/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /** * SECTION:compositor * @Title: MetaCompositor * @Short_Description: Compositor API * * At a high-level, a window is not-visible or visible. When a * window is added (with meta_compositor_add_window()) it is not visible. * meta_compositor_show_window() indicates a transition from not-visible to * visible. Some of the reasons for this: * * - Window newly created * - Window is unminimized * - Window is moved to the current desktop * - Window was made sticky * * meta_compositor_hide_window() indicates that the window has transitioned from * visible to not-visible. Some reasons include: * * - Window was destroyed * - Window is minimized * - Window is moved to a different desktop * - Window no longer sticky. * * Note that combinations are possible - a window might have first * been minimized and then moved to a different desktop. The 'effect' parameter * to meta_compositor_show_window() and meta_compositor_hide_window() is a hint * as to the appropriate effect to show the user and should not * be considered to be indicative of a state change. * * When the active workspace is changed, meta_compositor_switch_workspace() is * called first, then meta_compositor_show_window() and * meta_compositor_hide_window() are called individually for each window * affected, with an effect of META_COMP_EFFECT_NONE. * If hiding windows will affect the switch workspace animation, the * compositor needs to delay hiding the windows until the switch * workspace animation completes. * * meta_compositor_maximize_window() and meta_compositor_unmaximize_window() * are transitions within the visible state. The window is resized __before__ * the call, so it may be necessary to readjust the display based on the * old_rect to start the animation. * * meta_compositor_window_mapped() and meta_compositor_window_unmapped() are * notifications when the toplevel window (frame or client window) is mapped or * unmapped. That is, when the result of meta_window_toplevel_is_mapped() * changes. The main use of this is to drop resources when a window is unmapped. * A window will always be mapped before meta_compositor_show_window() * is called and will not be unmapped until after meta_compositor_hide_window() * is called. If the live_hidden_windows preference is set, windows will never * be unmapped. * * # Containers # * * There's two containers in the stage that are used to place window actors, here * are listed in the order in which they are painted: * * - window group, accessible with meta_get_window_group_for_screen() * - top window group, accessible with meta_get_top_window_group_for_screen() * * Mutter will place actors representing windows in the window group, except for * override-redirect windows (ie. popups and menus) which will be placed in the * top window group. */ #include #include #include "core.h" #include #include #include #include "compositor-private.h" #include #include "xprops.h" #include #include #include #include #include #include "meta-window-actor-private.h" #include "meta-window-group.h" #include "window-private.h" /* to check window->hidden */ #include "display-private.h" /* for meta_display_lookup_x_window() */ #include #include /* #define DEBUG_TRACE g_print */ #define DEBUG_TRACE(X) static inline gboolean composite_at_least_version (MetaDisplay *display, int maj, int min) { static int major = -1; static int minor = -1; if (major == -1) meta_display_get_compositor_version (display, &major, &minor); return (major > maj || (major == maj && minor >= min)); } static void sync_actor_stacking (MetaCompScreen *info); static void meta_finish_workspace_switch (MetaCompScreen *info) { GList *l; /* Finish hiding and showing actors for the new workspace */ for (l = info->windows; l; l = l->next) meta_window_actor_sync_visibility (l->data); /* * Fix up stacking order in case the plugin messed it up. */ sync_actor_stacking (info); /* printf ("... FINISHED DESKTOP SWITCH\n"); */ } void meta_switch_workspace_completed (MetaScreen *screen) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); /* FIXME -- must redo stacking order */ info->switch_workspace_in_progress--; if (info->switch_workspace_in_progress < 0) { g_warning ("Error in workspace_switch accounting!"); info->switch_workspace_in_progress = 0; } if (!info->switch_workspace_in_progress) meta_finish_workspace_switch (info); } void meta_compositor_destroy (MetaCompositor *compositor) { clutter_threads_remove_repaint_func (compositor->repaint_func_id); } static void add_win (MetaWindow *window) { MetaScreen *screen = meta_window_get_screen (window); MetaCompScreen *info = meta_screen_get_compositor_data (screen); g_return_if_fail (info != NULL); meta_window_actor_new (window); sync_actor_stacking (info); } static void process_damage (MetaCompositor *compositor, XDamageNotifyEvent *event, MetaWindow *window) { MetaWindowActor *window_actor; if (window == NULL) return; window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); if (window_actor == NULL) return; meta_window_actor_process_damage (window_actor, event); } static void process_property_notify (MetaCompositor *compositor, XPropertyEvent *event, MetaWindow *window) { MetaWindowActor *window_actor; if (window == NULL) return; window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); if (window_actor == NULL) return; /* Check for the opacity changing */ if (event->atom == compositor->atom_net_wm_window_opacity) { meta_window_actor_update_opacity (window_actor); DEBUG_TRACE ("process_property_notify: net_wm_window_opacity\n"); return; } DEBUG_TRACE ("process_property_notify: unknown\n"); } static Window get_output_window (MetaScreen *screen) { MetaDisplay *display = meta_screen_get_display (screen); Display *xdisplay = meta_display_get_xdisplay (display); Window output, xroot; XWindowAttributes attr; long event_mask; unsigned char mask_bits[XIMaskLen (XI_LASTEVENT)] = { 0 }; XIEventMask mask = { XIAllMasterDevices, sizeof (mask_bits), mask_bits }; xroot = meta_screen_get_xroot (screen); output = XCompositeGetOverlayWindow (xdisplay, xroot); meta_core_add_old_event_mask (xdisplay, output, &mask); XISetMask (mask.mask, XI_KeyPress); XISetMask (mask.mask, XI_KeyRelease); XISetMask (mask.mask, XI_ButtonPress); XISetMask (mask.mask, XI_ButtonRelease); XISetMask (mask.mask, XI_Enter); XISetMask (mask.mask, XI_Leave); XISetMask (mask.mask, XI_FocusIn); XISetMask (mask.mask, XI_FocusOut); XISetMask (mask.mask, XI_Motion); XISelectEvents (xdisplay, output, &mask, 1); event_mask = ExposureMask | PropertyChangeMask; if (XGetWindowAttributes (xdisplay, output, &attr)) event_mask |= attr.your_event_mask; XSelectInput (xdisplay, output, event_mask); return output; } /** * meta_get_stage_for_screen: * @screen: a #MetaScreen * * Returns: (transfer none): The #ClutterStage for the screen */ ClutterActor * meta_get_stage_for_screen (MetaScreen *screen) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (!info) return NULL; return info->stage; } /** * meta_get_window_group_for_screen: * @screen: a #MetaScreen * * Returns: (transfer none): The window group corresponding to @screen */ ClutterActor * meta_get_window_group_for_screen (MetaScreen *screen) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (!info) return NULL; return info->window_group; } /** * meta_get_top_window_group_for_screen: * @screen: a #MetaScreen * * Returns: (transfer none): The top window group corresponding to @screen */ ClutterActor * meta_get_top_window_group_for_screen (MetaScreen *screen) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (!info) return NULL; return info->top_window_group; } /** * meta_get_window_actors: * @screen: a #MetaScreen * * Returns: (transfer none) (element-type Clutter.Actor): The set of #MetaWindowActor on @screen */ GList * meta_get_window_actors (MetaScreen *screen) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (!info) return NULL; return info->windows; } static void do_set_stage_input_region (MetaScreen *screen, XserverRegion region) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); MetaDisplay *display = meta_screen_get_display (screen); Display *xdpy = meta_display_get_xdisplay (display); Window xstage = clutter_x11_get_stage_window (CLUTTER_STAGE (info->stage)); XFixesSetWindowShapeRegion (xdpy, xstage, ShapeInput, 0, 0, region); /* It's generally a good heuristic that when a crossing event is generated because * we reshape the overlay, we don't want it to affect focus-follows-mouse focus - * it's not the user doing something, it's the environment changing under the user. */ meta_display_add_ignored_crossing_serial (display, XNextRequest (xdpy)); XFixesSetWindowShapeRegion (xdpy, info->output, ShapeInput, 0, 0, region); } void meta_set_stage_input_region (MetaScreen *screen, XserverRegion region) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); MetaDisplay *display = meta_screen_get_display (screen); Display *xdpy = meta_display_get_xdisplay (display); if (info->stage && info->output) { do_set_stage_input_region (screen, region); } else { /* Reset info->pending_input_region if one existed before and set the new * one to use it later. */ if (info->pending_input_region) { XFixesDestroyRegion (xdpy, info->pending_input_region); info->pending_input_region = None; } if (region != None) { info->pending_input_region = XFixesCreateRegion (xdpy, NULL, 0); XFixesCopyRegion (xdpy, info->pending_input_region, region); } } } void meta_empty_stage_input_region (MetaScreen *screen) { /* Using a static region here is a bit hacky, but Metacity never opens more than * one XDisplay, so it works fine. */ static XserverRegion region = None; if (region == None) { MetaDisplay *display = meta_screen_get_display (screen); Display *xdpy = meta_display_get_xdisplay (display); region = XFixesCreateRegion (xdpy, NULL, 0); } meta_set_stage_input_region (screen, region); } void meta_focus_stage_window (MetaScreen *screen, guint32 timestamp) { ClutterStage *stage; Window window; stage = CLUTTER_STAGE (meta_get_stage_for_screen (screen)); if (!stage) return; window = clutter_x11_get_stage_window (stage); if (window == None) return; meta_display_set_input_focus_xwindow (screen->display, screen, window, timestamp); } gboolean meta_begin_modal_for_plugin (MetaScreen *screen, MetaPlugin *plugin, Window grab_window, Cursor cursor, MetaModalOptions options, guint32 timestamp) { /* To some extent this duplicates code in meta_display_begin_grab_op(), but there * are significant differences in how we handle grabs that make it difficult to * merge the two. */ MetaDisplay *display = meta_screen_get_display (screen); Display *xdpy = meta_display_get_xdisplay (display); MetaCompositor *compositor = display->compositor; gboolean pointer_grabbed = FALSE; gboolean keyboard_grabbed = FALSE; int result; if (compositor->modal_plugin != NULL || display->grab_op != META_GRAB_OP_NONE) return