/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-winsys-private.h" #include "cogl-feature-private.h" #include "cogl-context-private.h" #include "cogl-framebuffer.h" #include "cogl-swap-chain-private.h" #include "cogl-renderer-private.h" #include "cogl-glx-renderer-private.h" #include "cogl-onscreen-template-private.h" #include "cogl-xlib-display-private.h" #include "cogl-glx-display-private.h" #include "cogl-private.h" #include "cogl-texture-2d-private.h" #include "cogl-texture-rectangle-private.h" #include "cogl-pipeline-opengl-private.h" #include #include #include #include #include #include #include #include #ifdef HAVE_DRM #include #include #include #endif #define COGL_ONSCREEN_X11_EVENT_MASK StructureNotifyMask typedef struct _CoglContextGLX { GLXDrawable current_drawable; } CoglContextGLX; typedef struct _CoglOnscreenXlib { Window xwin; gboolean is_foreign_xwin; } CoglOnscreenXlib; typedef struct _CoglOnscreenGLX { CoglOnscreenXlib _parent; GLXDrawable glxwin; guint32 last_swap_vsync_counter; GList *swap_callbacks; } CoglOnscreenGLX; typedef struct _CoglSwapBuffersNotifyEntry { CoglSwapBuffersNotify callback; void *user_data; unsigned int id; } CoglSwapBuffersNotifyEntry; typedef struct _CoglTexturePixmapGLX { GLXPixmap glx_pixmap; gboolean has_mipmap_space; gboolean can_mipmap; CoglHandle glx_tex; gboolean bind_tex_image_queued; gboolean pixmap_bound; } CoglTexturePixmapGLX; /* Define a set of arrays containing the functions required from GL for each winsys feature */ #define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \ feature_flags, feature_flags_private, \ winsys_feature) \ static const CoglFeatureFunction \ cogl_glx_feature_ ## name ## _funcs[] = { #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \ { G_STRINGIFY (name), G_STRUCT_OFFSET (CoglGLXRenderer, pf_ ## name) }, #define COGL_WINSYS_FEATURE_END() \ { NULL, 0 }, \ }; #include "cogl-winsys-glx-feature-functions.h" /* Define an array of features */ #undef COGL_WINSYS_FEATURE_BEGIN #define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \ feature_flags, feature_flags_private, \ winsys_feature) \ { 255, 255, 0, namespaces, extension_names, \ feature_flags, feature_flags_private, \ winsys_feature, \ cogl_glx_feature_ ## name ## _funcs }, #undef COGL_WINSYS_FEATURE_FUNCTION #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) #undef COGL_WINSYS_FEATURE_END #define COGL_WINSYS_FEATURE_END() static const CoglFeatureData winsys_feature_data[] = { #include "cogl-winsys-glx-feature-functions.h" }; static CoglFuncPtr _cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer, const char *name) { CoglGLXRenderer *glx_renderer = renderer->winsys; return glx_renderer->glXGetProcAddress ((const GLubyte *) name); } static CoglOnscreen * find_onscreen_for_xid (CoglContext *context, guint32 xid) { GList *l; for (l = context->framebuffers; l; l = l->next) { CoglFramebuffer *framebuffer = l->data; CoglOnscreenXlib *xlib_onscreen; if (framebuffer->type != COGL_FRAMEBUFFER_TYPE_ONSCREEN) continue; /* Does the GLXEvent have the GLXDrawable or the X Window? */ xlib_onscreen = COGL_ONSCREEN (framebuffer)->winsys; if (xlib_onscreen->xwin == (Window)xid) return COGL_ONSCREEN (framebuffer); } return NULL; } static void notify_swap_buffers (CoglContext *context, GLXDrawable drawable) { CoglOnscreen *onscreen = find_onscreen_for_xid (context, (guint32)drawable); CoglOnscreenGLX *glx_onscreen; GList *l; if (!onscreen) return; glx_onscreen = onscreen->winsys; for (l = glx_onscreen->swap_callbacks; l; l = l->next) { CoglSwapBuffersNotifyEntry *entry = l->data; entry->callback (COGL_FRAMEBUFFER (onscreen), entry->user_data); } } static CoglFilterReturn glx_event_filter_cb (XEvent *xevent, void *data) { CoglContext *context = data; #ifdef GLX_INTEL_swap_event CoglGLXRenderer *glx_renderer; #endif if (xevent->type == ConfigureNotify) { CoglOnscreen *onscreen = find_onscreen_for_xid (context, xevent->xconfigure.window); if (onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); _cogl_framebuffer_winsys_update_size (framebuffer, xevent->xconfigure.width, xevent->xconfigure.height); } /* we let ConfigureNotify pass through */ return COGL_FILTER_CONTINUE; } #ifdef GLX_INTEL_swap_event glx_renderer = context->display->renderer->winsys; if (xevent->type == (glx_renderer->glx_event_base + GLX_BufferSwapComplete)) { GLXBufferSwapComplete *swap_event = (GLXBufferSwapComplete *) xevent; notify_swap_buffers (context, swap_event->drawable); /* remove SwapComplete events from the queue */ return COGL_FILTER_REMOVE; } #endif /* GLX_INTEL_swap_event */ return COGL_FILTER_CONTINUE; } static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { CoglGLXRenderer *glx_renderer = renderer->winsys; _cogl_xlib_renderer_disconnect (renderer); if (glx_renderer->libgl_module) g_module_close (glx_renderer->libgl_module); g_slice_free (CoglGLXRenderer, renderer->winsys); } static gboolean resolve_core_glx_functions (CoglRenderer *renderer, GError **error) { CoglGLXRenderer *glx_renderer; glx_renderer = renderer->winsys; if (!g_module_symbol (glx_renderer->libgl_module, "glXCreatePixmap", (void **) &glx_renderer->glXCreatePixmap) || !g_module_symbol (glx_renderer->libgl_module, "glXDestroyPixmap", (void **) &glx_renderer->glXDestroyPixmap) || !g_module_symbol (glx_renderer->libgl_module, "glXChooseFBConfig", (void **) &glx_renderer->glXChooseFBConfig) || !g_module_symbol (glx_renderer->libgl_module, "glXCreateNewContext", (void **) &glx_renderer->glXCreateNewContext) || !g_module_symbol (glx_renderer->libgl_module, "glXGetFBConfigAttrib", (void **) &glx_renderer->glXGetFBConfigAttrib) || !g_module_symbol (glx_renderer->libgl_module, "glXQueryVersion", (void **) &glx_renderer->glXQueryVersion) || !g_module_symbol (glx_renderer->libgl_module, "glXDestroyContext", (void **) &glx_renderer->glXDestroyContext) || !g_module_symbol (glx_renderer->libgl_module, "glXMakeContextCurrent", (void **) &glx_renderer->glXMakeContextCurrent) || !g_module_symbol (glx_renderer->libgl_module, "glXSwapBuffers", (void **) &glx_renderer->glXSwapBuffers) || !g_module_symbol (glx_renderer->libgl_module, "glXQueryExtension", (void **) &glx_renderer->glXQueryExtension) || !g_module_symbol (glx_renderer->libgl_module, "glXIsDirect", (void **) &glx_renderer->glXIsDirect) || !g_module_symbol (glx_renderer->libgl_module, "glXGetVisualFromFBConfig", (void **) &glx_renderer->glXGetVisualFromFBConfig) || !g_module_symbol (glx_renderer->libgl_module, "glXSelectEvent", (void **) &glx_renderer->glXSelectEvent) || !g_module_symbol (glx_renderer->libgl_module, "glXCreateWindow", (void **) &glx_renderer->glXCreateWindow) || !g_module_symbol (glx_renderer->libgl_module, "glXGetFBConfigs", (void **) &glx_renderer->glXGetFBConfigs) || !g_module_symbol (glx_renderer->libgl_module, "glXDestroyWindow", (void **) &glx_renderer->glXDestroyWindow) || !g_module_symbol (glx_renderer->libgl_module, "glXQueryExtensionsString", (void **) &glx_renderer->glXQueryExtensionsString) || (!g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddress", (void **) &glx_renderer->glXGetProcAddress) && !g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddressARB", (void **) &glx_renderer->glXGetProcAddress))) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to resolve required GLX symbol"); return FALSE; } return TRUE; } static gboolean _cogl_winsys_renderer_connect (CoglRenderer *renderer, GError **error) { CoglGLXRenderer *glx_renderer; CoglXlibRenderer *xlib_renderer; renderer->winsys = g_slice_new0 (CoglGLXRenderer); glx_renderer = renderer->winsys; xlib_renderer = renderer->winsys; if (!_cogl_xlib_renderer_connect (renderer, error)) goto error; if (renderer->driver != COGL_DRIVER_GL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "GLX Backend can only be used in conjunction with OpenGL"); goto error; } glx_renderer->libgl_module = g_module_open (COGL_GL_LIBNAME, G_MODULE_BIND_LAZY); if (glx_renderer->libgl_module == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to dynamically open the OpenGL library"); goto error; } if (!resolve_core_glx_functions (renderer, error)) goto error; if (!glx_renderer->glXQueryExtension (xlib_renderer->xdpy, &glx_renderer->glx_error_base, &glx_renderer->glx_event_base)) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "XServer appears to lack required GLX support"); goto error; } /* XXX: Note: For a long time Mesa exported a hybrid GLX, exporting * extensions specified to require GLX 1.3, but still reporting 1.2 * via glXQueryVersion. */ if (!glx_renderer->glXQueryVersion (xlib_renderer->xdpy, &glx_renderer->glx_major, &glx_renderer->glx_minor) || !(glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 2)) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "XServer appears to lack required GLX 1.2 support"); goto error; } glx_renderer->dri_fd = -1; return TRUE; error: _cogl_winsys_renderer_disconnect (renderer); return FALSE; } static gboolean update_winsys_features (CoglContext *context, GError **error) { CoglGLXDisplay *glx_display = context->display->winsys; CoglXlibRenderer *xlib_renderer = context->display->renderer->winsys; CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; const char *glx_extensions; int default_screen; int i; g_return_val_if_fail (glx_display->glx_context, FALSE); if (!_cogl_context_update_features (context, error)) return FALSE; memset (context->winsys_features, 0, sizeof (context->winsys_features)); default_screen = DefaultScreen (xlib_renderer->xdpy); glx_extensions = glx_renderer->glXQueryExtensionsString (xlib_renderer->xdpy, default_screen); COGL_NOTE (WINSYS, " GLX Extensions: %s", glx_extensions); context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE; COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++) if (_cogl_feature_check (context->display->renderer, "GLX", winsys_feature_data + i, 0, 0, COGL_DRIVER_GL, /* the driver isn't used */ glx_extensions, glx_renderer)) { context->feature_flags |= winsys_feature_data[i].feature_flags; if (winsys_feature_data[i].winsys_feature) COGL_FLAGS_SET (context->winsys_features, winsys_feature_data[i].winsys_feature, TRUE); } /* Note: the GLX_SGI_video_sync spec explicitly states this extension * only works for direct contexts. */ if (!glx_renderer->is_direct) { glx_renderer->pf_glXGetVideoSync = NULL; glx_renderer->pf_glXWaitVideoSync = NULL; } if (glx_renderer->pf_glXWaitVideoSync) COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_VBLANK_WAIT, TRUE); #ifdef HAVE_DRM /* drm is really an extreme fallback -rumoured to work with Via * chipsets... */ if (!glx_renderer->pf_glXWaitVideoSync) { if (glx_renderer->dri_fd < 0) glx_renderer->dri_fd = open("/dev/dri/card0", O_RDWR); if (glx_renderer->dri_fd >= 0) COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_VBLANK_WAIT, TRUE); } #endif if (glx_renderer->pf_glXCopySubBuffer || context->glBlitFramebuffer) COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, TRUE); /* Note: glXCopySubBuffer and glBlitFramebuffer won't be throttled * by the SwapInterval so we have to throttle swap_region requests * manually... */ if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION) && _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT)) COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE); return TRUE; } /* It seems the GLX spec never defined an invalid GLXFBConfig that * we could overload as an indication of error, so we have to return * an explicit boolean status. */ static gboolean find_fbconfig (CoglDisplay *display, gboolean with_alpha, GLXFBConfig *config_ret, GError **error) { CoglXlibRenderer *xlib_renderer = display->renderer->winsys; CoglGLXRenderer *glx_renderer = display->renderer->winsys; GLXFBConfig *configs = NULL; int n_configs, i; static const int attributes[] = { GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DOUBLEBUFFER, GL_TRUE, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_ALPHA_SIZE, 1, GLX_DEPTH_SIZE, 1, GLX_STENCIL_SIZE, 1, None }; gboolean ret = TRUE; int xscreen_num = DefaultScreen (xlib_renderer->xdpy); configs = glx_renderer->glXChooseFBConfig (xlib_renderer->xdpy, xscreen_num, attributes, &n_configs); if (!configs || n_configs == 0) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Failed to find any compatible fbconfigs"); ret = FALSE; goto done; } if (with_alpha) { for (i = 0; i < n_configs; i++) { XVisualInfo *vinfo; vinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy, configs[i]); if (vinfo == NULL) continue; if (vinfo->depth == 32 && (vinfo->red_mask | vinfo->green_mask | vinfo->blue_mask) != 0xffffffff) { COGL_NOTE (WINSYS, "Found an ARGB FBConfig [index:%d]", i); *config_ret = configs[i]; goto done; } } /* If we make it here then we didn't find an RGBA config so we'll fall back to using an RGB config */ g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to find fbconfig with rgba visual"); ret = FALSE; goto