/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __COGL_CONTEXT_H #define __COGL_CONTEXT_H #include "cogl-primitives.h" #include "cogl-clip-stack.h" #include "cogl-matrix-stack.h" #include "cogl-current-matrix.h" typedef struct { GLfloat v[3]; GLfloat t[2]; GLubyte c[4]; } CoglTextureGLVertex; typedef struct { CoglBufferTarget target; CoglHandle offscreen; } CoglDrawBufferState; typedef struct { /* Features cache */ CoglFeatureFlags feature_flags; gboolean features_cached; /* Enable cache */ gulong enable_flags; guint8 color_alpha; gboolean enable_backface_culling; gboolean indirect; /* Client-side matrix stack or NULL if none */ CoglMatrixMode matrix_mode; CoglMatrixStack *modelview_stack; /* Cache of inverse projection matrix */ float inverse_projection[16]; /* Materials */ CoglHandle default_material; CoglHandle source_material; /* Textures */ CoglHandle default_gl_texture_2d_tex; CoglHandle default_gl_texture_rect_tex; /* Batching geometry... */ /* We journal the texture rectangles we want to submit to OpenGL so * we have an oppertunity to optimise the final order so that we * can batch things together. */ GArray *journal; GArray *logged_vertices; GArray *static_indices; GArray *polygon_vertices; /* Some simple caching, to minimize state changes... */ CoglHandle current_material; gulong current_material_flags; GArray *current_layers; guint n_texcoord_arrays_enabled; /* Framebuffer objects */ GSList *draw_buffer_stack; /* Clip stack */ CoglClipStackState clip; /* Primitives */ floatVec2 path_start; floatVec2 path_pen; GArray *path_nodes; guint last_path; floatVec2 path_nodes_min; floatVec2 path_nodes_max; CoglHandle stencil_material; /* Relying on glext.h to define these */ COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT; COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT; COGL_PFNGLBINDRENDERBUFFEREXTPROC pf_glBindRenderbufferEXT; COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC pf_glRenderbufferStorageEXT; COGL_PFNGLGENFRAMEBUFFERSEXTPROC pf_glGenFramebuffersEXT; COGL_PFNGLBINDFRAMEBUFFEREXTPROC pf_glBindFramebufferEXT; COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pf_glFramebufferTexture2DEXT; COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pf_glFramebufferRenderbufferEXT; COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pf_glCheckFramebufferStatusEXT; COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT; COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT; COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT; COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB; COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB; COGL_PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB; COGL_PFNGLCOMPILESHADERARBPROC pf_glCompileShaderARB; COGL_PFNGLATTACHOBJECTARBPROC pf_glAttachObjectARB; COGL_PFNGLLINKPROGRAMARBPROC pf_glLinkProgramARB; COGL_PFNGLUSEPROGRAMOBJECTARBPROC pf_glUseProgramObjectARB; COGL_PFNGLGETUNIFORMLOCATIONARBPROC pf_glGetUniformLocationARB; COGL_PFNGLDELETEOBJECTARBPROC pf_glDeleteObjectARB; COGL_PFNGLGETINFOLOGARBPROC pf_glGetInfoLogARB; COGL_PFNGLGETOBJECTPARAMETERIVARBPROC pf_glGetObjectParameterivARB; COGL_PFNGLVERTEXATTRIBPOINTERARBPROC pf_glVertexAttribPointerARB; COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC pf_glEnableVertexAttribArrayARB; COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC pf_glDisableVertexAttribArrayARB; COGL_PFNGLGENBUFFERSARBPROC pf_glGenBuffersARB; COGL_PFNGLBINDBUFFERARBPROC pf_glBindBufferARB; COGL_PFNGLBUFFERDATAARBPROC pf_glBufferDataARB; COGL_PFNGLBUFFERSUBDATAARBPROC pf_glBufferSubDataARB; COGL_PFNGLMAPBUFFERARBPROC pf_glMapBufferARB; COGL_PFNGLUNMAPBUFFERARBPROC pf_glUnmapBufferARB; COGL_PFNGLDELETEBUFFERSARBPROC pf_glDeleteBuffersARB; COGL_PFNGLUNIFORM1FARBPROC pf_glUniform1fARB; COGL_PFNGLUNIFORM2FARBPROC pf_glUniform2fARB; COGL_PFNGLUNIFORM3FARBPROC pf_glUniform3fARB; COGL_PFNGLUNIFORM4FARBPROC pf_glUniform4fARB; COGL_PFNGLUNIFORM1FVARBPROC pf_glUniform1fvARB; COGL_PFNGLUNIFORM2FVARBPROC pf_glUniform2fvARB; COGL_PFNGLUNIFORM3FVARBPROC pf_glUniform3fvARB; COGL_PFNGLUNIFORM4FVARBPROC pf_glUniform4fvARB; COGL_PFNGLUNIFORM1IARBPROC pf_glUniform1iARB; COGL_PFNGLUNIFORM2IARBPROC pf_glUniform2iARB; COGL_PFNGLUNIFORM3IARBPROC pf_glUniform3iARB; COGL_PFNGLUNIFORM4IARBPROC pf_glUniform4iARB; COGL_PFNGLUNIFORM1IVARBPROC pf_glUniform1ivARB; COGL_PFNGLUNIFORM2IVARBPROC pf_glUniform2ivARB; COGL_PFNGLUNIFORM3IVARBPROC pf_glUniform3ivARB; COGL_PFNGLUNIFORM4IVARBPROC pf_glUniform4ivARB; COGL_PFNGLUNIFORMMATRIX2FVARBPROC pf_glUniformMatrix2fvARB; COGL_PFNGLUNIFORMMATRIX3FVARBPROC pf_glUniformMatrix3fvARB; COGL_PFNGLUNIFORMMATRIX4FVARBPROC pf_glUniformMatrix4fvARB; COGL_PFNGLDRAWRANGEELEMENTSPROC pf_glDrawRangeElements; COGL_PFNGLACTIVETEXTUREPROC pf_glActiveTexture; COGL_PFNGLCLIENTACTIVETEXTUREPROC pf_glClientActiveTexture; } CoglContext; CoglContext * _cogl_context_get_default (); /* Obtains the context and returns retval if NULL */ #define _COGL_GET_CONTEXT(ctxvar, retval) \ CoglContext *ctxvar = _cogl_context_get_default (); \ if (ctxvar == NULL) return retval; #define NO_RETVAL #endif /* __COGL_CONTEXT_H */