/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#include "cogl-private.h"
#include "cogl-internal.h"
#include "cogl-context-private.h"
#include "cogl-feature-private.h"
#include "cogl-renderer-private.h"
#include "cogl-framebuffer-gl-private.h"
static CoglBool
_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
GLenum gl_int_format,
CoglPixelFormat *out_format)
{
/* It doesn't really matter we convert to exact same
format (some have no cogl match anyway) since format
is re-matched against cogl when getting or setting
texture image data.
*/
switch (gl_int_format)
{
case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8:
case GL_ALPHA12: case GL_ALPHA16:
*out_format = COGL_PIXEL_FORMAT_A_8;
return TRUE;
case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8:
case GL_LUMINANCE12: case GL_LUMINANCE16:
*out_format = COGL_PIXEL_FORMAT_G_8;
return TRUE;
case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8:
case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2:
*out_format = COGL_PIXEL_FORMAT_RGB_888;
return TRUE;
case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1:
case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16:
*out_format = COGL_PIXEL_FORMAT_RGBA_8888;
return TRUE;
}
return FALSE;
}
static CoglPixelFormat
_cogl_driver_pixel_format_to_gl (CoglContext *context,
CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
{
CoglPixelFormat required_format;
GLenum glintformat;
GLenum glformat = 0;
GLenum gltype;
required_format = format;
/* Find GL equivalents */
switch (format)
{
case COGL_PIXEL_FORMAT_A_8:
glintformat = GL_ALPHA;
glformat = GL_ALPHA;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_G_8:
glintformat = GL_LUMINANCE;
glformat = GL_LUMINANCE;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_RGB_888:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_BGR_888:
glintformat = GL_RGB;
glformat = GL_BGR;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
glintformat = GL_RGBA;
glformat = GL_BGRA;
gltype = GL_UNSIGNED_BYTE;
break;
/* The following two types of channel ordering
* have no GL equivalent unless defined using
* system word byte ordering */
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
glintformat = GL_RGBA;
glformat = GL_BGRA;
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
gltype = GL_UNSIGNED_INT_8_8_8_8;
#else
gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
#endif
break;
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
gltype = GL_UNSIGNED_INT_8_8_8_8;
#else
gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
#endif
break;
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_INT_10_10_10_2;
break;
case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
glintformat = GL_RGBA;
glformat = GL_BGRA;
gltype = GL_UNSIGNED_INT_10_10_10_2;
break;
case COGL_PIXEL_FORMAT_ABGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
glintformat = GL_RGBA;
glformat = GL_BGRA;
gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
/* The following three types of channel ordering
* are always defined using system word byte
* ordering (even according to GLES spec) */
case COGL_PIXEL_FORMAT_RGB_565:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case COGL_PIXEL_FORMAT_DEPTH_16:
glintformat = GL_DEPTH_COMPONENT16;
glformat = GL_DEPTH_COMPONENT;
gltype = GL_UNSIGNED_SHORT;
break;
case COGL_PIXEL_FORMAT_DEPTH_32:
glintformat = GL_DEPTH_COMPONENT32;
glformat = GL_DEPTH_COMPONENT;
gltype = GL_UNSIGNED_INT;
break;
case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
glintformat = GL_DEPTH_STENCIL;
glformat = GL_DEPTH_STENCIL;
gltype = GL_UNSIGNED_INT_24_8;
break;
case COGL_PIXEL_FORMAT_ANY:
case COGL_PIXEL_FORMAT_YUV:
g_assert_not_reached ();
break;
}
/* All of the pixel formats are handled above so if this hits then
we've been given an invalid pixel format */
g_assert (glformat != 0);
if (out_glintformat != NULL)
*out_glintformat = glintformat;
if (out_glformat != NULL)
*out_glformat = glformat;
if (out_gltype != NULL)
*out_gltype = gltype;
return required_format;
}
static CoglBool
_cogl_get_gl_version (CoglContext *ctx,
int *major_out,
int *minor_out)
{
const char *version_string, *major_end, *minor_end;
int major = 0, minor = 0;
/* Get the OpenGL version number */
if ((version_string = _cogl_context_get_gl_version (ctx)) == NULL)
return FALSE;
/* Extract the major number */
for (major_end = version_string; *major_end >= '0'
&& *major_end <= '9'; major_end++)
major = (major * 10) + *major_end - '0';
/* If there were no digits or the major number isn't followed by a
dot then it is invalid */
if (major_end == version_string || *major_end != '.')
