/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
* Author:
* Emmanuele Bassi
*/
/**
* SECTION:clutter-bin-layout
* @short_description: A simple layout manager
*
* #ClutterBinLayout is a layout manager which implements the following
* policy:
*
*
* the preferred size is the maximum preferred size
* between all the children of the container using the
* layout;
* each child is allocated in "layers", on on top
* of the other;
* for each layer there are horizontal and vertical
* alignment policies.
*
*
*
*
*
* How to pack actors inside a BinLayout
*
*
* FIXME: MISSING XINCLUDE CONTENT
*
*
*
*
* #ClutterBinLayout is available since Clutter 1.2
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#include "clutter-actor-private.h"
#include "clutter-animatable.h"
#include "clutter-bin-layout.h"
#include "clutter-child-meta.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-layout-meta.h"
#include "clutter-private.h"
#define CLUTTER_BIN_LAYOUT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutPrivate))
typedef struct _ClutterLayoutMetaClass ClutterBinLayerClass;
struct _ClutterBinLayoutPrivate
{
ClutterContainer *container;
};
G_DEFINE_TYPE (ClutterBinLayout, clutter_bin_layout, CLUTTER_TYPE_LAYOUT_MANAGER)
static void
clutter_bin_layout_get_preferred_width (ClutterLayoutManager *manager,
ClutterContainer *container,
gfloat for_height,
gfloat *min_width_p,
gfloat *nat_width_p)
{
ClutterActor *actor = CLUTTER_ACTOR (container);
ClutterActorIter iter;
ClutterActor *child;
gfloat min_width, nat_width;
min_width = nat_width = 0.0;
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
gfloat minimum, natural;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
clutter_actor_get_preferred_width (child, for_height,
&minimum,
&natural);
min_width = MAX (min_width, minimum);
nat_width = MAX (nat_width, natural);
}
if (min_width_p)
*min_width_p = min_width;
if (nat_width_p)
*nat_width_p = nat_width;
}
static void
clutter_bin_layout_get_preferred_height (ClutterLayoutManager *manager,
ClutterContainer *container,
gfloat for_width,
gfloat *min_height_p,
gfloat *nat_height_p)
{
ClutterActor *actor = CLUTTER_ACTOR (container);
ClutterActorIter iter;
ClutterActor *child;
gfloat min_height, nat_height;
min_height = nat_height = 0.0;
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
gfloat minimum, natural;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
clutter_actor_get_preferred_height (child, for_width,
&minimum,
&natural);
min_height = MAX (min_height, minimum);
nat_height = MAX (nat_height, natural);
}
if (min_height_p)
*min_height_p = min_height;
if (nat_height_p)
*nat_height_p = nat_height;
}
static void
clutter_bin_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container,
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
gfloat allocation_x, allocation_y;
gfloat available_w, available_h;
ClutterActor *actor, *child;
ClutterActorIter iter;
clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
clutter_actor_box_get_size (allocation, &available_w, &available_h);
actor = CLUTTER_ACTOR (container);
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
ClutterActorBox child_alloc = { 0, };
gboolean is_fixed_position_set;
float fixed_x, fixed_y;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
fixed_x = fixed_y = 0.f;
g_object_get (child,
"fixed-position-set", &is_fixed_position_set,
"fixed-x", &fixed_x,
"fixed-y", &fixed_y,
NULL);
if (is_fixed_position_set)
{
child_alloc.x1 = fixed_x;
child_alloc.y1 = fixed_y;
}
else
{
child_alloc.x1 = allocation_x;
child_alloc.y1 = allocation_y;
}
child_alloc.x2 = available_w;
child_alloc.y2 = available_h;
clutter_actor_allocate (child, &child_alloc, flags);
}
}
static void
clutter_bin_layout_set_container (ClutterLayoutManager *manager,
ClutterContainer *container)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManagerClass *parent_class;
priv = CLUTTER_BIN_LAYOUT (manager)->priv;
priv->container = container;
parent_class = CLUTTER_LAYOUT_MANAGER_CLASS (clutter_bin_layout_parent_class);
parent_class->set_container (manager, container);
}
static void
clutter_bin_layout_class_init (ClutterBinLayoutClass *klass)
{
ClutterLayoutManagerClass *layout_class =
CLUTTER_LAYOUT_MANAGER_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterBinLayoutPrivate));
layout_class->get_preferred_width = clutter_bin_layout_get_preferred_width;
layout_class->get_preferred_height = clutter_bin_layout_get_preferred_height;
layout_class->allocate = clutter_bin_layout_allocate;
layout_class->set_container = clutter_bin_layout_set_container;
}
static void
clutter_bin_layout_init (ClutterBinLayout *self)
{
self->priv = CLUTTER_BIN_LAYOUT_GET_PRIVATE (self);
}
/**
* clutter_bin_layout_new:
* @x_align: the default alignment policy to be used on the
* horizontal axis
* @y_align: the default alignment policy to be used on the
* vertical axis
*
* Creates a new #ClutterBinLayout layout manager
*
* Return value: the newly created layout manager
*
*
*/
ClutterLayoutManager *
clutter_bin_layout_new (void)
{
return g_object_new (CLUTTER_TYPE_BIN_LAYOUT, NULL);
}