FALSE; if ((options & META_MODAL_POINTER_ALREADY_GRABBED) == 0) { unsigned char mask_bits[XIMaskLen (XI_LASTEVENT)] = { 0 }; XIEventMask mask = { XIAllMasterDevices, sizeof (mask_bits), mask_bits }; XISetMask (mask.mask, XI_ButtonPress); XISetMask (mask.mask, XI_ButtonRelease); XISetMask (mask.mask, XI_Enter); XISetMask (mask.mask, XI_Leave); XISetMask (mask.mask, XI_Motion); result = XIGrabDevice (xdpy, META_VIRTUAL_CORE_POINTER_ID, grab_window, timestamp, cursor, XIGrabModeAsync, XIGrabModeAsync, False, /* owner_events */ &mask); if (result != Success) goto fail; pointer_grabbed = TRUE; } if ((options & META_MODAL_KEYBOARD_ALREADY_GRABBED) == 0) { unsigned char mask_bits[XIMaskLen (XI_LASTEVENT)] = { 0 }; XIEventMask mask = { XIAllMasterDevices, sizeof (mask_bits), mask_bits }; XISetMask (mask.mask, XI_KeyPress); XISetMask (mask.mask, XI_KeyRelease); result = XIGrabDevice (xdpy, META_VIRTUAL_CORE_KEYBOARD_ID, grab_window, timestamp, None, XIGrabModeAsync, XIGrabModeAsync, False, /* owner_events */ &mask); if (result != Success) goto fail; keyboard_grabbed = TRUE; } display->grab_op = META_GRAB_OP_COMPOSITOR; display->grab_window = NULL; display->grab_screen = screen; display->grab_have_pointer = TRUE; display->grab_have_keyboard = TRUE; compositor->modal_plugin = plugin; return TRUE; fail: if (pointer_grabbed) XIUngrabDevice (xdpy, META_VIRTUAL_CORE_POINTER_ID, timestamp); if (keyboard_grabbed) XIUngrabDevice (xdpy, META_VIRTUAL_CORE_KEYBOARD_ID, timestamp); return FALSE; } void meta_end_modal_for_plugin (MetaScreen *screen, MetaPlugin *plugin, guint32 timestamp) { MetaDisplay *display = meta_screen_get_display (screen); Display *xdpy = meta_display_get_xdisplay (display); MetaCompositor *compositor = display->compositor; g_return_if_fail (compositor->modal_plugin == plugin); XIUngrabDevice (xdpy, META_VIRTUAL_CORE_POINTER_ID, timestamp); XIUngrabDevice (xdpy, META_VIRTUAL_CORE_KEYBOARD_ID, timestamp); display->grab_op = META_GRAB_OP_NONE; display->grab_window = NULL; display->grab_screen = NULL; display->grab_have_pointer = FALSE; display->grab_have_keyboard = FALSE; compositor->modal_plugin = NULL; } /* This is used when reloading plugins to make sure we don't have * a left-over modal grab for this screen. */ void meta_check_end_modal (MetaScreen *screen) { MetaDisplay *display = meta_screen_get_display (screen); MetaCompositor *compositor = display->compositor; if (compositor->modal_plugin && meta_plugin_get_screen (compositor->modal_plugin) == screen) { meta_end_modal_for_plugin (screen, compositor->modal_plugin, CurrentTime); } } static void after_stage_paint (ClutterStage *stage, gpointer data) { MetaCompScreen *info = (MetaCompScreen*) data; GList *l; for (l = info->windows; l; l = l->next) meta_window_actor_post_paint (l->data); } static void redirect_windows (MetaCompositor *compositor, MetaScreen *screen) { MetaDisplay *display = meta_screen_get_display (screen); Display *xdisplay = meta_display_get_xdisplay (display); Window xroot = meta_screen_get_xroot (screen); int screen_number = meta_screen_get_screen_number (screen); guint n_retries; guint max_retries; if (meta_get_replace_current_wm ()) max_retries = 5; else max_retries = 1; n_retries = 0; /* Some compositors (like old versions of Mutter) might not properly unredirect * subwindows before destroying the WM selection window; so we wait a while * for such a compositor to exit before giving up. */ while (TRUE) { meta_error_trap_push_with_return (display); XCompositeRedirectSubwindows (xdisplay, xroot, CompositeRedirectManual); XSync (xdisplay, FALSE); if (!meta_error_trap_pop_with_return (display)) break; if (n_retries == max_retries) { /* This probably means that a non-WM compositor like xcompmgr is running; * we have no way to get it to exit */ meta_fatal (_("Another compositing manager is already running on screen %i on display \"%s\"."), screen_number, display->name); } n_retries++; g_usleep (G_USEC_PER_SEC); } } void meta_compositor_manage_screen (MetaCompositor *compositor, MetaScreen *screen) { MetaCompScreen *info; MetaDisplay *display = meta_screen_get_display (screen); Display *xdisplay = meta_display_get_xdisplay (display); Window xwin; gint width, height; /* Check if the screen is already managed */ if (meta_screen_get_compositor_data (screen)) return; info = g_new0 (MetaCompScreen, 1); /* * We use an empty input region for Clutter as a default because that allows * the user to interact with all the windows displayed on the screen. * We have to initialize info->pending_input_region to an empty region explicitly, * because None value is used to mean that the whole screen is an input region. */ info->pending_input_region = XFixesCreateRegion (xdisplay, NULL, 0); info->screen = screen; meta_screen_set_compositor_data (screen, info); info->output = None; info->windows = NULL; meta_screen_set_cm_selection (screen); info->stage = clutter_stage_new (); clutter_stage_set_paint_callback (CLUTTER_STAGE (info->stage), after_stage_paint, info, NULL); clutter_stage_set_sync_delay (CLUTTER_STAGE (info->stage), META_SYNC_DELAY); meta_screen_get_size (screen, &width, &height); clutter_actor_realize (info->stage); xwin = clutter_x11_get_stage_window (CLUTTER_STAGE (info->stage)); XResizeWindow (xdisplay, xwin, width, height); { long event_mask; unsigned char mask_bits[XIMaskLen (XI_LASTEVENT)] = { 0 }; XIEventMask mask = { XIAllMasterDevices, sizeof (mask_bits), mask_bits }; XWindowAttributes attr; meta_core_add_old_event_mask (xdisplay, xwin, &mask); XISetMask (mask.mask, XI_KeyPress); XISetMask (mask.mask, XI_KeyRelease); XISetMask (mask.mask, XI_ButtonPress); XISetMask (mask.mask, XI_ButtonRelease); XISetMask (mask.mask, XI_Enter); XISetMask (mask.mask, XI_Leave); XISetMask (mask.mask, XI_FocusIn); XISetMask (mask.mask, XI_FocusOut); XISetMask (mask.mask, XI_Motion); XISelectEvents (xdisplay, xwin, &mask, 1); event_mask = ExposureMask | PropertyChangeMask | StructureNotifyMask; if (XGetWindowAttributes (xdisplay, xwin, &attr)) event_mask |= attr.your_event_mask; XSelectInput (xdisplay, xwin, event_mask); } info->window_group = meta_window_group_new (screen); info->top_window_group = meta_window_group_new (screen); clutter_actor_add_child (info->stage, info->window_group); clutter_actor_add_child (info->stage, info->top_window_group); info->plugin_mgr = meta_plugin_manager_new (screen); /* * Delay the creation of the overlay window as long as we can, to avoid * blanking out the screen. This means that during the plugin loading, the * overlay window is not accessible; if the plugin needs to access it * directly, it should hook into the "show" signal on stage, and do * its stuff there. */ info->output = get_output_window (screen); XReparentWindow (xdisplay, xwin, info->output, 0, 0); /* Make sure there isn't any left-over output shape on the * overlay window by setting the whole screen to be an * output region. * * Note: there doesn't seem to be any real chance of that * because the X server will destroy the overlay window * when the last client using it exits. */ XFixesSetWindowShapeRegion (xdisplay, info->output, ShapeBounding, 0, 0, None); do_set_stage_input_region (screen, info->pending_input_region); if (info->pending_input_region != None) { XFixesDestroyRegion (xdisplay, info->pending_input_region); info->pending_input_region = None; } /* Map overlay window before redirecting windows offscreen so we catch their * contents until we show the stage. */ XMapWindow (xdisplay, info->output); redirect_windows (compositor, screen); } void meta_compositor_unmanage_screen (MetaCompositor *compositor, MetaScreen *screen) { MetaDisplay *display = meta_screen_get_display (screen); Display *xdisplay = meta_display_get_xdisplay (display); Window xroot = meta_screen_get_xroot (screen); /* This is the most important part of cleanup - we have to do this * before giving up the window manager selection or the next * window manager won't be able to redirect subwindows */ XCompositeUnredirectSubwindows (xdisplay, xroot, CompositeRedirectManual); } /* * Shapes the cow so that the given window is exposed, * when metaWindow is NULL it clears the shape again */ static void meta_shape_cow_for_window (MetaScreen *screen, MetaWindow *metaWindow) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); Display *xdisplay = meta_display_get_xdisplay (meta_screen_get_display (screen)); if (metaWindow == NULL) XFixesSetWindowShapeRegion (xdisplay, info->output, ShapeBounding, 0, 0, None); else { XserverRegion output_region; XRectangle screen_rect, window_bounds; int width, height; MetaRectangle rect; meta_window_get_outer_rect (metaWindow, &rect); window_bounds.x = rect.x; window_bounds.y = rect.y; window_bounds.width = rect.width; window_bounds.height = rect.height; meta_screen_get_size (screen, &width, &height); screen_rect.x = 0; screen_rect.y = 0; screen_rect.width = width; screen_rect.height = height; output_region = XFixesCreateRegion (xdisplay, &window_bounds, 1); XFixesInvertRegion (xdisplay, output_region, &screen_rect, output_region); XFixesSetWindowShapeRegion (xdisplay, info->output, ShapeBounding, 0, 0, output_region); XFixesDestroyRegion (xdisplay, output_region); } } void meta_compositor_add_window (MetaCompositor *compositor, MetaWindow *window) { MetaScreen *screen = meta_window_get_screen (window); MetaDisplay *display = meta_screen_get_display (screen); DEBUG_TRACE ("meta_compositor_add_window\n"); meta_error_trap_push (display); add_win (window); meta_error_trap_pop (display); } void meta_compositor_remove_window (MetaCompositor *compositor, MetaWindow *window) { MetaWindowActor *window_actor = NULL; MetaScreen *screen; MetaCompScreen *info; DEBUG_TRACE ("meta_compositor_remove_window\n"); window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); if (!window_actor) return; screen = meta_window_get_screen (window); info = meta_screen_get_compositor_data (screen); if (window_actor == info->unredirected_window) { meta_window_actor_set_redirected (window_actor, TRUE); meta_shape_cow_for_window (meta_window_get_screen (meta_window_actor_get_meta_window (info->unredirected_window)), NULL); info->unredirected_window = NULL; } meta_window_actor_destroy (window_actor); } void meta_compositor_set_updates_frozen (MetaCompositor *compositor, MetaWindow *window, gboolean updates_frozen) { MetaWindowActor *window_actor; DEBUG_TRACE ("meta_compositor_set_updates_frozen\n"); window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); if (!window_actor) return; meta_window_actor_set_updates_frozen (window_actor, updates_frozen); } void meta_compositor_queue_frame_drawn (MetaCompositor *compositor, MetaWindow *window, gboolean no_delay_frame) { MetaWindowActor *window_actor; DEBUG_TRACE ("meta_compositor_queue_frame_drawn\n"); window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); if (!window_actor) return; meta_window_actor_queue_frame_drawn (window_actor, no_delay_frame); } static gboolean is_grabbed_event (MetaDisplay *display, XEvent *event) { if (event->type == GenericEvent && event->xcookie.extension == display->xinput_opcode) { XIEvent *xev = (XIEvent *) event->xcookie.data; switch (xev->evtype) { case XI_Motion: case XI_ButtonPress: case XI_ButtonRelease: case XI_KeyPress: case XI_KeyRelease: return TRUE; } } return FALSE; } void meta_compositor_window_shape_changed (MetaCompositor *compositor, MetaWindow *window) { MetaWindowActor *window_actor; window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); if (!window_actor) return; meta_window_actor_update_shape (window_actor); } /* Clutter makes the assumption that there is only one X window * per stage, which is a valid assumption to make for a generic * application toolkit. As such, it will ignore any events sent * to the a stage that isn't its X window. * * When a user clicks on what she thinks is the wallpaper, she * is actually clicking on the guard window, which is an entirely * separate top-level override-redirect window in the hierarchy. * We want to recieve events on this guard window so that users * can right-click on the background actor. We do this by telling * Clutter a little white lie, by transforming clicks on the guard * window to become clicks on the stage window, allowing Clutter * to process the event normally. */ static void maybe_spoof_guard_window_event_as_stage_event (MetaCompScreen *info, XEvent *event) { MetaDisplay *display = meta_screen_get_display (info->screen); if (event->type == GenericEvent && event->xcookie.extension == display->xinput_opcode) { XIEvent *input_event = (XIEvent *) event->xcookie.data; /* Only care about pointer events for now. */ switch (input_event->evtype) { case XI_Motion: case XI_ButtonPress: case XI_ButtonRelease: { XIDeviceEvent *device_event = ((XIDeviceEvent *) input_event); if (device_event->event == info->screen->guard_window) { Window xwin = clutter_x11_get_stage_window (CLUTTER_STAGE (info->stage)); device_event->event = xwin; } } break; default: break; } } } /** * meta_compositor_process_event: (skip) * @compositor: * @event: * @window: * */ gboolean meta_compositor_process_event (MetaCompositor *compositor, XEvent *event, MetaWindow *window) { if (compositor->modal_plugin && is_grabbed_event (compositor->display, event)) { MetaPluginClass *klass = META_PLUGIN_GET_CLASS (compositor->modal_plugin); if (klass->xevent_filter) klass->xevent_filter (compositor->modal_plugin, event); /* We always consume events even if the plugin says it didn't handle them; * exclusive is exclusive */ return TRUE; } if (window) { MetaCompScreen *info; MetaScreen *screen; screen = meta_window_get_screen (window); info = meta_screen_get_compositor_data (screen); if (meta_plugin_manager_xevent_filter (info->plugin_mgr, event)) { DEBUG_TRACE ("meta_compositor_process_event (filtered,window==NULL)\n"); return TRUE; } } else { GSList *l; l = meta_display_get_screens (compositor->display); while (l) { MetaScreen *screen = l->data; MetaCompScreen *info; info = meta_screen_get_compositor_data (screen); maybe_spoof_guard_window_event_as_stage_event (info, event); if (meta_plugin_manager_xevent_filter (info->plugin_mgr, event)) { DEBUG_TRACE ("meta_compositor_process_event (filtered,window==NULL)\n"); return TRUE; } l = l->next; } } switch (event->type) { case PropertyNotify: process_property_notify (compositor, (XPropertyEvent *) event, window); break; default: if (event->type == meta_display_get_damage_event_base (compositor->display) + XDamageNotify) { /* Core code doesn't handle damage events, so we need to extract the MetaWindow * ourselves */ if (window == NULL) { Window xwin = ((XDamageNotifyEvent *) event)->drawable; window = meta_display_lookup_x_window (compositor->display, xwin); } DEBUG_TRACE ("meta_compositor_process_event (process_damage)\n"); process_damage (compositor, (XDamageNotifyEvent *) event, window); } break; } /* Clutter needs to know about MapNotify events otherwise it will think the stage is invisible */ if (event->type == MapNotify) clutter_x11_handle_event (event); /* The above handling is basically just "observing" the events, so we return * FALSE to indicate that the event should not be filtered out; if we have * GTK+ windows in the same process, GTK+ needs the ConfigureNotify event, for example. */ return FALSE; } gboolean meta_compositor_filter_keybinding (MetaCompositor *compositor, MetaScreen *screen, MetaKeyBinding *binding) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (info->plugin_mgr) return meta_plugin_manager_filter_keybinding (info->plugin_mgr, binding); return FALSE; } void meta_compositor_show_window (MetaCompositor *compositor, MetaWindow *window, MetaCompEffect effect) { MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); DEBUG_TRACE ("meta_compositor_show_window\n"); if (!window_actor) return; meta_window_actor_show (window_actor, effect); } void meta_compositor_hide_window (MetaCompositor *compositor, MetaWindow *window, MetaCompEffect effect) { MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); DEBUG_TRACE ("meta_compositor_hide_window\n"); if (!window_actor) return; meta_window_actor_hide (window_actor, effect); } void meta_compositor_maximize_window (MetaCompositor *compositor, MetaWindow *window, MetaRectangle *old_rect, MetaRectangle *new_rect) { MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); DEBUG_TRACE ("meta_compositor_maximize_window\n"); if (!window_actor) return; meta_window_actor_maximize (window_actor, old_rect, new_rect); } void meta_compositor_unmaximize_window (MetaCompositor *compositor, MetaWindow *window, MetaRectangle *old_rect, MetaRectangle *new_rect) { MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); DEBUG_TRACE ("meta_compositor_unmaximize_window\n"); if (!window_actor) return; meta_window_actor_unmaximize (window_actor, old_rect, new_rect); } void meta_compositor_switch_workspace (MetaCompositor *compositor, MetaScreen *screen, MetaWorkspace *from, MetaWorkspace *to, MetaMotionDirection direction) { MetaCompScreen *info; gint to_indx, from_indx; info = meta_screen_get_compositor_data (screen); to_indx = meta_workspace_index (to); from_indx = meta_workspace_index (from); DEBUG_TRACE ("meta_compositor_switch_workspace\n"); if (!info) /* During startup before manage_screen() */ return; info->switch_workspace_in_progress++; if (!info->plugin_mgr || !meta_plugin_manager_switch_workspace (info->plugin_mgr, from_indx, to_indx, direction)) { info->switch_workspace_in_progress--; /* We have to explicitely call this to fix up stacking order of the * actors; this is because the abs stacking position of actors does not * necessarily change during the window hiding/unhiding, only their * relative position toward the destkop window. */ meta_finish_workspace_switch (info); } } static void sync_actor_stacking (MetaCompScreen *info) { GList *children; GList *expected_window_node; GList *tmp; GList *old; GList *backgrounds; gboolean has_windows; gboolean reordered; /* NB: The first entries in the lists are stacked the lowest */ /* Restacking will trigger full screen redraws, so it's worth a * little effort to make sure we actually need to restack before * we go ahead and do it */ children = clutter_actor_get_children (info->window_group); reordered = FALSE; /* We allow for actors in the window group other than the actors we * know about, but it's up to a plugin to try and keep them stacked correctly * (we really need extra API to make that reliable.) */ /* First we collect a list of all backgrounds, and check if they're at the * bottom. Then we check if the window actors are in the correct sequence */ backgrounds = NULL; expected_window_node = info->windows; for (old = children; old != NULL; old = old->next) { ClutterActor *actor = old->data; if (META_IS_BACKGROUND_GROUP (actor) || META_IS_BACKGROUND_ACTOR (actor)) { backgrounds = g_list_prepend (backgrounds, actor); if (has_windows) reordered = TRUE; } else if (META_IS_WINDOW_ACTOR (actor) && !reordered) { has_windows = TRUE; if (expected_window_node != NULL && actor == expected_window_node->data) expected_window_node = expected_window_node->next; else reordered = TRUE; } } g_list_free (children); if (!reordered) { g_list_free (backgrounds); return; } /* reorder the actors by lowering them in turn to the bottom of the stack. * windows first, then background. * * We reorder the actors even if they're not parented to the window group, * to allow stacking to work with intermediate actors (eg during effects) */ for (tmp = g_list_last (info->windows); tmp != NULL; tmp = tmp->prev) { ClutterActor *actor = tmp->data, *parent; parent = clutter_actor_get_parent (actor); clutter_actor_set_child_below_sibling (parent, actor, NULL); } /* we prepended the backgrounds above so the last actor in the list * should get lowered to the bottom last. */ for (tmp = backgrounds; tmp != NULL; tmp = tmp->next) { ClutterActor *actor = tmp->data, *parent; parent = clutter_actor_get_parent (actor); clutter_actor_set_child_below_sibling (parent, actor, NULL); } g_list_free (backgrounds); } void meta_compositor_sync_stack (MetaCompositor *compositor, MetaScreen *screen, GList *stack) { GList *old_stack; MetaCompScreen *info = meta_screen_get_compositor_data (screen); DEBUG_TRACE ("meta_compositor_sync_stack\n"); /* This is painful because hidden windows that we are in the process * of animating out of existence. They'll be at the bottom of the * stack of X windows, but we want to leave them in their old position * until the animation effect finishes. */ /* Sources: first window is the highest */ stack = g_list_copy (stack); /* The new stack of MetaWindow */ old_stack = g_list_reverse (info->windows); /* The old stack of MetaWindowActor */ info->windows = NULL; while (TRUE) { MetaWindowActor *old_actor = NULL, *stack_actor = NULL, *actor; MetaWindow *old_window = NULL, *stack_window = NULL, *window; /* Find the remaining top actor in our existing stack (ignoring * windows that have been hidden and are no longer animating) */ while (old_stack) { old_actor = old_stack->data; old_window = meta_window_actor_get_meta_window (old_actor); if (old_window->hidden && !meta_window_actor_effect_in_progress (old_actor)) { old_stack = g_list_delete_link (old_stack, old_stack); old_actor = NULL; } else break; } /* And the remaining top actor in the new stack */ while (stack) { stack_window = stack->data; stack_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (stack_window)); if (!stack_actor) { meta_verbose ("Failed to find corresponding MetaWindowActor " "for window %s\n", meta_window_get_description (stack_window)); stack = g_list_delete_link (stack, stack); } else break; } if (!old_actor && !stack_actor) /* Nothing more to stack */ break; /* We usually prefer the window in the new stack, but if if we * found a