/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2007,2008,2009,2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #include "cogl-config.h" #include #include "cogl/cogl-util.h" #include "cogl/cogl-private.h" /* * cogl_util_next_p2: * @a: Value to get the next power of two * * Calculates the next power of two greater than or equal to @a. * * Return value: @a if @a is already a power of two, otherwise returns * the next nearest power of two. */ COGL_EXPORT int _cogl_util_next_p2 (int a) { int rval = 1; while (rval < a) rval <<= 1; return rval; } unsigned int _cogl_util_one_at_a_time_mix (unsigned int hash) { hash += ( hash << 3 ); hash ^= ( hash >> 11 ); hash += ( hash << 15 ); return hash; } /* tests/conform/test-bitmask.c tests some cogl internals and includes this * file directly but since these functions depend on other internal Cogl * symbols we hide them from test-bitmask.c * * XXX: maybe there's a better way for us to handle internal testing * to avoid needing hacks like this. */ #ifndef _COGL_IN_TEST_BITMASK /* Given a set of red, green and blue component masks, a depth and * bits per pixel this function tries to determine a corresponding * CoglPixelFormat. * * The depth is measured in bits not including padding for un-used * alpha. The bits per pixel (bpp) does include padding for un-used * alpha. * * This function firstly aims to match formats with RGB ordered * components and only considers alpha coming first, in the most * significant bits. If the function fails to match then it recurses * by either switching the r and b masks around to check for BGR * ordered formats or it recurses with the masks shifted to check for * formats where the alpha component is the least significant bits. */ static CoglPixelFormat _cogl_util_pixel_format_from_masks_real (unsigned long r_mask, unsigned long g_mask, unsigned long b_mask, int depth, int bpp, gboolean check_bgr, gboolean check_afirst, int recursion_depth) { CoglPixelFormat image_format; if (depth == 24 && bpp == 24 && r_mask == 0xff0000 && g_mask == 0xff00 && b_mask == 0xff) { return COGL_PIXEL_FORMAT_RGB_888; } else if ((depth == 24 || depth == 32) && bpp == 32 && r_mask == 0xff0000 && g_mask == 0xff00 && b_mask == 0xff) { return COGL_PIXEL_FORMAT_ARGB_8888_PRE; } else if ((depth == 30 || depth == 32) && r_mask == 0x3ff00000 && g_mask == 0xffc00 && b_mask == 0x3ff) { return COGL_PIXEL_FORMAT_ARGB_2101010_PRE; } else if (depth == 16 && bpp == 16 && r_mask == 0xf800 && g_mask == 0x7e0 && b_mask == 0x1f) { return COGL_PIXEL_FORMAT_RGB_565; } if (recursion_depth == 2) return 0; /* Check for BGR ordering if we didn't find a match */ if (check_bgr) { image_format = _cogl_util_pixel_format_from_masks_real (b_mask, g_mask, r_mask, depth, bpp, FALSE, TRUE, recursion_depth + 1); if (image_format) return image_format ^ COGL_BGR_BIT; } /* Check for alpha in the least significant bits if we still * haven't found a match... */ if (check_afirst && depth != bpp) { int shift = bpp - depth; image_format = _cogl_util_pixel_format_from_masks_real (r_mask >> shift, g_mask >> shift, b_mask >> shift, depth, bpp, TRUE, FALSE, recursion_depth + 1); if (image_format) return image_format ^ COGL_AFIRST_BIT; } return 0; } CoglPixelFormat _cogl_util_pixel_format_from_masks (unsigned long r_mask, unsigned long g_mask, unsigned long b_mask, int depth, int bpp, gboolean byte_order_is_lsb_first) { CoglPixelFormat image_format = _cogl_util_pixel_format_from_masks_real (r_mask, g_mask, b_mask, depth, bpp, TRUE, TRUE, 0); if (!image_format) { const char *byte_order[] = { "MSB first", "LSB first" }; g_warning ("Could not find a matching pixel format for red mask=0x%lx," "green mask=0x%lx, blue mask=0x%lx at depth=%d, bpp=%d " "and byte order=%s\n", r_mask, g_mask, b_mask, depth, bpp, byte_order[!!byte_order_is_lsb_first]); return 0; } /* If the image is in little-endian then the order in memory is reversed */ if (byte_order_is_lsb_first && _cogl_pixel_format_is_endian_dependant (image_format)) { image_format ^= COGL_BGR_BIT; if (image_format & COGL_A_BIT) image_format ^= COGL_AFIRST_BIT; } return image_format; } #endif /* _COGL_IN_TEST_BITMASK */