/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-renderer-private.h" #include "cogl-display-private.h" #include "cogl-framebuffer-private.h" #include "cogl-swap-chain-private.h" #include "cogl-onscreen-template-private.h" #include "cogl-context-private.h" #include "cogl-onscreen-private.h" #include "cogl-winsys-sdl-private.h" typedef struct _CoglRendererSdl { int stub; } CoglRendererSdl; typedef struct _CoglDisplaySdl { SDL_Surface *surface; CoglBool has_onscreen; Uint32 video_mode_flags; } CoglDisplaySdl; static CoglFuncPtr _cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer, const char *name) { #ifdef COGL_HAS_SDL_GLES_SUPPORT if (renderer->driver != COGL_DRIVER_GL) return SDL_GLES_GetProcAddress (name); #endif return SDL_GL_GetProcAddress (name); } static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { SDL_Quit (); g_slice_free (CoglRendererSdl, renderer->winsys); } static CoglBool _cogl_winsys_renderer_connect (CoglRenderer *renderer, GError **error) { #ifndef COGL_HAS_SDL_GLES_SUPPORT if (renderer->driver != COGL_DRIVER_GL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "The SDL winsys only supports the GL driver"); return FALSE; } #endif /* COGL_HAS_SDL_GLES_SUPPORT */ if (SDL_Init (SDL_INIT_VIDEO) == -1) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "SDL_Init failed: %s", SDL_GetError ()); return FALSE; } renderer->winsys = g_slice_new0 (CoglRendererSdl); return TRUE; } static void _cogl_winsys_display_destroy (CoglDisplay *display) { CoglDisplaySdl *sdl_display = display->winsys; _COGL_RETURN_IF_FAIL (sdl_display != NULL); /* No need to destroy the surface - it is freed by SDL_Quit */ g_slice_free (CoglDisplaySdl, display->winsys); display->winsys = NULL; } static void set_gl_attribs_from_framebuffer_config (CoglFramebufferConfig *config) { SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, config->need_stencil ? 1 : 0); SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, config->swap_chain->length > 1 ? 1 : 0); SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, config->swap_chain->has_alpha ? 1 : 0); } static CoglBool _cogl_winsys_display_setup (CoglDisplay *display, GError **error) { CoglDisplaySdl *sdl_display; _COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE); sdl_display = g_slice_new0 (CoglDisplaySdl); display->winsys = sdl_display; set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config); switch (display->renderer->driver) { case COGL_DRIVER_GL: sdl_display->video_mode_flags = SDL_OPENGL; break; #ifdef COGL_HAS_SDL_GLES_SUPPORT case COGL_DRIVER_GLES2: sdl_display->video_mode_flags = SDL_OPENGLES; SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0); break; case COGL_DRIVER_GLES1: sdl_display->video_mode_flags = SDL_OPENGLES; SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1); break; #endif /* COGL_HAS_SDL_GLES_SUPPORT */ default: g_assert_not_reached (); } /* There's no way to know what size the application will need until it creates the first onscreen but we need to set the video mode now so that we can get a GL context. We'll have to just guess at a size an resize it later */ sdl_display->surface = SDL_SetVideoMode (640, 480, /* width/height */ 0, /* bitsperpixel */ sdl_display->video_mode_flags); if (sdl_display->surface == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "SDL_SetVideoMode failed: %s", SDL_GetError ()); goto error; } return TRUE; error: _cogl_winsys_display_destroy (display); return FALSE; } static CoglBool _cogl_winsys_context_init (CoglContext *context, GError **error) { CoglRenderer *renderer = context->display->renderer; if (G_UNLIKELY (renderer->sdl_event_type_set == FALSE)) g_error ("cogl_sdl_renderer_set_event_type() or cogl_sdl_context_new() " "must be called during initialization"); return _cogl_context_update_features (context, error); } static void _cogl_winsys_context_deinit (CoglContext *context) { } static void _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen) { } static void _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglDisplay *display = context->display; CoglDisplaySdl *sdl_display = display->winsys; sdl_display->has_onscreen = FALSE; } static CoglBool _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglDisplaySdl *sdl_display = display->winsys; int width, height; if (sdl_display->has_onscreen) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "SDL winsys only supports a single onscreen window"); return FALSE; } width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); /* Try to update the video size using the onscreen size */ if (width != sdl_display->surface->w || height != sdl_display->surface->h) { sdl_display->surface = SDL_SetVideoMode (width, height, 0, /* bitsperpixel */ sdl_display->video_mode_flags); if (sdl_display->surface == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "SDL_SetVideoMode failed: %s", SDL_GetError ()); return FALSE; } } _cogl_framebuffer_winsys_update_size (framebuffer, sdl_display->surface->w, sdl_display->surface->h); sdl_display->has_onscreen = TRUE; return TRUE; } static void _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) { SDL_GL_SwapBuffers (); } static void _cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen) { /* SDL doesn't appear to provide a way to set this */ } static void _cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen, CoglBool visibility) { /* SDL doesn't appear to provide a way to set this */ } const CoglWinsysVtable * _cogl_winsys_sdl_get_vtable (void) { static CoglBool vtable_inited = FALSE; static CoglWinsysVtable vtable; /* It would be nice if we could use C99 struct initializers here like the GLX backend does. However this code is more likely to be compiled using Visual Studio which (still!) doesn't support them so we initialize it in code instead */ if (!vtable_inited) { memset (&vtable, 0, sizeof (vtable)); vtable.id = COGL_WINSYS_ID_SDL; vtable.name = "SDL"; vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address; vtable.renderer_connect = _cogl_winsys_renderer_connect; vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect; vtable.display_setup = _cogl_winsys_display_setup; vtable.display_destroy = _cogl_winsys_display_destroy; vtable.context_init = _cogl_winsys_context_init; vtable.context_deinit = _cogl_winsys_context_deinit; vtable.onscreen_init = _cogl_winsys_onscreen_init; vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit; vtable.onscreen_bind = _cogl_winsys_onscreen_bind; vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers; vtable.onscreen_update_swap_throttled = _cogl_winsys_onscreen_update_swap_throttled; vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility; vtable_inited = TRUE; } return &vtable; }