/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010,2011,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
*
*
* Authors:
* Neil Roberts
* Robert Bragg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#include "cogl-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-error-private.h"
#include "cogl-context-private.h"
#include "cogl-attribute.h"
#include "cogl-attribute-private.h"
#include "cogl-attribute-gl-private.h"
#include "cogl-pipeline-progend-glsl-private.h"
#include "cogl-buffer-gl-private.h"
typedef struct _ForeachChangedBitState
{
CoglContext *context;
const CoglBitmask *new_bits;
CoglPipeline *pipeline;
} ForeachChangedBitState;
static CoglBool
toggle_builtin_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglContext *context = state->context;
_COGL_RETURN_VAL_IF_FAIL ((context->private_feature_flags &
COGL_PRIVATE_FEATURE_FIXED_FUNCTION),
FALSE);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
{
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
GLenum cap;
switch (bit_num)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
cap = GL_COLOR_ARRAY;
break;
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
cap = GL_VERTEX_ARRAY;
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
cap = GL_NORMAL_ARRAY;
break;
}
if (enabled)
GE (context, glEnableClientState (cap));
else
GE (context, glDisableClientState (cap));
}
#endif
return TRUE;
}
static CoglBool
toggle_texcood_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglContext *context = state->context;
_COGL_RETURN_VAL_IF_FAIL ((context->private_feature_flags &
COGL_PRIVATE_FEATURE_FIXED_FUNCTION),
FALSE);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
{
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
GE( context, glClientActiveTexture (GL_TEXTURE0 + bit_num) );
if (enabled)
GE( context, glEnableClientState (GL_TEXTURE_COORD_ARRAY) );
else
GE( context, glDisableClientState (GL_TEXTURE_COORD_ARRAY) );
}
#endif
return TRUE;
}
static CoglBool
toggle_custom_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
CoglContext *context = state->context;
if (enabled)
GE( context, glEnableVertexAttribArray (bit_num) );
else
GE( context, glDisableVertexAttribArray (bit_num) );
return TRUE;
}
static void
foreach_changed_bit_and_save (CoglContext *context,
CoglBitmask *current_bits,
const CoglBitmask *new_bits,
CoglBitmaskForeachFunc callback,
ForeachChangedBitState *state)
{
/* Get the list of bits that are different */
_cogl_bitmask_clear_all (&context->changed_bits_tmp);
_cogl_bitmask_set_bits (&context->changed_bits_tmp, current_bits);
_cogl_bitmask_xor_bits (&context->changed_bits_tmp, new_bits);
/* Iterate over each bit to change */
state->new_bits = new_bits;
_cogl_bitmask_foreach (&context->changed_bits_tmp,
callback,
state);
/* Store the new values */
_cogl_bitmask_clear_all (current_bits);
_cogl_bitmask_set_bits (current_bits, new_bits);
}
#ifdef COGL_PIPELINE_PROGEND_GLSL
static void
setup_generic_buffered_attribute (CoglContext *context,
CoglPipeline *pipeline,
CoglAttribute *attribute,
uint8_t *base)
{
int name_index = attribute->name_state->name_index;
int attrib_location =
_cogl_pipeline_progend_glsl_get_attrib_location (pipeline, name_index);
if (attrib_location == -1)
return;
GE( context, glVertexAttribPointer (attrib_location,
attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->normalized,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset) );
_cogl_bitmask_set (&context->enable_custom_attributes_tmp,
attrib_location, TRUE);
}
static void
setup_generic_const_attribute (CoglContext *context,
CoglPipeline *pipeline,
CoglAttribute *attribute)
{
int name_index = attribute->name_state->name_index;
int attrib_location =
_cogl_pipeline_progend_glsl_get_attrib_location (pipeline, name_index);
int columns;
int i;
if (attrib_location == -1)
return;
if (attribute->d.constant.boxed.type == COGL_BOXED_MATRIX)
columns = attribute->d.constant.boxed.size;
else
columns = 1;
/* Note: it's ok to access a COGL_BOXED_FLOAT as a matrix with only
* one column... */
switch (attribute->d.constant.boxed.size)
{
case 1:
GE( context, glVertexAttrib1fv (attrib_location,
attribute->d.constant.boxed.v.matrix));
break;
case 2:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib2fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
case 3:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib3fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
case 4:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib4fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
default:
g_warn_if_reached ();
}
}
#endif /* COGL_PIPELINE_PROGEND_GLSL */
static void
setup_legacy_buffered_attribute (CoglContext *ctx,
CoglPipeline *pipeline,
CoglAttribute *attribute,
uint8_t *base)
{
switch (attribute->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY, TRUE);
GE (ctx, glColorPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY, TRUE);
GE (ctx, glNormalPointer (attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
{
int layer_number = attribute->name_state->layer_number;
CoglPipelineLayer *layer =
_cogl_pipeline_get_layer (pipeline, layer_number);
int unit = _cogl_pipeline_layer_get_unit_index (layer);
_cogl_bitmask_set (&ctx->enable_texcoord_attributes_tmp, unit, TRUE);
GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
GE (ctx, glTexCoordPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
}
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY, TRUE);
GE (ctx, glVertexPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
#ifdef COGL_PIPELINE_PROGEND_GLSL
if (ctx->driver != COGL_DRIVER_GLES1)
setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
#endif
break;
default:
g_warn_if_reached ();
}
}
static void
setup_legacy_const_attribute (CoglContext *ctx,
