/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2011 Intel Corporation. * Copyright (C) 2016 Red Hat * Copyright (c) 2018,2019 DisplayLink (UK) Ltd. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Bradford (from cogl-winsys-egl-kms.c) * Kristian Høgsberg (from eglkms.c) * Benjamin Franzke (from eglkms.c) * Robert Bragg (from cogl-winsys-egl-kms.c) * Neil Roberts (from cogl-winsys-egl-kms.c) * Jonas Ådahl * */ #include "config.h" #include #include #include #include #include #include #include #include #include #include #include #include "backends/meta-backend-private.h" #include "backends/meta-crtc.h" #include "backends/meta-egl-ext.h" #include "backends/meta-egl.h" #include "backends/meta-gles3.h" #include "backends/meta-logical-monitor.h" #include "backends/meta-output.h" #include "backends/meta-renderer-view.h" #include "backends/native/meta-crtc-kms.h" #include "backends/native/meta-drm-buffer-dumb.h" #include "backends/native/meta-drm-buffer-gbm.h" #include "backends/native/meta-drm-buffer-import.h" #include "backends/native/meta-drm-buffer.h" #include "backends/native/meta-gpu-kms.h" #include "backends/native/meta-kms-update.h" #include "backends/native/meta-kms-utils.h" #include "backends/native/meta-kms.h" #include "backends/native/meta-output-kms.h" #include "backends/native/meta-renderer-native-gles3.h" #include "backends/native/meta-renderer-native.h" //#include "cogl/cogl-framebuffer.h" #include "cogl/cogl.h" #include "core/boxes-private.h" #ifndef EGL_DRM_MASTER_FD_EXT #define EGL_DRM_MASTER_FD_EXT 0x333C #endif /* added in libdrm 2.4.95 */ #ifndef DRM_FORMAT_INVALID #define DRM_FORMAT_INVALID 0 #endif typedef enum _MetaSharedFramebufferCopyMode { /* Zero-copy: primary GPU exports, secondary GPU imports as KMS FB */ META_SHARED_FRAMEBUFFER_COPY_MODE_ZERO, /* the secondary GPU will make the copy */ META_SHARED_FRAMEBUFFER_COPY_MODE_SECONDARY_GPU, /* * The copy is made in the primary GPU rendering context, either * as a CPU copy through Cogl read-pixels or as primary GPU copy * using glBlitFramebuffer. */ META_SHARED_FRAMEBUFFER_COPY_MODE_PRIMARY } MetaSharedFramebufferCopyMode; typedef struct _MetaRendererNativeGpuData { MetaRendererNative *renderer_native; struct { struct gbm_device *device; } gbm; #ifdef HAVE_EGL_DEVICE struct { EGLDeviceEXT device; } egl; #endif MetaRendererNativeMode mode; EGLDisplay egl_display; /* * Fields used for blitting iGPU framebuffer content onto dGPU framebuffers. */ struct { MetaSharedFramebufferCopyMode copy_mode; gboolean is_hardware_rendering; gboolean has_EGL_EXT_image_dma_buf_import_modifiers; /* For GPU blit mode */ EGLContext egl_context; EGLConfig egl_config; } secondary; } MetaRendererNativeGpuData; typedef struct _MetaDumbBuffer { uint32_t fb_id; uint32_t handle; void *map; uint64_t map_size; int width; int height; int stride_bytes; uint32_t drm_format; int dmabuf_fd; } MetaDumbBuffer; typedef enum _MetaSharedFramebufferImportStatus { /* Not tried importing yet. */ META_SHARED_FRAMEBUFFER_IMPORT_STATUS_NONE, /* Tried before and failed. */ META_SHARED_FRAMEBUFFER_IMPORT_STATUS_FAILED, /* Tried before and succeeded. */ META_SHARED_FRAMEBUFFER_IMPORT_STATUS_OK } MetaSharedFramebufferImportStatus; typedef struct _MetaOnscreenNativeSecondaryGpuState { MetaGpuKms *gpu_kms; MetaRendererNativeGpuData *renderer_gpu_data; EGLSurface egl_surface; struct { struct gbm_surface *surface; MetaDrmBuffer *current_fb; MetaDrmBuffer *next_fb; } gbm; struct { MetaDumbBuffer *dumb_fb; MetaDumbBuffer dumb_fbs[2]; } cpu; int pending_flips; gboolean noted_primary_gpu_copy_ok; gboolean noted_primary_gpu_copy_failed; MetaSharedFramebufferImportStatus import_status; } MetaOnscreenNativeSecondaryGpuState; typedef struct _MetaOnscreenNative { MetaRendererNative *renderer_native; MetaGpuKms *render_gpu; MetaOutput *output; MetaCrtc *crtc; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state; struct { struct gbm_surface *surface; MetaDrmBuffer *current_fb; MetaDrmBuffer *next_fb; } gbm; #ifdef HAVE_EGL_DEVICE struct { EGLStreamKHR stream; MetaDumbBuffer dumb_fb; } egl; #endif gboolean pending_swap_notify; gboolean pending_set_crtc; int64_t pending_queue_swap_notify_frame_count; int64_t pending_swap_notify_frame_count; MetaRendererView *view; int total_pending_flips; } MetaOnscreenNative; struct _MetaRendererNative { MetaRenderer parent; MetaGpuKms *primary_gpu_kms; MetaGles3 *gles3; gboolean use_modifiers; GHashTable *gpu_datas; CoglClosure *swap_notify_idle; int64_t frame_counter; gboolean pending_unset_disabled_crtcs; GList *power_save_page_flip_onscreens; guint power_save_page_flip_source_id; }; static void initable_iface_init (GInitableIface *initable_iface); G_DEFINE_TYPE_WITH_CODE (MetaRendererNative, meta_renderer_native, META_TYPE_RENDERER, G_IMPLEMENT_INTERFACE (G_TYPE_INITABLE, initable_iface_init)) static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable; static const CoglWinsysVtable *parent_vtable; static void release_dumb_fb (MetaDumbBuffer *dumb_fb, MetaGpuKms *gpu_kms); static gboolean init_dumb_fb (MetaDumbBuffer *dumb_fb, MetaGpuKms *gpu_kms, int width, int height, uint32_t format, GError **error); static int meta_dumb_buffer_ensure_dmabuf_fd (MetaDumbBuffer *dumb_fb, MetaGpuKms *gpu_kms); static MetaEgl * meta_renderer_native_get_egl (MetaRendererNative *renderer_native); static void free_current_secondary_bo (CoglOnscreen *onscreen); static gboolean cogl_pixel_format_from_drm_format (uint32_t drm_format, CoglPixelFormat *out_format, CoglTextureComponents *out_components); static void meta_renderer_native_queue_modes_reset (MetaRendererNative *renderer_native); static void meta_renderer_native_gpu_data_free (MetaRendererNativeGpuData *renderer_gpu_data) { MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native; MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); if (renderer_gpu_data->egl_display != EGL_NO_DISPLAY) meta_egl_terminate (egl, renderer_gpu_data->egl_display, NULL); g_clear_pointer (&renderer_gpu_data->gbm.device, gbm_device_destroy); g_free (renderer_gpu_data); } static MetaRendererNativeGpuData * meta_renderer_native_get_gpu_data (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms) { return g_hash_table_lookup (renderer_native->gpu_datas, gpu_kms); } static MetaRendererNative * meta_renderer_native_from_gpu (MetaGpuKms *gpu_kms) { MetaBackend *backend = meta_gpu_get_backend (META_GPU (gpu_kms)); return META_RENDERER_NATIVE (meta_backend_get_renderer (backend)); } struct gbm_device * meta_gbm_device_from_gpu (MetaGpuKms *gpu_kms) { MetaRendererNative *renderer_native = meta_renderer_native_from_gpu (gpu_kms); MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); return renderer_gpu_data->gbm.device; } static MetaRendererNativeGpuData * meta_create_renderer_native_gpu_data (MetaGpuKms *gpu_kms) { return g_new0 (MetaRendererNativeGpuData, 1); } static MetaEgl * meta_renderer_native_get_egl (MetaRendererNative *renderer_native) { MetaRenderer *renderer = META_RENDERER (renderer_native); return meta_backend_get_egl (meta_renderer_get_backend (renderer)); } static MetaEgl * meta_onscreen_native_get_egl (MetaOnscreenNative *onscreen_native) { return meta_renderer_native_get_egl (onscreen_native->renderer_native); } static GArray * get_supported_kms_modifiers (MetaCrtc *crtc, uint32_t format) { GArray *modifiers; GArray *crtc_mods; unsigned int i; crtc_mods = meta_crtc_kms_get_modifiers (crtc, format); if (!crtc_mods) return NULL; modifiers = g_array_new (FALSE, FALSE, sizeof (uint64_t)); /* * For each modifier from base_crtc, check if it's available on all other * CRTCs. */ for (i = 0; i < crtc_mods->len; i++) { uint64_t modifier = g_array_index (crtc_mods, uint64_t, i); g_array_append_val (modifiers, modifier); } if (modifiers->len == 0) { g_array_free (modifiers, TRUE); return NULL; } return modifiers; } static GArray * get_supported_egl_modifiers (CoglOnscreen *onscreen, MetaCrtc *crtc, uint32_t format) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = onscreen_native->renderer_native; MetaEgl *egl = meta_onscreen_native_get_egl (onscreen_native); MetaGpu *gpu; MetaRendererNativeGpuData *renderer_gpu_data; EGLint num_modifiers; GArray *modifiers; GError *error = NULL; gboolean ret; gpu = meta_crtc_get_gpu (crtc); renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, META_GPU_KMS (gpu)); if (!meta_egl_has_extensions (egl, renderer_gpu_data->egl_display, NULL, "EGL_EXT_image_dma_buf_import_modifiers", NULL)) return NULL; ret = meta_egl_query_dma_buf_modifiers (egl, renderer_gpu_data->egl_display, format, 0, NULL, NULL, &num_modifiers, NULL); if (!ret || num_modifiers == 0) return NULL; modifiers = g_array_sized_new (FALSE, FALSE, sizeof (uint64_t), num_modifiers); ret = meta_egl_query_dma_buf_modifiers (egl, renderer_gpu_data->egl_display, format, num_modifiers, (EGLuint64KHR *) modifiers->data, NULL, &num_modifiers, &error); if (!ret) { g_warning ("Failed to query DMABUF modifiers: %s", error->message); g_error_free (error); g_array_free (modifiers, TRUE); return NULL; } return modifiers; } static GArray * get_supported_modifiers (CoglOnscreen *onscreen, uint32_t format) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaCrtc *crtc = onscreen_native->crtc; MetaGpu *gpu; g_autoptr (GArray) modifiers = NULL; gpu = meta_crtc_get_gpu (crtc); if (gpu == META_GPU (onscreen_native->render_gpu)) modifiers = get_supported_kms_modifiers (crtc, format); else modifiers = get_supported_egl_modifiers (onscreen, crtc, format); return g_steal_pointer (&modifiers); } static GArray * get_supported_kms_formats (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaCrtc *crtc = onscreen_native->crtc; return meta_crtc_kms_copy_drm_format_list (crtc); } static gboolean init_secondary_gpu_state_gpu_copy_mode (MetaRendererNative *renderer_native, CoglOnscreen *onscreen, MetaRendererNativeGpuData *renderer_gpu_data, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaEgl *egl = meta_onscreen_native_get_egl (onscreen_native); int width, height; EGLNativeWindowType egl_native_window; struct gbm_surface *gbm_surface; EGLSurface egl_surface; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state; MetaGpuKms *gpu_kms; width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); gbm_surface = gbm_surface_create (renderer_gpu_data->gbm.device, width, height, GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); if (!gbm_surface) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to create gbm_surface: %s", strerror (errno)); return FALSE; } egl_native_window = (EGLNativeWindowType) gbm_surface; egl_surface = meta_egl_create_window_surface (egl, renderer_gpu_data->egl_display, renderer_gpu_data->secondary.egl_config, egl_native_window, NULL, error); if (egl_surface == EGL_NO_SURFACE) { gbm_surface_destroy (gbm_surface); return FALSE; } secondary_gpu_state = g_new0 (MetaOnscreenNativeSecondaryGpuState, 1); gpu_kms = META_GPU_KMS (meta_crtc_get_gpu (onscreen_native->crtc)); secondary_gpu_state->gpu_kms = gpu_kms; secondary_gpu_state->renderer_gpu_data = renderer_gpu_data; secondary_gpu_state->gbm.surface = gbm_surface; secondary_gpu_state->egl_surface = egl_surface; onscreen_native->secondary_gpu_state = secondary_gpu_state; return TRUE; } static void secondary_gpu_release_dumb (MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state) { MetaGpuKms *gpu_kms = secondary_gpu_state->gpu_kms; unsigned i; for (i = 0; i < G_N_ELEMENTS (secondary_gpu_state->cpu.dumb_fbs); i++) release_dumb_fb (&secondary_gpu_state->cpu.dumb_fbs[i], gpu_kms); } static void secondary_gpu_state_free (MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state) { MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); if (secondary_gpu_state->egl_surface != EGL_NO_SURFACE) { MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = secondary_gpu_state->renderer_gpu_data; meta_egl_destroy_surface (egl, renderer_gpu_data->egl_display, secondary_gpu_state->egl_surface, NULL); } g_clear_object (&secondary_gpu_state->gbm.current_fb); g_clear_object (&secondary_gpu_state->gbm.next_fb); g_clear_pointer (&secondary_gpu_state->gbm.surface, gbm_surface_destroy); secondary_gpu_release_dumb (secondary_gpu_state); g_free (secondary_gpu_state); } static uint32_t pick_secondary_gpu_framebuffer_format_for_cpu (CoglOnscreen *onscreen) { /* * cogl_framebuffer_read_pixels_into_bitmap () supported formats in * preference order. Ideally these should depend on the render buffer * format copy_shared_framebuffer_cpu () will be reading from but * alpha channel ignored. */ static const uint32_t preferred_formats[] = { /* * DRM_FORMAT_XBGR8888 a.k.a GL_RGBA, GL_UNSIGNED_BYTE on * little-endian is possibly the most optimized glReadPixels * output format. glReadPixels cannot avoid manufacturing an alpha * channel if the render buffer does not have one and converting * to ABGR8888 may be more optimized than ARGB8888. */ DRM_FORMAT_XBGR8888, /* The rest are other fairly commonly used formats in OpenGL. */ DRM_FORMAT_XRGB8888, }; g_autoptr (GArray) formats = NULL; size_t k; unsigned int i; uint32_t drm_format; formats = get_supported_kms_formats (onscreen); /* Check if any of our preferred formats are supported. */ for (k = 0; k < G_N_ELEMENTS (preferred_formats); k++) { g_assert (cogl_pixel_format_from_drm_format (preferred_formats[k], NULL, NULL)); for (i = 0; i < formats->len; i++) { drm_format = g_array_index (formats, uint32_t, i); if (drm_format == preferred_formats[k]) return drm_format; } } /* * Otherwise just pick an arbitrary format we recognize. The formats * list is not in any specific order and we don't know any better * either. */ for (i = 0; i < formats->len; i++) { drm_format = g_array_index (formats, uint32_t, i); if (cogl_pixel_format_from_drm_format (drm_format, NULL, NULL)) return drm_format; } return DRM_FORMAT_INVALID; } static gboolean init_secondary_gpu_state_cpu_copy_mode (MetaRendererNative *renderer_native, CoglOnscreen *onscreen, MetaRendererNativeGpuData *renderer_gpu_data, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state; MetaGpuKms *gpu_kms; int width, height; unsigned int i; uint32_t drm_format; MetaDrmFormatBuf tmp; drm_format = pick_secondary_gpu_framebuffer_format_for_cpu (onscreen); if (drm_format == DRM_FORMAT_INVALID) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Could not find a suitable pixel format in CPU copy mode"); return FALSE; } width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); gpu_kms = META_GPU_KMS (meta_crtc_get_gpu (onscreen_native->crtc)); g_debug ("Secondary GPU %s using DRM format '%s' (0x%x) for a %dx%d output.", meta_gpu_kms_get_file_path (gpu_kms), meta_drm_format_to_string (&tmp, drm_format), drm_format, width, height); secondary_gpu_state = g_new0 (MetaOnscreenNativeSecondaryGpuState, 1); secondary_gpu_state->renderer_gpu_data = renderer_gpu_data; secondary_gpu_state->gpu_kms = gpu_kms; secondary_gpu_state->egl_surface = EGL_NO_SURFACE; for (i = 0; i < G_N_ELEMENTS (secondary_gpu_state->cpu.dumb_fbs); i++) { MetaDumbBuffer *dumb_fb = &secondary_gpu_state->cpu.dumb_fbs[i]; if (!init_dumb_fb (dumb_fb, gpu_kms, width, height, drm_format, error)) { secondary_gpu_state_free (secondary_gpu_state); return FALSE; } } /* * This function initializes everything needed for * META_SHARED_FRAMEBUFFER_COPY_MODE_ZERO as well. */ secondary_gpu_state->import_status = META_SHARED_FRAMEBUFFER_IMPORT_STATUS_NONE; onscreen_native->secondary_gpu_state = secondary_gpu_state; return TRUE; } static gboolean init_secondary_gpu_state (MetaRendererNative *renderer_native, CoglOnscreen *onscreen, GError **error) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaGpu *gpu = meta_crtc_get_gpu (onscreen_native->crtc); MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, META_GPU_KMS (gpu)); switch (renderer_gpu_data->secondary.copy_mode) { case META_SHARED_FRAMEBUFFER_COPY_MODE_SECONDARY_GPU: if (!init_secondary_gpu_state_gpu_copy_mode (renderer_native, onscreen, renderer_gpu_data, error)) return FALSE; break; case META_SHARED_FRAMEBUFFER_COPY_MODE_ZERO: /* * Initialize also the primary copy mode, so that if zero-copy * path fails, which is quite likely, we can simply continue * with the primary copy path on the very first frame. */ G_GNUC_FALLTHROUGH; case META_SHARED_FRAMEBUFFER_COPY_MODE_PRIMARY: if (!init_secondary_gpu_state_cpu_copy_mode (renderer_native, onscreen, renderer_gpu_data, error)) return FALSE; break; } return TRUE; } static void meta_renderer_native_disconnect (CoglRenderer *cogl_renderer) { CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; g_slice_free (CoglRendererEGL, cogl_renderer_egl); } static void flush_pending_swap_notify (CoglFramebuffer *framebuffer) { if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN) { CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; if (onscreen_native->pending_swap_notify) { CoglFrameInfo *info; while ((info = g_queue_peek_head (&onscreen->pending_frame_infos)) && info->global_frame_counter <= onscreen_native->pending_swap_notify_frame_count) { _cogl_onscreen_notify_frame_sync (onscreen, info); _cogl_onscreen_notify_complete (onscreen, info); cogl_object_unref (info); g_queue_pop_head (&onscreen->pending_frame_infos); } onscreen_native->pending_swap_notify = FALSE; cogl_object_unref (onscreen); } } } static void flush_pending_swap_notify_idle (void *user_data) { CoglContext *cogl_context = user_data; CoglRendererEGL *cogl_renderer_egl = cogl_context->display->renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native; GList *l; /* This needs to be disconnected before invoking the callbacks in * case the callbacks cause it to be queued again */ _cogl_closure_disconnect (renderer_native->swap_notify_idle); renderer_native->swap_notify_idle = NULL; l = cogl_context->framebuffers; while (l) { GList *next = l->next; CoglFramebuffer *framebuffer = l->data; flush_pending_swap_notify (framebuffer); l = next; } } static void free_current_secondary_bo (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state; secondary_gpu_state = onscreen_native->secondary_gpu_state; if (!secondary_gpu_state) return; g_clear_object (&secondary_gpu_state->gbm.current_fb); } static void free_current_bo (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; g_clear_object (&onscreen_native->gbm.current_fb); free_current_secondary_bo (onscreen); } static void meta_onscreen_native_queue_swap_notify (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = onscreen_native->renderer_native; onscreen_native->pending_swap_notify_frame_count = onscreen_native->pending_queue_swap_notify_frame_count; if (onscreen_native->pending_swap_notify) return; /* We only want to notify that the swap is complete when the * application calls cogl_context_dispatch so instead of * immediately notifying we queue an idle callback */ if (!renderer_native->swap_notify_idle) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; CoglRenderer *cogl_renderer = cogl_context->display->renderer; renderer_native->swap_notify_idle = _cogl_poll_renderer_add_idle (cogl_renderer, flush_pending_swap_notify_idle, cogl_context, NULL); } /* * The framebuffer will have its own referenc while the swap notify is * pending. Otherwise when destroying the view would drop the pending * notification with if the destruction happens before the idle callback * is invoked. */ cogl_object_ref (onscreen); onscreen_native->pending_swap_notify = TRUE; } static gboolean meta_renderer_native_connect (CoglRenderer *cogl_renderer, GError **error) { CoglRendererEGL *cogl_renderer_egl; MetaGpuKms *gpu_kms = cogl_renderer->custom_winsys_user_data; MetaRendererNative *renderer_native = meta_renderer_native_from_gpu (gpu_kms); MetaRendererNativeGpuData *renderer_gpu_data; cogl_renderer->winsys = g_slice_new0 (CoglRendererEGL); cogl_renderer_egl = cogl_renderer->winsys; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); cogl_renderer_egl->platform_vtable = &_cogl_winsys_egl_vtable; cogl_renderer_egl->platform = renderer_gpu_data; cogl_renderer_egl->edpy = renderer_gpu_data->egl_display; if (!_cogl_winsys_egl_renderer_connect_common (cogl_renderer, error)) goto fail; return TRUE; fail: meta_renderer_native_disconnect (cogl_renderer); return FALSE; } static int meta_renderer_native_add_egl_config_attributes (CoglDisplay *cogl_display, CoglFramebufferConfig *config, EGLint *attributes) { CoglRendererEGL *cogl_renderer_egl = cogl_display->renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; int i = 0; switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: attributes[i++] = EGL_SURFACE_TYPE; attributes[i++] = EGL_WINDOW_BIT; break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: attributes[i++] = EGL_SURFACE_TYPE; attributes[i++] = EGL_STREAM_BIT_KHR; break; #endif } return i; } static gboolean choose_egl_config_from_gbm_format (MetaEgl *egl, EGLDisplay egl_display, const EGLint *attributes, uint32_t gbm_format, EGLConfig *out_config, GError **error) { EGLConfig *egl_configs; EGLint n_configs; EGLint i; egl_configs = meta_egl_choose_all_configs (egl, egl_display, attributes, &n_configs, error); if (!egl_configs) return FALSE; for (i = 0; i < n_configs; i++) { EGLint visual_id; if (!meta_egl_get_config_attrib (egl, egl_display, egl_configs[i], EGL_NATIVE_VISUAL_ID, &visual_id, error)) { g_free (egl_configs); return FALSE; } if ((uint32_t) visual_id == gbm_format) { *out_config = egl_configs[i]; g_free (egl_configs); return TRUE; } } g_free (egl_configs); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "No EGL config matching supported GBM format found"); return FALSE; } static gboolean meta_renderer_native_choose_egl_config (CoglDisplay *cogl_display, EGLint *attributes, EGLConfig *out_config, GError **error) { CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; EGLDisplay egl_display = cogl_renderer_egl->edpy; switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: return choose_egl_config_from_gbm_format (egl, egl_display, attributes, GBM_FORMAT_XRGB8888, out_config, error); #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: return meta_egl_choose_first_config (egl, egl_display, attributes, out_config, error); #endif } return FALSE; } static gboolean meta_renderer_native_setup_egl_display (CoglDisplay *cogl_display, GError **error) { CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRendererEGL *cogl_renderer_egl = cogl_display->renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native; cogl_display_egl->platform = renderer_native; /* Force a full modeset / drmModeSetCrtc on * the first swap buffers call. */ meta_renderer_native_queue_modes_reset (renderer_native); return TRUE; } static void meta_renderer_native_destroy_egl_display (CoglDisplay *cogl_display) { } static EGLSurface create_dummy_pbuffer_surface (EGLDisplay egl_display, GError **error) { MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); EGLConfig pbuffer_config; static const EGLint pbuffer_config_attribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; static const EGLint pbuffer_attribs[] = { EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE }; if (!meta_egl_choose_first_config (egl, egl_display, pbuffer_config_attribs, &pbuffer_config, error)) return EGL_NO_SURFACE; return meta_egl_create_pbuffer_surface (egl, egl_display, pbuffer_config, pbuffer_attribs, error); } static gboolean meta_renderer_native_egl_context_created (CoglDisplay *cogl_display, GError **error) { CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; if ((cogl_renderer_egl->private_features & COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) == 0) { cogl_display_egl->dummy_surface = create_dummy_pbuffer_surface (cogl_renderer_egl->edpy, error); if (cogl_display_egl->dummy_surface == EGL_NO_SURFACE) return FALSE; } if (!