#include "config.h" #include "cogl.h" #include "clutter-box.h" #include "clutter-container.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-main.h" #include "clutter-private.h" /** * SECTION:clutter-box * @short_description: Base class for layout containers * * FIXME * * #ClutterBox is available since Clutter 0.4 */ enum { PROP_0, PROP_MARGIN, PROP_COLOR }; static void clutter_container_iface_init (ClutterContainerIface *iface); G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER, clutter_container_iface_init)); static void clutter_box_add (ClutterContainer *container, ClutterActor *actor) { clutter_box_pack_defaults (CLUTTER_BOX (container), actor); } static void clutter_box_remove (ClutterContainer *container, ClutterActor *actor) { ClutterBox *box = CLUTTER_BOX (container); GList *l; g_object_ref (actor); for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; if (child->actor == actor) { CLUTTER_BOX_GET_CLASS (box)->unpack_child (box, child); clutter_actor_unparent (actor); box->children = g_list_remove_link (box->children, l); g_list_free (l); g_slice_free (ClutterBoxChild, child); g_signal_emit_by_name (container, "actor-removed", actor); if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box))) clutter_actor_queue_redraw (CLUTTER_ACTOR (box)); break; } } g_object_unref (actor); } static void clutter_box_foreach (ClutterContainer *container, ClutterCallback callback, gpointer user_data) { ClutterBox *box = CLUTTER_BOX (container); GList *l; for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; if (child->pack_type == CLUTTER_PACK_START) (* callback) (child->actor, user_data); } for (l = g_list_last (box->children); l; l = l->prev) { ClutterBoxChild *child = l->data; if (child->pack_type == CLUTTER_PACK_END) (* callback) (child->actor, user_data); } } static void clutter_container_iface_init (ClutterContainerIface *iface) { iface->add = clutter_box_add; iface->remove = clutter_box_remove; iface->foreach = clutter_box_foreach; } static void clutter_box_show_all (ClutterActor *actor) { ClutterBox *box = CLUTTER_BOX (actor); GList *l; for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; clutter_actor_show (child->actor); } clutter_actor_show (actor); } static void clutter_box_hide_all (ClutterActor *actor) { ClutterBox *box = CLUTTER_BOX (actor); GList *l; clutter_actor_hide (actor); for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; clutter_actor_hide (child->actor); } } static void clutter_box_paint (ClutterActor *actor) { ClutterBox *box = CLUTTER_BOX (actor); GList *l; cogl_push_matrix (); cogl_color (&box->color); for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; if (CLUTTER_ACTOR_IS_MAPPED (child->actor)) clutter_actor_paint (child->actor); } cogl_pop_matrix (); } static void clutter_box_pick (ClutterActor *actor, const ClutterColor *color) { /* just repaint; in the future we might enter in a "focused" status here */ clutter_box_paint (actor); } static void clutter_box_dispose (GObject *gobject) { ClutterBox *box = CLUTTER_BOX (gobject); GList *l; for (l = box->children; l; l = l->next) { ClutterBoxChild *child = l->data; clutter_actor_destroy (child->actor); g_slice_free (ClutterBoxChild, child); } g_list_free (box->children); box->children = NULL; G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject); } static void clutter_box_pack_child_unimplemented (ClutterBox *box, ClutterBoxChild *child) { g_warning ("ClutterBox of type `%s' does not implement the " "ClutterBox::pack_child method.", g_type_name (G_OBJECT_TYPE (box))); } static void clutter_box_unpack_child_unimplemented (ClutterBox *box, ClutterBoxChild *child) { g_warning ("ClutterBox of type `%s' does not implement the " "ClutterBox::unpack_child method.", g_type_name (G_OBJECT_TYPE (box))); } static void clutter_box_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBox *box = CLUTTER_BOX (gobject); switch (prop_id) { case PROP_COLOR: clutter_box_set_color (box, g_value_get_boxed (value)); break; case PROP_MARGIN: clutter_box_set_margin (box, g_value_get_boxed (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBox *box = CLUTTER_BOX (gobject); switch (prop_id) { case PROP_MARGIN: { ClutterMargin margin; clutter_box_get_margin (box, &margin); g_value_set_boxed (value, &margin); } break; case PROP_COLOR: { ClutterColor