/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#include
#include
#include "cogl-clip-state.h"
#include "cogl-clip-stack.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-journal-private.h"
#include "cogl-util.h"
#include "cogl-matrix-private.h"
#include "cogl1-context.h"
#include "cogl-path/cogl-path.h"
void
cogl_clip_push_window_rectangle (int x_offset,
int y_offset,
int width,
int height)
{
cogl_framebuffer_push_scissor_clip (cogl_get_draw_framebuffer (),
x_offset, y_offset, width, height);
}
/* XXX: This is deprecated API */
void
cogl_clip_push_window_rect (float x_offset,
float y_offset,
float width,
float height)
{
cogl_clip_push_window_rectangle (x_offset, y_offset, width, height);
}
void
cogl_clip_push_rectangle (float x_1,
float y_1,
float x_2,
float y_2)
{
cogl_framebuffer_push_rectangle_clip (cogl_get_draw_framebuffer (),
x_1, y_1, x_2, y_2);
}
/* XXX: Deprecated API */
void
cogl_clip_push (float x_offset,
float y_offset,
float width,
float height)
{
cogl_clip_push_rectangle (x_offset,
y_offset,
x_offset + width,
y_offset + height);
}
void
cogl_clip_push_primitive (CoglPrimitive *primitive,
float bounds_x1,
float bounds_y1,
float bounds_x2,
float bounds_y2)
{
cogl_framebuffer_push_primitive_clip (cogl_get_draw_framebuffer (),
primitive,
bounds_x1,
bounds_y1,
bounds_x2,
bounds_y2);
}
void
cogl_clip_pop (void)
{
cogl_framebuffer_pop_clip (cogl_get_draw_framebuffer ());
}
void
cogl_clip_stack_save (void)
{
/* This function was just used to temporarily switch the clip stack
* when using an offscreen buffer. This is no longer needed because
* each framebuffer maintains its own clip stack. The function is
* documented to do nothing since version 1.2 */
}
void
cogl_clip_stack_restore (void)
{
/* Do nothing. See cogl_clip_stack_save() */
}
/* XXX: This should never have been made public API! */
void
cogl_clip_ensure (void)
{
/* Do nothing.
*
* This API shouldn't be used by anyone and the documented semantics
* are basically vague enough that we can get away with doing
* nothing here.
*/
}