/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /** * SECTION:meta-surface-actor * @title: MetaSurfaceActor * @short_description: An actor representing a surface in the scene graph * * A surface can be either a shaped texture, or a group of shaped texture, * used to draw the content of a window. */ #include #include "meta-surface-actor.h" #include #include #include "meta-wayland-private.h" #include "meta-cullable.h" #include "meta-shaped-texture-private.h" struct _MetaSurfaceActorPrivate { MetaShapedTexture *texture; /* The region that is visible, used to optimize out redraws */ cairo_region_t *unobscured_region; }; static void cullable_iface_init (MetaCullableInterface *iface); G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR, G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init)); static gboolean meta_surface_actor_get_paint_volume (ClutterActor *actor, ClutterPaintVolume *volume) { MetaSurfaceActor *self = META_SURFACE_ACTOR (actor); MetaSurfaceActorPrivate *priv = self->priv; if (!CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->get_paint_volume (actor, volume)) return FALSE; if (priv->unobscured_region) { ClutterVertex origin; cairo_rectangle_int_t bounds, unobscured_bounds; /* I hate ClutterPaintVolume so much... */ clutter_paint_volume_get_origin (volume, &origin); bounds.x = origin.x; bounds.y = origin.y; bounds.width = clutter_paint_volume_get_width (volume); bounds.height = clutter_paint_volume_get_height (volume); cairo_region_get_extents (priv->unobscured_region, &unobscured_bounds); gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds); origin.x = bounds.x; origin.y = bounds.y; clutter_paint_volume_set_origin (volume, &origin); clutter_paint_volume_set_width (volume, bounds.width); clutter_paint_volume_set_height (volume, bounds.height); } return TRUE; } static void meta_surface_actor_dispose (GObject *object) { MetaSurfaceActor *self = META_SURFACE_ACTOR (object); MetaSurfaceActorPrivate *priv = self->priv; g_clear_pointer (&priv->unobscured_region, cairo_region_destroy); G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object); } static void meta_surface_actor_class_init (MetaSurfaceActorClass *klass) { ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); GObjectClass *object_class = G_OBJECT_CLASS (klass); actor_class->get_paint_volume = meta_surface_actor_get_paint_volume; object_class->dispose = meta_surface_actor_dispose; g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate)); } static void set_unobscured_region (MetaSurfaceActor *self, cairo_region_t *unobscured_region) { MetaSurfaceActorPrivate *priv = self->priv; if (priv->unobscured_region) cairo_region_destroy (priv->unobscured_region); if (unobscured_region) priv->unobscured_region = cairo_region_copy (unobscured_region); else priv->unobscured_region = NULL; } static void meta_surface_actor_cull_out (MetaCullable *cullable, cairo_region_t *unobscured_region, cairo_region_t *clip_region) { MetaSurfaceActor *self = META_SURFACE_ACTOR (cullable); set_unobscured_region (self, unobscured_region); meta_cullable_cull_out_children (cullable, unobscured_region, clip_region); } static void meta_surface_actor_reset_culling (MetaCullable *cullable) { MetaSurfaceActor *self = META_SURFACE_ACTOR (cullable); set_unobscured_region (self, NULL); meta_cullable_reset_culling_children (cullable); } static void cullable_iface_init (MetaCullableInterface *iface) { iface->cull_out = meta_surface_actor_cull_out; iface->reset_culling = meta_surface_actor_reset_culling; } static void meta_surface_actor_init (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv; priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, META_TYPE_SURFACE_ACTOR, MetaSurfaceActorPrivate); priv->texture = META_SHAPED_TEXTURE (meta_shaped_texture_new ()); clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->texture)); } cairo_surface_t * meta_surface_actor_get_image (MetaSurfaceActor *self, cairo_rectangle_int_t *clip) { return meta_shaped_texture_get_image (self->priv->texture, clip); } MetaShapedTexture * meta_surface_actor_get_texture (MetaSurfaceActor *self) { return self->priv->texture; } static cairo_region_t * effective_unobscured_region (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = self->priv; return clutter_actor_has_mapped_clones (CLUTTER_ACTOR (self)) ? NULL : priv->unobscured_region; } gboolean meta_surface_actor_redraw_area (MetaSurfaceActor *self, int x, int y, int width, int height) { MetaSurfaceActorPrivate *priv = self->priv; return meta_shaped_texture_update_area (priv->texture, x, y, width, height, effective_unobscured_region (self)); } gboolean meta_surface_actor_is_obscured (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = self->priv; if (priv->unobscured_region) return cairo_region_is_empty (priv->unobscured_region); else return FALSE; } void meta_surface_actor_set_input_region (MetaSurfaceActor *self, cairo_region_t *region) { MetaSurfaceActorPrivate *priv = self->priv; meta_shaped_texture_set_input_shape_region (priv->texture, region); } void meta_surface_actor_set_opaque_region (MetaSurfaceActor *self, cairo_region_t *region) { MetaSurfaceActorPrivate *priv = self->priv; meta_shaped_texture_set_opaque_region (priv->texture, region); } void meta_surface_actor_process_damage (MetaSurfaceActor *actor, int x, int y, int width, int height) { META_SURFACE_ACTOR_GET_CLASS (actor)->process_damage (actor, x, y, width, height); } void meta_surface_actor_pre_paint (MetaSurfaceActor *actor) { META_SURFACE_ACTOR_GET_CLASS (actor)->pre_paint (actor); } gboolean meta_surface_actor_is_argb32 (MetaSurfaceActor *actor) { return META_SURFACE_ACTOR_GET_CLASS (actor)->is_argb32 (actor); } gboolean meta_surface_actor_is_visible (MetaSurfaceActor *actor) { return META_SURFACE_ACTOR_GET_CLASS (actor)->is_visible (actor); } void meta_surface_actor_freeze (MetaSurfaceActor *actor) { META_SURFACE_ACTOR_GET_CLASS (actor)->freeze (actor); } void meta_surface_actor_thaw (MetaSurfaceActor *actor) { META_SURFACE_ACTOR_GET_CLASS (actor)->thaw (actor); } gboolean meta_surface_actor_is_frozen (MetaSurfaceActor *actor) { return META_SURFACE_ACTOR_GET_CLASS (actor)->is_frozen (actor); } gboolean meta_surface_actor_should_unredirect (MetaSurfaceActor *actor) { return META_SURFACE_ACTOR_GET_CLASS (actor)->should_unredirect (actor); } void meta_surface_actor_set_unredirected (MetaSurfaceActor *actor, gboolean unredirected) { META_SURFACE_ACTOR_GET_CLASS (actor)->set_unredirected (actor, unredirected); }