/* * Copyright (C) 2013 Intel Corporation * Copyright (C) 2013-2019 Red Hat Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * */ #include "config.h" #include "wayland/meta-xwayland-surface.h" #include "compositor/meta-surface-actor-wayland.h" #include "compositor/meta-window-actor-private.h" #include "wayland/meta-wayland-actor-surface.h" enum { WINDOW_ASSOCIATED, N_SIGNALS }; static guint signals[N_SIGNALS]; struct _MetaXwaylandSurface { MetaWaylandActorSurface parent; }; G_DEFINE_TYPE (MetaXwaylandSurface, meta_xwayland_surface, META_TYPE_WAYLAND_ACTOR_SURFACE) void meta_xwayland_surface_associate_with_window (MetaXwaylandSurface *xwayland_surface, MetaWindow *window) { MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (xwayland_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWindowActor *window_actor; /* * If the window has an existing surface, like if we're undecorating or * decorating the window, then we need to detach the window from its old * surface. */ if (window->surface) { meta_wayland_surface_set_window (window->surface, NULL); window->surface = NULL; } window->surface = surface; meta_wayland_surface_set_window (surface, window); g_signal_emit (xwayland_surface, signals[WINDOW_ASSOCIATED], 0); window_actor = meta_window_actor_from_window (window); if (window_actor) { MetaSurfaceActor *surface_actor; surface_actor = meta_wayland_surface_get_actor (surface); meta_window_actor_assign_surface_actor (window_actor, surface_actor); } } static MetaWaylandSurface * meta_xwayland_surface_get_toplevel (MetaWaylandSurfaceRole *surface_role) { return meta_wayland_surface_role_get_surface (surface_role); } static double meta_xwayland_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface) { return 1; } static void meta_xwayland_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface) { MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (actor_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_CLASS (meta_xwayland_surface_parent_class); if (surface->window) actor_surface_class->sync_actor_state (actor_surface); } static void meta_xwayland_surface_finalize (GObject *object) { MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (object); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); GObjectClass *parent_object_class = G_OBJECT_CLASS (meta_xwayland_surface_parent_class); MetaWindow *window; window = surface->window; if (window) { meta_wayland_surface_set_window (surface, NULL); window->surface = NULL; } parent_object_class->finalize (object); } static void meta_xwayland_surface_init (MetaXwaylandSurface *xwayland_surface) { } static void meta_xwayland_surface_class_init (MetaXwaylandSurfaceClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (klass); MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_CLASS (klass); object_class->finalize = meta_xwayland_surface_finalize; surface_role_class->get_toplevel = meta_xwayland_surface_get_toplevel; actor_surface_class->get_geometry_scale = meta_xwayland_surface_get_geometry_scale; actor_surface_class->sync_actor_state = meta_xwayland_surface_sync_actor_state; signals[WINDOW_ASSOCIATED] = g_signal_new ("window-associated", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); }