done; } else { COGL_NOTE (WINSYS, "Using the first available FBConfig"); *config_ret = configs[0]; } done: XFree (configs); return ret; } static gboolean create_context (CoglDisplay *display, GError **error) { CoglGLXDisplay *glx_display = display->winsys; CoglXlibDisplay *xlib_display = display->winsys; CoglXlibRenderer *xlib_renderer = display->renderer->winsys; CoglGLXRenderer *glx_renderer = display->renderer->winsys; gboolean support_transparent_windows; GLXFBConfig config; GError *fbconfig_error = NULL; XSetWindowAttributes attrs; XVisualInfo *xvisinfo; GLXDrawable dummy_drawable; CoglXlibTrapState old_state; g_return_val_if_fail (glx_display->glx_context == NULL, TRUE); if (display->onscreen_template->swap_chain && display->onscreen_template->swap_chain->has_alpha) support_transparent_windows = TRUE; else support_transparent_windows = FALSE; glx_display->found_fbconfig = find_fbconfig (display, support_transparent_windows, &config, &fbconfig_error); if (!glx_display->found_fbconfig) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to find suitable fbconfig for the GLX context: %s", fbconfig_error->message); g_error_free (fbconfig_error); return FALSE; } glx_display->fbconfig = config; glx_display->fbconfig_has_rgba_visual = support_transparent_windows; COGL_NOTE (WINSYS, "Creating GLX Context (display: %p)", xlib_renderer->xdpy); glx_display->glx_context = glx_renderer->glXCreateNewContext (xlib_renderer->xdpy, config, GLX_RGBA_TYPE, NULL, True); if (glx_display->glx_context == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to create suitable GL context"); return FALSE; } glx_renderer->is_direct = glx_renderer->glXIsDirect (xlib_renderer->xdpy, glx_display->glx_context); COGL_NOTE (WINSYS, "Setting %s context", glx_renderer->is_direct ? "direct" : "indirect"); /* XXX: GLX doesn't let us make a context current without a window * so we create a dummy window that we can use while no CoglOnscreen * framebuffer is in use. */ xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy, config); if (xvisinfo == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to retrieve the X11 visual"); return FALSE; } _cogl_xlib_renderer_trap_errors (display->renderer, &old_state); attrs.override_redirect = True; attrs.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); attrs.border_pixel = 0; xlib_display->dummy_xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), -100, -100, 1, 1, 0, xvisinfo->depth, CopyFromParent, xvisinfo->visual, CWOverrideRedirect | CWColormap | CWBorderPixel, &attrs); /* Try and create a GLXWindow to use with extensions dependent on * GLX versions >= 1.3 that don't accept regular X Windows as GLX * drawables. */ if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3) { glx_display->dummy_glxwin = glx_renderer->glXCreateWindow (xlib_renderer->xdpy, config, xlib_display->dummy_xwin, NULL); } if (glx_display->dummy_glxwin) dummy_drawable = glx_display->dummy_glxwin; else dummy_drawable = xlib_display->dummy_xwin; COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the GLX context", (unsigned int) dummy_drawable); glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy, dummy_drawable, dummy_drawable, glx_display->glx_context); XFree (xvisinfo); if (_cogl_xlib_renderer_untrap_errors (display->renderer, &old_state)) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to select the newly created GLX context"); return FALSE; } return TRUE; } static void _cogl_winsys_display_destroy (CoglDisplay *display) { CoglGLXDisplay *glx_display = display->winsys; CoglXlibDisplay *xlib_display = display->winsys; CoglXlibRenderer *xlib_renderer = display->renderer->winsys; CoglGLXRenderer *glx_renderer = display->renderer->winsys; g_return_if_fail (glx_display != NULL); if (glx_display->glx_context) { glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy, None, None, NULL); glx_renderer->glXDestroyContext (xlib_renderer->xdpy, glx_display->glx_context); glx_display->glx_context = NULL; } if (glx_display->dummy_glxwin) { glx_renderer->glXDestroyWindow (xlib_renderer->xdpy, glx_display->dummy_glxwin); glx_display->dummy_glxwin = None; } if (xlib_display->dummy_xwin) { XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin); xlib_display->dummy_xwin = None; } g_slice_free (CoglGLXDisplay, display->winsys); display->winsys = NULL; } static gboolean _cogl_winsys_display_setup (CoglDisplay *display, GError **error) { CoglGLXDisplay *glx_display; int i; g_return_val_if_fail (display->winsys == NULL, FALSE); glx_display = g_slice_new0 (CoglGLXDisplay); display->winsys = glx_display; if (!create_context (display, error)) goto error; for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++) glx_display->glx_cached_configs[i].depth = -1; return TRUE; error: _cogl_winsys_display_destroy (display); return FALSE; } static gboolean _cogl_winsys_context_init (CoglContext *context, GError **error) { context->winsys = g_new0 (CoglContextGLX, 1); cogl_xlib_renderer_add_filter (context->display->renderer, glx_event_filter_cb, context); return update_winsys_features (context, error); } static void _cogl_winsys_context_deinit (CoglContext *context) { cogl_xlib_renderer_remove_filter (context->display->renderer, glx_event_filter_cb, context); g_free (context->winsys); } static gboolean _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglGLXDisplay *glx_display = display->winsys; CoglXlibRenderer *xlib_renderer = display->renderer->winsys; CoglGLXRenderer *glx_renderer = display->renderer->winsys; Window xwin; CoglOnscreenXlib *xlib_onscreen; CoglOnscreenGLX *glx_onscreen; g_return_val_if_fail (glx_display->glx_context, FALSE); /* FIXME: We need to explicitly Select for ConfigureNotify events. * For foreign windows we need to be careful not to mess up any * existing event mask. * We need to document that for windows we create then toolkits * must be careful not to clear event mask bits that we select. */ /* XXX: Note we ignore the user's original width/height when * given a foreign X window. */ if (onscreen->foreign_xid) { Status status; CoglXlibTrapState state; XWindowAttributes attr; int xerror; xwin = onscreen->foreign_xid; _cogl_xlib_renderer_trap_errors (display->renderer, &state); status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr); XSync (xlib_renderer->xdpy, False); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (status == 0 || xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof(message)); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to