/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_PATH_PRIVATE_H #define __COGL_PATH_PRIVATE_H #include "cogl-object.h" #include "cogl-attribute-private.h" typedef struct _floatVec2 { float x; float y; } floatVec2; typedef struct _CoglPathNode { float x; float y; unsigned int path_size; } CoglPathNode; typedef struct _CoglBezQuad { floatVec2 p1; floatVec2 p2; floatVec2 p3; } CoglBezQuad; typedef struct _CoglBezCubic { floatVec2 p1; floatVec2 p2; floatVec2 p3; floatVec2 p4; } CoglBezCubic; typedef struct _CoglPathData CoglPathData; struct _CoglPath { CoglObject _parent; CoglPathData *data; }; #define COGL_PATH_N_ATTRIBUTES 2 struct _CoglPathData { unsigned int ref_count; CoglPathFillRule fill_rule; GArray *path_nodes; floatVec2 path_start; floatVec2 path_pen; unsigned int last_path; floatVec2 path_nodes_min; floatVec2 path_nodes_max; CoglAttributeBuffer *fill_attribute_buffer; CoglIndices *fill_vbo_indices; unsigned int fill_vbo_n_indices; CoglAttribute *fill_attributes[COGL_PATH_N_ATTRIBUTES + 1]; CoglAttributeBuffer *stroke_attribute_buffer; CoglAttribute **stroke_attributes; unsigned int stroke_n_attributes; /* This is used as an optimisation for when the path contains a single contour specified using cogl2_path_rectangle. Cogl is more optimised to handle rectangles than paths so we can detect this case and divert to the journal or a rectangle clip. If it is TRUE then the entire path can be described by calling _cogl_path_get_bounds */ gboolean is_rectangle; }; void _cogl_add_path_to_stencil_buffer (CoglPath *path, gboolean merge, gboolean need_clear); void _cogl_path_get_bounds (CoglPath *path, float *min_x, float *min_y, float *max_x, float *max_y); gboolean _cogl_path_is_rectangle (CoglPath *path); void _cogl_path_fill_nodes (CoglPath *path, CoglDrawFlags flags); #endif /* __COGL_PATH_PRIVATE_H */