/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-behaviour-rotate * @short_description: A behaviour class to rotate actors * * A #ClutterBehaviourRotate rotate actors between a starting and ending * angle on a given axis. * * The #ClutterBehaviourRotate is available since version 0.4. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-actor.h" #include "clutter-behaviour.h" #include "clutter-main.h" #include "clutter-fixed.h" #include "clutter-behaviour-rotate.h" #include "clutter-enum-types.h" #include "clutter-private.h" #include "clutter-debug.h" #include G_DEFINE_TYPE (ClutterBehaviourRotate, clutter_behaviour_rotate, CLUTTER_TYPE_BEHAVIOUR); struct _ClutterBehaviourRotatePrivate { ClutterFixed angle_begin; ClutterFixed angle_end; ClutterRotateAxis axis; ClutterRotateDirection direction; gint center_x, center_y, center_z; }; #define CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ CLUTTER_TYPE_BEHAVIOUR_ROTATE, \ ClutterBehaviourRotatePrivate)) enum { PROP_0, PROP_ANGLE_BEGIN, PROP_ANGLE_END, PROP_AXIS, PROP_DIRECTION, PROP_CENTER_X, PROP_CENTER_Y, PROP_CENTER_Z }; static void alpha_notify_foreach (ClutterBehaviour *behaviour, ClutterActor *actor, gpointer data) { ClutterFixed angle; ClutterBehaviourRotate *rotate_behaviour; ClutterBehaviourRotatePrivate *priv; rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour); priv = rotate_behaviour->priv; angle = GPOINTER_TO_UINT(data); switch (priv->axis) { case CLUTTER_X_AXIS: clutter_actor_rotate_xx (actor, angle, priv->center_y, priv->center_z); break; case CLUTTER_Y_AXIS: clutter_actor_rotate_yx (actor, angle, priv->center_x, priv->center_z); break; case CLUTTER_Z_AXIS: clutter_actor_rotate_zx (actor, angle, priv->center_x, priv->center_y); break; } } static void clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour, guint32 alpha_value) { ClutterFixed factor, angle, diff; ClutterBehaviourRotate *rotate_behaviour; ClutterBehaviourRotatePrivate *priv; rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour); priv = rotate_behaviour->priv; factor = CLUTTER_INT_TO_FIXED (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA; angle = 0; switch (priv->direction) { case CLUTTER_ROTATE_CW: if (priv->angle_end >= priv->angle_begin) { angle = CLUTTER_FIXED_MUL (factor, (priv->angle_end - priv->angle_begin)); angle += priv->angle_begin; } else { /* Work out the angular length of the arch represented by the * end angle in CCW direction */ if (priv->angle_end > CLUTTER_INT_TO_FIXED(360)) { ClutterFixed rounds, a1, a2; rounds = priv->angle_begin / 360; a1 = rounds * 360; a2 = CLUTTER_INT_TO_FIXED(360) - (priv->angle_begin - a1); diff = a1 + a2 + priv->angle_end; } else { diff = CLUTTER_INT_TO_FIXED(360) - priv->angle_begin + priv->angle_end; } angle = CLUTTER_FIXED_MUL (diff, factor); angle += priv->angle_begin; } break; case CLUTTER_ROTATE_CCW: if (priv->angle_end <= priv->angle_begin) { angle = CLUTTER_FIXED_MUL (factor, (priv->angle_begin - priv->angle_end)); angle += priv->angle_end; } else { /* Work out the angular length of the arch represented by the * end angle in CCW direction */ if (priv->angle_end > CLUTTER_INT_TO_FIXED(360)) { ClutterFixed rounds, a1, a2; rounds = priv->angle_begin / 360; a1 = rounds * 360; a2 = CLUTTER_INT_TO_FIXED(360) - (priv->angle_end - a1); diff = a1 + a2 + priv->angle_begin; } else { diff = CLUTTER_INT_TO_FIXED(360) - priv->angle_end + priv->angle_begin; } angle = priv->angle_begin - CLUTTER_FIXED_MUL (diff, factor); } break; } clutter_behaviour_actors_foreach (behaviour, alpha_notify_foreach, GUINT_TO_POINTER ((guint)angle)); } static void clutter_behaviour_rotate_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBehaviourRotate *rotate; ClutterBehaviourRotatePrivate *priv; rotate = CLUTTER_BEHAVIOUR_ROTATE (gobject); priv = rotate->priv; switch (prop_id) { case PROP_ANGLE_BEGIN: priv->angle_begin = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value)); break; case PROP_ANGLE_END: priv->angle_end = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value)); break; case PROP_AXIS: priv->axis = g_value_get_enum (value); break; case PROP_DIRECTION: priv->direction = g_value_get_enum (value); break; case PROP_CENTER_X: clutter_behaviour_rotate_set_center (rotate, g_value_get_int (value), priv->center_y, priv->center_z); break; case PROP_CENTER_Y: clutter_behaviour_rotate_set_center (rotate, priv->center_x, g_value_get_int (value), priv->center_z); break; case PROP_CENTER_Z: clutter_behaviour_rotate_set_center (rotate, priv->center_x, priv->center_y, g_value_get_int (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_behaviour_rotate_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBehaviourRotatePrivate *priv; priv = CLUTTER_BEHAVIOUR_ROTATE (gobject)->priv; switch (prop_id) { case PROP_ANGLE_BEGIN: g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_begin)); break; case PROP_ANGLE_END: g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_end)); break; case PROP_AXIS: g_value_set_enum (value, priv->axis); break; case PROP_DIRECTION: g_value_set_enum (value, priv->direction); break; case PROP_CENTER_X: g_value_set_int (value, priv->center_x); break; case PROP_CENTER_Y: g_value_set_int (value, priv->center_y); break; case PROP_CENTER_Z: g_value_set_int (value, priv->center_z); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterBehaviourClass *behaviour_class = CLUTTER_BEHAVIOUR_CLASS (klass); gobject_class->set_property = clutter_behaviour_rotate_set_property; gobject_class->get_property = clutter_behaviour_rotate_get_property; behaviour_class->alpha_notify = clutter_behaviour_rotate_alpha_notify; /** * ClutterBehaviourRotate:angle-begin: * * The initial angle from whence the rotation should begin. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_ANGLE_BEGIN, g_param_spec_double ("angle-begin", "Angle Begin", "Initial angle", 0.0, CLUTTER_ANGLE_MAX_DEG, 0.0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourRotate:angle-end: * * The final angle to where the rotation should end. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_ANGLE_END, g_param_spec_double ("angle-end", "Angle End", "Final angle", 0.0, CLUTTER_ANGLE_MAX_DEG, 360.0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourRotate:axis: * * The axis of rotation. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_AXIS, g_param_spec_enum ("axis", "Axis", "Axis of rotation", CLUTTER_TYPE_ROTATE_AXIS, CLUTTER_Z_AXIS, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourRotate:direction: * * The direction of the rotation. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_DIRECTION, g_param_spec_enum ("direction", "Direction", "Direction of rotation", CLUTTER_TYPE_ROTATE_DIRECTION, CLUTTER_ROTATE_CW, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourRotate:center-x: * * The x center of rotation. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_CENTER_X, g_param_spec_int ("center-x", "Center-X", "X center of rotation", -G_MAXINT, G_MAXINT, 0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourRotate:center-y: * * The y center of rotation. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_CENTER_Y, g_param_spec_int ("center-y", "Center-Y", "Y center of rotation", -G_MAXINT, G_MAXINT, 0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourRotate:center-z: * * The z center of rotation. * * Since: 0.4 */ g_object_class_install_property (gobject_class, PROP_CENTER_Z, g_param_spec_int ("center-z", "Center-Z", "Z center of rotation", -G_MAXINT, G_MAXINT, 0, CLUTTER_PARAM_READWRITE)); g_type_class_add_private (klass, sizeof (ClutterBehaviourRotatePrivate)); } static void clutter_behaviour_rotate_init (ClutterBehaviourRotate *rotate) { ClutterBehaviourRotatePrivate *priv; rotate->priv = priv = CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE (rotate); priv->angle_begin = CLUTTER_FLOAT_TO_FIXED (0.0); priv->angle_end = CLUTTER_FLOAT_TO_FIXED (360.0); priv->axis = CLUTTER_Z_AXIS; priv->direction = CLUTTER_ROTATE_CW; priv->center_x = priv->center_y = priv->center_z = 0; } /** * clutter_behaviour_rotate_new: * @alpha: a #ClutterAlpha, or %NULL * @axis: the rotation axis * @direction: the rotation direction * @angle_begin: the starting angle * @angle_end: the final angle * * Creates a new #ClutterBehaviourRotate. This behaviour will rotate actors * bound to it on @axis, following @direction, between @angle_begin and * @angle_end. * * Return value: the newly created #ClutterBehaviourRotate. * * Since: 0.4 */ ClutterBehaviour * clutter_behaviour_rotate_new (ClutterAlpha *alpha, ClutterRotateAxis axis, ClutterRotateDirection direction, gdouble angle_begin, gdouble angle_end) { return clutter_behaviour_rotate_newx (alpha, axis, direction, CLUTTER_FLOAT_TO_FIXED (angle_begin), CLUTTER_FLOAT_TO_FIXED (angle_end)); } /** * clutter_behaviour_rotate_newx: * @alpha: a #ClutterAlpha or %NULL * @axis: the rotation axis * @direction: the rotation direction * @angle_begin: the starting angle, in fixed point notation * @angle_end: the final angle, in fixed point notation * * Creates a new #ClutterBehaviourRotate. This is the fixed point version * of clutter_behaviour_rotate_new(). * * Return value: the newly created #ClutterBehaviourRotate. * * Since: 0.4 */ ClutterBehaviour * clutter_behaviour_rotate_newx (ClutterAlpha *alpha, ClutterRotateAxis axis, ClutterRotateDirection direction, ClutterFixed angle_begin, ClutterFixed angle_end) { ClutterBehaviour *retval; ClutterBehaviourRotatePrivate *priv; retval = g_object_new (CLUTTER_TYPE_BEHAVIOUR_ROTATE, "alpha", alpha, "axis", axis, "direction", direction, NULL); priv = CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE (retval); priv->angle_begin = angle_begin; priv->angle_end = angle_end; return retval; } /** * clutter_behaviour_rotate_get_axis: * @rotate: a #ClutterBehaviourRotate * * Retrieves the #ClutterRotateAxis used by the rotate behaviour. * * Return value: the rotation axis * * Since: 0.4 */ ClutterRotateAxis clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate), CLUTTER_Z_AXIS); return rotate->priv->axis; } /** * clutter_behaviour_rotate_set_axis: * @rotate: a #ClutterBehaviourRotate * @axis: a #ClutterRotateAxis * * Sets the axis used by the rotate behaviour. * * Since: 0.4 */ void clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate, ClutterRotateAxis axis) { ClutterBehaviourRotatePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate)); priv = rotate->priv; if (priv->axis != axis) { g_object_ref (rotate); priv->axis = axis; g_object_notify (G_OBJECT (rotate), "axis"); g_object_unref (rotate); } } /** * clutter_behaviour_rotate_get_direction: * @rotate: a #ClutterBehaviourRotate * * Retrieves the #ClutterRotateDirection used by the rotate behaviour. * * Return value: the rotation direction * * Since: 0.4 */ ClutterRotateDirection clutter_behaviour_rotate_get_direction (ClutterBehaviourRotate *rotate) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate), CLUTTER_ROTATE_CW); return rotate->priv->direction; } /** * clutter_behaviour_rotate_set_direction: * @rotate: a #ClutterBehaviourRotate * @direction: the rotation direction * * Sets the rotation direction used by the rotate behaviour. * * Since: 0.4 */ void clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate, ClutterRotateDirection direction) { ClutterBehaviourRotatePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate)); priv = rotate->priv; if (priv->direction != direction) { g_object_ref (rotate); priv->direction = direction; g_object_notify (G_OBJECT (rotate), "direction"); g_object_unref (rotate); } } /** * clutter_behaviour_rotate_get_bounds: * @rotate: a #ClutterBehaviourRotate * @angle_begin: return value for the initial angle * @angle_end: return value for the final angle * * Retrieves the rotation boundaries of the rotate behaviour. * * Since: 0.4 */ void clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate, gdouble *angle_begin, gdouble *angle_end) { ClutterBehaviourRotatePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate)); priv = rotate->priv; if (angle_begin) *angle_begin = CLUTTER_FIXED_TO_DOUBLE (priv->angle_begin); if (angle_end) *angle_end = CLUTTER_FIXED_TO_DOUBLE (priv->angle_end); } void clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate, gdouble angle_begin, gdouble angle_end) { g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate)); clutter_behaviour_rotate_set_boundsx (rotate, CLUTTER_FLOAT_TO_FIXED (angle_begin), CLUTTER_FLOAT_TO_FIXED (angle_end)); } /** * clutter_behaviour_rotate_get_bounds: * @rotate: a #ClutterBehaviourRotate * @angle_begin: return value for the initial angle * @angle_end: return value for the final angle * * Retrieves the rotation boundaries of the rotate behaviour. This is * the fixed point notation version of clutter_behaviour_rotate_get_bounds(). * * Since: 0.4 */ void clutter_behaviour_rotate_get_boundsx (ClutterBehaviourRotate *rotate, ClutterFixed *angle_begin, ClutterFixed *angle_end) { ClutterBehaviourRotatePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate)); priv = rotate->priv; if (angle_begin); *angle_begin = priv->angle_begin; if (angle_end) *angle_end = priv->angle_end; } void clutter_behaviour_rotate_set_boundsx (ClutterBehaviourRotate *rotate, ClutterFixed angle_begin, ClutterFixed angle_end) { ClutterBehaviourRotatePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate)); priv = rotate->priv; g_object_ref (rotate); g_object_freeze_notify (G_OBJECT (rotate)); if (priv->angle_begin != angle_begin) { priv->angle_begin = angle_begin; g_object_notify (G_OBJECT (rotate), "angle-begin"); } if (priv->angle_end != angle_end) { priv->angle_end = angle_end; g_object_notify (G_OBJECT (rotate), "angle-end"); } g_object_thaw_notify (G_OBJECT (rotate)); g_object_unref (rotate); } /** * clutter_behaviour_rotate_set_center: * @rotate: a #ClutterBehaviourRotate * @x: X axis center of rotation * @y: Y axis center of rotation * @z: Z axis center of rotation * * Sets the center of rotation. The coordinates are relative to the plane * normal to the rotation axis set with clutter_behaviour_rotate_set_axis(). * * Since: 0.4 */ void clutter_behaviour_rotate_set_center (ClutterBehaviourRotate *rotate, gint x, gint y, gint z) { ClutterBehaviourRotatePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate)); priv = rotate->priv; if (priv->center_x != x) { priv->center_x = x; g_object_notify (G_OBJECT (rotate), "center-x"); } if (priv->center_y != y) { priv->center_y = y; g_object_notify (G_OBJECT (rotate), "center-y"); } if (priv->center_z != z) { priv->center_z = z; g_object_notify (G_OBJECT (rotate), "center-z"); } } /** * clutter_behaviour_rotate_get_center: * @rotate: a #ClutterBehaviourRotate * @x: return location for the X center of rotation * @y: return location for the Y center of rotation * @z: return location for the Z center of rotation * * Retrieves the center of rotation set using * clutter_behaviour_rotate_set_center(). * * Since: 0.4 */ void clutter_behaviour_rotate_get_center (ClutterBehaviourRotate *rotate, gint *x, gint *y, gint *z) { ClutterBehaviourRotatePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate)); priv = rotate->priv; if (x) *x = priv->center_x; if (y) *y = priv->center_y; if (z) *z = priv->center_x; }