/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ /** * SECTION:clutter-feature * @short_description: Run-time detection of Clutter features * * Parts of Clutter depend on the underlying platform, including the * capabilities of the backend used and the OpenGL features exposed through the * Clutter and COGL API. * * It is possible to ask whether Clutter has support for specific features at * run-time. * * See also cogl_get_features() and #CoglFeatureFlags */ #ifdef HAVE_CONFIG_H #include "clutter-build-config.h" #endif #include #include #include #include "clutter-backend-private.h" #include "clutter-feature.h" #include "clutter-main.h" #include "clutter-private.h" #include "clutter-debug.h" #include "cogl/cogl.h" typedef struct ClutterFeatures { ClutterFeatureFlags flags; guint features_set : 1; } ClutterFeatures; static ClutterFeatures* __features = NULL; static ClutterFeatureFlags clutter_features_from_cogl (guint cogl_flags) { ClutterFeatureFlags clutter_flags = 0; if (cogl_flags & COGL_FEATURE_TEXTURE_NPOT) clutter_flags |= CLUTTER_FEATURE_TEXTURE_NPOT; if (cogl_flags & COGL_FEATURE_TEXTURE_YUV) clutter_flags |= CLUTTER_FEATURE_TEXTURE_YUV; if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS) clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS; if (cogl_flags & COGL_FEATURE_SHADERS_GLSL) clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL; if (cogl_flags & COGL_FEATURE_OFFSCREEN) clutter_flags |= CLUTTER_FEATURE_OFFSCREEN; return clutter_flags; } gboolean _clutter_feature_init (GError **error) { ClutterMainContext *context; CLUTTER_NOTE (MISC, "checking features"); if (!__features) { CLUTTER_NOTE (MISC, "allocating features data"); __features = g_new0 (ClutterFeatures, 1); __features->features_set = FALSE; /* don't rely on zero-ing */ } if (__features->features_set) return TRUE; context = _clutter_context_get_default (); /* makes sure we have a GL context; if we have, this is a no-op */ if (!_clutter_backend_create_context (context->backend, error)) return FALSE; __features->flags = (clutter_features_from_cogl (cogl_get_features ()) | _clutter_backend_get_features (context->backend)); __features->features_set = TRUE; CLUTTER_NOTE (MISC, "features checked"); return TRUE; } /** * clutter_feature_available: * @feature: a #ClutterFeatureFlags * * Checks whether @feature is available. @feature can be a logical * OR of #ClutterFeatureFlags. * * Return value: %TRUE if a feature is available * * Since: 0.2 */ gboolean clutter_feature_available (ClutterFeatureFlags feature) { if (G_UNLIKELY (!__features)) { g_critical ("Unable to check features. Have you initialized Clutter?"); return FALSE; } return (__features->flags & feature); } /** * clutter_feature_get_all: * * Returns all the supported features. * * Return value: a logical OR of all the supported features. * * Since: 0.2 */ ClutterFeatureFlags clutter_feature_get_all (void) { if (G_UNLIKELY (!__features)) { g_critical ("Unable to check features. Have you initialized Clutter?"); return FALSE; } return __features->flags; }