#include #include #include /* dummy unit testing API; to be replaced by GTest in 1.0 */ typedef void (* test_func) (void); typedef struct _TestUnit TestUnit; struct _TestUnit { gchar *name; test_func func; }; static GSList *units = NULL; static void test_init (gint *argc, gchar ***argv) { g_log_set_always_fatal (G_LOG_LEVEL_WARNING | G_LOG_LEVEL_CRITICAL); g_assert (clutter_init (argc, argv) == CLUTTER_INIT_SUCCESS); } static void test_add_func (const gchar *name, test_func func) { TestUnit *unit; unit = g_slice_new (TestUnit); unit->name = g_strdup (name); unit->func = func; units = g_slist_prepend (units, unit); } static int test_run (void) { GSList *l; units = g_slist_reverse (units); for (l = units; l != NULL; l = l->next) { TestUnit *u = l->data; GString *test_name = g_string_sized_new (75); gsize len, i; g_string_append (test_name, "Testing: "); g_string_append (test_name, u->name); len = 75 - test_name->len; for (i = 0; i < len; i++) g_string_append_c (test_name, '.'); g_print ("%s", test_name->str); u->func (); g_print ("OK\n"); } for (l = units; l != NULL; l = l->next) { TestUnit *u = l->data; g_free (u->name); g_slice_free (TestUnit, u); } g_slist_free (units); return EXIT_SUCCESS; } /* test units */ static void test_initial_state (void) { ClutterActor *actor; actor = clutter_rectangle_new (); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); clutter_actor_destroy (actor); } static void test_realized (void) { ClutterActor *actor; actor = clutter_rectangle_new (); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); clutter_actor_realize (actor); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); clutter_actor_destroy (actor); } static void test_mapped (void) { ClutterActor *actor; actor = clutter_rectangle_new (); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor))); clutter_actor_show (actor); g_assert (CLUTTER_ACTOR_IS_REALIZED (actor)); g_assert (CLUTTER_ACTOR_IS_MAPPED (actor)); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); clutter_actor_destroy (actor); } static void test_show_on_set_parent (void) { ClutterActor *actor, *group; gboolean show_on_set_parent; group = clutter_group_new (); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group))); actor = clutter_rectangle_new (); g_object_get (G_OBJECT (actor), "show-on-set-parent", &show_on_set_parent, NULL); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); g_assert (show_on_set_parent == TRUE); clutter_group_add (group, actor); g_object_get (G_OBJECT (actor), "show-on-set-parent", &show_on_set_parent, NULL); g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor)); g_assert (show_on_set_parent == TRUE); g_object_ref (actor); clutter_actor_unparent (actor); g_object_get (G_OBJECT (actor), "show-on-set-parent", &show_on_set_parent, NULL); g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor))); g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor))); g_assert (show_on_set_parent == TRUE); clutter_actor_destroy (actor); clutter_actor_destroy (group); } int main (int argc, char *argv[]) { ClutterActor *stage; test_init (&argc, &argv); test_add_func ("/invariants/initial-state", test_initial_state); test_add_func ("/invariants/realized", test_realized); test_add_func ("/invariants/mapped", test_mapped); test_add_func ("/invariants/show-on-set-parent", test_show_on_set_parent); return test_run (); }