/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-keysyms-table.h" #include "clutter-event.h" #include "clutter-private.h" #include "clutter-debug.h" /** * SECTION:clutter-event * @short_description: User and window system events * * Windowing events handled by Clutter. */ /** * clutter_event_type: * @event: a #ClutterEvent * * Retrieves the type of the event. * * Return value: a #ClutterEventType */ ClutterEventType clutter_event_type (ClutterEvent *event) { g_return_val_if_fail (event != NULL, CLUTTER_NOTHING); return event->type; } /** * clutter_event_get_time: * @event: a #ClutterEvent * * Retrieves the time of the event. * * Return value: the time of the event, or %CLUTTER_CURRENT_TIME * * Since: 0.4 */ guint32 clutter_event_get_time (ClutterEvent *event) { g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME); return event->any.time; } /** * clutter_event_get_state: * @event: a #ClutterEvent * * Retrieves the modifier state of the event. * * Return value: the modifier state parameter, or 0 * * Since: 0.4 */ ClutterModifierType clutter_event_get_state (ClutterEvent *event) { g_return_val_if_fail (event != NULL, 0); switch (event->type) { case CLUTTER_KEY_PRESS: case CLUTTER_KEY_RELEASE: return event->key.modifier_state; case CLUTTER_BUTTON_PRESS: return event->button.modifier_state; case CLUTTER_MOTION: return event->motion.modifier_state; case CLUTTER_SCROLL: return event->scroll.modifier_state; default: break; } return 0; } /** * clutter_event_get_coords: * @event: a #ClutterEvent * @x: return location for the X coordinate * @y: return location for the Y coordinate * * Retrieves the coordinates of @event and puts them into @x and @y. * * Since: 0.4 */ void clutter_event_get_coords (ClutterEvent *event, gint *x, gint *y) { gint event_x, event_y; g_return_if_fail (event != NULL); event_x = event_y = 0; switch (event->type) { case CLUTTER_NOTHING: case CLUTTER_KEY_PRESS: case CLUTTER_KEY_RELEASE: case CLUTTER_STAGE_STATE: case CLUTTER_DESTROY_NOTIFY: case CLUTTER_CLIENT_MESSAGE: case CLUTTER_DELETE: case CLUTTER_ENTER: case CLUTTER_LEAVE: break; case CLUTTER_BUTTON_PRESS: case CLUTTER_BUTTON_RELEASE: event_x = event->button.x; event_y = event->button.y; break; case CLUTTER_MOTION: event_x = event->motion.x; event_y = event->motion.y; break; case CLUTTER_SCROLL: event_x = event->scroll.x; event_y = event->scroll.y; break; } if (x) *x = event_x; if (y) *y = event_y; } /** * clutter_event_get_source: * @event: a #ClutterEvent * * Retrieves the source #ClutterActor the event originated from, or * NULL if the event has no source. * * Since: 0.6 */ ClutterActor* clutter_event_get_source (ClutterEvent *event) { g_return_val_if_fail (event != NULL, NULL); return event->any.source; } /** * clutter_button_event_button: * @buttev: a #ClutterButtonEvent * * Retrieve the button number of the event. * * Return value: the button number. * * Since: 0.4 */ guint32 clutter_button_event_button (ClutterButtonEvent *buttev) { g_return_val_if_fail (buttev != NULL, 0); return buttev->button; } /* keys */ /** * clutter_key_event_symbol: * @keyev: A #ClutterKeyEvent * * Retrieves the value of the key that caused @keyev. * * Return value: The keysym representing the key */ guint clutter_key_event_symbol (ClutterKeyEvent *keyev) { g_return_val_if_fail (keyev != NULL, 0); return keyev->keyval; } /** * clutter_key_event_code: * @keyev: A #ClutterKeyEvent * * Retrieves the keycode of the key that caused @keyev. * * Return value: The keycode representing the key */ guint16 clutter_key_event_code (ClutterKeyEvent *keyev) { g_return_val_if_fail (keyev != NULL, 0); return keyev->hardware_keycode; } /** * clutter_key_event_unicode: * @keyev: A #ClutterKeyEvent * * Retrieves the unicode value for the key that caused @keyev. * * Return value: The unicode value representing the key */ guint32 clutter_key_event_unicode (ClutterKeyEvent *keyev) { g_return_val_if_fail (keyev != NULL, 0); return clutter_keysym_to_unicode (keyev->keyval); } /** * clutter_keysym_to_unicode: * @keyval: a clutter key symbol * * Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode) * character. * * Return value: the corresponding unicode character, or 0 