hidden window in the process of being animated out * of existence in the old stack we use that instead. We've * filtered out non-animating hidden windows above. */ if (old_actor && (!stack_actor || old_window->hidden)) { actor = old_actor; window = old_window; } else { actor = stack_actor; window = stack_window; } /* OK, we know what actor we want next. Add it to our window * list, and remove it from both source lists. (It will * be at the front of at least one, hopefully it will be * near the front of the other.) */ info->windows = g_list_prepend (info->windows, actor); stack = g_list_remove (stack, window); old_stack = g_list_remove (old_stack, actor); } sync_actor_stacking (info); } void meta_compositor_window_mapped (MetaCompositor *compositor, MetaWindow *window) { MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); DEBUG_TRACE ("meta_compositor_window_mapped\n"); if (!window_actor) return; meta_window_actor_mapped (window_actor); } void meta_compositor_window_unmapped (MetaCompositor *compositor, MetaWindow *window) { MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); DEBUG_TRACE ("meta_compositor_window_unmapped\n"); if (!window_actor) return; meta_window_actor_unmapped (window_actor); } void meta_compositor_sync_window_geometry (MetaCompositor *compositor, MetaWindow *window, gboolean did_placement) { MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); MetaScreen *screen = meta_window_get_screen (window); MetaCompScreen *info = meta_screen_get_compositor_data (screen); DEBUG_TRACE ("meta_compositor_sync_window_geometry\n"); g_return_if_fail (info); if (!window_actor) return; meta_window_actor_sync_actor_geometry (window_actor, did_placement); } void meta_compositor_sync_screen_size (MetaCompositor *compositor, MetaScreen *screen, guint width, guint height) { MetaDisplay *display = meta_screen_get_display (screen); MetaCompScreen *info = meta_screen_get_compositor_data (screen); Display *xdisplay; Window xwin; DEBUG_TRACE ("meta_compositor_sync_screen_size\n"); g_return_if_fail (info); xdisplay = meta_display_get_xdisplay (display); xwin = clutter_x11_get_stage_window (CLUTTER_STAGE (info->stage)); XResizeWindow (xdisplay, xwin, width, height); meta_verbose ("Changed size for stage on screen %d to %dx%d\n", meta_screen_get_screen_number (screen), width, height); } static void frame_callback (CoglOnscreen *onscreen, CoglFrameEvent event, CoglFrameInfo *frame_info, void *user_data) { MetaCompScreen *info = user_data; GList *l; if (event == COGL_FRAME_EVENT_COMPLETE) { gint64 presentation_time_cogl = cogl_frame_info_get_presentation_time (frame_info); gint64 presentation_time; if (presentation_time_cogl != 0) { /* Cogl reports presentation in terms of its own clock, which is * guaranteed to be in nanoseconds but with no specified base. The * normal case with the open source GPU drivers on Linux 3.8 and * newer is that the base of cogl_get_clock_time() is that of * clock_gettime(CLOCK_MONOTONIC), so the same as g_get_monotonic_time), * but there's no exposure of that through the API. clock_gettime() * is fairly fast, so calling it twice and subtracting to get a * nearly-zero number is acceptable, if a litle ugly. */ CoglContext *context = cogl_framebuffer_get_context (COGL_FRAMEBUFFER (onscreen)); gint64 current_cogl_time = cogl_get_clock_time (context); gint64 current_monotonic_time = g_get_monotonic_time (); presentation_time = current_monotonic_time + (presentation_time_cogl - current_cogl_time) / 1000; } else { presentation_time = 0; } for (l = info->windows; l; l = l->next) meta_window_actor_frame_complete (l->data, frame_info, presentation_time); } } static void pre_paint_windows (MetaCompScreen *info) { GList *l; MetaWindowActor *top_window; MetaWindowActor *expected_unredirected_window = NULL; if (info->onscreen == NULL) { info->onscreen = COGL_ONSCREEN (cogl_get_draw_framebuffer ()); info->frame_closure = cogl_onscreen_add_frame_callback (info->onscreen, frame_callback, info, NULL); } if (info->windows == NULL) return; top_window = g_list_last (info->windows)->data; if (meta_window_actor_should_unredirect (top_window) && info->disable_unredirect_count == 0) expected_unredirected_window = top_window; if (info->unredirected_window != expected_unredirected_window) { if (info->unredirected_window != NULL) { meta_window_actor_set_redirected (info->unredirected_window, TRUE); meta_shape_cow_for_window (meta_window_get_screen (meta_window_actor_get_meta_window (info->unredirected_window)), NULL); } if (expected_unredirected_window != NULL) { meta_shape_cow_for_window (meta_window_get_screen (meta_window_actor_get_meta_window (top_window)), meta_window_actor_get_meta_window (top_window)); meta_window_actor_set_redirected (top_window, FALSE); } info->unredirected_window = expected_unredirected_window; } for (l = info->windows; l; l = l->next) meta_window_actor_pre_paint (l->data); } static gboolean meta_repaint_func (gpointer data) { MetaCompositor *compositor = data; GSList *screens = meta_display_get_screens (compositor->display); GSList *l; for (l = screens; l; l = l->next) { MetaScreen *screen = l->data; MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (!info) continue; pre_paint_windows (info); } return TRUE; } static void on_shadow_factory_changed (MetaShadowFactory *factory, MetaCompositor *compositor) { GSList *screens = meta_display_get_screens (compositor->display); GList *l; GSList *sl; for (sl = screens; sl; sl = sl->next) { MetaScreen *screen = sl->data; MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (!info) continue; for (l = info->windows; l; l = l->next) meta_window_actor_invalidate_shadow (l->data); } } /** * meta_compositor_new: (skip) * @display: * */ MetaCompositor * meta_compositor_new (MetaDisplay *display) { char *atom_names[] = { "_XROOTPMAP_ID", "_NET_WM_WINDOW_OPACITY", }; Atom atoms[G_N_ELEMENTS(atom_names)]; MetaCompositor *compositor; Display *xdisplay = meta_display_get_xdisplay (display); if (!composite_at_least_version (display, 0, 3)) return NULL; compositor = g_new0 (MetaCompositor, 1); compositor->display = display; if (g_getenv("META_DISABLE_MIPMAPS")) compositor->no_mipmaps = TRUE; meta_verbose ("Creating %d atoms\n", (int) G_N_ELEMENTS (atom_names)); XInternAtoms (xdisplay, atom_names, G_N_ELEMENTS (atom_names), False, atoms); g_signal_connect (meta_shadow_factory_get_default (), "changed", G_CALLBACK (on_shadow_factory_changed), compositor); compositor->atom_x_root_pixmap = atoms[0]; compositor->atom_net_wm_window_opacity = atoms[1]; compositor->repaint_func_id = clutter_threads_add_repaint_func (meta_repaint_func, compositor, NULL); return compositor; } /** * meta_get_overlay_window: (skip) * @screen: a #MetaScreen * */ Window meta_get_overlay_window (MetaScreen *screen) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); return info->output; } /** * meta_disable_unredirect_for_screen: * @screen: a #MetaScreen * * Disables unredirection, can be usefull in situations where having * unredirected windows is undesireable like when recording a video. * */ void meta_disable_unredirect_for_screen (MetaScreen *screen) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (info != NULL) info->disable_unredirect_count = info->disable_unredirect_count + 1; } /** * meta_enable_unredirect_for_screen: * @screen: a #MetaScreen * * Enables unredirection which reduces the overhead for apps like games. * */ void meta_enable_unredirect_for_screen (MetaScreen *screen) { MetaCompScreen *info = meta_screen_get_compositor_data (screen); if (info != NULL && info->disable_unredirect_count == 0) g_warning ("Called enable_unredirect_for_screen while unredirection is enabled."); if (info != NULL && info->disable_unredirect_count > 0) info->disable_unredirect_count = info->disable_unredirect_count - 1; } #define FLASH_TIME_MS 50 static void flash_out_completed (ClutterTimeline *timeline, gboolean is_finished, gpointer user_data) { ClutterActor *flash = CLUTTER_ACTOR (user_data); clutter_actor_destroy (flash); } void meta_compositor_flash_screen (MetaCompositor *compositor, MetaScreen *screen) { ClutterActor *stage; ClutterActor *flash; ClutterTransition *transition; gfloat width, height; stage = meta_get_stage_for_screen (screen); clutter_actor_get_size (stage, &width, &height); flash = clutter_actor_new (); clutter_actor_set_background_color (flash, CLUTTER_COLOR_Black); clutter_actor_set_size (flash, width, height); clutter_actor_set_opacity (flash, 0); clutter_actor_add_child (stage, flash); clutter_actor_save_easing_state (flash); clutter_actor_set_easing_mode (flash, CLUTTER_EASE_IN_QUAD); clutter_actor_set_easing_duration (flash, FLASH_TIME_MS); clutter_actor_set_opacity (flash, 192); transition = clutter_actor_get_transition (flash, "opacity"); clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2); g_signal_connect (transition, "stopped", G_CALLBACK (flash_out_completed), flash); clutter_actor_restore_easing_state (flash); } /** * meta_compositor_monotonic_time_to_server_time: * @display: a #MetaDisplay * @monotonic_time: time in the units of g_get_monotonic_time() * * _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages represent time * as a "high resolution server time" - this is the server time interpolated * to microsecond resolution. The advantage of this time representation * is that if X server is running on the same computer as a client, and * the Xserver uses 'clock_gettime(CLOCK_MONOTONIC, ...)' for the server * time, the client can detect this, and all such clients will share a * a time representation with high accuracy. If there is not a common * time source, then the time synchronization will be less accurate. */ gint64 meta_compositor_monotonic_time_to_server_time (MetaDisplay *display, gint64 monotonic_time) { MetaCompositor *compositor = display->compositor; if (compositor->server_time_query_time == 0 || (!compositor->server_time_is_monotonic_time && monotonic_time > compositor->server_time_query_time + 10*1000*1000)) /* 10 seconds */ { guint32 server_time = meta_display_get_current_time_roundtrip (display); gint64 server_time_usec = (gint64)server_time * 1000; gint64 current_monotonic_time = g_get_monotonic_time (); compositor->server_time_query_time = current_monotonic_time; /* If the server time is within a second of the monotonic time, * we assume that they are identical. This seems like a big margin, * but we want to be as robust as possible even if the system * is under load and our processing of the server response is * delayed. */ if (server_time_usec > current_monotonic_time - 1000*1000 && server_time_usec < current_monotonic_time + 1000*1000) compositor->server_time_is_monotonic_time = TRUE; compositor->server_time_offset = server_time_usec - current_monotonic_time; } if (compositor->server_time_is_monotonic_time) return monotonic_time; else return monotonic_time + compositor->server_time_offset; }