#include #include #include "test-utils.h" static CoglTexture2D * create_texture (CoglContext *context) { static const uint8_t data[] = { 0xff, 0x00, 0x00, 0xff, 0x00, 0xfa, 0x00, 0xfa }; return cogl_texture_2d_new_from_data (context, 2, 1, /* width/height */ COGL_PIXEL_FORMAT_RGBA_8888_PRE, COGL_PIXEL_FORMAT_ANY, 4, /* rowstride */ data, NULL /* error */); } void test_alpha_test (void) { CoglTexture *tex = COGL_TEXTURE (create_texture (test_ctx)); CoglPipeline *pipeline = cogl_pipeline_new (test_ctx); int fb_width = cogl_framebuffer_get_width (test_fb); int fb_height = cogl_framebuffer_get_height (test_fb); CoglColor clear_color; cogl_pipeline_set_layer_texture (pipeline, 0, tex); cogl_pipeline_set_layer_filters (pipeline, 0, COGL_PIPELINE_FILTER_NEAREST, COGL_PIPELINE_FILTER_NEAREST); cogl_pipeline_set_alpha_test_function (pipeline, COGL_PIPELINE_ALPHA_FUNC_GEQUAL, 254 / 255.0f /* alpha reference */); cogl_color_init_from_4ub (&clear_color, 0x00, 0x00, 0xff, 0xff); cogl_framebuffer_clear (test_fb, COGL_BUFFER_BIT_COLOR, &clear_color); cogl_framebuffer_draw_rectangle (test_fb, pipeline, -1, -1, 1, 1); cogl_object_unref (pipeline); cogl_object_unref (tex); /* The left side of the framebuffer should use the first pixel from * the texture which is red */ test_utils_check_region (test_fb, 2, 2, fb_width / 2 - 4, fb_height - 4, 0xff0000ff); /* The right side of the framebuffer should use the clear color * because the second pixel from the texture is clipped from the * alpha test */ test_utils_check_region (test_fb, fb_width / 2 + 2, 2, fb_width / 2 - 4, fb_height - 4, 0x0000ffff); if (cogl_test_verbose ()) g_print ("OK\n"); }