buttev); guint32 clutter_keysym_to_unicode (guint keyval); G_END_DECLS #endif