#include #include #include #include "test-conform-common.h" void test_initial_state (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor; actor = clutter_rectangle_new (); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); clutter_actor_destroy (actor); } void test_shown_not_parented (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor; actor = clutter_rectangle_new (); clutter_actor_show (actor); g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); clutter_actor_destroy (actor); } void test_realized (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor; ClutterActor *stage; stage = clutter_stage_get_default (); actor = clutter_rectangle_new (); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); clutter_actor_hide (actor); /* don't show, so won't map */ clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); clutter_actor_realize (actor); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); clutter_actor_destroy (actor); } void test_mapped (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor; ClutterActor *stage; stage = clutter_stage_get_default (); actor = clutter_rectangle_new (); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); clutter_actor_destroy (actor); } void test_realize_not_recursive (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor, *group; ClutterActor *stage; stage = clutter_stage_get_default (); group = clutter_group_new (); actor = clutter_rectangle_new (); clutter_actor_hide (group); /* don't show, so won't map */ clutter_actor_hide (actor); /* don't show, so won't map */ g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group))); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); clutter_container_add_actor (CLUTTER_CONTAINER (group), actor); clutter_actor_realize (group); g_assert (CLUTTER_ACTOR_IS_REALIZED (group)); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); /* realizing group did not realize the child */ g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); clutter_actor_destroy (group); } void test_map_recursive (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor, *group; ClutterActor *stage; stage = clutter_stage_get_default (); group = clutter_group_new (); actor = clutter_rectangle_new (); clutter_actor_hide (group); /* hide at first */ clutter_actor_show (actor); /* show at first */ g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group))); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor))); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); clutter_container_add_actor (CLUTTER_CONTAINER (group), actor); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group))); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor))); /* show group, which should map and realize both * group and child. */ clutter_actor_show (group); g_assert (CLUTTER_ACTOR_IS_REALIZED (group)); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (CLUTTER_ACTOR_IS_MAPPED (group)); g_assert (CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (group)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); clutter_actor_destroy (group); } void test_show_on_set_parent (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor, *group; gboolean show_on_set_parent; ClutterActor *stage; stage = clutter_stage_get_default (); group = clutter_group_new (); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); actor = clutter_rectangle_new (); g_object_get (G_OBJECT (actor), "show-on-set-parent", &show_on_set_parent, NULL); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); g_assert (show_on_set_parent == TRUE); clutter_group_add (group, actor); g_object_get (G_OBJECT (actor), "show-on-set-parent", &show_on_set_parent, NULL); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (show_on_set_parent == TRUE); g_object_ref (actor); clutter_actor_unparent (actor); g_object_get (G_OBJECT (actor), "show-on-set-parent", &show_on_set_parent, NULL); g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (show_on_set_parent == TRUE); clutter_actor_destroy (actor); clutter_actor_destroy (group); }