query geometry of foreign xid 0x%08lX: %s", xwin, message); return FALSE; } _cogl_framebuffer_winsys_update_size (framebuffer, attr.width, attr.height); /* Make sure the app selects for the events we require... */ onscreen->foreign_update_mask_callback (onscreen, COGL_ONSCREEN_X11_EVENT_MASK, onscreen->foreign_update_mask_data); } else { int width; int height; CoglXlibTrapState state; XVisualInfo *xvisinfo; XSetWindowAttributes xattr; unsigned long mask; int xerror; width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); _cogl_xlib_renderer_trap_errors (display->renderer, &state); xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy, glx_display->fbconfig); if (xvisinfo == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to retrieve the X11 visual of context's " "fbconfig"); return FALSE; } /* window attributes */ xattr.background_pixel = WhitePixel (xlib_renderer->xdpy, DefaultScreen (xlib_renderer->xdpy)); xattr.border_pixel = 0; /* XXX: is this an X resource that we are leaking‽... */ xattr.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK; mask = CWBorderPixel | CWColormap | CWEventMask; xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), 0, 0, width, height, 0, xvisinfo->depth, InputOutput, xvisinfo->visual, mask, &xattr); XFree (xvisinfo); XSync (xlib_renderer->xdpy, False); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof (message)); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "X error while creating Window for CoglOnscreen: %s", message); return FALSE; } } onscreen->winsys = g_slice_new0 (CoglOnscreenGLX); xlib_onscreen = onscreen->winsys; glx_onscreen = onscreen->winsys; xlib_onscreen->xwin = xwin; xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE; /* Try and create a GLXWindow to use with extensions dependent on * GLX versions >= 1.3 that don't accept regular X Windows as GLX * drawables. */ if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3) { glx_onscreen->glxwin = glx_renderer->glXCreateWindow (xlib_renderer->xdpy, glx_display->fbconfig, xlib_onscreen->xwin, NULL); } #ifdef GLX_INTEL_swap_event if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT)) { GLXDrawable drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; /* similarly to above, we unconditionally select this event * because we rely on it to advance the master clock, and * drive redraw/relayout, animations and event handling. */ glx_renderer->glXSelectEvent (xlib_renderer->xdpy, drawable, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK); } #endif /* GLX_INTEL_swap_event */ return TRUE; } static void _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglXlibRenderer *xlib_renderer = context->display->renderer->winsys; CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglXlibTrapState old_state; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; /* If we never successfully allocated then there's nothing to do */ if (glx_onscreen == NULL) return; _cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state); if (glx_onscreen->glxwin != None) { glx_renderer->glXDestroyWindow (xlib_renderer->xdpy, glx_onscreen->glxwin); glx_onscreen->glxwin = None; } if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None) { XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); xlib_onscreen->xwin = None; } else xlib_onscreen->xwin = None; XSync (xlib_renderer->xdpy, False); _cogl_xlib_renderer_untrap_errors (context->display->renderer, &old_state); g_slice_free (CoglOnscreenGLX, onscreen->winsys); onscreen->winsys = NULL; } static void _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglContextGLX *glx_context = context->winsys; CoglXlibDisplay *xlib_display = context->display->winsys; CoglGLXDisplay *glx_display = context->display->winsys; CoglXlibRenderer *xlib_renderer = context->display->renderer->winsys; CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglXlibTrapState old_state; GLXDrawable drawable; if (G_UNLIKELY (!onscreen)) { drawable = glx_display->dummy_glxwin ? glx_display->dummy_glxwin : xlib_display->dummy_xwin; if (glx_context->current_drawable == drawable) return; _cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state); glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy, drawable, drawable, glx_display->glx_context); } else { drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; if (glx_context->current_drawable == drawable) return; _cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state); COGL_NOTE (WINSYS, "MakeContextCurrent dpy: %p, window: 0x%x (%s), context: %p", xlib_renderer->xdpy, (unsigned int) drawable, xlib_onscreen->is_foreign_xwin ? "foreign" : "native", glx_display->glx_context); glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy, drawable, drawable, glx_display->glx_context); /* In case we are using GLX_SGI_swap_control for vblank syncing * we need call glXSwapIntervalSGI here to make sure that it * affects the current drawable. * * Note: we explicitly set to 0 when we aren't using the swap * interval to synchronize since some drivers have a default * swap interval of 1. Sadly some drivers even ignore requests * to disable the swap interval. * * NB: glXSwapIntervalSGI applies to the context not the * drawable which is why we can't just do this once when the * framebuffer is allocated. * * FIXME: We should check for GLX_EXT_swap_control which allows * per framebuffer swap intervals. GLX_MESA_swap_control also * allows per-framebuffer swap intervals but the semantics tend * to be more muddled since Mesa drivers tend to expose both the * MESA and SGI extensions which should technically be mutually * exclusive. */ if (glx_renderer->pf_glXSwapInterval) { if (onscreen->swap_throttled) glx_renderer->pf_glXSwapInterval (1); else glx_renderer->pf_glXSwapInterval (0); } } XSync (xlib_renderer->xdpy, False); /* FIXME: We should be reporting a GError here */ if (_cogl_xlib_renderer_untrap_errors (context->display->renderer, &old_state)) { g_warning ("X Error received while making drawable 0x%08lX current", drawable); return; } glx_context->current_drawable = drawable; } #ifdef HAVE_DRM static int drm_wait_vblank (int fd, drm_wait_vblank_t *vbl) { int ret, rc; do { ret = ioctl (fd, DRM_IOCTL_WAIT_VBLANK, vbl); vbl->request.type &= ~_DRM_VBLANK_RELATIVE; rc = errno; } while (ret && rc == EINTR); return rc; } #endif /* HAVE_DRM */ static void _cogl_winsys_wait_for_vblank (void) { CoglGLXRenderer *glx_renderer; _COGL_GET_CONTEXT (ctx, NO_RETVAL); glx_renderer = ctx->display->renderer->winsys; if (glx_renderer->pf_glXGetVideoSync) { guint32 current_count; glx_renderer->pf_glXGetVideoSync (¤t_count); glx_renderer->pf_glXWaitVideoSync (2, (current_count + 1) % 2, ¤t_count); } #ifdef HAVE_DRM else { drm_wait_vblank_t blank; COGL_NOTE (WINSYS, "Waiting for vblank (drm)"); blank.request.type = _DRM_VBLANK_RELATIVE; blank.request.sequence = 1; blank.request.signal = 0; drm_wait_vblank (glx_renderer->dri_fd, &blank); } #endif /* HAVE_DRM */ } static guint32 _cogl_winsys_get_vsync_counter (void) { guint32 video_sync_count; CoglGLXRenderer *glx_renderer; _COGL_GET_CONTEXT (ctx, 0); glx_renderer = ctx->display->renderer->winsys; glx_renderer->pf_glXGetVideoSync (&video_sync_count); return video_sync_count; } static void _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen, const int *user_rectangles, int n_rectangles) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglXlibRenderer *xlib_renderer = context->display->renderer->winsys; CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; GLXDrawable drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; guint32 end_frame_vsync_counter = 0; gboolean have_counter; gboolean can_wait; /* * We assume that glXCopySubBuffer is synchronized which means it won't prevent multiple * blits per retrace if they can all be performed in the blanking period. If that's the * case then we still want to use the vblank sync menchanism but * we only need it to throttle redraws. */ gboolean blit_sub_buffer_is_synchronized = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED); int framebuffer_height = cogl_framebuffer_get_height (framebuffer); int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4); int i; /* glXCopySubBuffer expects rectangles relative to the bottom left corner but * we are given rectangles relative to the top left so we need to flip * them... */ memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4); for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; rect[1] = framebuffer_height - rect[1] - rect[3]; } _cogl_framebuffer_flush_state (framebuffer, framebuffer, COGL_FRAMEBUFFER_FLUSH_BIND_ONLY); if (onscreen->swap_throttled) { have_counter = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER); can_wait = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT); } else { have_counter = FALSE; can_wait = FALSE; } /* We need to ensure that all the rendering is done, otherwise * redraw operations that are slower than the framerate can * queue up in the pipeline during a heavy animation, causing a * larger and larger backlog of rendering visible as lag to the * user. * * For an exaggerated example consider rendering at 60fps (so 16ms * per frame) and you have a really slow frame that takes 160ms to * render, even though painting the scene and issuing the commands * to the GPU takes no time at all. If all we did was use the * video_sync extension to throttle the painting done by the CPU * then every 16ms we would have another frame queued up even though * the GPU has only rendered one tenth of the current frame. By the * time the GPU would get to the 2nd frame there would be 9 frames * waiting to be rendered. * * The problem is that we don't currently have a good way to throttle * the GPU, only the CPU so we have to resort to synchronizing the * GPU with the CPU to throttle it. * * Note: since calling glFinish() and synchronizing the CPU with * the GPU is far from ideal, we hope that this is only a short * term solution. * - One idea is to using sync objects to track render * completion so we can throttle the backlog (ideally with an * additional extension that lets us get notifications in our * mainloop instead of having to busy wait for the * completion.) * - Another option is to support clipped redraws by reusing the * contents of old back buffers such that we can flip instead * of using a blit and then we can use GLX_INTEL_swap_events * to throttle. For this though we would still probably want an * additional extension so we can report the limited region of * the window damage to X/compositors. */ context->glFinish (); if (blit_sub_buffer_is_synchronized && have_counter && can_wait) { end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (); /* If we have the GLX_SGI_video_sync extension then we can * be a bit smarter about how we throttle blits by avoiding * any waits if we can see that the video sync count has * already progressed. */ if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter) _cogl_winsys_wait_for_vblank (); } else if (can_wait) _cogl_winsys_wait_for_vblank (); if (glx_renderer->pf_glXCopySubBuffer) { Display *xdpy = xlib_renderer->xdpy; int i; for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; glx_renderer->pf_glXCopySubBuffer (xdpy, drawable, rect[0], rect[1], rect[2], rect[3]); } } else if (context->glBlitFramebuffer) { int i; /* XXX: checkout how this state interacts with the code to use * glBlitFramebuffer in Neil's texture atlasing branch */ context->glDrawBuffer (GL_FRONT); for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; int x2 = rect[0] + rect[2]; int y2 = rect[1] + rect[3]; context->glBlitFramebuffer (rect[0], rect[1], x2, y2, rect[0], rect[1], x2, y2, GL_COLOR_BUFFER_BIT, GL_NEAREST); } context->glDrawBuffer (GL_BACK); } /* NB: unlike glXSwapBuffers, glXCopySubBuffer and * glBlitFramebuffer don't issue an implicit glFlush() so we * have to flush ourselves if we want the request to complete in * a finite amount of time since otherwise the driver can batch * the command indefinitely. */ context->glFlush (); /* NB: It's important we save the counter we read before acting on * the swap request since if we are mixing and matching different * swap methods between frames we don't want to read the timer e.g. * after calling glFinish() some times and not for others. * * In other words; this way we consistently save the time at the end * of the applications frame such that the counter isn't muddled by * the varying costs of different swap methods. */ if (have_counter) glx_onscreen->last_swap_vsync_counter = end_frame_vsync_counter; } static void _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglXlibRenderer *xlib_renderer = context->display->renderer->winsys; CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; gboolean have_counter; GLXDrawable drawable; /* XXX: theoretically this shouldn't be