/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_STAGE_H__ #define __CLUTTER_STAGE_H__ #include #include #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ()) #define CLUTTER_TYPE_FOG (clutter_fog_get_type ()) #define CLUTTER_TYPE_STAGE (clutter_stage_get_type()) #define CLUTTER_STAGE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE, ClutterStage)) #define CLUTTER_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE, ClutterStageClass)) #define CLUTTER_IS_STAGE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE)) #define CLUTTER_IS_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE)) #define CLUTTER_STAGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE, ClutterStageClass)) #ifndef CLUTTER_DISABLE_DEPRECATED /** * CLUTTER_STAGE_WIDTH: * * Macro that evaluates to the width of the default stage * * Since: 0.2 * * Deprecated: 1.2: Use clutter_actor_get_width() instead */ #define CLUTTER_STAGE_WIDTH() (clutter_actor_get_width (clutter_stage_get_default ())) /** * CLUTTER_STAGE_HEIGHT: * * Macro that evaluates to the height of the default stage * * Since: 0.2 * * Deprecated: 1.2: use clutter_actor_get_height() instead */ #define CLUTTER_STAGE_HEIGHT() (clutter_actor_get_height (clutter_stage_get_default ())) #endif /* !CLUTTER_DISABLE_DEPRECATED */ /** * ClutterPickMode: * @CLUTTER_PICK_NONE: Do not paint any actor * @CLUTTER_PICK_REACTIVE: Paint only the reactive actors * @CLUTTER_PICK_ALL: Paint all actors * * Controls the paint cycle of the scene graph when in pick mode * * Since: 1.0 */ typedef enum { CLUTTER_PICK_NONE = 0, CLUTTER_PICK_REACTIVE, CLUTTER_PICK_ALL } ClutterPickMode; typedef struct _ClutterPerspective ClutterPerspective; typedef struct _ClutterFog ClutterFog; typedef struct _ClutterStageClass ClutterStageClass; typedef struct _ClutterStagePrivate ClutterStagePrivate; /** * ClutterStage: * * The #ClutterStage structure contains only private data * and should be accessed using the provided API * * Since: 0.1 */ struct _ClutterStage { /*< private >*/ ClutterGroup parent_instance; ClutterStagePrivate *priv; }; /** * ClutterStageClass: * @fullscreen: handler for the #ClutterStage::fullscreen signal * @unfullscreen: handler for the #ClutterStage::unfullscreen signal * @activate: handler for the #ClutterStage::activate signal * @deactivate: handler for the #ClutterStage::deactivate signal * @delete_event: handler for the #ClutterStage::delete-event signal * * The #ClutterStageClass structure contains only private data * * Since: 0.1 */ struct _ClutterStageClass { /*< private >*/ ClutterGroupClass parent_class; /*< public >*/ /* signals */ void (* fullscreen) (ClutterStage *stage); void (* unfullscreen) (ClutterStage *stage); void (* activate) (ClutterStage *stage); void (* deactivate) (ClutterStage *stage); gboolean (* delete_event) (ClutterStage *stage, ClutterEvent *event); /*< private >*/ /* padding for future expansion */ gpointer _padding_dummy[31]; }; /** * ClutterPerspective: * @fovy: the field of view angle, in degrees, in the y direction * @aspect: the aspect ratio that determines the field of view in the x * direction. The aspect ratio is the ratio of x (width) to y (height) * @z_near: the distance from the viewer to the near clipping * plane (always positive) * @z_far: the distance from the viewer to the far clipping * plane (always positive) * * Stage perspective definition. #ClutterPerspective is only used by * the fixed point version of clutter_stage_set_perspective(). * * Since: 0.4 */ struct _ClutterPerspective { gfloat fovy; gfloat aspect; gfloat z_near; gfloat z_far; }; /** * ClutterFog: * @z_near: starting distance from the viewer to the near clipping * plane (always positive) * @z_far: final distance from the viewer to the far clipping * plane (always positive) * * Fog settings used to create the depth cueing effect. * * Since: 0.6 */ struct _ClutterFog { gfloat z_near; gfloat z_far; }; GType clutter_perspective_get_type (void) G_GNUC_CONST; GType clutter_fog_get_type (void) G_GNUC_CONST; GType clutter_stage_get_type (void) G_GNUC_CONST; ClutterActor *clutter_stage_get_default (void); ClutterActor *clutter_stage_new (void); void clutter_stage_set_color (ClutterStage *stage, const ClutterColor *color); void clutter_stage_get_color (ClutterStage *stage, ClutterColor *color); void clutter_stage_set_perspective (ClutterStage *stage, ClutterPerspective *perspective); void clutter_stage_get_perspective (ClutterStage *stage, ClutterPerspective *perspective); void clutter_stage_set_fullscreen (ClutterStage *stage, gboolean fullscreen); gboolean clutter_stage_get_fullscreen (ClutterStage *stage); void clutter_stage_show_cursor (ClutterStage *stage); void clutter_stage_hide_cursor (ClutterStage *stage); ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage, ClutterPickMode pick_mode, gint x, gint y); guchar * clutter_stage_read_pixels (ClutterStage *stage, gint x, gint y, gint width, gint height); gboolean clutter_stage_event (ClutterStage *stage, ClutterEvent *event); void clutter_stage_set_title (ClutterStage *stage, const gchar *title); const gchar * clutter_stage_get_title (ClutterStage *stage); void clutter_stage_set_user_resizable (ClutterStage *stage, gboolean resizable); gboolean clutter_stage_get_user_resizable (ClutterStage *stage); void clutter_stage_set_use_fog (ClutterStage *stage, gboolean fog); gboolean clutter_stage_get_use_fog (ClutterStage *stage); void clutter_stage_set_fog (ClutterStage *stage, ClutterFog *fog); void clutter_stage_get_fog (ClutterStage *stage, ClutterFog *fog); void clutter_stage_set_key_focus (ClutterStage *stage, ClutterActor *actor); ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage); void clutter_stage_ensure_current (ClutterStage *stage); void clutter_stage_queue_redraw (ClutterStage *stage); gboolean clutter_stage_is_default (ClutterStage *stage); void clutter_stage_ensure_viewport (ClutterStage *stage); void clutter_stage_ensure_redraw (ClutterStage *stage); void clutter_stage_set_throttle_motion_events (ClutterStage *stage, gboolean throttle); gboolean clutter_stage_get_throttle_motion_events (ClutterStage *stage); void clutter_stage_set_use_alpha (ClutterStage *stage, gboolean use_alpha); gboolean clutter_stage_get_use_alpha (ClutterStage *stage); void clutter_stage_set_minimum_size (ClutterStage *stage, guint width, guint height); void clutter_stage_get_minimum_size (ClutterStage *stage, guint *width, guint *height); void clutter_stage_set_no_clear_hint (ClutterStage *stage, gboolean no_clear); gboolean clutter_stage_get_no_clear_hint (ClutterStage *stage); void clutter_stage_set_accept_focus (ClutterStage *stage, gboolean accept_focus); gboolean clutter_stage_get_accept_focus (ClutterStage *stage); void clutter_stage_set_motion_events_enabled (ClutterStage *stage, gboolean enabled); gboolean clutter_stage_get_motion_events_enabled (ClutterStage *stage); #ifndef CLUTTER_DISABLE_DEPRECATED /* Commodity macro, for mallum only */ #define clutter_stage_add(stage,actor) G_STMT_START { \ if (CLUTTER_IS_STAGE ((stage)) && CLUTTER_IS_ACTOR ((actor))) \ { \ ClutterContainer *_container = (ClutterContainer *) (stage); \ ClutterActor *_actor = (ClutterActor *) (actor); \ clutter_container_add_actor (_container, _actor); \ } } G_STMT_END #endif /* CLUTTER_DISABLE_DEPRECATED */ G_END_DECLS #endif /* __CLUTTER_STAGE_H__ */