/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-private.h" #include "cogl-internal.h" #include "cogl-context-private.h" #include "cogl-feature-private.h" #include "cogl-renderer-private.h" #include "cogl-framebuffer-gl-private.h" static CoglBool _cogl_driver_pixel_format_from_gl_internal (CoglContext *context, GLenum gl_int_format, CoglPixelFormat *out_format) { /* It doesn't really matter we convert to exact same format (some have no cogl match anyway) since format is re-matched against cogl when getting or setting texture image data. */ switch (gl_int_format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: *out_format = COGL_PIXEL_FORMAT_A_8; return TRUE; case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: *out_format = COGL_PIXEL_FORMAT_G_8; return TRUE; case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2: *out_format = COGL_PIXEL_FORMAT_RGB_888; return TRUE; case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: *out_format = COGL_PIXEL_FORMAT_RGBA_8888; return TRUE; } return FALSE; } static CoglPixelFormat _cogl_driver_pixel_format_to_gl (CoglContext *context, CoglPixelFormat format, GLenum *out_glintformat, GLenum *out_glformat, GLenum *out_gltype) { CoglPixelFormat required_format; GLenum glintformat; GLenum glformat = 0; GLenum gltype; required_format = format; /* Find GL equivalents */ switch (format) { case COGL_PIXEL_FORMAT_A_8: glintformat = GL_ALPHA; glformat = GL_ALPHA; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_G_8: glintformat = GL_LUMINANCE; glformat = GL_LUMINANCE; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_RGB_888: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_BGR_888: glintformat = GL_RGB; glformat = GL_BGR; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_RGBA_8888: case COGL_PIXEL_FORMAT_RGBA_8888_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_BGRA_8888: case COGL_PIXEL_FORMAT_BGRA_8888_PRE: glintformat = GL_RGBA; glformat = GL_BGRA; gltype = GL_UNSIGNED_BYTE; break; /* The following two types of channel ordering * have no GL equivalent unless defined using * system word byte ordering */ case COGL_PIXEL_FORMAT_ARGB_8888: case COGL_PIXEL_FORMAT_ARGB_8888_PRE: glintformat = GL_RGBA; glformat = GL_BGRA; #if G_BYTE_ORDER == G_LITTLE_ENDIAN gltype = GL_UNSIGNED_INT_8_8_8_8; #else gltype = GL_UNSIGNED_INT_8_8_8_8_REV; #endif break; case COGL_PIXEL_FORMAT_ABGR_8888: case COGL_PIXEL_FORMAT_ABGR_8888_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; #if G_BYTE_ORDER == G_LITTLE_ENDIAN gltype = GL_UNSIGNED_INT_8_8_8_8; #else gltype = GL_UNSIGNED_INT_8_8_8_8_REV; #endif break; case COGL_PIXEL_FORMAT_RGBA_1010102: case COGL_PIXEL_FORMAT_RGBA_1010102_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_INT_10_10_10_2; break; case COGL_PIXEL_FORMAT_BGRA_1010102: case COGL_PIXEL_FORMAT_BGRA_1010102_PRE: glintformat = GL_RGBA; glformat = GL_BGRA; gltype = GL_UNSIGNED_INT_10_10_10_2; break; case COGL_PIXEL_FORMAT_ABGR_2101010: case COGL_PIXEL_FORMAT_ABGR_2101010_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_INT_2_10_10_10_REV; break; case COGL_PIXEL_FORMAT_ARGB_2101010: case COGL_PIXEL_FORMAT_ARGB_2101010_PRE: glintformat = GL_RGBA; glformat = GL_BGRA; gltype = GL_UNSIGNED_INT_2_10_10_10_REV; break; /* The following three types of channel ordering * are always defined using system word byte * ordering (even according to GLES spec) */ case COGL_PIXEL_FORMAT_RGB_565: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_SHORT_5_6_5; break; case COGL_PIXEL_FORMAT_RGBA_4444: case COGL_PIXEL_FORMAT_RGBA_4444_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_4_4_4_4; break; case COGL_PIXEL_FORMAT_RGBA_5551: case COGL_PIXEL_FORMAT_RGBA_5551_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_5_5_5_1; break; case COGL_PIXEL_FORMAT_DEPTH_16: glintformat = GL_DEPTH_COMPONENT16; glformat = GL_DEPTH_COMPONENT; gltype = GL_UNSIGNED_SHORT; break; case COGL_PIXEL_FORMAT_DEPTH_32: glintformat = GL_DEPTH_COMPONENT32; glformat = GL_DEPTH_COMPONENT; gltype = GL_UNSIGNED_INT; break; case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8: glintformat = GL_DEPTH_STENCIL; glformat = GL_DEPTH_STENCIL; gltype = GL_UNSIGNED_INT_24_8; break; case COGL_PIXEL_FORMAT_ANY: case COGL_PIXEL_FORMAT_YUV: g_assert_not_reached (); break; } /* All of the pixel formats are handled above so if this hits then we've been given an invalid pixel format */ g_assert (glformat != 0); if (out_glintformat != NULL) *out_glintformat = glintformat; if (out_glformat != NULL) *out_glformat = glformat; if (out_gltype != NULL) *out_gltype = gltype; return required_format; } static CoglBool _cogl_get_gl_version (CoglContext *ctx, int *major_out, int *minor_out) { const char *version_string, *major_end, *minor_end; int major = 0, minor = 0; /* Get the OpenGL version number */ if ((version_string = _cogl_context_get_gl_version (ctx)) == NULL) return FALSE; /* Extract the major number */ for (major_end = version_string; *major_end >= '0' && *major_end <= '9'; major_end++) major = (major * 10) + *major_end - '0'; /* If there were no digits or the major number isn't followed by a dot then it is invalid */ if (major_end == version_string || *major_end != '.') return FALSE; /* Extract the minor number */ for (minor_end = major_end + 1; *minor_end >= '0' && *minor_end <= '9'; minor_end++) minor = (minor * 10) + *minor_end - '0'; /* If there were no digits or there is an unexpected character then it is invalid */ if (minor_end == major_end + 1 || (*minor_end && *minor_end != ' ' && *minor_end != '.')) return FALSE; *major_out = major; *minor_out = minor; return TRUE; } static CoglBool check_gl_version (CoglContext *ctx, GError **error) { int major, minor; const char *gl_extensions; if (!_cogl_get_gl_version (ctx, &major, &minor)) { g_set_error (error, COGL_DRIVER_ERROR, COGL_DRIVER_ERROR_UNKNOWN_VERSION, "The OpenGL version could not be determined"); return FALSE; } /* GL 1.3 supports all of the required functionality in core */ if (COGL_CHECK_GL_VERSION (major, minor, 1, 3)) return TRUE; gl_extensions = _cogl_context_get_gl_extensions (ctx); /* OpenGL 1.2 is only supported if we have the multitexturing extension */ if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions)) { g_set_error (error, COGL_DRIVER_ERROR, COGL_DRIVER_ERROR_INVALID_VERSION, "The OpenGL driver is missing " "the GL_ARB_multitexture extension"); return FALSE; } /* OpenGL 1.2 is required */ if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2)) { g_set_error (error, COGL_DRIVER_ERROR, COGL_DRIVER_ERROR_INVALID_VERSION, "The OpenGL version of your driver (%i.%i) " "is not compatible with Cogl", major, minor); return FALSE; } return TRUE; } static CoglBool _cogl_driver_update_features (CoglContext *ctx, GError **error) { CoglPrivateFeatureFlags private_flags = 0; CoglFeatureFlags flags = 0; const char *gl_extensions; int max_clip_planes = 0; int num_stencil_bits = 0; int gl_major = 0, gl_minor = 0; /* We have to special case getting the pointer to the glGetString function because we need to use it to determine what functions we can expect */ ctx->glGetString = (void *) _cogl_renderer_get_proc_address (ctx->display->renderer, "glGetString", TRUE); if (!check_gl_version (ctx, error)) return FALSE; COGL_NOTE (WINSYS, "Checking features\n" " GL_VENDOR: %s\n" " GL_RENDERER: %s\n" " GL_VERSION: %s\n" " GL_EXTENSIONS: %s", ctx->glGetString (GL_VENDOR), ctx->glGetString (GL_RENDERER), _cogl_context_get_gl_version (ctx), _cogl_context_get_gl_extensions (ctx)); _cogl_get_gl_version (ctx, &gl_major, &gl_minor); _cogl_gpu_info_init (ctx, &ctx->gpu); flags = (COGL_FEATURE_TEXTURE_READ_PIXELS | COGL_FEATURE_UNSIGNED_INT_INDICES | COGL_FEATURE_DEPTH_RANGE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE); if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4)) COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE); gl_extensions = _cogl_context_get_gl_extensions (ctx); _cogl_feature_check_ext_functions (ctx, gl_major, gl_minor, gl_extensions); if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) || _cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions)) { flags |= COGL_FEATURE_TEXTURE_NPOT | COGL_FEATURE_TEXTURE_NPOT_BASIC | COGL_FEATURE_TEXTURE_NPOT_MIPMAP | COGL_FEATURE_TEXTURE_NPOT_REPEAT; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE); } if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions)) private_flags |= COGL_PRIVATE_FEATURE_MESA_PACK_INVERT; GE( ctx, glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) ); /* We need