/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_TEXTURE_PRIVATE_H #define __COGL_TEXTURE_PRIVATE_H #include "cogl-bitmap-private.h" #include "cogl-handle.h" #include "cogl-material-private.h" #define COGL_TEXTURE(tex) ((CoglTexture *)(tex)) typedef struct _CoglTexture CoglTexture; typedef struct _CoglTextureVtable CoglTextureVtable; typedef void (*CoglTextureSliceCallback) (CoglHandle handle, GLuint gl_handle, GLenum gl_target, const float *slice_coords, const float *virtual_coords, void *user_data); typedef void (* CoglTextureManualRepeatCallback) (const float *coords, void *user_data); /* Encodes three possibiloities result of transforming a quad */ typedef enum { /* quad doesn't cross the boundaries of a texture */ COGL_TRANSFORM_NO_REPEAT, /* quad crosses boundaries, hardware wrap mode can handle */ COGL_TRANSFORM_HARDWARE_REPEAT, /* quad crosses boundaries, needs software fallback; * for a sliced texture, this might not actually involve * repeating, just a quad crossing multiple slices */ COGL_TRANSFORM_SOFTWARE_REPEAT, } CoglTransformResult; struct _CoglTextureVtable { /* Virtual functions that must be implemented for a texture backend */ gboolean (* set_region) (CoglTexture *tex, int src_x, int src_y, int dst_x, int dst_y, unsigned int dst_width, unsigned int dst_height, int width, int height, CoglPixelFormat format, unsigned int rowstride, const guint8 *data); int (* get_data) (CoglTexture *tex, CoglPixelFormat format, unsigned int rowstride, guint8 *data); void (* foreach_sub_texture_in_region) (CoglTexture *tex, float virtual_tx_1, float virtual_ty_1, float virtual_tx_2, float virtual_ty_2, CoglTextureSliceCallback callback, void *user_data); int (* get_max_waste) (CoglTexture *tex); gboolean (* is_sliced) (CoglTexture *tex); gboolean (* can_hardware_repeat) (CoglTexture *tex); void (* transform_coords_to_gl) (CoglTexture *tex, float *s, float *t); CoglTransformResult (* transform_quad_coords_to_gl) (CoglTexture *tex, float *coords); gboolean (* get_gl_texture) (CoglTexture *tex, GLuint *out_gl_handle, GLenum *out_gl_target); void (* set_filters) (CoglTexture *tex, GLenum min_filter, GLenum mag_filter); void (* ensure_mipmaps) (CoglTexture *tex); void (* ensure_non_quad_rendering) (CoglTexture *tex); void (* set_wrap_mode_parameter) (CoglTexture *tex, GLenum wrap_mode); CoglPixelFormat (* get_format) (CoglTexture *tex); GLenum (* get_gl_format) (CoglTexture *tex); int (* get_width) (CoglTexture *tex); int (* get_height) (CoglTexture *tex); }; struct _CoglTexture { CoglHandleObject _parent; const CoglTextureVtable *vtable; }; void _cogl_texture_foreach_sub_texture_in_region (CoglHandle handle, float virtual_tx_1, float virtual_ty_1, float virtual_tx_2, float virtual_ty_2, CoglTextureSliceCallback callback, void *user_data); gboolean _cogl_texture_can_hardware_repeat (CoglHandle handle); void _cogl_texture_transform_coords_to_gl (CoglHandle handle, float *s, float *t); CoglTransformResult _cogl_texture_transform_quad_coords_to_gl (CoglHandle handle, float *coords); GLenum _cogl_texture_get_gl_format (CoglHandle handle); void _cogl_texture_set_wrap_mode_parameter (CoglHandle handle, GLenum wrap_mode); void _cogl_texture_set_filters (CoglHandle handle, GLenum min_filter, GLenum mag_filter); void _cogl_texture_ensure_mipmaps (CoglHandle handle); void _cogl_texture_ensure_non_quad_rendering (CoglHandle handle); /* Utility function to determine which pixel format to use when dst_format is COGL_PIXEL_FORMAT_ANY. If dst_format is not ANY then it will just be returned directly */ CoglPixelFormat _cogl_texture_determine_internal_format (CoglPixelFormat src_format, CoglPixelFormat dst_format); /* Utility function to help uploading a bitmap. If the bitmap needs premult conversion then it will be copied and *copied_bitmap will be set to TRUE. Otherwise dst_bmp will be set to a shallow copy of src_bmp. The GLenums needed for uploading are returned */ gboolean _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp, CoglPixelFormat dst_format, CoglPixelFormat *dst_format_out, CoglBitmap *dst_bmp, gboolean *copied_bitmap, GLenum *out_glintformat, GLenum *out_glformat, GLenum *out_gltype); void _cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride); void _cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride); /* Utility function for implementing manual repeating. Even texture backends that always support hardware repeating need this because when foreach_sub_texture_in_region is invoked Cogl will set the wrap mode to GL_CLAMP_TO_EDGE so hardware repeating can't be done */ void _cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback, float tx_1, float ty_1, float tx_2, float ty_2, void *user_data); /* Utility function to use as a fallback for getting the data of any texture via the framebuffer */ gboolean _cogl_texture_draw_and_read (CoglHandle handle, CoglBitmap *target_bmp, GLuint target_gl_format, GLuint target_gl_type); #endif /* __COGL_TEXTURE_PRIVATE_H */