/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2022 Red Hat Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #pragma once #include "clutter/clutter.h" #include "clutter/clutter-stage-private.h" #define CLUTTER_TYPE_INPUT_ONLY_ACTOR (clutter_input_only_actor_get_type ()) G_DECLARE_FINAL_TYPE (ClutterInputOnlyActor, clutter_input_only_actor, CLUTTER, INPUT_ONLY_ACTOR, ClutterActor) ClutterInputOnlyActor * clutter_input_only_actor_new (ClutterEventHandler event_handler, gpointer user_data, GDestroyNotify destroy);