color; clutter_box_get_color (box, &color); g_value_set_boxed (value, &color); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_class_init (ClutterBoxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); gobject_class->set_property = clutter_box_set_property; gobject_class->get_property = clutter_box_get_property; gobject_class->dispose = clutter_box_dispose; actor_class->show_all = clutter_box_show_all; actor_class->hide_all = clutter_box_hide_all; actor_class->paint = clutter_box_paint; actor_class->pick = clutter_box_pick; klass->pack_child = clutter_box_pack_child_unimplemented; klass->unpack_child = clutter_box_unpack_child_unimplemented; /** * ClutterBox:margin: * * The margin between the inner border of a #ClutterBox and its * children. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_MARGIN, g_param_spec_boxed ("margin", "Margin", "Margin between the inner border of a box and its children", CLUTTER_TYPE_MARGIN, CLUTTER_PARAM_READWRITE)); /** * ClutterBox:color: * * The background color of a #ClutterBox. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_COLOR, g_param_spec_boxed ("color", "Color", "Background color of a box", CLUTTER_TYPE_COLOR, CLUTTER_PARAM_READWRITE)); } static void clutter_box_init (ClutterBox *box) { box->allocation.x1 = box->allocation.y1 = 0; box->allocation.x2 = box->allocation.y2 = -1; } /* * Public API */ /** * clutter_box_pack: * @box: a #ClutterBox * @actor: a #ClutterActor * * Packs @actor into @box. * * Since: 0.4 */ void clutter_box_pack (ClutterBox *box, ClutterActor *actor, ClutterPackType pack_type, const ClutterPadding *padding) { ClutterBoxChild *child; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); child = g_slice_new (ClutterBoxChild); child->actor = actor; child->pack_type = pack_type; memcpy (&(child->padding), padding, sizeof (ClutterPadding)); CLUTTER_BOX_GET_CLASS (box)->pack_child (box, child); box->children = g_list_prepend (box->children, child); clutter_actor_set_parent (actor, CLUTTER_ACTOR (box)); if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box))) clutter_actor_queue_redraw (CLUTTER_ACTOR (box)); } /** * clutter_box_pack_defaults: * @box: a #ClutterBox * @actor: a #ClutterActor * * Packs @actor into @box, using the default settings for the * pack type and padding. * * Since: 0.4 */ void clutter_box_pack_defaults (ClutterBox *box, ClutterActor *actor) { ClutterPadding padding = { 0, }; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); clutter_box_pack (box, actor, CLUTTER_PACK_START, &padding); } /** * clutter_box_query_child: * @box: a #ClutterBox * @actor: child to query * @child: return location for a #ClutterBoxChild or %NULL * * Queries @box for the packing data of @actor. * * Return value: %TRUE if @actor is a child of @box * * Since: 0.4 */ gboolean clutter_box_query_child (ClutterBox *box, ClutterActor *actor, ClutterBoxChild *child) { GList *l; g_return_val_if_fail (CLUTTER_IS_BOX (box), FALSE); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE); for (l = box->children; l; l = l->next) { ClutterBoxChild *box_child = l->data; if (box_child->actor == actor) { if (child) { child->actor = actor; child->pack_type = box_child->pack_type; child->child_coords.x1 = box_child->child_coords.x1; child->child_coords.y1 = box_child->child_coords.y1; child->child_coords.x2 = box_child->child_coords.x2; child->child_coords.y2 = box_child->child_coords.y2; child->padding.top = box_child->padding.top; child->padding.right = box_child->padding.right; child->padding.bottom = box_child->padding.bottom; child->padding.left = box_child->padding.left; } return TRUE; } } return FALSE; } /** * clutter_box_query_nth_child: * @box: a #ClutterBox * @index_: position of the child * @child: return value for a #ClutterBoxChild, or %NULL * * Queries the child of @box at @index_ and puts the packing informations * inside @child. * * Return value: %TRUE if an actor was found at @index_ * * Since: 0.4 */ gboolean clutter_box_query_nth_child (ClutterBox *box, gint index_, ClutterBoxChild *child) { ClutterBoxChild *box_child; g_return_val_if_fail (CLUTTER_IS_BOX (box), FALSE); g_return_val_if_fail (index > 0, FALSE); box_child = g_list_nth_data (box->children, index_); if (!box_child) return FALSE; if (child) { child->actor = box_child->actor; child->pack_type = box_child->pack_type; child->child_coords.x1 = box_child->child_coords.x1; child->child_coords.y1 = box_child->child_coords.y1; child->child_coords.x2 = box_child->child_coords.x2; child->child_coords.y2 = box_child->child_coords.y2; child->padding.top = box_child->padding.top; child->padding.right = box_child->padding.right; child->padding.bottom = box_child->padding.bottom; child->padding.left = box_child->padding.left; } return TRUE; } /** * clutter_box_get_margin: * @box: a #ClutterBox * @margin: return location for a #ClutterMargin * * Gets the value set using clutter_box_set_margin(). * * Since: 0.4 */ void clutter_box_get_margin (ClutterBox *box, ClutterMargin *margin) { g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (margin != NULL); margin->top = box->margin.top; margin->right = box->margin.right; margin->bottom = box->margin.bottom; margin->left = box->margin.left; } /** * clutter_box_set_margin: * @box: a #ClutterBox * @margin: a #ClutterMargin, or %NULL to unset the margin * * Sets the margin, in #ClutterUnits, between the inner border * of the box and the children of the box. * * Since: 0.4 */ void clutter_box_set_margin (ClutterBox *box, const ClutterMargin *margin) { g_return_if_fail (CLUTTER_IS_BOX (box)); if (margin) { box->margin.top = margin->top; box->margin.right = margin->right; box->margin.bottom = margin->bottom; box->margin.left = margin->left; } else { box->margin.top = 0; box->margin.right = 0; box->margin.bottom = 0; box->margin.left = 0; } if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box))) clutter_actor_queue_redraw (CLUTTER_ACTOR (box)); g_object_notify (G_OBJECT (box), "margin"); } /** * clutter_box_get_color: * @box: a #ClutterBox * @color: return location for the color * * Gets the background color of the box set with clutter_box_set_color(). * * Since: 0.4 */ void clutter_box_get_color (ClutterBox *box, ClutterColor *color) { g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (color != NULL); color->red = box->color.red; color->green = box->color.green; color->blue = box->color.blue; color->alpha = box->color.alpha; } /** * clutter_box_set_color: * @box: a #ClutterBox * @color: the background color of the box * * Sets the background color of the box. * * Since: 0.4 */ void clutter_box_set_color (ClutterBox *box, const ClutterColor *color) { g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (color != NULL); box->color.red = color->red; box->color.green = color->green; box->color.blue = color->blue; box->color.alpha = color->alpha; if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box))) clutter_actor_queue_redraw (CLUTTER_ACTOR (box)); g_object_notify (G_OBJECT (box), "color"); } /** * clutter_box_remove_all: * @box: a #ClutterBox * * Removes all children actors from the #ClutterBox * * Since: 0.4 */ void clutter_box_remove_all (ClutterBox *box) { GList *children; g_return_if_fail (CLUTTER_IS_BOX (box)); children = box->children; while (children) { ClutterBoxChild *child = children->data; children = children->next; clutter_container_remove_actor (CLUTTER_CONTAINER (box), child->actor); } } /* * Boxed types */ static void clutter_margin_free (ClutterMargin *margin) { if (G_LIKELY (margin)) { g_slice_free (ClutterMargin, margin); } } static ClutterMargin * clutter_margin_copy (const ClutterMargin *margin) { ClutterMargin *copy; g_return_val_if_fail (margin != NULL, NULL); copy = g_slice_new (ClutterMargin); *copy = *margin; return copy; } GType clutter_margin_get_type (void) { static GType gtype = 0; if (G_UNLIKELY (gtype == 0)) gtype = g_boxed_type_register_static (g_intern_static_string ("ClutterMargin"), (GBoxedCopyFunc) clutter_margin_copy, (GBoxedFreeFunc) clutter_margin_free); return gtype; } static void clutter_padding_free (ClutterPadding *padding) { if (G_LIKELY (padding)) { g_slice_free (ClutterPadding, padding); } } static ClutterPadding * clutter_padding_copy (const ClutterPadding *padding) { ClutterPadding *copy; g_return_val_if_fail (padding != NULL, NULL); copy = g_slice_new (ClutterPadding); *copy = *padding; return copy; } GType clutter_padding_get_type (void) { static GType gtype = 0; if (G_UNLIKELY (gtype == 0)) gtype = g_boxed_type_register_static (g_intern_static_string ("ClutterPadding"), (GBoxedCopyFunc) clutter_padding_copy, (GBoxedFreeFunc) clutter_padding_free); return gtype; }