/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011 Intel Corporation. * Copyright (C) 2019 DisplayLink (UK) Ltd. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Neil Roberts */ #include "config.h" #include #include "cogl/cogl-util.h" #include "cogl/cogl-blit.h" #include "cogl/cogl-context-private.h" #include "cogl/cogl-framebuffer-private.h" #include "cogl/cogl-texture-private.h" #include "cogl/cogl-texture-2d-private.h" #include "cogl/cogl-private.h" #include "cogl/cogl1-context.h" static const CoglBlitMode *_cogl_blit_default_mode = NULL; static gboolean _cogl_blit_texture_render_begin (CoglBlitData *data) { CoglContext *ctx = cogl_texture_get_context (data->src_tex); CoglOffscreen *offscreen; CoglFramebuffer *fb; CoglPipeline *pipeline; unsigned int dst_width, dst_height; GError *ignore_error = NULL; offscreen = _cogl_offscreen_new_with_texture_full (data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */); fb = COGL_FRAMEBUFFER (offscreen); if (!cogl_framebuffer_allocate (fb, &ignore_error)) { g_error_free (ignore_error); g_object_unref (fb); return FALSE; } data->dest_fb = fb; dst_width = cogl_texture_get_width (data->dst_tex); dst_height = cogl_texture_get_height (data->dst_tex); /* Set up an orthographic projection so we can use pixel coordinates to render to the texture */ cogl_framebuffer_orthographic (fb, 0, 0, dst_width, dst_height, -1 /* near */, 1 /* far */); /* We cache a pipeline used for migrating on to the context so that it doesn't have to continuously regenerate a shader program */ if (ctx->blit_texture_pipeline == NULL) { ctx->blit_texture_pipeline = cogl_pipeline_new (ctx); cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0, COGL_PIPELINE_FILTER_NEAREST, COGL_PIPELINE_FILTER_NEAREST); /* Disable blending by just directly taking the contents of the source texture */ cogl_pipeline_set_blend (ctx->blit_texture_pipeline, "RGBA = ADD(SRC_COLOR, 0)", NULL); } pipeline = ctx->blit_texture_pipeline; cogl_pipeline_set_layer_texture (pipeline, 0, data->src_tex); data->pipeline = pipeline; return TRUE; } static void _cogl_blit_texture_render_blit (CoglBlitData *data, int src_x, int src_y, int dst_x, int dst_y, int width, int height) { cogl_framebuffer_draw_textured_rectangle (data->dest_fb, data->pipeline, dst_x, dst_y, dst_x + width, dst_y + height, src_x / (float) data->src_width, src_y / (float) data->src_height, (src_x + width) / (float) data->src_width, (src_y + height) / (float) data->src_height); } static void _cogl_blit_texture_render_end (CoglBlitData *data) { CoglContext *ctx = cogl_texture_get_context (data->src_tex); /* Attach the target texture to the texture render pipeline so that we don't keep a reference to the source texture forever. This is assuming that the destination texture will live for a long time which is currently the case when cogl_blit_* is used from the atlas code. It may be better in future to keep around a set of dummy 1x1 textures for each texture target that we could bind instead. This would also be useful when using a pipeline as a hash table key such as for the ARBfp program cache. */ cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0, data->dst_tex); g_object_unref (data->dest_fb); } static gboolean _cogl_blit_framebuffer_begin (CoglBlitData *data) { CoglContext *ctx = cogl_texture_get_context (data->src_tex); CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL; CoglFramebuffer *dst_fb, *src_fb; GError *ignore_error = NULL; /* We can only blit between FBOs if both textures have the same premult convention and the blit framebuffer extension is supported. */ if ((_cogl_texture_get_format (data->src_tex) & COGL_PREMULT_BIT) != (_cogl_texture_get_format (data->dst_tex) & COGL_PREMULT_BIT) || !cogl_has_feature (ctx, COGL_FEATURE_ID_BLIT_FRAMEBUFFER)) return FALSE; dst_offscreen = _cogl_offscreen_new_with_texture_full (data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */); dst_fb = COGL_FRAMEBUFFER (dst_offscreen); if (!cogl_framebuffer_allocate (dst_fb, &ignore_error)) { g_error_free (ignore_error); goto error; } src_offscreen= _cogl_offscreen_new_with_texture_full (data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */); src_fb = COGL_FRAMEBUFFER (src_offscreen); if (!cogl_framebuffer_allocate (src_fb, &ignore_error)) { g_error_free (ignore_error); goto error; } data->src_fb = src_fb; data->dest_fb = dst_fb; return TRUE; error: g_clear_object (&dst_offscreen); g_clear_object (&src_offscreen); return FALSE; } static void _cogl_blit_framebuffer_blit (CoglBlitData *data, int src_x, int src_y, int dst_x, int dst_y, int width, int height) { cogl_blit_framebuffer (data->src_fb, data->dest_fb, src_x, src_y, dst_x, dst_y, width, height, NULL); } static void _cogl_blit_framebuffer_end (CoglBlitData *data) { g_object_unref (data->src_fb); g_object_unref (data->dest_fb); } static gboolean _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data) { CoglOffscreen *offscreen; CoglFramebuffer *fb; GError *ignore_error = NULL; /* This will only work if the target texture is a CoglTexture2D */ if (!COGL_IS_TEXTURE_2D (data->dst_tex)) return FALSE; offscreen = _cogl_offscreen_new_with_texture_full (data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */); fb = COGL_FRAMEBUFFER (offscreen); if (!cogl_framebuffer_allocate (fb, &ignore_error)) { g_error_free (ignore_error); g_object_unref (fb); return FALSE; } data->src_fb = fb; return TRUE; } static void _cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data, int src_x, int src_y, int dst_x, int dst_y, int width, int height) { _cogl_texture_2d_copy_from_framebuffer (COGL_TEXTURE_2D (data->dst_tex), src_x, src_y, width, height, data->src_fb, dst_x, dst_y, 0); /* level */ } static void _cogl_blit_copy_tex_sub_image_end (CoglBlitData *data) { g_object_unref (data->src_fb); } static gboolean _cogl_blit_get_tex_data_begin (CoglBlitData *data) { data->format = _cogl_texture_get_format (data->src_tex); g_return_val_if_fail (cogl_pixel_format_get_n_planes (data->format) == 1, FALSE); data->bpp = cogl_pixel_format_get_bytes_per_pixel (data->format, 0); data->image_data = g_malloc (data->bpp * data->src_width * data->src_height); cogl_texture_get_data (data->src_tex, data->format, data->src_width * data->bpp, data->image_data); return TRUE; } static void _cogl_blit_get_tex_data_blit (CoglBlitData *data, int src_x, int src_y, int dst_x, int dst_y, int width, int height) { GError *ignore = NULL; int rowstride = data->src_width * data->bpp; int offset = rowstride * src_y + src_x * data->bpp; _cogl_texture_set_region (data->dst_tex, width, height, data->format, rowstride, data->image_data + offset, dst_x, dst_y, 0, /* level */ &ignore); /* TODO: support chaining up errors during the blit */ } static void _cogl_blit_get_tex_data_end (CoglBlitData *data) { g_free (data->image_data); } /* These should be specified in order of preference */ static const CoglBlitMode _cogl_blit_modes[] = { { "texture-render", _cogl_blit_texture_render_begin, _cogl_blit_texture_render_blit, _cogl_blit_texture_render_end }, { "framebuffer", _cogl_blit_framebuffer_begin, _cogl_blit_framebuffer_blit, _cogl_blit_framebuffer_end }, { "copy-tex-sub-image", _cogl_blit_copy_tex_sub_image_begin, _cogl_blit_copy_tex_sub_image_blit, _cogl_blit_copy_tex_sub_image_end }, { "get-tex-data", _cogl_blit_get_tex_data_begin, _cogl_blit_get_tex_data_blit, _cogl_blit_get_tex_data_end } }; void _cogl_blit_begin (CoglBlitData *data, CoglTexture *dst_tex, CoglTexture *src_tex) { int i; if (_cogl_blit_default_mode == NULL) { const char *default_mode_string; /* Allow the default to be specified with an environment variable. For the time being these functions are only used when blitting between atlas textures so the environment variable is named to be specific to the atlas code. If we want to use the code in other places we should create another environment variable for each specific use case */ if ((default_mode_string = g_getenv ("COGL_ATLAS_DEFAULT_BLIT_MODE"))) { for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++) if (!strcmp (_cogl_blit_modes[i].name, default_mode_string)) { _cogl_blit_default_mode = _cogl_blit_modes + i; break; } if (i >= G_N_ELEMENTS (_cogl_blit_modes)) { g_warning ("Unknown blit mode %s", default_mode_string); _cogl_blit_default_mode = _cogl_blit_modes; } } else /* Default to the first blit mode */ _cogl_blit_default_mode = _cogl_blit_modes; } memset (data, 0, sizeof (CoglBlitData)); data->dst_tex = dst_tex; data->src_tex = src_tex; data->src_width = cogl_texture_get_width (src_tex); data->src_height = cogl_texture_get_height (src_tex); /* Try the default blit mode first */ if (!_cogl_blit_default_mode->begin_func (data)) { COGL_NOTE (ATLAS, "Failed to set up blit mode %s", _cogl_blit_default_mode->name); /* Try all of the other modes in order */ for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++) if (_cogl_blit_modes + i != _cogl_blit_default_mode && _cogl_blit_modes[i].begin_func (data)) { /* Use this mode as the default from now on */ _cogl_blit_default_mode = _cogl_blit_modes + i; break; } else COGL_NOTE (ATLAS, "Failed to set up blit mode %s", _cogl_blit_modes[i].name); /* The last blit mode can't fail so this should never happen */ g_return_if_fail (i < G_N_ELEMENTS (_cogl_blit_modes)); } data->blit_mode = _cogl_blit_default_mode; COGL_NOTE (ATLAS, "Setup blit using %s", _cogl_blit_default_mode->name); } void _cogl_blit (CoglBlitData *data, int src_x, int src_y, int dst_x, int dst_y, int width, int height) { data->blit_mode->blit_func (data, src_x, src_y, dst_x, dst_y, width, height); } void _cogl_blit_end (CoglBlitData *data) { data->blit_mode->end_func (data); }