/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2009,2010,2012 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Havoc Pennington for litl * Robert Bragg */ #ifndef __COGL_MATRIX_STACK_H #define __COGL_MATRIX_STACK_H #include "cogl-object-private.h" #include "cogl-matrix.h" #include "cogl-context.h" #include "cogl-framebuffer.h" typedef enum _CoglMatrixOp { COGL_MATRIX_OP_LOAD_IDENTITY, COGL_MATRIX_OP_TRANSLATE, COGL_MATRIX_OP_ROTATE, COGL_MATRIX_OP_ROTATE_QUATERNION, COGL_MATRIX_OP_ROTATE_EULER, COGL_MATRIX_OP_SCALE, COGL_MATRIX_OP_MULTIPLY, COGL_MATRIX_OP_LOAD, COGL_MATRIX_OP_SAVE, } CoglMatrixOp; typedef struct _CoglMatrixEntry CoglMatrixEntry; struct _CoglMatrixEntry { CoglMatrixOp op; CoglMatrixEntry *parent; unsigned int ref_count; /* used for performance tracing */ int composite_gets; }; typedef struct _CoglMatrixEntryTranslate { CoglMatrixEntry _parent_data; float x; float y; float z; } CoglMatrixEntryTranslate; typedef struct _CoglMatrixEntryRotate { CoglMatrixEntry _parent_data; float angle; float x; float y; float z; } CoglMatrixEntryRotate; typedef struct _CoglMatrixEntryRotateEuler { CoglMatrixEntry _parent_data; /* This doesn't store an actual CoglEuler in order to avoid the * padding */ float heading; float pitch; float roll; } CoglMatrixEntryRotateEuler; typedef struct _CoglMatrixEntryRotateQuaternion { CoglMatrixEntry _parent_data; /* This doesn't store an actual CoglQuaternion in order to avoid the * padding */ float values[4]; } CoglMatrixEntryRotateQuaternion; typedef struct _CoglMatrixEntryScale { CoglMatrixEntry _parent_data; float x; float y; float z; } CoglMatrixEntryScale; typedef struct _CoglMatrixEntryMultiply { CoglMatrixEntry _parent_data; CoglMatrix *matrix; } CoglMatrixEntryMultiply; typedef struct _CoglMatrixEntryLoad { CoglMatrixEntry _parent_data; CoglMatrix *matrix; } CoglMatrixEntryLoad; typedef struct _CoglMatrixEntrySave { CoglMatrixEntry _parent_data; CoglBool cache_valid; CoglMatrix *cache; } CoglMatrixEntrySave; typedef union _CoglMatrixEntryFull { CoglMatrixEntry any; CoglMatrixEntryTranslate translate; CoglMatrixEntryRotate rotate; CoglMatrixEntryRotateEuler rotate_euler; CoglMatrixEntryRotateQuaternion rotate_quaternion; CoglMatrixEntryScale scale; CoglMatrixEntryMultiply multiply; CoglMatrixEntryLoad load; CoglMatrixEntrySave save; } CoglMatrixEntryFull; typedef struct _CoglMatrixStack { CoglObject _parent; CoglMatrixEntry *last_entry; } CoglMatrixStack; typedef struct _CoglMatrixEntryCache { CoglMatrixEntry *entry; CoglBool flushed_identity; CoglBool flipped; } CoglMatrixEntryCache; CoglMatrixStack * _cogl_matrix_stack_new (void); void _cogl_matrix_stack_push (CoglMatrixStack *stack); void _cogl_matrix_stack_pop (CoglMatrixStack *stack); void _cogl_matrix_entry_identity_init (CoglMatrixEntry *entry); void _cogl_matrix_stack_load_identity (CoglMatrixStack *stack); void _cogl_matrix_stack_scale (CoglMatrixStack *stack, float x, float y, float z); void _cogl_matrix_stack_translate (CoglMatrixStack *stack, float x, float y, float z); void _cogl_matrix_stack_rotate (CoglMatrixStack *stack, float angle, float x, float y, float z); void _cogl_matrix_stack_rotate_quaternion (CoglMatrixStack *stack, const CoglQuaternion *quaternion); void _cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack, const CoglEuler *euler); void _cogl_matrix_stack_multiply (CoglMatrixStack *stack, const CoglMatrix *matrix); void _cogl_matrix_stack_frustum (CoglMatrixStack *stack, float left, float right, float bottom, float top, float z_near, float z_far); void _cogl_matrix_stack_perspective (CoglMatrixStack *stack, float fov_y, float aspect, float z_near, float z_far); void _cogl_matrix_stack_orthographic (CoglMatrixStack *stack, float x_1, float y_1, float x_2, float y_2, float near, float far); CoglBool _cogl_matrix_stack_get_inverse (CoglMatrixStack *stack, CoglMatrix *inverse); /* NB: This function only *sometimes* returns a pointer to a matrix if * the matrix returned didn't need to be composed of multiple * operations */ CoglMatrix * _cogl_matrix_stack_get (CoglMatrixStack *stack, CoglMatrix *matrix); /* NB: This function only *sometimes* returns a pointer to a matrix if * the matrix returned didn't need to be composed of multiple * operations */ CoglMatrix * _cogl_matrix_entry_get (CoglMatrixEntry *entry, CoglMatrix *matrix); void _cogl_matrix_stack_set (CoglMatrixStack *stack, const CoglMatrix *matrix); CoglBool _cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0, CoglMatrixEntry *entry1, float *x, float *y, float *z); /* If this returns TRUE then the entry is definitely the identity * matrix. If it returns FALSE it may or may not be the identity * matrix but no expensive comparison is performed to verify it. */ CoglBool _cogl_matrix_entry_has_identity_flag (CoglMatrixEntry *entry); CoglBool _cogl_matrix_entry_fast_equal (CoglMatrixEntry *entry0, CoglMatrixEntry *entry1); CoglBool _cogl_matrix_entry_equal (CoglMatrixEntry *entry0, CoglMatrixEntry *entry1); void _cogl_matrix_entry_print (CoglMatrixEntry *entry); CoglMatrixEntry * _cogl_matrix_entry_ref (CoglMatrixEntry *entry); void _cogl_matrix_entry_unref (CoglMatrixEntry *entry); typedef enum { COGL_MATRIX_MODELVIEW, COGL_MATRIX_PROJECTION, COGL_MATRIX_TEXTURE } CoglMatrixMode; void _cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx, CoglMatrixEntry *entry, CoglMatrixMode mode, CoglFramebuffer *framebuffer, CoglBool disable_flip); void _cogl_matrix_entry_cache_init (CoglMatrixEntryCache *cache); CoglBool _cogl_matrix_entry_cache_maybe_update (CoglMatrixEntryCache *cache, CoglMatrixEntry *entry, CoglBool flip); void _cogl_matrix_entry_cache_destroy (CoglMatrixEntryCache *cache); CoglBool _cogl_is_matrix_stack (void *object); #endif /* __COGL_MATRIX_STACK_H */