CoglPipeline *pipeline,
CoglAttribute *attribute)
{
#ifdef COGL_PIPELINE_PROGEND_GLSL
if (attribute->name_state->name_id == COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY)
{
if (ctx->driver != COGL_DRIVER_GLES1)
setup_generic_const_attribute (ctx, pipeline, attribute);
}
else
#endif
{
float vector[4] = { 0, 0, 0, 1 };
float *boxed = attribute->d.constant.boxed.v.float_value;
int n_components = attribute->d.constant.boxed.size;
int i;
for (i = 0; i < n_components; i++)
vector[i] = boxed[i];
switch (attribute->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
GE (ctx, glColor4f (vector[0], vector[1], vector[2], vector[3]));
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
GE (ctx, glNormal3f (vector[0], vector[1], vector[2]));
break;
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
{
int layer_number = attribute->name_state->layer_number;
CoglPipelineLayer *layer =
_cogl_pipeline_get_layer (pipeline, layer_number);
int unit = _cogl_pipeline_layer_get_unit_index (layer);
GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
GE (ctx, glMultiTexCoord4f (vector[0], vector[1], vector[2], vector[3]));
break;
}
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
GE (ctx, glVertex4f (vector[0], vector[1], vector[2], vector[3]));
break;
default:
g_warn_if_reached ();
}
}
}
static void
apply_attribute_enable_updates (CoglContext *context,
CoglPipeline *pipeline)
{
ForeachChangedBitState changed_bits_state;
changed_bits_state.context = context;
changed_bits_state.new_bits = &context->enable_builtin_attributes_tmp;
changed_bits_state.pipeline = pipeline;
foreach_changed_bit_and_save (context,
&context->enabled_builtin_attributes,
&context->enable_builtin_attributes_tmp,
toggle_builtin_attribute_enabled_cb,
&changed_bits_state);
changed_bits_state.new_bits = &context->enable_texcoord_attributes_tmp;
foreach_changed_bit_and_save (context,
&context->enabled_texcoord_attributes,
&context->enable_texcoord_attributes_tmp,
toggle_texcood_attribute_enabled_cb,
&changed_bits_state);
changed_bits_state.new_bits = &context->enable_custom_attributes_tmp;
foreach_changed_bit_and_save (context,
&context->enabled_custom_attributes,
&context->enable_custom_attributes_tmp,
toggle_custom_attribute_enabled_cb,
&changed_bits_state);
}
void
_cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglFlushLayerState *layers_state,
CoglDrawFlags flags,
CoglAttribute **attributes,
int n_attributes)
{
CoglContext *ctx = framebuffer->context;
int i;
CoglBool skip_gl_color = FALSE;
CoglPipeline *copy = NULL;
/* Iterate the attributes to work out whether blending needs to be
enabled and how many texture coords there are. We need to do this
before flushing the pipeline. */
for (i = 0; i < n_attributes; i++)
switch (attributes[i]->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
if ((flags & COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE) == 0 &&
!_cogl_pipeline_get_real_blend_enabled (pipeline))
{
CoglPipelineBlendEnable blend_enable =
COGL_PIPELINE_BLEND_ENABLE_ENABLED;
copy = cogl_pipeline_copy (pipeline);
_cogl_pipeline_set_blend_enabled (copy, blend_enable);
pipeline = copy;
}
skip_gl_color = TRUE;
break;
default:
break;
}
if (G_UNLIKELY (layers_state->options.flags))
{
/* If we haven't already created a derived pipeline... */
if (!copy)
{
copy = cogl_pipeline_copy (pipeline);
pipeline = copy;
}
_cogl_pipeline_apply_overrides (pipeline, &layers_state->options);
/* TODO:
* overrides = cogl_pipeline_get_data (pipeline,
* last_overrides_key);
* if (overrides)
* {
* age = cogl_pipeline_get_age (pipeline);
* XXX: actually we also need to check for legacy_state
* and blending overrides for use of glColorPointer...
* if (overrides->ags != age ||
* memcmp (&overrides->options, &options,
* sizeof (options) != 0)
* {
* cogl_object_unref (overrides->weak_pipeline);
* g_slice_free (Overrides, overrides);
* overrides = NULL;
* }
* }
* if (!overrides)
* {
* overrides = g_slice_new (Overrides);
* overrides->weak_pipeline =
* cogl_pipeline_weak_copy (pipeline);
* _cogl_pipeline_apply_overrides (overrides->weak_pipeline,
* &options);
*
* cogl_pipeline_set_data (pipeline, last_overrides_key,
* weak_overrides,
* free_overrides_cb,
* NULL);
* }
* pipeline = overrides->weak_pipeline;
*/
}
_cogl_pipeline_flush_gl_state (pipeline,
framebuffer,
skip_gl_color);
_cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_custom_attributes_tmp);
/* Bind the attribute pointers. We need to do this after the
* pipeline is flushed because when using GLSL that is the only
* point when we can determine the attribute locations */
for (i = 0; i < n_attributes; i++)
{
CoglAttribute *attribute = attributes[i];
CoglAttributeBuffer *attribute_buffer;
CoglBuffer *buffer;
uint8_t *base;
if (attribute->is_buffered)
{
attribute_buffer = cogl_attribute_get_buffer (attribute);
buffer = COGL_BUFFER (attribute_buffer);
base = _cogl_buffer_gl_bind (buffer,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER);
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
else
setup_legacy_buffered_attribute (ctx, pipeline, attribute, base);
_cogl_buffer_gl_unbind (buffer);
}
else
{
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
setup_generic_const_attribute (ctx, pipeline, attribute);
else
setup_legacy_const_attribute (ctx, pipeline, attribute);
}
}
apply_attribute_enable_updates (ctx, pipeline);
if (copy)
cogl_object_unref (copy);
}
void
_cogl_gl_disable_all_attributes (CoglContext *ctx)
{
_cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_custom_attributes_tmp);
/* XXX: we can pass a NULL source pipeline here because we know a
* source pipeline only needs to be referenced when enabling
* attributes. */
apply_attribute_enable_updates (ctx, NULL);
}