/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_CLUTTER_PRIVATE_H #define _HAVE_CLUTTER_PRIVATE_H #include #include #include #include #include #include #include #include #include #include #include #include #include typedef struct _ClutterMainContext ClutterMainContext; struct _ClutterMainContext { Display *xdpy; Window xwin_root; int xscreen; GC xgc; PangoFT2FontMap *font_map; GMutex *gl_lock; guint update_idle; guint main_loop_level; GSList *main_loops; ClutterStage *stage; guint is_initialized : 1; }; #define CLUTTER_CONTEXT() (clutter_context_get_default ()) ClutterMainContext *clutter_context_get_default (void); #endif