return FALSE;
/* Extract the minor number */
for (minor_end = major_end + 1; *minor_end >= '0'
&& *minor_end <= '9'; minor_end++)
minor = (minor * 10) + *minor_end - '0';
/* If there were no digits or there is an unexpected character then
it is invalid */
if (minor_end == major_end + 1
|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
return FALSE;
*major_out = major;
*minor_out = minor;
return TRUE;
}
static CoglBool
check_gl_version (CoglContext *ctx,
GError **error)
{
int major, minor;
const char *gl_extensions;
if (!_cogl_get_gl_version (ctx, &major, &minor))
{
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_UNKNOWN_VERSION,
"The OpenGL version could not be determined");
return FALSE;
}
/* GL 1.3 supports all of the required functionality in core */
if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
return TRUE;
gl_extensions = _cogl_context_get_gl_extensions (ctx);
/* OpenGL 1.2 is only supported if we have the multitexturing
extension */
if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
{
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"The OpenGL driver is missing "
"the GL_ARB_multitexture extension");
return FALSE;
}
/* OpenGL 1.2 is required */
if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
{
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"The OpenGL version of your driver (%i.%i) "
"is not compatible with Cogl",
major, minor);
return FALSE;
}
return TRUE;
}
static CoglBool
_cogl_driver_update_features (CoglContext *ctx,
GError **error)
{
CoglPrivateFeatureFlags private_flags = 0;
CoglFeatureFlags flags = 0;
const char *gl_extensions;
int max_clip_planes = 0;
int num_stencil_bits = 0;
int gl_major = 0, gl_minor = 0;
/* We have to special case getting the pointer to the glGetString
function because we need to use it to determine what functions we
can expect */
ctx->glGetString =
(void *) _cogl_renderer_get_proc_address (ctx->display->renderer,
"glGetString",
TRUE);
if (!check_gl_version (ctx, error))
return FALSE;
COGL_NOTE (WINSYS,
"Checking features\n"
" GL_VENDOR: %s\n"
" GL_RENDERER: %s\n"
" GL_VERSION: %s\n"
" GL_EXTENSIONS: %s",
ctx->glGetString (GL_VENDOR),
ctx->glGetString (GL_RENDERER),
_cogl_context_get_gl_version (ctx),
_cogl_context_get_gl_extensions (ctx));
_cogl_get_gl_version (ctx, &gl_major, &gl_minor);
_cogl_gpu_info_init (ctx, &ctx->gpu);
flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
| COGL_FEATURE_UNSIGNED_INT_INDICES
| COGL_FEATURE_DEPTH_RANGE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4))
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
gl_extensions = _cogl_context_get_gl_extensions (ctx);
_cogl_feature_check_ext_functions (ctx,
gl_major,
gl_minor,
gl_extensions);
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
_cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
{
flags |= COGL_FEATURE_TEXTURE_NPOT
| COGL_FEATURE_TEXTURE_NPOT_BASIC
| COGL_FEATURE_TEXTURE_NPOT_MIPMAP
| COGL_FEATURE_TEXTURE_NPOT_REPEAT;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
}
if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_MESA_PACK_INVERT;
GE( ctx, glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
/* We need at least three stencil bits to combine clips */
if (num_stencil_bits > 2)
private_flags |= COGL_PRIVATE_FEATURE_STENCIL_BUFFER;
GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
if (max_clip_planes >= 4)
private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES;
if (ctx->glGenRenderbuffers)
{
flags |= COGL_FEATURE_OFFSCREEN;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
}
if (ctx->glBlitFramebuffer)
private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT;
