/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __COGL_CONTEXT_DRIVER_H #define __COGL_CONTEXT_DRIVER_H #include "cogl.h" typedef struct _CoglContextDriver { /* Relying on glext.h to define these */ COGL_PFNGLGENRENDERBUFFERSPROC pf_glGenRenderbuffers; COGL_PFNGLDELETERENDERBUFFERSPROC pf_glDeleteRenderbuffers; COGL_PFNGLBINDRENDERBUFFERPROC pf_glBindRenderbuffer; COGL_PFNGLRENDERBUFFERSTORAGEPROC pf_glRenderbufferStorage; COGL_PFNGLGENFRAMEBUFFERSPROC pf_glGenFramebuffers; COGL_PFNGLBINDFRAMEBUFFERPROC pf_glBindFramebuffer; COGL_PFNGLFRAMEBUFFERTEXTURE2DPROC pf_glFramebufferTexture2D; COGL_PFNGLFRAMEBUFFERRENDERBUFFERPROC pf_glFramebufferRenderbuffer; COGL_PFNGLCHECKFRAMEBUFFERSTATUSPROC pf_glCheckFramebufferStatus; COGL_PFNGLDELETEFRAMEBUFFERSPROC pf_glDeleteFramebuffers; COGL_PFNGLGENERATEMIPMAPPROC pf_glGenerateMipmap; COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT; COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT; COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB; COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB; COGL_PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB; COGL_PFNGLCOMPILESHADERARBPROC pf_glCompileShaderARB; COGL_PFNGLATTACHOBJECTARBPROC pf_glAttachObjectARB; COGL_PFNGLLINKPROGRAMARBPROC pf_glLinkProgramARB; COGL_PFNGLUSEPROGRAMOBJECTARBPROC pf_glUseProgramObjectARB; COGL_PFNGLGETUNIFORMLOCATIONARBPROC pf_glGetUniformLocationARB; COGL_PFNGLDELETEOBJECTARBPROC pf_glDeleteObjectARB; COGL_PFNGLGETINFOLOGARBPROC pf_glGetInfoLogARB; COGL_PFNGLGETOBJECTPARAMETERIVARBPROC pf_glGetObjectParameterivARB; COGL_PFNGLVERTEXATTRIBPOINTERARBPROC pf_glVertexAttribPointerARB; COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC pf_glEnableVertexAttribArrayARB; COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC pf_glDisableVertexAttribArrayARB; COGL_PFNGLGENBUFFERSARBPROC pf_glGenBuffersARB; COGL_PFNGLBINDBUFFERARBPROC pf_glBindBufferARB; COGL_PFNGLBUFFERDATAARBPROC pf_glBufferDataARB; COGL_PFNGLBUFFERSUBDATAARBPROC pf_glBufferSubDataARB; COGL_PFNGLMAPBUFFERARBPROC pf_glMapBufferARB; COGL_PFNGLUNMAPBUFFERARBPROC pf_glUnmapBufferARB; COGL_PFNGLDELETEBUFFERSARBPROC pf_glDeleteBuffersARB; COGL_PFNGLUNIFORM1FARBPROC pf_glUniform1fARB; COGL_PFNGLUNIFORM2FARBPROC pf_glUniform2fARB; COGL_PFNGLUNIFORM3FARBPROC pf_glUniform3fARB; COGL_PFNGLUNIFORM4FARBPROC pf_glUniform4fARB; COGL_PFNGLUNIFORM1FVARBPROC pf_glUniform1fvARB; COGL_PFNGLUNIFORM2FVARBPROC pf_glUniform2fvARB; COGL_PFNGLUNIFORM3FVARBPROC pf_glUniform3fvARB; COGL_PFNGLUNIFORM4FVARBPROC pf_glUniform4fvARB; COGL_PFNGLUNIFORM1IARBPROC pf_glUniform1iARB; COGL_PFNGLUNIFORM2IARBPROC pf_glUniform2iARB; COGL_PFNGLUNIFORM3IARBPROC pf_glUniform3iARB; COGL_PFNGLUNIFORM4IARBPROC pf_glUniform4iARB; COGL_PFNGLUNIFORM1IVARBPROC pf_glUniform1ivARB; COGL_PFNGLUNIFORM2IVARBPROC pf_glUniform2ivARB; COGL_PFNGLUNIFORM3IVARBPROC pf_glUniform3ivARB; COGL_PFNGLUNIFORM4IVARBPROC pf_glUniform4ivARB; COGL_PFNGLUNIFORMMATRIX2FVARBPROC pf_glUniformMatrix2fvARB; COGL_PFNGLUNIFORMMATRIX3FVARBPROC pf_glUniformMatrix3fvARB; COGL_PFNGLUNIFORMMATRIX4FVARBPROC pf_glUniformMatrix4fvARB; COGL_PFNGLDRAWRANGEELEMENTSPROC pf_glDrawRangeElements; COGL_PFNGLACTIVETEXTUREPROC pf_glActiveTexture; COGL_PFNGLCLIENTACTIVETEXTUREPROC pf_glClientActiveTexture; COGL_PFNGLBLENDEQUATIONPROC pf_glBlendEquation; COGL_PFNGLBLENDCOLORPROC pf_glBlendColor; COGL_PFNGLBLENDFUNCSEPARATEPROC pf_glBlendFuncSeparate; COGL_PFNGLBLENDEQUATIONSEPARATEPROC pf_glBlendEquationSeparate; } CoglContextDriver; #endif /* __COGL_CONTEXT_DRIVER_H */