if there * is no corresponding character. **/ guint32 clutter_keysym_to_unicode (guint keyval) { int min = 0; int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1; int mid; /* First check for Latin-1 characters (1:1 mapping) */ if ((keyval >= 0x0020 && keyval <= 0x007e) || (keyval >= 0x00a0 && keyval <= 0x00ff)) return keyval; /* Also check for directly encoded 24-bit UCS characters: */ if ((keyval & 0xff000000) == 0x01000000) return keyval & 0x00ffffff; /* binary search in table */ while (max >= min) { mid = (min + max) / 2; if (clutter_keysym_to_unicode_tab[mid].keysym < keyval) min = mid + 1; else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval) max = mid - 1; else { /* found it */ return clutter_keysym_to_unicode_tab[mid].ucs; } } /* No matching Unicode value found */ return 0; } GType clutter_event_get_type (void) { static GType our_type = 0; if (!our_type) our_type = g_boxed_type_register_static ("ClutterEvent", (GBoxedCopyFunc) clutter_event_copy, (GBoxedFreeFunc) clutter_event_free); return our_type; } /** * clutter_event_new: * @type: The type of event. * * Creates a new #ClutterEvent of the specified type. * * Return value: A newly allocated #ClutterEvent. */ ClutterEvent * clutter_event_new (ClutterEventType type) { ClutterEvent *new_event; new_event = g_slice_new0 (ClutterEvent); new_event->type = new_event->any.type = type; return new_event; } /** * clutter_event_copy: * @event: A #ClutterEvent. * * Copies @event. * * Return value: A newly allocated #ClutterEvent */ ClutterEvent * clutter_event_copy (ClutterEvent *event) { ClutterEvent *new_event; g_return_val_if_fail (event != NULL, NULL); new_event = clutter_event_new (CLUTTER_NOTHING); *new_event = *event; return new_event; } /** * clutter_event_free: * @event: A #ClutterEvent. * * Frees all resources used by @event. */ void clutter_event_free (ClutterEvent *event) { if (G_LIKELY (event)) { if (event->type == CLUTTER_LEAVE || event->type == CLUTTER_ENTER) g_object_unref (event->crossing.related); g_slice_free (ClutterEvent, event); } } /** * clutter_event_get: * * Pops an event off the event queue. Applications should not need to call * this. * * Return value: A #ClutterEvent or NULL if queue empty * * Since: 0.4 */ ClutterEvent * clutter_event_get (void) { ClutterMainContext *context = clutter_context_get_default (); if (!context->events_queue) return NULL; if (g_queue_is_empty (context->events_queue)) return NULL; return g_queue_pop_tail (context->events_queue); } /** * clutter_event_peek: * * Returns a pointer to the first event from the event queue but * does not remove it. * * Return value: A #ClutterEvent or NULL if queue empty. * * Since: 0.4 */ ClutterEvent * clutter_event_peek (void) { ClutterMainContext *context = clutter_context_get_default (); g_return_val_if_fail (context != NULL, NULL); if (context->events_queue == NULL) return NULL; if (g_queue_is_empty (context->events_queue)) return NULL; return g_queue_peek_tail (context->events_queue); } /** * clutter_event_put: * @event: a #ClutterEvent * * Puts a copy of the event on the back of the event queue. The event will have * the #CLUTTER_EVENT_FLAG_SYNTHETIC flag set. If the source is set event * signals will be emitted for this source and capture/bubbling for it's * ancestors. If the source is not set it will be generated by picking or use * the actor that currently has keyboard focus. * * Since: 0.6 */ void clutter_event_put (ClutterEvent *event) { ClutterMainContext *context = clutter_context_get_default (); ClutterEvent *event_copy; /* FIXME: check queue is valid */ g_return_if_fail (context != NULL); event_copy = clutter_event_copy (event); event_copy->any.flags |= CLUTTER_EVENT_FLAG_SYNTHETIC; g_queue_push_head (context->events_queue, event_copy); } /** * clutter_events_pending: * * Checks if events are pending in the event queue. * * Return value: TRUE if there are pending events, FALSE otherwise. * * Since: 0.4 */ gboolean clutter_events_pending (void) { ClutterMainContext *context = clutter_context_get_default (); g_return_val_if_fail (context != NULL, FALSE); if (!context->events_queue) return FALSE; return g_queue_is_empty (context->events_queue) == FALSE; }