/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_CLUTTER_PRIVATE_H #define _HAVE_CLUTTER_PRIVATE_H #include #include #include #ifdef HAVE_UNISTD_H #include #endif #include #include #include #include "clutter-event.h" #include "clutter-backend.h" #include "clutter-stage.h" #include "clutter-feature.h" G_BEGIN_DECLS typedef enum { CLUTTER_ACTOR_UNUSED_FLAG = 0, CLUTTER_ACTOR_IN_DESTRUCTION = 1 << 0, CLUTTER_ACTOR_IS_TOPLEVEL = 1 << 1, CLUTTER_ACTOR_IN_REPARENT = 1 << 2, CLUTTER_ACTOR_SYNC_MATRICES = 1 << 3 /* Used by stage to indicate GL * viewport / perspective etc * needs (re)setting. */ } ClutterPrivateFlags; typedef enum { CLUTTER_PICK_NONE = 0, CLUTTER_PICK_REACTIVE, CLUTTER_PICK_ALL } ClutterPickMode; typedef struct _ClutterMainContext ClutterMainContext; struct _ClutterMainContext { ClutterBackend *backend; /* holds a pointer to the windowing system backend */ GQueue *events_queue; /* the main event queue */ PangoFT2FontMap *font_map; guint update_idle; /* repaint idler id */ guint is_initialized : 1; GTimer *timer; /* Used for debugging scheduler */ ClutterPickMode pick_mode; /* Indicates pick render mode */ guint motion_events_per_actor : 1;/* set for enter/leave events */ guint motion_frequency; /* Motion events per second */ gint num_reactives; /* Num of reactive actors */ GArray *actor_array; /* Array of ClutterActors */ GSList *free_actor_ids; /* A stack of released actor ids */ guint frame_rate; /* Default FPS */ ClutterActor *pointer_grab_actor; /* The actor having the pointer grab (or NULL if there is no pointer grab) */ ClutterActor *keyboard_grab_actor; /* The actor having the pointer grab (or NULL if there is no pointer grab) */ GSList *shaders; /* stack of overridden shaders */ ClutterActor *motion_last_actor; }; #define CLUTTER_CONTEXT() (clutter_context_get_default ()) ClutterMainContext *clutter_context_get_default (void); #define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags) #define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f)) #define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f)) #define CLUTTER_PARAM_READABLE \ G_PARAM_READABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB #define CLUTTER_PARAM_WRITABLE \ G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB #define CLUTTER_PARAM_READWRITE \ G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB #define I_(str) (g_intern_static_string ((str))) /* vfuncs implemnted by backend */ GType _clutter_backend_impl_get_type (void); ClutterActor *_clutter_backend_get_stage (ClutterBackend *backend); void _clutter_backend_redraw (ClutterBackend *backend); void _clutter_backend_add_options (ClutterBackend *backend, GOptionGroup *group); gboolean _clutter_backend_pre_parse (ClutterBackend *backend, GError **error); gboolean _clutter_backend_post_parse (ClutterBackend *backend, GError **error); gboolean _clutter_backend_init_stage (ClutterBackend *backend, GError **error); void _clutter_backend_init_events (ClutterBackend *backend); ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend); void _clutter_feature_init (void); ClutterActor *_clutter_do_pick (ClutterStage *stage, gint x, gint y, ClutterPickMode mode); /* use this function as the accumulator if you have a signal with * a G_TYPE_BOOLEAN return value; this will stop the emission as * soon as one handler returns TRUE */ gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint, GValue *return_accu, const GValue *handler_return, gpointer dummy); G_END_DECLS #endif /* _HAVE_CLUTTER_PRIVATE_H */