at least three stencil bits to combine clips */ if (num_stencil_bits > 2) private_flags |= COGL_PRIVATE_FEATURE_STENCIL_BUFFER; GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) ); if (max_clip_planes >= 4) private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES; if (ctx->glGenRenderbuffers) { flags |= COGL_FEATURE_OFFSCREEN; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN, TRUE); } if (ctx->glBlitFramebuffer) private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT; if (ctx->glRenderbufferStorageMultisampleIMG) { flags |= COGL_FEATURE_OFFSCREEN_MULTISAMPLE; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE, TRUE); } if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0) || _cogl_check_extension ("GL_ARB_depth_texture", gl_extensions)) { flags |= COGL_FEATURE_DEPTH_TEXTURE; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE); } if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) || _cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions)) private_flags |= COGL_PRIVATE_FEATURE_PBOS; if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) || _cogl_check_extension ("GL_ARB_point_sprite", gl_extensions)) { flags |= COGL_FEATURE_POINT_SPRITE; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE); } if (ctx->glGenPrograms) { flags |= COGL_FEATURE_SHADERS_ARBFP; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_ARBFP, TRUE); } if (ctx->glCreateProgram) { flags |= COGL_FEATURE_SHADERS_GLSL; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE); } /* If all of the old GLSL extensions are available then we can fake * the GL 2.0 GLSL support by diverting to the old function names */ else if (ctx->glCreateProgramObject && /* GL_ARB_shader_objects */ ctx->glVertexAttribPointer && /* GL_ARB_vertex_shader */ _cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions)) { ctx->glCreateShader = ctx->glCreateShaderObject; ctx->glCreateProgram = ctx->glCreateProgramObject; ctx->glDeleteShader = ctx->glDeleteObject; ctx->glDeleteProgram = ctx->glDeleteObject; ctx->glAttachShader = ctx->glAttachObject; ctx->glUseProgram = ctx->glUseProgramObject; ctx->glGetProgramInfoLog = ctx->glGetInfoLog; ctx->glGetShaderInfoLog = ctx->glGetInfoLog; ctx->glGetShaderiv = ctx->glGetObjectParameteriv; ctx->glGetProgramiv = ctx->glGetObjectParameteriv; ctx->glDetachShader = ctx->glDetachObject; ctx->glGetAttachedShaders = ctx->glGetAttachedObjects; /* FIXME: there doesn't seem to be an equivalent for glIsShader * and glIsProgram. This doesn't matter for now because Cogl * doesn't use these but if we add support for simulating a * GLES2 context on top of regular GL then we'll need to do * something here */ flags |= COGL_FEATURE_SHADERS_GLSL; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE); } if (ctx->glGenBuffers) { private_flags |= COGL_PRIVATE_FEATURE_VBOS; flags |= (COGL_FEATURE_MAP_BUFFER_FOR_READ | COGL_FEATURE_MAP_BUFFER_FOR_WRITE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MAP_BUFFER_FOR_READ, TRUE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE); } if (_cogl_check_extension ("GL_ARB_texture_rectangle", gl_extensions)) { flags |= COGL_FEATURE_TEXTURE_RECTANGLE; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_RECTANGLE, TRUE); } if (ctx->glTexImage3D) { flags |= COGL_FEATURE_TEXTURE_3D; COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE); } if (ctx->glEGLImageTargetTexture2D) private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE; if (_cogl_check_extension ("GL_EXT_packed_depth_stencil", gl_extensions)) private_flags |= COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL; if (ctx->glGenSamplers) private_flags |= COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS; /* Cache features */ ctx->private_feature_flags |= private_flags; ctx->feature_flags |= flags; return TRUE; } const CoglDriverVtable _cogl_driver_gl = { _cogl_driver_pixel_format_from_gl_internal, _cogl_driver_pixel_format_to_gl, _cogl_driver_update_features, _cogl_offscreen_gl_allocate, _cogl_offscreen_gl_free, _cogl_framebuffer_gl_flush_state, _cogl_framebuffer_gl_clear, _cogl_framebuffer_gl_query_bits, _cogl_framebuffer_gl_finish, _cogl_framebuffer_gl_discard_buffers, _cogl_framebuffer_gl_draw_attributes, _cogl_framebuffer_gl_draw_indexed_attributes, };