#include #include #define PATH_DESCRIPTION \ "M 0, 0 " \ "L 0, 300 " \ "L 300, 300 " \ "L 300, 0 " \ "L 0, 0" static gboolean toggled = FALSE; static gboolean on_button_press (ClutterActor *actor, const ClutterEvent *event, gpointer dummy G_GNUC_UNUSED) { if (!toggled) clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 500, "@constraints.path.offset", 1.0, NULL); else clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 500, "@constraints.path.offset", 0.0, NULL); toggled = !toggled; return TRUE; } int test_path_constraint_main (int argc, char *argv[]) { ClutterActor *stage, *rect; ClutterPath *path; ClutterColor rect_color = { 0xcc, 0x00, 0x00, 0xff }; clutter_init (&argc, &argv); stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Path Constraint"); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); path = clutter_path_new (); clutter_path_set_description (path, PATH_DESCRIPTION); rect = clutter_rectangle_new (); clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_color); clutter_actor_set_size (rect, 128, 128); clutter_actor_set_reactive (rect, TRUE); clutter_actor_add_constraint_with_name (rect, "path", clutter_path_constraint_new (path, 0.0)); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect); g_signal_connect (rect, "button-press-event", G_CALLBACK (on_button_press), NULL); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }