#include #include static gboolean zoom_in = TRUE; static ClutterBehaviour *d_behave = NULL; static void timeline_completed (ClutterTimeline *timeline, gpointer user_data) { gint depth_start, depth_end; if (zoom_in) { depth_start = 0; depth_end = -500; zoom_in = FALSE; } else { depth_start = -500; depth_end = 0; zoom_in = TRUE; } clutter_behaviour_depth_set_bounds (CLUTTER_BEHAVIOUR_DEPTH (d_behave), depth_start, depth_end); clutter_timeline_rewind (timeline); clutter_timeline_start (timeline); } int main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterActor *stage; ClutterActor *group, *hand, *label, *rect; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor rect_color = { 0, 0, 0, 0x88 }; GdkPixbuf *pixbuf; GError *error; clutter_init (&argc, &argv); error = NULL; pixbuf = gdk_pixbuf_new_from_file ("redhand.png", &error); if (error) g_error ("Unable to load redhand.png: %s", error->message); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE); g_signal_connect (stage, "button-press-event", G_CALLBACK (clutter_main_quit), NULL); group = clutter_group_new (); clutter_stage_add (stage, group); clutter_actor_show (group); label = clutter_label_new_with_text ("Mono 26", "Clutter"); clutter_actor_set_position (label, 40, 140); clutter_actor_show (label); hand = clutter_texture_new_from_pixbuf (pixbuf); clutter_actor_set_position (hand, 240, 140); clutter_actor_show (hand); rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_position (rect, 440, 140); clutter_actor_set_size (rect, 200, 200); clutter_actor_show (rect); clutter_container_add (CLUTTER_CONTAINER (group), hand, label, rect, NULL); /* 3 seconds, at 60 fps */ timeline = clutter_timeline_new (180, 60); g_signal_connect (timeline, "completed", G_CALLBACK (timeline_completed), NULL); d_behave = clutter_behaviour_depth_new (clutter_alpha_new_full (timeline, CLUTTER_ALPHA_RAMP_INC, NULL, NULL), -500, 0); clutter_behaviour_apply (d_behave, group); clutter_actor_show (stage); clutter_timeline_start (timeline); clutter_main (); g_object_unref (d_behave); g_object_unref (timeline); return EXIT_SUCCESS; }