/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* Mutter X window decorations */ /* * Copyright (C) 2001 Havoc Pennington * Copyright (C) 2003, 2004 Red Hat, Inc. * Copyright (C) 2005 Elijah Newren * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #include #include "frame.h" #include "bell.h" #include #include "keybindings-private.h" #define EVENT_MASK (SubstructureRedirectMask | \ StructureNotifyMask | SubstructureNotifyMask | \ ExposureMask | \ ButtonPressMask | ButtonReleaseMask | \ PointerMotionMask | PointerMotionHintMask | \ EnterWindowMask | LeaveWindowMask | \ FocusChangeMask) void meta_window_ensure_frame (MetaWindow *window) { MetaFrame *frame; XSetWindowAttributes attrs; Visual *visual; gulong create_serial; MetaStackWindow stack_window; if (window->frame) return; frame = g_new (MetaFrame, 1); frame->window = window; frame->xwindow = None; frame->rect = window->rect; frame->child_x = 0; frame->child_y = 0; frame->bottom_height = 0; frame->right_width = 0; frame->current_cursor = 0; frame->is_flashing = FALSE; frame->borders_cached = FALSE; meta_verbose ("Framing window %s: visual %s default, depth %d default depth %d\n", window->desc, XVisualIDFromVisual (window->xvisual) == XVisualIDFromVisual (window->screen->default_xvisual) ? "is" : "is not", window->depth, window->screen->default_depth); meta_verbose ("Frame geometry %d,%d %dx%d\n", frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height); /* Default depth/visual handles clients with weird visuals; they can * always be children of the root depth/visual obviously, but * e.g. DRI games can't be children of a parent that has the same * visual as the client. NULL means default visual. * * We look for an ARGB visual if we can find one, otherwise use * the default of NULL. */ /* Special case for depth 32 windows (assumed to be ARGB), * we use the window's visual. Otherwise we just use the system visual. */ if (window->depth == 32) visual = window->xvisual; else visual = NULL; frame->xwindow = meta_ui_create_frame_window (window->screen->ui, window->display->xdisplay, visual, frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height, frame->window->screen->number, &create_serial); stack_window.any.type = META_WINDOW_CLIENT_TYPE_X11; stack_window.x11.xwindow = frame->xwindow; meta_stack_tracker_record_add (window->screen->stack_tracker, &stack_window, create_serial); meta_verbose ("Frame for %s is 0x%lx\n", frame->window->desc, frame->xwindow); attrs.event_mask = EVENT_MASK; XChangeWindowAttributes (window->display->xdisplay, frame->xwindow, CWEventMask, &attrs); { unsigned char mask_bits[XIMaskLen (XI_LASTEVENT)] = { 0 }; XIEventMask mask = { XIAllMasterDevices, sizeof (mask_bits), mask_bits }; XISetMask (mask.mask, XI_ButtonPress); XISetMask (mask.mask, XI_ButtonRelease); XISetMask (mask.mask, XI_Motion); XISetMask (mask.mask, XI_Enter); XISetMask (mask.mask, XI_Leave); XISelectEvents (window->display->xdisplay, frame->xwindow, &mask, 1); } meta_display_register_x_window (window->display, &frame->xwindow, window); meta_error_trap_push (window->display); if (window->mapped) { window->mapped = FALSE; /* the reparent will unmap the window, * we don't want to take that as a withdraw */ meta_topic (META_DEBUG_WINDOW_STATE, "Incrementing unmaps_pending on %s for reparent\n", window->desc); window->unmaps_pending += 1; } stack_window.x11.xwindow = window->xwindow; meta_stack_tracker_record_remove (window->screen->stack_tracker, &stack_window, XNextRequest (window->display->xdisplay)); XReparentWindow (window->display->xdisplay, window->xwindow, frame->xwindow, frame->child_x, frame->child_y); /* FIXME handle this