/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
* Authors:
* Matthew Allum
* Robert Bragg
* Kristian Høgsberg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#include
#include
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-event-private.h"
#include "clutter-private.h"
#include "clutter-keysyms.h"
#include "evdev/clutter-xkb-utils.h"
#include "clutter-input-device-wayland.h"
#include "cogl/clutter-stage-cogl.h"
typedef struct _ClutterInputDeviceClass ClutterInputDeviceWaylandClass;
G_DEFINE_TYPE (ClutterInputDeviceWayland,
clutter_input_device_wayland,
CLUTTER_TYPE_INPUT_DEVICE);
static void
clutter_wayland_handle_motion (void *data,
struct wl_input_device *input_device,
uint32_t _time,
int32_t x, int32_t y,
int32_t sx, int32_t sy)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->pointer_focus;
ClutterEvent *event;
event = clutter_event_new (CLUTTER_MOTION);
event->motion.stage = stage_cogl->wrapper;
event->motion.device = CLUTTER_INPUT_DEVICE (device);
event->motion.time = _time;
event->motion.modifier_state = 0;
event->motion.x = sx;
event->motion.y = sy;
device->surface_x = sx;
device->surface_y = sy;
device->x = x;
device->y = y;
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_button (void *data,
struct wl_input_device *input_device,
uint32_t _time,
uint32_t button, uint32_t state)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->pointer_focus;
ClutterEvent *event;
ClutterEventType type;
if (state)
type = CLUTTER_BUTTON_PRESS;
else
type = CLUTTER_BUTTON_RELEASE;
event = clutter_event_new (type);
event->button.stage = stage_cogl->wrapper;
event->button.device = CLUTTER_INPUT_DEVICE (device);
event->button.time = _time;
event->button.x = device->surface_x;
event->button.y = device->surface_y;
event->button.modifier_state = device->modifier_state;
/* evdev button codes */
switch (button) {
case 272:
event->button.button = 1;
break;
case 273:
event->button.button = 3;
break;
case 274:
event->button.button = 2;
break;
}
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_key (void *data,
struct wl_input_device *input_device,
uint32_t _time,
uint32_t key, uint32_t state)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->keyboard_focus;
ClutterEvent *event;
event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
stage_cogl->wrapper,
device->xkb,
_time, key, state,
&device->modifier_state);
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_pointer_focus (void *data,
struct wl_input_device *input_device,
uint32_t _time,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t sx, int32_t sy)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl;
ClutterEvent *event;
if (!surface)
{
stage_cogl = device->pointer_focus;
event = clutter_event_new (CLUTTER_LEAVE);
event->crossing.stage = stage_cogl->wrapper;
event->crossing.time = _time;
event->crossing.x = sx;
event->crossing.y = sy;
event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
event->crossing.device = CLUTTER_INPUT_DEVICE (device);
_clutter_event_push (event, FALSE);
device->pointer_focus = NULL;
_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device), NULL);
}
if (surface)
{
stage_cogl = wl_surface_get_user_data (surface);
device->pointer_focus = stage_cogl;
_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
stage_cogl->wrapper);
event = clutter_event_new (CLUTTER_ENTER);
event->crossing.stage = stage_cogl->wrapper;
event->crossing.time = _time;
event->crossing.x = sx;
event->crossing.y = sy;
event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
event->crossing.device = CLUTTER_INPUT_DEVICE (device);
_clutter_event_push (event, FALSE);
device->surface_x = sx;
device->surface_y = sy;
device->x = x;
device->y = y;
/* Revert back to default pointer for now. */
wl_input_device_attach (input_device, _time, NULL, 0, 0);
}
}
static void
clutter_wayland_handle_keyboard_focus (void *data,
struct wl_input_device *input_device,
uint32_t _time,
struct wl_surface *surface,
struct wl_array *keys)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl;
ClutterEvent *event;
uint32_t *k, *end;
if (device->keyboard_focus)
{
stage_cogl = device->keyboard_focus;
device->keyboard_focus = NULL;
event = clutter_event_new (CLUTTER_STAGE_STATE);
event->stage_state.time = _time;
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = 0;
_clutter_event_push (event, FALSE);
}
if (surface)
{
stage_cogl = wl_surface_get_user_data (surface);
device->keyboard_focus = stage_cogl;
event = clutter_event_new (CLUTTER_STAGE_STATE);
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED;
end = (uint32_t *)((guint8 *)keys->data + keys->size);
device->modifier_state = 0;
for (k = keys->data; k < end; k++)
device->modifier_state |= device->xkb->map->modmap[*k];
_clutter_event_push (event, FALSE);
}
}
const struct wl_input_device_listener _clutter_input_device_wayland_listener = {
clutter_wayland_handle_motion,
clutter_wayland_handle_button,
clutter_wayland_handle_key,
clutter_wayland_handle_pointer_focus,
clutter_wayland_handle_keyboard_focus,
};
static void
clutter_input_device_wayland_class_init (ClutterInputDeviceWaylandClass *klass)
{
}
static void
clutter_input_device_wayland_init (ClutterInputDeviceWayland *self)
{
}