if (ctx->glRenderbufferStorageMultisampleIMG)
{
flags |= COGL_FEATURE_OFFSCREEN_MULTISAMPLE;
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE, TRUE);
}
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0) ||
_cogl_check_extension ("GL_ARB_depth_texture", gl_extensions))
{
flags |= COGL_FEATURE_DEPTH_TEXTURE;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE);
}
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) ||
_cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_PBOS;
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
_cogl_check_extension ("GL_ARB_point_sprite", gl_extensions))
{
flags |= COGL_FEATURE_POINT_SPRITE;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
}
if (ctx->glGenPrograms)
{
flags |= COGL_FEATURE_SHADERS_ARBFP;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_ARBFP, TRUE);
}
if (ctx->glCreateProgram)
{
flags |= COGL_FEATURE_SHADERS_GLSL;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
}
/* If all of the old GLSL extensions are available then we can fake
* the GL 2.0 GLSL support by diverting to the old function names */
else if (ctx->glCreateProgramObject && /* GL_ARB_shader_objects */
ctx->glVertexAttribPointer && /* GL_ARB_vertex_shader */
_cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions))
{
ctx->glCreateShader = ctx->glCreateShaderObject;
ctx->glCreateProgram = ctx->glCreateProgramObject;
ctx->glDeleteShader = ctx->glDeleteObject;
ctx->glDeleteProgram = ctx->glDeleteObject;
ctx->glAttachShader = ctx->glAttachObject;
ctx->glUseProgram = ctx->glUseProgramObject;
ctx->glGetProgramInfoLog = ctx->glGetInfoLog;
ctx->glGetShaderInfoLog = ctx->glGetInfoLog;
ctx->glGetShaderiv = ctx->glGetObjectParameteriv;
ctx->glGetProgramiv = ctx->glGetObjectParameteriv;
ctx->glDetachShader = ctx->glDetachObject;
ctx->glGetAttachedShaders = ctx->glGetAttachedObjects;
/* FIXME: there doesn't seem to be an equivalent for glIsShader
* and glIsProgram. This doesn't matter for now because Cogl
* doesn't use these but if we add support for simulating a
* GLES2 context on top of regular GL then we'll need to do
* something here */
flags |= COGL_FEATURE_SHADERS_GLSL;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
}
if (ctx->glGenBuffers)
{
private_flags |= COGL_PRIVATE_FEATURE_VBOS;
flags |= (COGL_FEATURE_MAP_BUFFER_FOR_READ |
COGL_FEATURE_MAP_BUFFER_FOR_WRITE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_MAP_BUFFER_FOR_READ, TRUE);
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
}
if (_cogl_check_extension ("GL_ARB_texture_rectangle", gl_extensions))
{
flags |= COGL_FEATURE_TEXTURE_RECTANGLE;
COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_TEXTURE_RECTANGLE, TRUE);
}
if (ctx->glTexImage3D)
{
flags |= COGL_FEATURE_TEXTURE_3D;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE);
}
if (ctx->glEGLImageTargetTexture2D)
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE;
if (_cogl_check_extension ("GL_EXT_packed_depth_stencil", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL;
if (ctx->glGenSamplers)
private_flags |= COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS;
/* Cache features */
ctx->private_feature_flags |= private_flags;
ctx->feature_flags |= flags;
return TRUE;
}
const CoglDriverVtable
_cogl_driver_gl =
{
_cogl_driver_pixel_format_from_gl_internal,
_cogl_driver_pixel_format_to_gl,
_cogl_driver_update_features,
_cogl_offscreen_gl_allocate,
_cogl_offscreen_gl_free,
_cogl_framebuffer_gl_flush_state,
_cogl_framebuffer_gl_clear,
_cogl_framebuffer_gl_query_bits,
_cogl_framebuffer_gl_finish,
_cogl_framebuffer_gl_discard_buffers,
_cogl_framebuffer_gl_draw_attributes,
_cogl_framebuffer_gl_draw_indexed_attributes,
};