necessary but at least with * the Intel drivers we have see that if we don't call * glXMakeContextCurrent for the drawable we are swapping then * we get a BadDrawable error from the X server. */ _cogl_framebuffer_flush_state (framebuffer, framebuffer, COGL_FRAMEBUFFER_FLUSH_BIND_ONLY); drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; if (onscreen->swap_throttled) { guint32 end_frame_vsync_counter = 0; have_counter = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER); /* If the swap_region API is also being used then we need to track * the vsync counter for each swap request so we can manually * throttle swap_region requests. */ if (have_counter) end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (); if (!glx_renderer->pf_glXSwapInterval) { gboolean can_wait = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT); /* If we are going to wait for VBLANK manually, we not only * need to flush out pending drawing to the GPU before we * sleep, we need to wait for it to finish. Otherwise, we * may end up with the situation: * * - We finish drawing - GPU drawing continues * - We go to sleep - GPU drawing continues * VBLANK - We call glXSwapBuffers - GPU drawing continues * - GPU drawing continues * - Swap buffers happens * * Producing a tear. Calling glFinish() first will cause us * to properly wait for the next VBLANK before we swap. This * obviously does not happen when we use _GLX_SWAP and let * the driver do the right thing */ context->glFinish (); if (have_counter && can_wait) { if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter) _cogl_winsys_wait_for_vblank (); } else if (can_wait) _cogl_winsys_wait_for_vblank (); } } else have_counter = FALSE; glx_renderer->glXSwapBuffers (xlib_renderer->xdpy, drawable); if (have_counter) glx_onscreen->last_swap_vsync_counter = _cogl_winsys_get_vsync_counter (); } static guint32 _cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen) { CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; return xlib_onscreen->xwin; } static unsigned int _cogl_winsys_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen, CoglSwapBuffersNotify callback, void *user_data) { CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglSwapBuffersNotifyEntry *entry = g_slice_new0 (CoglSwapBuffersNotifyEntry); static int next_swap_buffers_callback_id = 0; entry->callback = callback; entry->user_data = user_data; entry->id = next_swap_buffers_callback_id++; glx_onscreen->swap_callbacks = g_list_prepend (glx_onscreen->swap_callbacks, entry); return entry->id; } static void _cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen, unsigned int id) { CoglOnscreenGLX *glx_onscreen = onscreen->winsys; GList *l; for (l = glx_onscreen->swap_callbacks; l; l = l->next) { CoglSwapBuffersNotifyEntry *entry = l->data; if (entry->id == id) { g_slice_free (CoglSwapBuffersNotifyEntry, entry); glx_onscreen->swap_callbacks = g_list_delete_link (glx_onscreen->swap_callbacks, l); return; } } } static void _cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglContextGLX *glx_context = context->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; GLXDrawable drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; if (glx_context->current_drawable != drawable) return; glx_context->current_drawable = 0; _cogl_winsys_onscreen_bind (onscreen); } static void _cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen, gboolean visibility) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglXlibRenderer *xlib_renderer = context->display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; if (visibility) XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); else XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); } /* XXX: This is a particularly hacky _cogl_winsys interface... */ static XVisualInfo * _cogl_winsys_xlib_get_visual_info (void) { CoglGLXDisplay *glx_display; CoglXlibRenderer *xlib_renderer; CoglGLXRenderer *glx_renderer; _COGL_GET_CONTEXT (ctx, NULL); g_return_val_if_fail (ctx->display->winsys, FALSE); glx_display = ctx->display->winsys; xlib_renderer = ctx->display->renderer->winsys; glx_renderer = ctx->display->renderer->winsys; if (!glx_display->found_fbconfig) return NULL; return glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy, glx_display->fbconfig); } static gboolean get_fbconfig_for_depth (CoglContext *context, unsigned int depth, GLXFBConfig *fbconfig_ret, gboolean *can_mipmap_ret) { CoglXlibRenderer *xlib_renderer; CoglGLXRenderer *glx_renderer; CoglGLXDisplay *glx_display; Display *dpy; GLXFBConfig *fbconfigs; int n_elements, i; int db, stencil, alpha, mipmap, rgba, value; int spare_cache_slot = 0; gboolean found = FALSE; xlib_renderer = context->display->renderer->winsys; glx_renderer = context->display->renderer->winsys; glx_display = context->display->winsys; /* Check if we've already got a cached config for this depth */ for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++) if (glx_display->glx_cached_configs[i].depth == -1) spare_cache_slot = i; else if (glx_display->glx_cached_configs[i].depth == depth) { *fbconfig_ret = glx_display->glx_cached_configs[i].fb_config; *can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap; return glx_display->glx_cached_configs[i].found; } dpy = xlib_renderer->xdpy; fbconfigs = glx_renderer->glXGetFBConfigs (dpy, DefaultScreen (dpy), &n_elements); db = G_MAXSHORT; stencil = G_MAXSHORT; mipmap = 0; rgba = 0; for (i = 0; i < n_elements; i++) { XVisualInfo *vi; int visual_depth; vi = glx_renderer->glXGetVisualFromFBConfig (dpy, fbconfigs[i]); if (vi == NULL) continue; visual_depth = vi->depth; XFree (vi); if (visual_depth != depth) continue; glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_ALPHA_SIZE, &alpha); glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BUFFER_SIZE, &value); if (value != depth && (value - alpha) != depth) continue; value = 0; if (depth == 32) { glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &value); if (value) rgba = 1; } if (!value) { if (rgba) continue; glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &value); if (!value) continue; } glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_DOUBLEBUFFER, &value); if (value > db) continue; db = value; glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_STENCIL_SIZE, &value); if (value > stencil) continue; stencil = value; /* glGenerateMipmap is defined in the offscreen extension */ if (cogl_features_available (COGL_FEATURE_OFFSCREEN)) { glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &value); if (value < mipmap) continue; mipmap = value; } *fbconfig_ret = fbconfigs[i]; *can_mipmap_ret = mipmap; found = TRUE; } if (n_elements) XFree (fbconfigs); glx_display->glx_cached_configs[spare_cache_slot].depth = depth; glx_display->glx_cached_configs[spare_cache_slot].found = found; glx_display->glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret; glx_display->glx_cached_configs[spare_cache_slot].can_mipmap = mipmap; return found; } static gboolean should_use_rectangle (CoglContext *context) { if (context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN) { if (cogl_features_available (COGL_FEATURE_TEXTURE_RECTANGLE)) { const char *rect_env; /* Use the rectangle only if it is available and either: the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is set to 'force' *or* the env var is set to 'allow' or not set and NPOTs textures are not available */ context->rectangle_state = cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) ? COGL_WINSYS_RECTANGLE_STATE_DISABLE : COGL_WINSYS_RECTANGLE_STATE_ENABLE; if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) || /* For compatibility, we'll also look at the old Clutter environment variable */ (rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE"))) { if (g_ascii_strcasecmp (rect_env, "force") == 0) context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_ENABLE; else if (g_ascii_strcasecmp (rect_env, "disable") == 0) context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE; else if (g_ascii_strcasecmp (rect_env, "allow")) g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, " "should be 'force' or 'disable'"); } } else context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE; } return context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE; } static gboolean try_create_glx_pixmap (CoglContext *context, CoglTexturePixmapX11 *tex_pixmap, gboolean mipmap) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; CoglRenderer *renderer; CoglXlibRenderer *xlib_renderer; CoglGLXRenderer *glx_renderer; Display *dpy; /* We have to initialize this *opaque* variable because gcc tries to * be too smart for its own good and warns that the variable may be * used uninitialized otherwise. */ GLXFBConfig fb_config = (GLXFBConfig)0; int attribs[7]; int i = 0; GLenum target; CoglXlibTrapState trap_state; renderer = context->display->renderer; xlib_renderer = renderer->winsys; glx_renderer = renderer->winsys; dpy = xlib_renderer->xdpy; if (!get_fbconfig_for_depth (context, tex_pixmap->depth, &fb_config, &glx_tex_pixmap->can_mipmap)) { COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i", tex_pixmap->depth); return FALSE; } if (should_use_rectangle (context)) { target = GLX_TEXTURE_RECTANGLE_EXT; glx_tex_pixmap->can_mipmap = FALSE; } else target = GLX_TEXTURE_2D_EXT; if (!glx_tex_pixmap->can_mipmap) mipmap = FALSE; attribs[i++] = GLX_TEXTURE_FORMAT_EXT; if (tex_pixmap->depth == 24) attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT; else if (tex_pixmap->depth == 32) attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT; else return FALSE; attribs[i++] = GLX_MIPMAP_TEXTURE_EXT; attribs[i++] = mipmap; attribs[i++] = GLX_TEXTURE_TARGET_EXT; attribs[i++] = target; attribs[i++] = None; /* We need to trap errors from glXCreatePixmap because it can * sometimes fail during normal usage. For example on NVidia it gets * upset if you try to create two GLXPixmaps for the same drawable. */ _cogl_xlib_renderer_trap_errors (renderer, &trap_state); glx_tex_pixmap->glx_pixmap = glx_renderer->glXCreatePixmap (dpy, fb_config, tex_pixmap->pixmap, attribs); glx_tex_pixmap->has_mipmap_space = mipmap; XSync (dpy, False); if (_cogl_xlib_renderer_untrap_errors (renderer, &trap_state)) { COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap); _cogl_xlib_renderer_trap_errors (renderer, &trap_state); glx_renderer->glXDestroyPixmap (dpy, glx_tex_pixmap->glx_pixmap); XSync (dpy, False); _cogl_xlib_renderer_untrap_errors (renderer, &trap_state); glx_tex_pixmap->glx_pixmap = None; return FALSE; } return TRUE; } static gboolean _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap; /* FIXME: It should be possible to get to a CoglContext from any * CoglTexture pointer. */ _COGL_GET_CONTEXT (ctx, FALSE); if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP)) { tex_pixmap->winsys = NULL; return FALSE; } glx_tex_pixmap = g_new0 (CoglTexturePixmapGLX, 1); glx_tex_pixmap->glx_pixmap = None; glx_tex_pixmap->can_mipmap = FALSE; glx_tex_pixmap->has_mipmap_space = FALSE; glx_tex_pixmap->glx_tex = COGL_INVALID_HANDLE; glx_tex_pixmap->bind_tex_image_queued = TRUE; glx_tex_pixmap->pixmap_bound = FALSE; tex_pixmap->winsys = glx_tex_pixmap; if (!try_create_glx_pixmap (ctx, tex_pixmap, FALSE)) { tex_pixmap->winsys = NULL; g_free (glx_tex_pixmap); return FALSE; } return TRUE; } static void free_glx_pixmap (CoglContext *context, CoglTexturePixmapGLX *glx_tex_pixmap) { CoglXlibTrapState trap_state; CoglRenderer *renderer; CoglXlibRenderer *xlib_renderer; CoglGLXRenderer *glx_renderer; renderer = context->display->renderer; xlib_renderer = renderer->winsys; glx_renderer = renderer->winsys; if (glx_tex_pixmap->pixmap_bound) glx_renderer->pf_glXReleaseTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, GLX_FRONT_LEFT_EXT); /* FIXME - we need to trap errors and synchronize here because * of ordering issues between the XPixmap destruction and the * GLXPixmap destruction. * * If the X pixmap is destroyed, the GLX pixmap is destroyed as * well immediately, and thus, when Cogl calls glXDestroyPixmap() * it'll cause a BadDrawable error. * * this is technically a bug in the X server, which should not * destroy either pixmaps until the call to glXDestroyPixmap(); so * at some point we should revisit this code and remove the * trap+sync after verifying that the destruction is indeed safe. * * for reference, see: * http://bugzilla.clutter-project.org/show_bug.cgi?id=2324 */ _cogl_xlib_renderer_trap_errors (renderer, &trap_state); glx_renderer->glXDestroyPixmap (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap); XSync (xlib_renderer->xdpy, False); _cogl_xlib_renderer_untrap_errors (renderer, &trap_state); glx_tex_pixmap->glx_pixmap = None; glx_tex_pixmap->pixmap_bound = FALSE; } static void _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap; /* FIXME: It should be possible to get to a