error */ meta_error_trap_pop (window->display); /* stick frame to the window */ window->frame = frame; /* Now that frame->xwindow is registered with window, we can set its * style and background. */ meta_ui_update_frame_style (window->screen->ui, frame->xwindow); meta_ui_reset_frame_bg (window->screen->ui, frame->xwindow); if (window->title) meta_ui_set_frame_title (window->screen->ui, window->frame->xwindow, window->title); meta_ui_map_frame (frame->window->screen->ui, frame->xwindow); /* Since the backend takes keygrabs on another connection, make sure * to sync the GTK+ connection to ensure that the frame window has * been created on the server at this point. */ XSync (window->display->xdisplay, False); /* Move keybindings to frame instead of window */ meta_window_grab_keys (window); } void meta_window_destroy_frame (MetaWindow *window) { MetaFrame *frame; MetaFrameBorders borders; MetaStackWindow stack_window; if (window->frame == NULL) return; meta_verbose ("Unframing window %s\n", window->desc); frame = window->frame; meta_frame_calc_borders (frame, &borders); meta_bell_notify_frame_destroy (frame); /* Unparent the client window; it may be destroyed, * thus the error trap. */ meta_error_trap_push (window->display); if (window->mapped) { window->mapped = FALSE; /* Keep track of unmapping it, so we * can identify a withdraw initiated * by the client. */ meta_topic (META_DEBUG_WINDOW_STATE, "Incrementing unmaps_pending on %s for reparent back to root\n", window->desc); window->unmaps_pending += 1; } stack_window.any.type = META_WINDOW_CLIENT_TYPE_X11; stack_window.x11.xwindow = window->xwindow; meta_stack_tracker_record_add (window->screen->stack_tracker, &stack_window, XNextRequest (window->display->xdisplay)); XReparentWindow (window->display->xdisplay, window->xwindow, window->screen->xroot, /* Using anything other than client root window coordinates * coordinates here means we'll need to ensure a configure * notify event is sent; see bug 399552. */ window->frame->rect.x + borders.invisible.left, window->frame->rect.y + borders.invisible.top); meta_error_trap_pop (window->display); meta_ui_destroy_frame_window (window->screen->ui, frame->xwindow); meta_display_unregister_x_window (window->display, frame->xwindow); window->frame = NULL; if (window->frame_bounds) { cairo_region_destroy (window->frame_bounds); window->frame_bounds = NULL; } /* Move keybindings to window instead of frame */ meta_window_grab_keys (window); g_free (frame); /* Put our state back where it should be */ meta_window_queue (window, META_QUEUE_CALC_SHOWING); meta_window_queue (window, META_QUEUE_MOVE_RESIZE); } MetaFrameFlags meta_frame_get_flags (MetaFrame *frame) { MetaFrameFlags flags; flags = 0; if (frame->window->border_only) { ; /* FIXME this may disable the _function_ as well as decor * in some cases, which is sort of wrong. */ } else { flags |= META_FRAME_ALLOWS_MENU; if (meta_prefs_get_show_fallback_app_menu () && frame->window->gtk_app_menu_object_path) flags |= META_FRAME_ALLOWS_APPMENU; if (frame->window->has_close_func) flags |= META_FRAME_ALLOWS_DELETE; if (frame->window->has_maximize_func) flags |= META_FRAME_ALLOWS_MAXIMIZE; if (frame->window->has_minimize_func) flags |= META_FRAME_ALLOWS_MINIMIZE; if (frame->window->has_shade_func) flags |= META_FRAME_ALLOWS_SHADE; } if (META_WINDOW_ALLOWS_MOVE (frame->window)) flags |= META_FRAME_ALLOWS_MOVE; if (META_WINDOW_ALLOWS_HORIZONTAL_RESIZE (frame->window)) flags |= META_FRAME_ALLOWS_HORIZONTAL_RESIZE; if (META_WINDOW_ALLOWS_VERTICAL_RESIZE (frame->window)) flags |= META_FRAME_ALLOWS_VERTICAL_RESIZE; if (meta_window_appears_focused (frame->window)) flags |= META_FRAME_HAS_FOCUS; if (frame->window->shaded) flags |= META_FRAME_SHADED; if (frame->window->on_all_workspaces_requested) flags |= META_FRAME_STUCK; /* FIXME: Should we have some kind of UI for windows that are just vertically * maximized or just horizontally maximized? */ if (META_WINDOW_MAXIMIZED (frame->window)) flags |= META_FRAME_MAXIMIZED; if (META_WINDOW_TILED_LEFT (frame->window)) flags |= META_FRAME_TILED_LEFT; if (META_WINDOW_TILED_RIGHT (frame->window)) flags |= META_FRAME_TILED_RIGHT; if (frame->window->fullscreen) flags |= META_FRAME_FULLSCREEN; if (frame->is_flashing) flags |= META_FRAME_IS_FLASHING; if (frame->window->wm_state_above) flags |= META_FRAME_ABOVE; return flags; } void meta_frame_borders_clear (MetaFrameBorders *self) { self->visible.top = self->invisible.top = self->total.top = 0; self->visible.bottom = self->invisible.bottom = self->total.bottom = 0; self->visible.left = self->invisible.left = self->total.left = 0; self->visible.right = self->invisible.right = self->total.right = 0; } void meta_frame_calc_borders (MetaFrame *frame, MetaFrameBorders *borders) { /* Save on if statements and potential uninitialized values * in callers -- if there's no frame, then zero the borders. */ if (frame == NULL) meta_frame_borders_clear (borders); else { if (!frame->borders_cached) { meta_ui_get_frame_borders (frame->window->screen->ui, frame->xwindow, &frame->cached_borders); frame->borders_cached = TRUE; } *borders = frame->cached_borders; } } void meta_frame_clear_cached_borders (MetaFrame *frame) { frame->borders_cached = FALSE; } gboolean meta_frame_sync_to_window (MetaFrame *frame, int resize_gravity, gboolean need_move, gboolean need_resize) { meta_topic (META_DEBUG_GEOMETRY, "Syncing frame geometry %d,%d %dx%d (SE: %d,%d)\n", frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height, frame->rect.x + frame->rect.width, frame->rect.y + frame->rect.height); /* set bg to none to avoid flicker */ if (need_resize) { meta_ui_unflicker_frame_bg (frame->window->screen->ui, frame->xwindow, frame->rect.width, frame->rect.height); } meta_ui_move_resize_frame (frame->window->screen->ui, frame->xwindow, frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height); if (need_resize) { meta_ui_reset_frame_bg (frame->window->screen->ui, frame->xwindow); /* If we're interactively resizing the frame, repaint * it immediately so we don't start to lag. */ if (frame->window->display->grab_window == frame->window) meta_ui_repaint_frame (frame->window->screen->ui, frame->xwindow); } return need_resize; } cairo_region_t * meta_frame_get_frame_bounds (MetaFrame *frame) { return meta_ui_get_frame_bounds (frame->window->screen->ui, frame->xwindow, frame->rect.width, frame->rect.height); } void meta_frame_get_mask (MetaFrame *frame, cairo_t *cr) { meta_ui_get_frame_mask (frame->window->screen->ui, frame->xwindow, frame->rect.width, frame->rect.height, cr); } void meta_frame_queue_draw (MetaFrame *frame) { meta_ui_queue_frame_draw (frame->window->screen->ui, frame->xwindow); } void meta_frame_set_screen_cursor (MetaFrame *frame, MetaCursor cursor) { Cursor xcursor; if (cursor == frame->current_cursor) return; frame->current_cursor = cursor; if (cursor == META_CURSOR_DEFAULT) XUndefineCursor (frame->window->display->xdisplay, frame->xwindow); else { xcursor = meta_display_create_x_cursor (frame->window->display, cursor); XDefineCursor (frame->window->display->xdisplay, frame->xwindow, xcursor); XFlush (frame->window->display->xdisplay); XFreeCursor (frame->window->display->xdisplay, xcursor); } } Window meta_frame_get_xwindow (MetaFrame *frame) { return frame->xwindow; }