CoglContext from any * CoglTexture pointer. */ _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!tex_pixmap->winsys) return; glx_tex_pixmap = tex_pixmap->winsys; free_glx_pixmap (ctx, glx_tex_pixmap); if (glx_tex_pixmap->glx_tex) cogl_handle_unref (glx_tex_pixmap->glx_tex); tex_pixmap->winsys = NULL; g_free (glx_tex_pixmap); } static gboolean _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, gboolean needs_mipmap) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; CoglGLXRenderer *glx_renderer; /* FIXME: It should be possible to get to a CoglContext from any CoglTexture * pointer. */ _COGL_GET_CONTEXT (ctx, FALSE); /* If we don't have a GLX pixmap then fallback */ if (glx_tex_pixmap->glx_pixmap == None) return FALSE; glx_renderer = ctx->display->renderer->winsys; /* Lazily create a texture to hold the pixmap */ if (glx_tex_pixmap->glx_tex == COGL_INVALID_HANDLE) { CoglPixelFormat texture_format; texture_format = (tex_pixmap->depth >= 32 ? COGL_PIXEL_FORMAT_RGBA_8888_PRE : COGL_PIXEL_FORMAT_RGB_888); if (should_use_rectangle (ctx)) { glx_tex_pixmap->glx_tex = _cogl_texture_rectangle_new_with_size (tex_pixmap->width, tex_pixmap->height, COGL_TEXTURE_NO_ATLAS, texture_format); if (glx_tex_pixmap->glx_tex) COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p", tex_pixmap); else { COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a " "texture rectangle could not be created", tex_pixmap); free_glx_pixmap (ctx, glx_tex_pixmap); return FALSE; } } else { glx_tex_pixmap->glx_tex = cogl_texture_2d_new_with_size (ctx, tex_pixmap->width, tex_pixmap->height, texture_format, NULL); if (glx_tex_pixmap->glx_tex) COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p", tex_pixmap); else { COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a " "texture 2d could not be created", tex_pixmap); free_glx_pixmap (ctx, glx_tex_pixmap); return FALSE; } } } if (needs_mipmap) { /* If we can't support mipmapping then temporarily fallback */ if (!glx_tex_pixmap->can_mipmap) return FALSE; /* Recreate the GLXPixmap if it wasn't previously created with a * mipmap tree */ if (!glx_tex_pixmap->has_mipmap_space) { free_glx_pixmap (ctx, glx_tex_pixmap); COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap " "support for %p", tex_pixmap); if (!try_create_glx_pixmap (ctx, tex_pixmap, TRUE)) { /* If the pixmap failed then we'll permanently fallback * to using XImage. This shouldn't happen. */ COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage " "updates for %p because creating the GLXPixmap " "with mipmap support failed", tex_pixmap); if (glx_tex_pixmap->glx_tex) cogl_handle_unref (glx_tex_pixmap->glx_tex); return FALSE; } glx_tex_pixmap->bind_tex_image_queued = TRUE; } } if (glx_tex_pixmap->bind_tex_image_queued) { GLuint gl_handle, gl_target; CoglXlibRenderer *xlib_renderer = ctx->display->renderer->winsys; cogl_texture_get_gl_texture (glx_tex_pixmap->glx_tex, &gl_handle, &gl_target); COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap); _cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE); if (glx_tex_pixmap->pixmap_bound) glx_renderer->pf_glXReleaseTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, GLX_FRONT_LEFT_EXT); glx_renderer->pf_glXBindTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL); /* According to the recommended usage in the spec for * GLX_EXT_texture_pixmap we should release the texture after * we've finished drawing with it and it is undefined what * happens if you render to a pixmap that is bound to a texture. * However that would require the texture backend to know when * Cogl has finished painting and it may be more expensive to * keep unbinding the texture. Leaving it bound appears to work * on Mesa and NVidia drivers and it is also what Compiz does so * it is probably ok */ glx_tex_pixmap->bind_tex_image_queued = FALSE; glx_tex_pixmap->pixmap_bound = TRUE; _cogl_texture_2d_externally_modified (glx_tex_pixmap->glx_tex); } return TRUE; } static void _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; glx_tex_pixmap->bind_tex_image_queued = TRUE; } static CoglHandle _cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; return glx_tex_pixmap->glx_tex; } static CoglWinsysVtable _cogl_winsys_vtable = { .id = COGL_WINSYS_ID_GLX, .name = "GLX", .renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address, .renderer_connect = _cogl_winsys_renderer_connect, .renderer_disconnect = _cogl_winsys_renderer_disconnect, .display_setup = _cogl_winsys_display_setup, .display_destroy = _cogl_winsys_display_destroy, .context_init = _cogl_winsys_context_init, .context_deinit = _cogl_winsys_context_deinit, .xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info, .onscreen_init = _cogl_winsys_onscreen_init, .onscreen_deinit = _cogl_winsys_onscreen_deinit, .onscreen_bind = _cogl_winsys_onscreen_bind, .onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers, .onscreen_swap_region = _cogl_winsys_onscreen_swap_region, .onscreen_update_swap_throttled = _cogl_winsys_onscreen_update_swap_throttled, .onscreen_x11_get_window_xid = _cogl_winsys_onscreen_x11_get_window_xid, .onscreen_add_swap_buffers_callback = _cogl_winsys_onscreen_add_swap_buffers_callback, .onscreen_remove_swap_buffers_callback = _cogl_winsys_onscreen_remove_swap_buffers_callback, .onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility, /* X11 tfp support... */ /* XXX: instead of having a rather monolithic winsys vtable we could * perhaps look for a way to separate these... */ .texture_pixmap_x11_create = _cogl_winsys_texture_pixmap_x11_create, .texture_pixmap_x11_free = _cogl_winsys_texture_pixmap_x11_free, .texture_pixmap_x11_update = _cogl_winsys_texture_pixmap_x11_update, .texture_pixmap_x11_damage_notify = _cogl_winsys_texture_pixmap_x11_damage_notify, .texture_pixmap_x11_get_texture = _cogl_winsys_texture_pixmap_x11_get_texture, }; /* XXX: we use a function because no doubt someone will complain * about using c99 member initializers because they aren't portable * to windows. We want to avoid having to rigidly follow the real * order of members since some members are #ifdefd and we'd have * to mirror the #ifdefing to add padding etc. For any winsys that * can assume the platform has a sane compiler then we can just use * c99 initializers for insane platforms they can initialize * the members by name in a function. */ const CoglWinsysVtable * _cogl_winsys_glx_get_vtable (void) { return &_cogl_winsys_vtable; }