_cogl_winsys_egl_make_current (cogl_display, cogl_display_egl->dummy_surface, cogl_display_egl->dummy_surface, cogl_display_egl->egl_context)) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Failed to make context current"); return FALSE; } return TRUE; } static void meta_renderer_native_egl_cleanup_context (CoglDisplay *cogl_display) { CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native; MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); if (cogl_display_egl->dummy_surface != EGL_NO_SURFACE) { meta_egl_destroy_surface (egl, cogl_renderer_egl->edpy, cogl_display_egl->dummy_surface, NULL); cogl_display_egl->dummy_surface = EGL_NO_SURFACE; } } static void swap_secondary_drm_fb (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state; secondary_gpu_state = onscreen_native->secondary_gpu_state; if (!secondary_gpu_state) return; g_set_object (&secondary_gpu_state->gbm.current_fb, secondary_gpu_state->gbm.next_fb); g_clear_object (&secondary_gpu_state->gbm.next_fb); } static void meta_onscreen_native_swap_drm_fb (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; free_current_bo (onscreen); g_set_object (&onscreen_native->gbm.current_fb, onscreen_native->gbm.next_fb); g_clear_object (&onscreen_native->gbm.next_fb); swap_secondary_drm_fb (onscreen); } static void notify_view_crtc_presented (MetaRendererView *view, MetaKmsCrtc *kms_crtc, int64_t time_ns) { ClutterStageView *stage_view = CLUTTER_STAGE_VIEW (view); CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (stage_view); CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = onscreen_native->renderer_native; MetaGpuKms *render_gpu = onscreen_native->render_gpu; CoglFrameInfo *frame_info; MetaCrtc *crtc; float refresh_rate; MetaGpuKms *gpu_kms; /* Only keep the frame info for the fastest CRTC in use, which may not be * the first one to complete a flip. By only telling the compositor about the * fastest monitor(s) we direct it to produce new frames fast enough to * satisfy all monitors. */ frame_info = g_queue_peek_tail (&onscreen->pending_frame_infos); crtc = meta_crtc_kms_from_kms_crtc (kms_crtc); refresh_rate = crtc && crtc->config ? crtc->config->mode->refresh_rate : 0.0f; if (refresh_rate >= frame_info->refresh_rate) { frame_info->presentation_time = time_ns; frame_info->refresh_rate = refresh_rate; } gpu_kms = META_GPU_KMS (meta_crtc_get_gpu (crtc)); if (gpu_kms != render_gpu) { MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state = onscreen_native->secondary_gpu_state; secondary_gpu_state->pending_flips--; } onscreen_native->total_pending_flips--; if (onscreen_native->total_pending_flips == 0) { MetaRendererNativeGpuData *renderer_gpu_data; meta_onscreen_native_queue_swap_notify (onscreen); renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->render_gpu); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: meta_onscreen_native_swap_drm_fb (onscreen); break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: break; #endif } } } static int64_t timeval_to_nanoseconds (const struct timeval *tv) { int64_t usec = ((int64_t) tv->tv_sec) * G_USEC_PER_SEC + tv->tv_usec; int64_t nsec = usec * 1000; return nsec; } static void page_flip_feedback_flipped (MetaKmsCrtc *kms_crtc, unsigned int sequence, unsigned int tv_sec, unsigned int tv_usec, gpointer user_data) { MetaRendererView *view = user_data; struct timeval page_flip_time; page_flip_time = (struct timeval) { .tv_sec = tv_sec, .tv_usec = tv_usec, }; notify_view_crtc_presented (view, kms_crtc, timeval_to_nanoseconds (&page_flip_time)); g_object_unref (view); } static void page_flip_feedback_mode_set_fallback (MetaKmsCrtc *kms_crtc, gpointer user_data) { MetaRendererView *view = user_data; MetaCrtc *crtc; MetaGpuKms *gpu_kms; int64_t now_ns; /* * We ended up not page flipping, thus we don't have a presentation time to * use. Lets use the next best thing: the current time. */ crtc = meta_crtc_kms_from_kms_crtc (kms_crtc); gpu_kms = META_GPU_KMS (meta_crtc_get_gpu (crtc)); now_ns = meta_gpu_kms_get_current_time_ns (gpu_kms); notify_view_crtc_presented (view, kms_crtc, now_ns); g_object_unref (view); } static void page_flip_feedback_discarded (MetaKmsCrtc *kms_crtc, gpointer user_data, const GError *error) { MetaRendererView *view = user_data; MetaCrtc *crtc; MetaGpuKms *gpu_kms; int64_t now_ns; /* * Page flipping failed, but we want to fail gracefully, so to avoid freezing * the frame clack, pretend we flipped. */ if (error) g_warning ("Page flip discarded: %s", error->message); crtc = meta_crtc_kms_from_kms_crtc (kms_crtc); gpu_kms = META_GPU_KMS (meta_crtc_get_gpu (crtc)); now_ns = meta_gpu_kms_get_current_time_ns (gpu_kms); notify_view_crtc_presented (view, kms_crtc, now_ns); g_object_unref (view); } static const MetaKmsPageFlipFeedback page_flip_feedback = { .flipped = page_flip_feedback_flipped, .mode_set_fallback = page_flip_feedback_mode_set_fallback, .discarded = page_flip_feedback_discarded, }; #ifdef HAVE_EGL_DEVICE static int custom_egl_stream_page_flip (gpointer custom_page_flip_data, gpointer user_data) { MetaOnscreenNative *onscreen_native = custom_page_flip_data; MetaRendererView *view = user_data; MetaEgl *egl = meta_onscreen_native_get_egl (onscreen_native); MetaRendererNativeGpuData *renderer_gpu_data; EGLDisplay *egl_display; EGLAttrib *acquire_attribs; g_autoptr (GError) error = NULL; acquire_attribs = (EGLAttrib[]) { EGL_DRM_FLIP_EVENT_DATA_NV, (EGLAttrib) view, EGL_NONE }; renderer_gpu_data = meta_renderer_native_get_gpu_data (onscreen_native->renderer_native, onscreen_native->render_gpu); egl_display = renderer_gpu_data->egl_display; if (!meta_egl_stream_consumer_acquire_attrib (egl, egl_display, onscreen_native->egl.stream, acquire_attribs, &error)) { if (g_error_matches (error, META_EGL_ERROR, EGL_RESOURCE_BUSY_EXT)) return -EBUSY; else return -EINVAL; } return 0; } #endif /* HAVE_EGL_DEVICE */ static void dummy_power_save_page_flip (CoglOnscreen *onscreen) { meta_onscreen_native_swap_drm_fb (onscreen); meta_onscreen_native_queue_swap_notify (onscreen); } static gboolean dummy_power_save_page_flip_cb (gpointer user_data) { MetaRendererNative *renderer_native = user_data; g_list_foreach (renderer_native->power_save_page_flip_onscreens, (GFunc) dummy_power_save_page_flip, NULL); g_list_free_full (renderer_native->power_save_page_flip_onscreens, (GDestroyNotify) cogl_object_unref); renderer_native->power_save_page_flip_onscreens = NULL; renderer_native->power_save_page_flip_source_id = 0; return G_SOURCE_REMOVE; } static void queue_dummy_power_save_page_flip (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = onscreen_native->renderer_native; const unsigned int timeout_ms = 100; if (!renderer_native->power_save_page_flip_source_id) { renderer_native->power_save_page_flip_source_id = g_timeout_add (timeout_ms, dummy_power_save_page_flip_cb, renderer_native); } renderer_native->power_save_page_flip_onscreens = g_list_prepend (renderer_native->power_save_page_flip_onscreens, cogl_object_ref (onscreen)); } static void meta_onscreen_native_flip_crtc (CoglOnscreen *onscreen, MetaRendererView *view, MetaCrtc *crtc, MetaKmsUpdate *kms_update) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = onscreen_native->renderer_native; MetaGpuKms *render_gpu = onscreen_native->render_gpu; MetaRendererNativeGpuData *renderer_gpu_data; MetaGpuKms *gpu_kms; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state = NULL; uint32_t fb_id; gpu_kms = META_GPU_KMS (meta_crtc_get_gpu (crtc)); g_assert (meta_gpu_kms_is_crtc_active (gpu_kms, crtc)); renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, render_gpu); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: if (gpu_kms == render_gpu) { fb_id = meta_drm_buffer_get_fb_id (onscreen_native->gbm.next_fb); } else { secondary_gpu_state = onscreen_native->secondary_gpu_state; fb_id = meta_drm_buffer_get_fb_id (secondary_gpu_state->gbm.next_fb); } meta_crtc_kms_assign_primary_plane (crtc, fb_id, kms_update); meta_crtc_kms_page_flip (crtc, &page_flip_feedback, g_object_ref (view), kms_update); onscreen_native->total_pending_flips++; if (secondary_gpu_state) secondary_gpu_state->pending_flips++; break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: meta_kms_update_custom_page_flip (kms_update, meta_crtc_kms_get_kms_crtc (crtc), &page_flip_feedback, g_object_ref (view), custom_egl_stream_page_flip, onscreen_native); onscreen_native->total_pending_flips++; break; #endif } } static void meta_onscreen_native_set_crtc_mode (CoglOnscreen *onscreen, MetaRendererNativeGpuData *renderer_gpu_data, MetaKmsUpdate *kms_update) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; COGL_TRACE_BEGIN_SCOPED (MetaOnscreenNativeSetCrtcModes, "Onscreen (set CRTC modes)"); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: { uint32_t fb_id; fb_id = onscreen_native->egl.dumb_fb.fb_id; meta_crtc_kms_assign_primary_plane (onscreen_native->crtc, fb_id, kms_update); break; } #endif } meta_crtc_kms_set_mode (onscreen_native->crtc, kms_update); meta_output_kms_set_underscan (onscreen_native->output, kms_update); } static void meta_onscreen_native_flip_crtcs (CoglOnscreen *onscreen, MetaKmsUpdate *kms_update) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererView *view = onscreen_native->view; MetaRendererNative *renderer_native = onscreen_native->renderer_native; MetaRenderer *renderer = META_RENDERER (renderer_native); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (meta_renderer_get_backend (renderer)); MetaPowerSave power_save_mode; COGL_TRACE_BEGIN_SCOPED (MetaOnscreenNativeFlipCrtcs, "Onscreen (flip CRTCs)"); power_save_mode = meta_monitor_manager_get_power_save_mode (monitor_manager); if (power_save_mode == META_POWER_SAVE_ON) { meta_onscreen_native_flip_crtc (onscreen, view, onscreen_native->crtc, kms_update); } else { queue_dummy_power_save_page_flip (onscreen); } } static void wait_for_pending_flips (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state; GError *error = NULL; secondary_gpu_state = onscreen_native->secondary_gpu_state; if (secondary_gpu_state) { while (secondary_gpu_state->pending_flips) { if (!meta_gpu_kms_wait_for_flip (secondary_gpu_state->gpu_kms, &error)) { g_warning ("Failed to wait for flip on secondary GPU: %s", error->message); g_clear_error (&error); break; } } } while (onscreen_native->total_pending_flips) { if (!meta_gpu_kms_wait_for_flip (onscreen_native->render_gpu, &error)) { g_warning ("Failed to wait for flip: %s", error->message); g_clear_error (&error); break; } } } static gboolean import_shared_framebuffer (CoglOnscreen *onscreen, MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaDrmBufferGbm *buffer_gbm; MetaDrmBufferImport *buffer_import; g_autoptr (GError) error = NULL; buffer_gbm = META_DRM_BUFFER_GBM (onscreen_native->gbm.next_fb); buffer_import = meta_drm_buffer_import_new (secondary_gpu_state->gpu_kms, buffer_gbm, &error); if (!buffer_import) { g_debug ("Zero-copy disabled for %s, meta_drm_buffer_import_new failed: %s", meta_gpu_kms_get_file_path (secondary_gpu_state->gpu_kms), error->message); g_warn_if_fail (secondary_gpu_state->import_status == META_SHARED_FRAMEBUFFER_IMPORT_STATUS_NONE); /* * Fall back. If META_SHARED_FRAMEBUFFER_IMPORT_STATUS_NONE is * in effect, we have COPY_MODE_PRIMARY prepared already, so we * simply retry with that path. Import status cannot be FAILED, * because we should not retry if failed once. * * If import status is OK, that is unexpected and we do not * have the fallback path prepared which means this output cannot * work anymore. */ secondary_gpu_state->renderer_gpu_data->secondary.copy_mode = META_SHARED_FRAMEBUFFER_COPY_MODE_PRIMARY; secondary_gpu_state->import_status = META_SHARED_FRAMEBUFFER_IMPORT_STATUS_FAILED; return FALSE; } /* * next_fb may already contain a fallback buffer, so clear it only * when we are sure to succeed. */ g_clear_object (&secondary_gpu_state->gbm.next_fb); secondary_gpu_state->gbm.next_fb = META_DRM_BUFFER (buffer_import); if (secondary_gpu_state->import_status == META_SHARED_FRAMEBUFFER_IMPORT_STATUS_NONE) { /* * Clean up the cpu-copy part of * init_secondary_gpu_state_cpu_copy_mode () */ secondary_gpu_release_dumb (secondary_gpu_state); g_debug ("Using zero-copy for %s succeeded once.", meta_gpu_kms_get_file_path (secondary_gpu_state->gpu_kms)); } secondary_gpu_state->import_status = META_SHARED_FRAMEBUFFER_IMPORT_STATUS_OK; return TRUE; } static void copy_shared_framebuffer_gpu (CoglOnscreen *onscreen, MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state, MetaRendererNativeGpuData *renderer_gpu_data, gboolean *egl_context_changed) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native; MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); GError *error = NULL; MetaDrmBufferGbm *buffer_gbm; struct gbm_bo *bo; COGL_TRACE_BEGIN_SCOPED (CopySharedFramebufferSecondaryGpu, "FB Copy (secondary GPU)"); g_warn_if_fail (secondary_gpu_state->gbm.next_fb == NULL); g_clear_object (&secondary_gpu_state->gbm.next_fb); if (!meta_egl_make_current (egl, renderer_gpu_data->egl_display, secondary_gpu_state->egl_surface, secondary_gpu_state->egl_surface, renderer_gpu_data->secondary.egl_context, &error)) { g_warning ("Failed to make current: %s", error->message); g_error_free (error); return; } *egl_context_changed = TRUE; buffer_gbm = META_DRM_BUFFER_GBM (onscreen_native->gbm.next_fb); bo = meta_drm_buffer_gbm_get_bo (buffer_gbm); if (!meta_renderer_native_gles3_blit_shared_bo (egl, renderer_native->gles3, renderer_gpu_data->egl_display, renderer_gpu_data->secondary.egl_context, secondary_gpu_state->egl_surface, bo, &error)) { g_warning ("Failed to blit shared framebuffer: %s", error->message); g_error_free (error); return; } if (!meta_egl_swap_buffers (egl, renderer_gpu_data->egl_display, secondary_gpu_state->egl_surface, &error)) { g_warning ("Failed to swap buffers: %s", error->message); g_error_free (error); return; } buffer_gbm = meta_drm_buffer_gbm_new (secondary_gpu_state->gpu_kms, secondary_gpu_state->gbm.surface, renderer_native->use_modifiers, &error); if (!buffer_gbm) { g_warning ("meta_drm_buffer_gbm_new failed: %s", error->message); g_error_free (error); return; } secondary_gpu_state->gbm.next_fb = META_DRM_BUFFER (buffer_gbm); } static MetaDumbBuffer * secondary_gpu_get_next_dumb_buffer (MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state) { MetaDumbBuffer *current_dumb_fb; current_dumb_fb = secondary_gpu_state->cpu.dumb_fb; if (current_dumb_fb == &secondary_gpu_state->cpu.dumb_fbs[0]) return &secondary_gpu_state->cpu.dumb_fbs[1]; else return &secondary_gpu_state->cpu.dumb_fbs[0]; } static CoglContext * cogl_context_from_renderer_native (MetaRendererNative *renderer_native) { MetaRenderer *renderer = META_RENDERER (renderer_native); MetaBackend *backend = meta_renderer_get_backend (renderer); ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend); return clutter_backend_get_cogl_context (clutter_backend); } static CoglFramebuffer * create_dma_buf_framebuffer (MetaRendererNative *renderer_native, int dmabuf_fd, uint32_t width, uint32_t height, uint32_t stride, uint32_t offset, uint64_t modifier, uint32_t drm_format, GError **error) { CoglContext *cogl_context = cogl_context_from_renderer_native (renderer_native); CoglDisplay *cogl_display = cogl_context->display; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; EGLDisplay egl_display = cogl_renderer_egl->edpy; MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); EGLImageKHR egl_image; uint32_t strides[1]; uint32_t offsets[1]; uint64_t modifiers[1]; CoglPixelFormat cogl_format; CoglEglImageFlags flags; CoglTexture2D *cogl_tex; CoglOffscreen *cogl_fbo; int ret; ret = cogl_pixel_format_from_drm_format (drm_format, &cogl_format, NULL); g_assert (ret); strides[0] = stride; offsets[0] = offset; modifiers[0] = modifier; egl_image = meta_egl_create_dmabuf_image (egl, egl_display, width, height, drm_format, 1 /* n_planes */, &dmabuf_fd, strides, offsets, modifiers, error); if (egl_image == EGL_NO_IMAGE_KHR) return NULL; flags = COGL_EGL_IMAGE_FLAG_NO_GET_DATA; cogl_tex = cogl_egl_texture_2d_new_from_image (cogl_context, width, height, cogl_format, egl_image, flags, error); meta_egl_destroy_image (egl, egl_display, egl_image, NULL); if (!cogl_tex) return NULL; cogl_fbo = cogl_offscreen_new_with_texture (COGL_TEXTURE (cogl_tex)); cogl_object_unref (cogl_tex); if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (cogl_fbo), error)) { cogl_object_unref (cogl_fbo); return NULL; } return COGL_FRAMEBUFFER (cogl_fbo); } static gboolean copy_shared_framebuffer_primary_gpu (CoglOnscreen *onscreen, MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = onscreen_native->renderer_native; MetaRendererNativeGpuData *primary_gpu_data; MetaDrmBufferDumb *buffer_dumb; MetaDumbBuffer *dumb_fb; CoglFramebuffer *dmabuf_fb; int dmabuf_fd; g_autoptr (GError) error = NULL; CoglPixelFormat cogl_format; int ret; COGL_TRACE_BEGIN_SCOPED (CopySharedFramebufferPrimaryGpu, "FB Copy (primary GPU)"); primary_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, renderer_native->primary_gpu_kms); if (!primary_gpu_data->secondary.has_EGL_EXT_image_dma_buf_import_modifiers) return FALSE; dumb_fb = secondary_gpu_get_next_dumb_buffer (secondary_gpu_state); g_assert (cogl_framebuffer_get_width (framebuffer) == dumb_fb->width); g_assert (cogl_framebuffer_get_height (framebuffer) == dumb_fb->height); ret = cogl_pixel_format_from_drm_format (dumb_fb->drm_format, &cogl_format, NULL); g_assert (ret); dmabuf_fd = meta_dumb_buffer_ensure_dmabuf_fd (dumb_fb, secondary_gpu_state->gpu_kms); if (dmabuf_fd == -1) return FALSE; dmabuf_fb = create_dma_buf_framebuffer (renderer_native, dmabuf_fd, dumb_fb->width, dumb_fb->height, dumb_fb->stride_bytes, 0, DRM_FORMAT_MOD_LINEAR, dumb_fb->drm_format, &error); if (error) { g_debug ("%s: Failed to blit DMA buffer image: %s", G_STRFUNC, error->message); return FALSE; } if (!cogl_blit_framebuffer (framebuffer, COGL_FRAMEBUFFER (dmabuf_fb), 0, 0, 0, 0, dumb_fb->width, dumb_fb->height, &error)) { cogl_object_unref (dmabuf_fb); return FALSE; } cogl_object_unref (dmabuf_fb); g_clear_object (&secondary_gpu_state->gbm.next_fb); buffer_dumb = meta_drm_buffer_dumb_new (dumb_fb->fb_id); secondary_gpu_state->gbm.next_fb = META_DRM_BUFFER (buffer_dumb); secondary_gpu_state->cpu.dumb_fb = dumb_fb; return TRUE; } typedef struct _PixelFormatMap { uint32_t drm_format; CoglPixelFormat cogl_format; CoglTextureComponents cogl_components; } PixelFormatMap; static const PixelFormatMap pixel_format_map[] = { /* DRM formats are defined as little-endian, not machine endian. */ #if G_BYTE_ORDER == G_LITTLE_ENDIAN { DRM_FORMAT_RGB565, COGL_PIXEL_FORMAT_RGB_565, COGL_TEXTURE_COMPONENTS_RGB }, { DRM_FORMAT_ABGR8888, COGL_PIXEL_FORMAT_RGBA_8888_PRE, COGL_TEXTURE_COMPONENTS_RGBA }, { DRM_FORMAT_XBGR8888, COGL_PIXEL_FORMAT_RGBA_8888_PRE, COGL_TEXTURE_COMPONENTS_RGB }, { DRM_FORMAT_ARGB8888, COGL_PIXEL_FORMAT_BGRA_8888_PRE, COGL_TEXTURE_COMPONENTS_RGBA }, { DRM_FORMAT_XRGB8888, COGL_PIXEL_FORMAT_BGRA_8888_PRE, COGL_TEXTURE_COMPONENTS_RGB }, { DRM_FORMAT_BGRA8888, COGL_PIXEL_FORMAT_ARGB_8888_PRE, COGL_TEXTURE_COMPONENTS_RGBA }, { DRM_FORMAT_BGRX8888, COGL_PIXEL_FORMAT_ARGB_8888_PRE, COGL_TEXTURE_COMPONENTS_RGB }, { DRM_FORMAT_RGBA8888, COGL_PIXEL_FORMAT_ABGR_8888_PRE, COGL_TEXTURE_COMPONENTS_RGBA }, { DRM_FORMAT_RGBX8888, COGL_PIXEL_FORMAT_ABGR_8888_PRE, COGL_TEXTURE_COMPONENTS_RGB }, #elif G_BYTE_ORDER == G_BIG_ENDIAN /* DRM_FORMAT_RGB565 cannot be expressed. */ { DRM_FORMAT_ABGR8888, COGL_PIXEL_FORMAT_ABGR_8888_PRE, COGL_TEXTURE_COMPONENTS_RGBA }, { DRM_FORMAT_XBGR8888, COGL_PIXEL_FORMAT_ABGR_8888_PRE, COGL_TEXTURE_COMPONENTS_RGB }, { DRM_FORMAT_ARGB8888, COGL_PIXEL_FORMAT_ARGB_8888_PRE, COGL_TEXTURE_COMPONENTS_RGBA }, { DRM_FORMAT_XRGB8888, COGL_PIXEL_FORMAT_ARGB_8888_PRE, COGL_TEXTURE_COMPONENTS_RGB }, { DRM_FORMAT_BGRA8888, COGL_PIXEL_FORMAT_BGRA_8888_PRE, COGL_TEXTURE_COMPONENTS_RGBA }, { DRM_FORMAT_BGRX8888, COGL_PIXEL_FORMAT_BGRA_8888_PRE, COGL_TEXTURE_COMPONENTS_RGB }, { DRM_FORMAT_RGBA8888, COGL_PIXEL_FORMAT_RGBA_8888_PRE, COGL_TEXTURE_COMPONENTS_RGBA }, { DRM_FORMAT_RGBX8888, COGL_PIXEL_FORMAT_RGBA_8888_PRE, COGL_TEXTURE_COMPONENTS_RGB }, #else #error "unexpected G_BYTE_ORDER" #endif }; static gboolean cogl_pixel_format_from_drm_format (uint32_t drm_format, CoglPixelFormat *out_format, CoglTextureComponents *out_components) { const size_t n = G_N_ELEMENTS (pixel_format_map); size_t i; for (i = 0; i < n; i++) { if (pixel_format_map[i].drm_format == drm_format) break; } if (i == n) return FALSE; if (out_format) *out_format = pixel_format_map[i].cogl_format; if (out_components) *out_components = pixel_format_map[i].cogl_components; return TRUE; } static void copy_shared_framebuffer_cpu (CoglOnscreen *onscreen, MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state, MetaRendererNativeGpuData *renderer_gpu_data) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; MetaDumbBuffer *dumb_fb; CoglBitmap *dumb_bitmap; CoglPixelFormat cogl_format; gboolean ret; MetaDrmBufferDumb *buffer_dumb; COGL_TRACE_BEGIN_SCOPED (CopySharedFramebufferCpu, "FB Copy (CPU)"); dumb_fb = secondary_gpu_get_next_dumb_buffer (secondary_gpu_state); g_assert (cogl_framebuffer_get_width (framebuffer) == dumb_fb->width); g_assert (cogl_framebuffer_get_height (framebuffer) == dumb_fb->height); ret = cogl_pixel_format_from_drm_format (dumb_fb->drm_format, &cogl_format, NULL); g_assert (ret); dumb_bitmap = cogl_bitmap_new_for_data (cogl_context, dumb_fb->width, dumb_fb->height, cogl_format, dumb_fb->stride_bytes, dumb_fb->map); if (!cogl_framebuffer_read_pixels_into_bitmap (framebuffer, 0 /* x */, 0 /* y */, COGL_READ_PIXELS_COLOR_BUFFER, dumb_bitmap)) g_warning ("Failed to CPU-copy to a secondary GPU output"); cogl_object_unref (dumb_bitmap); g_clear_object (&secondary_gpu_state->gbm.next_fb); buffer_dumb = meta_drm_buffer_dumb_new (dumb_fb->fb_id); secondary_gpu_state->gbm.next_fb = META_DRM_BUFFER (buffer_dumb); secondary_gpu_state->cpu.dumb_fb = dumb_fb; } static void update_secondary_gpu_state_pre_swap_buffers (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state; COGL_TRACE_BEGIN_SCOPED (MetaRendererNativeGpuStatePreSwapBuffers, "Onscreen (secondary gpu pre-swap-buffers)"); secondary_gpu_state = onscreen_native->secondary_gpu_state; if (secondary_gpu_state) { MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = secondary_gpu_state->renderer_gpu_data; switch (renderer_gpu_data->secondary.copy_mode) { case META_SHARED_FRAMEBUFFER_COPY_MODE_SECONDARY_GPU: /* Done after eglSwapBuffers. */ break; case META_SHARED_FRAMEBUFFER_COPY_MODE_ZERO: /* Done after eglSwapBuffers. */ if (secondary_gpu_state->import_status == META_SHARED_FRAMEBUFFER_IMPORT_STATUS_OK) break; /* prepare fallback */ G_GNUC_FALLTHROUGH; case META_SHARED_FRAMEBUFFER_COPY_MODE_PRIMARY: if (!copy_shared_framebuffer_primary_gpu (onscreen, secondary_gpu_state)) { if (!secondary_gpu_state->noted_primary_gpu_copy_failed) { g_debug ("Using primary GPU to copy for %s failed once.", meta_gpu_kms_get_file_path (secondary_gpu_state->gpu_kms)); secondary_gpu_state->noted_primary_gpu_copy_failed = TRUE; } copy_shared_framebuffer_cpu (onscreen, secondary_gpu_state, renderer_gpu_data); } else if (!secondary_gpu_state->noted_primary_gpu_copy_ok) { g_debug ("Using primary GPU to copy for %s succeeded once.", meta_gpu_kms_get_file_path (secondary_gpu_state->gpu_kms)); secondary_gpu_state->noted_primary_gpu_copy_ok = TRUE; } break; } } } static void update_secondary_gpu_state_post_swap_buffers (CoglOnscreen *onscreen, gboolean *egl_context_changed) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = onscreen_native->renderer_native; MetaOnscreenNativeSecondaryGpuState *secondary_gpu_state; COGL_TRACE_BEGIN_SCOPED (MetaRendererNativeGpuStatePostSwapBuffers, "Onscreen (secondary gpu post-swap-buffers)"); secondary_gpu_state = onscreen_native->secondary_gpu_state; if (secondary_gpu_state) { MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, secondary_gpu_state->gpu_kms); retry: switch (renderer_gpu_data->secondary.copy_mode) { case META_SHARED_FRAMEBUFFER_COPY_MODE_ZERO: if (!import_shared_framebuffer (onscreen, secondary_gpu_state)) goto retry; break; case META_SHARED_FRAMEBUFFER_COPY_MODE_SECONDARY_GPU: copy_shared_framebuffer_gpu (onscreen, secondary_gpu_state, renderer_gpu_data, egl_context_changed); break; case META_SHARED_FRAMEBUFFER_COPY_MODE_PRIMARY: /* Done before eglSwapBuffers. */ break; } } } static void meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen, const int *rectangles, int n_rectangles) { CoglContext *cogl_context = COGL_FRAMEBUFFER (onscreen)->context; CoglDisplay *cogl_display = cogl_context_get_display (cogl_context); CoglRenderer *cogl_renderer = cogl_context->display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native; MetaRenderer *renderer = META_RENDERER (renderer_native); MetaBackend *backend = meta_renderer_get_backend (renderer); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (backend); MetaBackendNative *backend_native = META_BACKEND_NATIVE (backend); MetaKms *kms = meta_backend_native_get_kms (backend_native); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaGpuKms *render_gpu = onscreen_native->render_gpu; CoglFrameInfo *frame_info; gboolean egl_context_changed = FALSE; MetaKmsUpdate *kms_update; MetaPowerSave power_save_mode; g_autoptr (GError) error = NULL; MetaDrmBufferGbm *buffer_gbm; g_autoptr (MetaKmsFeedback) kms_feedback = NULL; COGL_TRACE_BEGIN_SCOPED (MetaRendererNativeSwapBuffers, "Onscreen (swap-buffers)"); kms_update = meta_kms_ensure_pending_update (kms); /* * Wait for the flip callback before continuing, as we might have started the * animation earlier due to the animation being driven by some other monitor. */ COGL_TRACE_BEGIN (MetaRendererNativeSwapBuffersWait, "Onscreen (waiting for page flips)"); wait_for_pending_flips (onscreen); COGL_TRACE_END (MetaRendererNativeSwapBuffersWait); frame_info = g_queue_peek_tail (&onscreen->pending_frame_infos); frame_info->global_frame_counter = renderer_native->frame_counter; update_secondary_gpu_state_pre_swap_buffers (onscreen); parent_vtable->onscreen_swap_buffers_with_damage (onscreen, rectangles, n_rectangles); renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, render_gpu); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: g_warn_if_fail (onscreen_native->gbm.next_fb == NULL); g_clear_object (&onscreen_native->gbm.next_fb); buffer_gbm = meta_drm_buffer_gbm_new (render_gpu, onscreen_native->gbm.surface, renderer_native->use_modifiers, &error); if (!buffer_gbm) { g_warning ("meta_drm_buffer_gbm_new failed: %s", error->message); return; } onscreen_native->gbm.next_fb = META_DRM_BUFFER (buffer_gbm); break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: break; #endif } update_secondary_gpu_state_post_swap_buffers (onscreen, &egl_context_changed); /* If this is the first framebuffer to be presented then we now setup the * crtc modes, else we flip from the previous buffer */ power_save_mode = meta_monitor_manager_get_power_save_mode (monitor_manager); if (onscreen_native->pending_set_crtc && power_save_mode == META_POWER_SAVE_ON) { meta_onscreen_native_set_crtc_mode (onscreen, renderer_gpu_data, kms_update); onscreen_native->pending_set_crtc = FALSE; } onscreen_native->pending_queue_swap_notify_frame_count = renderer_native->frame_counter; meta_onscreen_native_flip_crtcs (onscreen, kms_update); /* * If we changed EGL context, cogl will have the wrong idea about what is * current, making it fail to set it when it needs to. Avoid that by making * EGL_NO_CONTEXT current now, making cogl eventually set the correct * context. */ if (egl_context_changed) _cogl_winsys_egl_ensure_current (cogl_display); COGL_TRACE_BEGIN (MetaRendererNativePostKmsUpdate, "Onscreen (post pending update)"); kms_feedback = meta_kms_post_pending_update_sync (kms); if (meta_kms_feedback_get_result (kms_feedback) != META_KMS_FEEDBACK_PASSED) { const GError *error = meta_kms_feedback_get_error (kms_feedback); if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_PERMISSION_DENIED)) g_warning ("Failed to post KMS update: %s", error->message); } COGL_TRACE_END (MetaRendererNativePostKmsUpdate); } static CoglDmaBufHandle * meta_renderer_native_create_dma_buf (CoglRenderer *cogl_renderer, int width, int height, GError **error) { CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native; switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: { CoglFramebuffer *dmabuf_fb; struct gbm_bo *new_bo; int dmabuf_fd = -1; new_bo = gbm_bo_create (renderer_gpu_data->gbm.device, width, height, DRM_FORMAT_XRGB8888, GBM_BO_USE_RENDERING | GBM_BO_USE_LINEAR); if (!new_bo) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to allocate buffer"); return NULL; } dmabuf_fd = gbm_bo_get_fd (new_bo); if (dmabuf_fd == -1) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_EXISTS, "Failed to export buffer's DMA fd: %s", g_strerror (errno)); return NULL; } dmabuf_fb = create_dma_buf_framebuffer (renderer_native, dmabuf_fd, width, height, gbm_bo_get_stride (new_bo), gbm_bo_get_offset (new_bo, 0), DRM_FORMAT_MOD_LINEAR, DRM_FORMAT_XRGB8888, error); if (!dmabuf_fb) return NULL; return cogl_dma_buf_handle_new (dmabuf_fb, dmabuf_fd, new_bo, (GDestroyNotify) gbm_bo_destroy); } break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: break; #endif } g_set_error (error, G_IO_ERROR, G_IO_ERROR_UNKNOWN, "Current mode does not support exporting DMA buffers"); return NULL; } static gboolean meta_renderer_native_init_egl_context (CoglContext *cogl_context, GError **error) { #ifdef HAVE_EGL_DEVICE CoglRenderer *cogl_renderer = cogl_context->display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; #endif COGL_FLAGS_SET (cogl_context->features, COGL_FEATURE_ID_PRESENTATION_TIME, TRUE); COGL_FLAGS_SET (cogl_context->features, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT, TRUE); /* TODO: remove this deprecated feature */ COGL_FLAGS_SET (cogl_context->winsys_features, COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT, TRUE); COGL_FLAGS_SET (cogl_context->winsys_features, COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT, TRUE); COGL_FLAGS_SET (cogl_context->winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); /* COGL_WINSYS_FEATURE_SWAP_THROTTLE is always true for this renderer * because we have the call to wait_for_pending_flips on every frame. */ COGL_FLAGS_SET (cogl_context->winsys_features, COGL_WINSYS_FEATURE_SWAP_THROTTLE, TRUE); #ifdef HAVE_EGL_DEVICE if (renderer_gpu_data->mode == META_RENDERER_NATIVE_MODE_EGL_DEVICE) COGL_FLAGS_SET (cogl_context->features, COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL, TRUE); #endif return TRUE; } static gboolean should_surface_be_sharable (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; if (META_GPU_KMS (meta_crtc_get_gpu (onscreen_native->crtc)) == onscreen_native->render_gpu) return FALSE; else return TRUE; } static gboolean meta_renderer_native_create_surface_gbm (CoglOnscreen *onscreen, int width, int height, struct gbm_surface **gbm_surface, EGLSurface *egl_surface, GError **error) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNative *renderer_native = onscreen_native->renderer_native; MetaEgl *egl = meta_onscreen_native_get_egl (onscreen_native); CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; CoglDisplay *cogl_display = cogl_context->display; CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; struct gbm_surface *new_gbm_surface = NULL; EGLNativeWindowType egl_native_window; EGLSurface new_egl_surface; uint32_t format = GBM_FORMAT_XRGB8888; GArray *modifiers; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->render_gpu); if (renderer_native->use_modifiers) modifiers = get_supported_modifiers (onscreen, format); else modifiers = NULL; if (modifiers) { new_gbm_surface = gbm_surface_create_with_modifiers (renderer_gpu_data->gbm.device, width, height, format, (uint64_t *) modifiers->data, modifiers->len); g_array_free (modifiers, TRUE); } if (!new_gbm_surface) { uint32_t flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING; if (should_surface_be_sharable (onscreen)) flags |= GBM_BO_USE_LINEAR; new_gbm_surface = gbm_surface_create (renderer_gpu_data->gbm.device, width, height, format, flags); } if (!new_gbm_surface) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Failed to allocate surface"); return FALSE; } egl_native_window = (EGLNativeWindowType) new_gbm_surface; new_egl_surface = meta_egl_create_window_surface (egl, cogl_renderer_egl->edpy, cogl_display_egl->egl_config, egl_native_window, NULL, error); if (new_egl_surface == EGL_NO_SURFACE) { gbm_surface_destroy (new_gbm_surface); return FALSE; } *gbm_surface = new_gbm_surface; *egl_surface = new_egl_surface; return TRUE; } #ifdef HAVE_EGL_DEVICE static gboolean meta_renderer_native_create_surface_egl_device (CoglOnscreen *onscreen, int width, int height, EGLStreamKHR *out_egl_stream, EGLSurface *out_egl_surface, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; CoglContext *cogl_context = framebuffer->context; CoglDisplay *cogl_display = cogl_context->display; CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform; MetaEgl *egl = meta_renderer_native_get_egl (renderer_gpu_data->renderer_native); EGLDisplay egl_display = renderer_gpu_data->egl_display; EGLConfig egl_config; EGLStreamKHR egl_stream; EGLSurface egl_surface; EGLint num_layers; EGLOutputLayerEXT output_layer; EGLAttrib output_attribs[3]; EGLint stream_attribs[] = { EGL_STREAM_FIFO_LENGTH_KHR, 0, EGL_CONSUMER_AUTO_ACQUIRE_EXT, EGL_FALSE, EGL_NONE }; EGLint stream_producer_attribs[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE }; egl_stream = meta_egl_create_stream (egl, egl_display, stream_attribs, error); if (egl_stream == EGL_NO_STREAM_KHR) return FALSE; output_attribs[0] = EGL_DRM_CRTC_EXT; output_attribs[1] = onscreen_native->crtc->crtc_id; output_attribs[2] = EGL_NONE; if (!meta_egl_get_output_layers (egl, egl_display, output_attribs, &output_layer, 1, &num_layers, error)) { meta_egl_destroy_stream (egl, egl_display, egl_stream, NULL); return FALSE; } if (num_layers < 1) { meta_egl_destroy_stream (egl, egl_display, egl_stream, NULL); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Unable to find output layers."); return FALSE; } if (!meta_egl_stream_consumer_output (egl, egl_display, egl_stream, output_layer, error)) { meta_egl_destroy_stream (egl, egl_display, egl_stream, NULL); return FALSE; } egl_config = cogl_display_egl->egl_config; egl_surface = meta_egl_create_stream_producer_surface (egl, egl_display, egl_config, egl_stream, stream_producer_attribs, error); if (egl_surface == EGL_NO_SURFACE) { meta_egl_destroy_stream (egl, egl_display, egl_stream, NULL); return FALSE; } *out_egl_stream = egl_stream; *out_egl_surface = egl_surface; return TRUE; } #endif /* HAVE_EGL_DEVICE */ static gboolean init_dumb_fb (MetaDumbBuffer *dumb_fb, MetaGpuKms *gpu_kms, int width, int height, uint32_t format, GError **error) { struct drm_mode_create_dumb create_arg; struct drm_mode_destroy_dumb destroy_arg; struct drm_mode_map_dumb map_arg; uint32_t fb_id = 0; void *map; int kms_fd; MetaGpuKmsFBArgs fb_args = { .width = width, .height = height, .format = format, }; kms_fd = meta_gpu_kms_get_fd (gpu_kms); create_arg = (struct drm_mode_create_dumb) { .bpp = 32, /* RGBX8888 */ .width = width, .height = height }; if (drmIoctl (kms_fd, DRM_IOCTL_MODE_CREATE_DUMB, &create_arg) != 0) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to create dumb drm buffer: %s", g_strerror (errno)); goto err_ioctl; } fb_args.handles[0] = create_arg.handle; fb_args.strides[0] = create_arg.pitch; if (!meta_gpu_kms_add_fb (gpu_kms, FALSE, &fb_args, &fb_id, error)) goto err_add_fb; map_arg = (struct drm_mode_map_dumb) { .handle = create_arg.handle }; if (drmIoctl (kms_fd, DRM_IOCTL_MODE_MAP_DUMB, &map_arg) != 0) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to map dumb drm buffer: %s", g_strerror (errno)); goto err_map_dumb; } map = mmap (NULL, create_arg.size, PROT_WRITE, MAP_SHARED, kms_fd, map_arg.offset); if (map == MAP_FAILED) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to mmap dumb drm buffer memory: %s", g_strerror (errno)); goto err_mmap; } dumb_fb->fb_id = fb_id; dumb_fb->handle = create_arg.handle; dumb_fb->map = map; dumb_fb->map_size = create_arg.size; dumb_fb->width = width; dumb_fb->height = height; dumb_fb->stride_bytes = create_arg.pitch; dumb_fb->drm_format = format; dumb_fb->dmabuf_fd = -1; return TRUE; err_mmap: err_map_dumb: drmModeRmFB (kms_fd, fb_id); err_add_fb: destroy_arg = (struct drm_mode_destroy_dumb) { .handle = create_arg.handle }; drmIoctl (kms_fd, DRM_IOCTL_MODE_DESTROY_DUMB, &destroy_arg); err_ioctl: return FALSE; } static int meta_dumb_buffer_ensure_dmabuf_fd (MetaDumbBuffer *dumb_fb, MetaGpuKms *gpu_kms) { int ret; int kms_fd; int dmabuf_fd; if (dumb_fb->dmabuf_fd != -1) return dumb_fb->dmabuf_fd; kms_fd = meta_gpu_kms_get_fd (gpu_kms); ret = drmPrimeHandleToFD (kms_fd, dumb_fb->handle, DRM_CLOEXEC, &dmabuf_fd); if (ret) { g_debug ("Failed to export dumb drm buffer: %s", g_strerror (errno)); return -1; } dumb_fb->dmabuf_fd = dmabuf_fd; return dumb_fb->dmabuf_fd; } static void release_dumb_fb (MetaDumbBuffer *dumb_fb, MetaGpuKms *gpu_kms) { struct drm_mode_destroy_dumb destroy_arg; int kms_fd; if (!dumb_fb->map) return; if (dumb_fb->dmabuf_fd != -1) close (dumb_fb->dmabuf_fd); munmap (dumb_fb->map, dumb_fb->map_size); kms_fd = meta_gpu_kms_get_fd (gpu_kms); drmModeRmFB (kms_fd, dumb_fb->fb_id); destroy_arg = (struct drm_mode_destroy_dumb) { .handle = dumb_fb->handle }; drmIoctl (kms_fd, DRM_IOCTL_MODE_DESTROY_DUMB, &destroy_arg); *dumb_fb = (MetaDumbBuffer) { .dmabuf_fd = -1, }; } static gboolean meta_renderer_native_init_onscreen (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; CoglDisplay *cogl_display = cogl_context->display; CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglOnscreenEGL *onscreen_egl; MetaOnscreenNative *onscreen_native; g_return_val_if_fail (cogl_display_egl->egl_context, FALSE); onscreen->winsys = g_slice_new0 (CoglOnscreenEGL); onscreen_egl = onscreen->winsys; onscreen_native = g_slice_new0 (MetaOnscreenNative); onscreen_egl->platform = onscreen_native; /* * Don't actually initialize anything here, since we may not have the * information available yet, and there is no way to pass it at this stage. * To properly allocate a MetaOnscreenNative, the caller must call * meta_onscreen_native_allocate() after cogl_framebuffer_allocate(). * * TODO: Turn CoglFramebuffer/CoglOnscreen into GObjects, so it's possible * to add backend specific properties. */ return TRUE; } static gboolean meta_onscreen_native_allocate (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNativeGpuData *renderer_gpu_data; struct gbm_surface *gbm_surface; EGLSurface egl_surface; int width; int height; #ifdef HAVE_EGL_DEVICE EGLStreamKHR egl_stream; #endif onscreen_native->pending_set_crtc = TRUE; /* If a kms_fd is set then the display width and height * won't be available until meta_renderer_native_set_layout * is called. In that case, defer creating the surface * until then. */ width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); if (width == 0 || height == 0) return TRUE; renderer_gpu_data = meta_renderer_native_get_gpu_data (onscreen_native->renderer_native, onscreen_native->render_gpu); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: if (!meta_renderer_native_create_surface_gbm (onscreen, width, height, &gbm_surface, &egl_surface, error)) return FALSE; onscreen_native->gbm.surface = gbm_surface; onscreen_egl->egl_surface = egl_surface; break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: if (!init_dumb_fb (&onscreen_native->egl.dumb_fb, onscreen_native->render_gpu, width, height, DRM_FORMAT_XRGB8888, error)) return FALSE; if (!meta_renderer_native_create_surface_egl_device (onscreen, width, height, &egl_stream, &egl_surface, error)) return FALSE; onscreen_native->egl.stream = egl_stream; onscreen_egl->egl_surface = egl_surface; break; #endif /* HAVE_EGL_DEVICE */ } return TRUE; } static void destroy_egl_surface (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; if (onscreen_egl->egl_surface != EGL_NO_SURFACE) { MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaEgl *egl = meta_onscreen_native_get_egl (onscreen_native); CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; CoglRenderer *cogl_renderer = cogl_context->display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; meta_egl_destroy_surface (egl, cogl_renderer_egl->edpy, onscreen_egl->egl_surface, NULL); onscreen_egl->egl_surface = EGL_NO_SURFACE; } } static void meta_renderer_native_release_onscreen (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; CoglDisplay *cogl_display = cogl_context_get_display (cogl_context); CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native; MetaRendererNative *renderer_native; MetaRendererNativeGpuData *renderer_gpu_data; /* If we never successfully allocated then there's nothing to do */ if (onscreen_egl == NULL) return; onscreen_native = onscreen_egl->platform; renderer_native = onscreen_native->renderer_native; if (onscreen_egl->egl_surface != EGL_NO_SURFACE && (cogl_display_egl->current_draw_surface == onscreen_egl->egl_surface || cogl_display_egl->current_read_surface == onscreen_egl->egl_surface)) { if (!_cogl_winsys_egl_make_current (cogl_display, cogl_display_egl->dummy_surface, cogl_display_egl->dummy_surface, cogl_display_egl->egl_context)) g_warning ("Failed to clear current context"); } renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->render_gpu); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: /* flip state takes a reference on the onscreen so there should * never be outstanding flips when we reach here. */ g_return_if_fail (onscreen_native->gbm.next_fb == NULL); free_current_bo (onscreen); destroy_egl_surface (onscreen); if (onscreen_native->gbm.surface) { gbm_surface_destroy (onscreen_native->gbm.surface); onscreen_native->gbm.surface = NULL; } break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: release_dumb_fb (&onscreen_native->egl.dumb_fb, onscreen_native->render_gpu); destroy_egl_surface (onscreen); if (onscreen_native->egl.stream != EGL_NO_STREAM_KHR) { MetaEgl *egl = meta_onscreen_native_get_egl (onscreen_native); CoglRenderer *cogl_renderer = cogl_context->display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; meta_egl_destroy_stream (egl, cogl_renderer_egl->edpy, onscreen_native->egl.stream, NULL); onscreen_native->egl.stream = EGL_NO_STREAM_KHR; } break; #endif /* HAVE_EGL_DEVICE */ } g_clear_pointer (&onscreen_native->secondary_gpu_state, secondary_gpu_state_free); g_slice_free (MetaOnscreenNative, onscreen_native); g_slice_free (CoglOnscreenEGL, onscreen->winsys); onscreen->winsys = NULL; } static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable = { .add_config_attributes = meta_renderer_native_add_egl_config_attributes, .choose_config = meta_renderer_native_choose_egl_config, .display_setup = meta_renderer_native_setup_egl_display, .display_destroy = meta_renderer_native_destroy_egl_display, .context_created = meta_renderer_native_egl_context_created, .cleanup_context = meta_renderer_native_egl_cleanup_context, .context_init = meta_renderer_native_init_egl_context }; static void meta_renderer_native_queue_modes_reset (MetaRendererNative *renderer_native) { MetaRenderer *renderer = META_RENDERER (renderer_native); GList *l; for (l = meta_renderer_get_views (renderer); l; l = l->next) { ClutterStageView *stage_view = l->data; CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (stage_view); CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; onscreen_native->pending_set_crtc = TRUE; } renderer_native->pending_unset_disabled_crtcs = TRUE; } static CoglOnscreen * meta_renderer_native_create_onscreen (MetaRendererNative *renderer_native, MetaGpuKms *render_gpu, MetaOutput *output, MetaCrtc *crtc, CoglContext *context, int width, int height, GError **error) { CoglOnscreen *onscreen; CoglOnscreenEGL *onscreen_egl; MetaOnscreenNative *onscreen_native; onscreen = cogl_onscreen_new (context, width, height); if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), error)) { cogl_object_unref (onscreen); return NULL; } onscreen_egl = onscreen->winsys; onscreen_native = onscreen_egl->platform; onscreen_native->renderer_native = renderer_native; onscreen_native->render_gpu = render_gpu; onscreen_native->output = output; onscreen_native->crtc = crtc; if (META_GPU_KMS (meta_crtc_get_gpu (crtc)) != render_gpu) { if (!init_secondary_gpu_state (renderer_native, onscreen, error)) { cogl_object_unref (onscreen); return NULL; } } return onscreen; } static CoglOffscreen * meta_renderer_native_create_offscreen (MetaRendererNative *renderer, CoglContext *context, gint view_width, gint view_height, GError **error) { CoglOffscreen *fb; CoglTexture2D *tex; tex = cogl_texture_2d_new_with_size (context, view_width, view_height); cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (tex), FALSE); if (!cogl_texture_allocate (COGL_TEXTURE (tex), error)) { cogl_object_unref (tex); return FALSE; } fb = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex)); cogl_object_unref (tex); if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fb), error)) { cogl_object_unref (fb); return FALSE; } return fb; } static int64_t meta_renderer_native_get_clock_time (CoglContext *context) { CoglRenderer *cogl_renderer = cogl_context_get_renderer (context); MetaGpuKms *gpu_kms = cogl_renderer->custom_winsys_user_data; return meta_gpu_kms_get_current_time_ns (gpu_kms); } static const CoglWinsysVtable * get_native_cogl_winsys_vtable (CoglRenderer *cogl_renderer) { static gboolean vtable_inited = FALSE; static CoglWinsysVtable vtable; if (!vtable_inited) { /* The this winsys is a subclass of the EGL winsys so we start by copying its vtable */ parent_vtable = _cogl_winsys_egl_get_vtable (); vtable = *parent_vtable; vtable.id = COGL_WINSYS_ID_CUSTOM; vtable.name = "EGL_KMS"; vtable.renderer_connect = meta_renderer_native_connect; vtable.renderer_disconnect = meta_renderer_native_disconnect; vtable.renderer_create_dma_buf = meta_renderer_native_create_dma_buf; vtable.onscreen_init = meta_renderer_native_init_onscreen; vtable.onscreen_deinit = meta_renderer_native_release_onscreen; /* The KMS winsys doesn't support swap region */ vtable.onscreen_swap_region = NULL; vtable.onscreen_swap_buffers_with_damage = meta_onscreen_native_swap_buffers_with_damage; vtable.context_get_clock_time = meta_renderer_native_get_clock_time; vtable_inited = TRUE; } return &vtable; } static CoglRenderer * create_cogl_renderer_for_gpu (MetaGpuKms *gpu_kms) { CoglRenderer *cogl_renderer; cogl_renderer = cogl_renderer_new (); cogl_renderer_set_custom_winsys (cogl_renderer, get_native_cogl_winsys_vtable, gpu_kms); return cogl_renderer; } static CoglRenderer * meta_renderer_native_create_cogl_renderer (MetaRenderer *renderer) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (renderer); return create_cogl_renderer_for_gpu (renderer_native->primary_gpu_kms); } static void meta_onscreen_native_set_view (CoglOnscreen *onscreen, MetaRendererView *view) { CoglOnscreenEGL *onscreen_egl; MetaOnscreenNative *onscreen_native; onscreen_egl = onscreen->winsys; onscreen_native = onscreen_egl->platform; onscreen_native->view = view; } static MetaMonitorTransform calculate_view_transform (MetaMonitorManager *monitor_manager, MetaLogicalMonitor *logical_monitor, MetaOutput *output, MetaCrtc *crtc) { MetaMonitorTransform crtc_transform; crtc = meta_output_get_assigned_crtc (output); crtc_transform = meta_output_logical_to_crtc_transform (output, logical_monitor->transform); if (meta_monitor_manager_is_transform_handled (monitor_manager, crtc, crtc_transform)) return META_MONITOR_TRANSFORM_NORMAL; else return crtc_transform; } static gboolean should_force_shadow_fb (MetaRendererNative *renderer_native, MetaGpuKms *primary_gpu) { MetaRenderer *renderer = META_RENDERER (renderer_native); int kms_fd; uint64_t prefer_shadow = 0; if (meta_renderer_is_hardware_accelerated (renderer)) return FALSE; kms_fd = meta_gpu_kms_get_fd (primary_gpu); if (drmGetCap (kms_fd, DRM_CAP_DUMB_PREFER_SHADOW, &prefer_shadow) == 0) { if (prefer_shadow) { static gboolean logged_once = FALSE; if (!logged_once) { g_message ("Forcing shadow framebuffer"); logged_once = TRUE; } return TRUE; } } return FALSE; } static MetaRendererView * meta_renderer_native_create_view (MetaRenderer *renderer, MetaLogicalMonitor *logical_monitor, MetaOutput *output, MetaCrtc *crtc) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (renderer); MetaBackend *backend = meta_renderer_get_backend (renderer); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (backend); CoglContext *cogl_context = cogl_context_from_renderer_native (renderer_native); CoglDisplay *cogl_display = cogl_context_get_display (cogl_context); CoglDisplayEGL *cogl_display_egl; CoglOnscreenEGL *onscreen_egl; MetaCrtcConfig *crtc_config; MetaMonitorTransform view_transform; CoglOnscreen *onscreen = NULL; CoglOffscreen *offscreen = NULL; CoglOffscreen *shadowfb = NULL; float scale; int onscreen_width; int onscreen_height; MetaRendererView *view; GError *error = NULL; crtc_config = crtc->config; onscreen_width = crtc_config->mode->width; onscreen_height = crtc_config->mode->height; onscreen = meta_renderer_native_create_onscreen (renderer_native, renderer_native->primary_gpu_kms, output, crtc, cogl_context, onscreen_width, onscreen_height, &error); if (!onscreen) g_error ("Failed to allocate onscreen framebuffer: %s", error->message); view_transform = calculate_view_transform (monitor_manager, logical_monitor, output, crtc); if (view_transform != META_MONITOR_TRANSFORM_NORMAL) { int offscreen_width; int offscreen_height; if (meta_monitor_transform_is_rotated (view_transform)) { offscreen_width = onscreen_height; offscreen_height = onscreen_width; } else { offscreen_width = onscreen_width; offscreen_height = onscreen_height; } offscreen = meta_renderer_native_create_offscreen (renderer_native, cogl_context, offscreen_width, offscreen_height, &error); if (!offscreen) g_error ("Failed to allocate back buffer texture: %s", error->message); } if (should_force_shadow_fb (renderer_native, renderer_native->primary_gpu_kms)) { int shadow_width; int shadow_height; /* The shadowfb must be the same size as the on-screen framebuffer */ shadow_width = cogl_framebuffer_get_width (COGL_FRAMEBUFFER (onscreen)); shadow_height = cogl_framebuffer_get_height (COGL_FRAMEBUFFER (onscreen)); shadowfb = meta_renderer_native_create_offscreen (renderer_native, cogl_context, shadow_width, shadow_height, &error); if (!shadowfb) g_error ("Failed to allocate shadow buffer texture: %s", error->message); } if (meta_is_stage_views_scaled ()) scale = meta_logical_monitor_get_scale (logical_monitor); else scale = 1.0; view = g_object_new (META_TYPE_RENDERER_VIEW, "layout", &logical_monitor->rect, "scale", scale, "framebuffer", onscreen, "offscreen", offscreen, "shadowfb", shadowfb, "transform", view_transform, NULL); g_clear_pointer (&offscreen, cogl_object_unref); g_clear_pointer (&shadowfb, cogl_object_unref); meta_onscreen_native_set_view (onscreen, view); if (!meta_onscreen_native_allocate (onscreen, &error)) { g_warning ("Could not create onscreen: %s", error->message); cogl_object_unref (onscreen); g_object_unref (view); g_error_free (error); return NULL; } cogl_object_unref (onscreen); /* Ensure we don't point to stale surfaces when creating the offscreen */ onscreen_egl = onscreen->winsys; cogl_display_egl = cogl_display->winsys; _cogl_winsys_egl_make_current (cogl_display, onscreen_egl->egl_surface, onscreen_egl->egl_surface, cogl_display_egl->egl_context); return view; } static void meta_renderer_native_rebuild_views (MetaRenderer *renderer) { MetaBackend *backend = meta_renderer_get_backend (renderer); MetaBackendNative *backend_native = META_BACKEND_NATIVE (backend); MetaKms *kms = meta_backend_native_get_kms (backend_native); MetaRendererClass *parent_renderer_class = META_RENDERER_CLASS (meta_renderer_native_parent_class); meta_kms_discard_pending_page_flips (kms); parent_renderer_class->rebuild_views (renderer); meta_renderer_native_queue_modes_reset (META_RENDERER_NATIVE (renderer)); } void meta_renderer_native_finish_frame (MetaRendererNative *renderer_native) { MetaRenderer *renderer = META_RENDERER (renderer_native); MetaBackend *backend = meta_renderer_get_backend (renderer); MetaBackendNative *backend_native = META_BACKEND_NATIVE (backend); MetaKms *kms = meta_backend_native_get_kms (backend_native); MetaKmsUpdate *kms_update = NULL; renderer_native->frame_counter++; if (renderer_native->pending_unset_disabled_crtcs) { GList *l; for (l = meta_backend_get_gpus (backend); l; l = l->next) { MetaGpu *gpu = l->data; GList *k; for (k = meta_gpu_get_crtcs (gpu); k; k = k->next) { MetaCrtc *crtc = k->data; if (crtc->config) continue; kms_update = meta_kms_ensure_pending_update (kms); meta_crtc_kms_set_mode (crtc, kms_update); } } renderer_native->pending_unset_disabled_crtcs = FALSE; } if (kms_update) { g_autoptr (MetaKmsFeedback) kms_feedback = NULL; kms_feedback = meta_kms_post_pending_update_sync (kms); if (meta_kms_feedback_get_result (kms_feedback) != META_KMS_FEEDBACK_PASSED) { const GError *error = meta_kms_feedback_get_error (kms_feedback); if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_PERMISSION_DENIED)) g_warning ("Failed to post KMS update: %s", error->message); } } } int64_t meta_renderer_native_get_frame_counter (MetaRendererNative *renderer_native) { return renderer_native->frame_counter; } static gboolean create_secondary_egl_config (MetaEgl *egl, MetaRendererNativeMode mode, EGLDisplay egl_display, EGLConfig *egl_config, GError **error) { EGLint attributes[] = { EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, EGL_DONT_CARE, EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE }; switch (mode) { case META_RENDERER_NATIVE_MODE_GBM: return choose_egl_config_from_gbm_format (egl, egl_display, attributes, GBM_FORMAT_XRGB8888, egl_config, error); #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: return meta_egl_choose_first_config (egl, egl_display, attributes, egl_config, error); #endif } return FALSE; } static EGLContext create_secondary_egl_context (MetaEgl *egl, EGLDisplay egl_display, EGLConfig egl_config, GError **error) { EGLint attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE }; return meta_egl_create_context (egl, egl_display, egl_config, EGL_NO_CONTEXT, attributes, error); } static void meta_renderer_native_ensure_gles3 (MetaRendererNative *renderer_native) { MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); if (renderer_native->gles3) return; renderer_native->gles3 = meta_gles3_new (egl); } static gboolean init_secondary_gpu_data_gpu (MetaRendererNativeGpuData *renderer_gpu_data, GError **error) { MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native; MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); EGLDisplay egl_display = renderer_gpu_data->egl_display; EGLConfig egl_config; EGLContext egl_context; const char **missing_gl_extensions; const char *renderer_str; if (!create_secondary_egl_config (egl, renderer_gpu_data->mode, egl_display, &egl_config, error)) return FALSE; egl_context = create_secondary_egl_context (egl, egl_display, egl_config, error); if (egl_context == EGL_NO_CONTEXT) return FALSE; meta_renderer_native_ensure_gles3 (renderer_native); if (!meta_egl_make_current (egl, egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_context, error)) { meta_egl_destroy_context (egl, egl_display, egl_context, NULL); return FALSE; } renderer_str = (const char *) glGetString (GL_RENDERER); if (g_str_has_prefix (renderer_str, "llvmpipe") || g_str_has_prefix (renderer_str, "softpipe") || g_str_has_prefix (renderer_str, "swrast")) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Do not want to use software renderer (%s), falling back to CPU copy path", renderer_str); goto out_fail_with_context; } if (!meta_gles3_has_extensions (renderer_native->gles3, &missing_gl_extensions, "GL_OES_EGL_image_external", NULL)) { char *missing_gl_extensions_str; missing_gl_extensions_str = g_strjoinv (", ", (char **) missing_gl_extensions); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing OpenGL ES extensions: %s", missing_gl_extensions_str); g_free (missing_gl_extensions_str); g_free (missing_gl_extensions); goto out_fail_with_context; } renderer_gpu_data->secondary.is_hardware_rendering = TRUE; renderer_gpu_data->secondary.egl_context = egl_context; renderer_gpu_data->secondary.egl_config = egl_config; renderer_gpu_data->secondary.copy_mode = META_SHARED_FRAMEBUFFER_COPY_MODE_SECONDARY_GPU; renderer_gpu_data->secondary.has_EGL_EXT_image_dma_buf_import_modifiers = meta_egl_has_extensions (egl, egl_display, NULL, "EGL_EXT_image_dma_buf_import_modifiers", NULL); return TRUE; out_fail_with_context: meta_egl_make_current (egl, egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT, NULL); meta_egl_destroy_context (egl, egl_display, egl_context, NULL); return FALSE; } static void init_secondary_gpu_data_cpu (MetaRendererNativeGpuData *renderer_gpu_data) { renderer_gpu_data->secondary.is_hardware_rendering = FALSE; /* First try ZERO, it automatically falls back to PRIMARY as needed */ renderer_gpu_data->secondary.copy_mode = META_SHARED_FRAMEBUFFER_COPY_MODE_ZERO; } static void init_secondary_gpu_data (MetaRendererNativeGpuData *renderer_gpu_data) { GError *error = NULL; if (init_secondary_gpu_data_gpu (renderer_gpu_data, &error)) return; g_warning ("Failed to initialize accelerated iGPU/dGPU framebuffer sharing: %s", error->message); g_error_free (error); init_secondary_gpu_data_cpu (renderer_gpu_data); } static gboolean gpu_kms_is_hardware_rendering (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms) { MetaRendererNativeGpuData *data; data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); return data->secondary.is_hardware_rendering; } static EGLDisplay init_gbm_egl_display (MetaRendererNative *renderer_native, struct gbm_device *gbm_device, GError **error) { MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); EGLDisplay egl_display; if (!meta_egl_has_extensions (egl, EGL_NO_DISPLAY, NULL, "EGL_MESA_platform_gbm", NULL) && !meta_egl_has_extensions (egl, EGL_NO_DISPLAY, NULL, "EGL_KHR_platform_gbm", NULL)) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing extension for GBM renderer: EGL_KHR_platform_gbm"); return EGL_NO_DISPLAY; } egl_display = meta_egl_get_platform_display (egl, EGL_PLATFORM_GBM_KHR, gbm_device, NULL, error); if (egl_display == EGL_NO_DISPLAY) return EGL_NO_DISPLAY; if (!meta_egl_initialize (egl, egl_display, error)) return EGL_NO_DISPLAY; return egl_display; } static MetaRendererNativeGpuData * create_renderer_gpu_data_gbm (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { struct gbm_device *gbm_device; int kms_fd; MetaRendererNativeGpuData *renderer_gpu_data; g_autoptr (GError) local_error = NULL; kms_fd = meta_gpu_kms_get_fd (gpu_kms); gbm_device = gbm_create_device (kms_fd); if (!gbm_device) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to create gbm device: %s", g_strerror (errno)); return NULL; } renderer_gpu_data = meta_create_renderer_native_gpu_data (gpu_kms); renderer_gpu_data->renderer_native = renderer_native; renderer_gpu_data->gbm.device = gbm_device; renderer_gpu_data->mode = META_RENDERER_NATIVE_MODE_GBM; renderer_gpu_data->egl_display = init_gbm_egl_display (renderer_native, gbm_device, &local_error); if (renderer_gpu_data->egl_display == EGL_NO_DISPLAY) { g_debug ("GBM EGL init for %s failed: %s", meta_gpu_kms_get_file_path (gpu_kms), local_error->message); init_secondary_gpu_data_cpu (renderer_gpu_data); return renderer_gpu_data; } init_secondary_gpu_data (renderer_gpu_data); return renderer_gpu_data; } #ifdef HAVE_EGL_DEVICE static const char * get_drm_device_file (MetaEgl *egl, EGLDeviceEXT device, GError **error) { if (!meta_egl_egl_device_has_extensions (egl, device, NULL, "EGL_EXT_device_drm", NULL)) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing required EGLDevice extension EGL_EXT_device_drm"); return NULL; } return meta_egl_query_device_string (egl, device, EGL_DRM_DEVICE_FILE_EXT, error); } static EGLDeviceEXT find_egl_device (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); const char **missing_extensions; EGLint num_devices; EGLDeviceEXT *devices; const char *kms_file_path; EGLDeviceEXT device; EGLint i; if (!meta_egl_has_extensions (egl, EGL_NO_DISPLAY, &missing_extensions, "EGL_EXT_device_base", NULL)) { char *missing_extensions_str; missing_extensions_str = g_strjoinv (", ", (char **) missing_extensions); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing EGL extensions required for EGLDevice renderer: %s", missing_extensions_str); g_free (missing_extensions_str); g_free (missing_extensions); return EGL_NO_DEVICE_EXT; } if (!meta_egl_query_devices (egl, 0, NULL, &num_devices, error)) return EGL_NO_DEVICE_EXT; devices = g_new0 (EGLDeviceEXT, num_devices); if (!meta_egl_query_devices (egl, num_devices, devices, &num_devices, error)) { g_free (devices); return EGL_NO_DEVICE_EXT; } kms_file_path = meta_gpu_kms_get_file_path (gpu_kms); device = EGL_NO_DEVICE_EXT; for (i = 0; i < num_devices; i++) { const char *egl_device_drm_path; g_clear_error (error); egl_device_drm_path = get_drm_device_file (egl, devices[i], error); if (!egl_device_drm_path) continue; if (g_str_equal (egl_device_drm_path, kms_file_path)) { device = devices[i]; break; } } g_free (devices); if (device == EGL_NO_DEVICE_EXT) { if (!*error) g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to find matching EGLDeviceEXT"); return EGL_NO_DEVICE_EXT; } return device; } static EGLDisplay get_egl_device_display (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, EGLDeviceEXT egl_device, GError **error) { MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); int kms_fd = meta_gpu_kms_get_fd (gpu_kms); EGLint platform_attribs[] = { EGL_DRM_MASTER_FD_EXT, kms_fd, EGL_NONE }; return meta_egl_get_platform_display (egl, EGL_PLATFORM_DEVICE_EXT, (void *) egl_device, platform_attribs, error); } static int count_drm_devices (MetaRendererNative *renderer_native) { MetaRenderer *renderer = META_RENDERER (renderer_native); MetaBackend *backend = meta_renderer_get_backend (renderer); return g_list_length (meta_backend_get_gpus (backend)); } static MetaRendererNativeGpuData * create_renderer_gpu_data_egl_device (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { MetaEgl *egl = meta_renderer_native_get_egl (renderer_native); const char **missing_extensions; EGLDeviceEXT egl_device; EGLDisplay egl_display; MetaRendererNativeGpuData *renderer_gpu_data; if (count_drm_devices (renderer_native) != 1) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "EGLDevice currently only works with single GPU systems"); return NULL; } egl_device = find_egl_device (renderer_native, gpu_kms, error); if (egl_device == EGL_NO_DEVICE_EXT) return NULL; egl_display = get_egl_device_display (renderer_native, gpu_kms, egl_device, error); if (egl_display == EGL_NO_DISPLAY) return NULL; if (!meta_egl_initialize (egl, egl_display, error)) return NULL; if (!meta_egl_has_extensions (egl, egl_display, &missing_extensions, "EGL_NV_output_drm_flip_event", "EGL_EXT_output_base", "EGL_EXT_output_drm", "EGL_KHR_stream", "EGL_KHR_stream_producer_eglsurface", "EGL_EXT_stream_consumer_egloutput", "EGL_EXT_stream_acquire_mode", NULL)) { char *missing_extensions_str; missing_extensions_str = g_strjoinv (", ", (char **) missing_extensions); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing EGL extensions required for EGLDevice renderer: %s", missing_extensions_str); meta_egl_terminate (egl, egl_display, NULL); g_free (missing_extensions_str); g_free (missing_extensions); return NULL; } renderer_gpu_data = meta_create_renderer_native_gpu_data (gpu_kms); renderer_gpu_data->renderer_native = renderer_native; renderer_gpu_data->egl.device = egl_device; renderer_gpu_data->mode = META_RENDERER_NATIVE_MODE_EGL_DEVICE; renderer_gpu_data->egl_display = egl_display; return renderer_gpu_data; } #endif /* HAVE_EGL_DEVICE */ static MetaRendererNativeGpuData * meta_renderer_native_create_renderer_gpu_data (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { MetaRendererNativeGpuData *renderer_gpu_data; GError *gbm_error = NULL; #ifdef HAVE_EGL_DEVICE GError *egl_device_error = NULL; #endif #ifdef HAVE_EGL_DEVICE /* Try to initialize the EGLDevice backend first. Whenever we use a * non-NVIDIA GPU, the EGLDevice enumeration function won't find a match, and * we'll fall back to GBM (which will always succeed as it has a software * rendering fallback) */ renderer_gpu_data = create_renderer_gpu_data_egl_device (renderer_native, gpu_kms, &egl_device_error); if (renderer_gpu_data) return renderer_gpu_data; #endif renderer_gpu_data = create_renderer_gpu_data_gbm (renderer_native, gpu_kms, &gbm_error); if (renderer_gpu_data) { #ifdef HAVE_EGL_DEVICE g_error_free (egl_device_error); #endif return renderer_gpu_data; } g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to initialize renderer: " "%s" #ifdef HAVE_EGL_DEVICE ", %s" #endif , gbm_error->message #ifdef HAVE_EGL_DEVICE , egl_device_error->message #endif ); g_error_free (gbm_error); #ifdef HAVE_EGL_DEVICE g_error_free (egl_device_error); #endif return NULL; } static gboolean create_renderer_gpu_data (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = meta_renderer_native_create_renderer_gpu_data (renderer_native, gpu_kms, error); if (!renderer_gpu_data) return FALSE; g_hash_table_insert (renderer_native->gpu_datas, gpu_kms, renderer_gpu_data); return TRUE; } static void on_gpu_added (MetaBackendNative *backend_native, MetaGpuKms *gpu_kms, MetaRendererNative *renderer_native) { MetaBackend *backend = META_BACKEND (backend_native); ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend); CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend); CoglDisplay *cogl_display = cogl_context_get_display (cogl_context); GError *error = NULL; if (!create_renderer_gpu_data (renderer_native, gpu_kms, &error)) { g_warning ("on_gpu_added: could not create gpu_data for gpu %s: %s", meta_gpu_kms_get_file_path (gpu_kms), error->message); g_clear_error (&error); } _cogl_winsys_egl_ensure_current (cogl_display); } static void on_power_save_mode_changed (MetaMonitorManager *monitor_manager, MetaRendererNative *renderer_native) { MetaRenderer *renderer = META_RENDERER (renderer_native); MetaBackend *backend = meta_renderer_get_backend (renderer); MetaBackendNative *backend_native = META_BACKEND_NATIVE (backend); MetaKms *kms = meta_backend_native_get_kms (backend_native); MetaPowerSave power_save_mode; power_save_mode = meta_monitor_manager_get_power_save_mode (monitor_manager); if (power_save_mode == META_POWER_SAVE_ON) meta_renderer_native_queue_modes_reset (renderer_native); else meta_kms_discard_pending_page_flips (kms); } static MetaGpuKms * choose_primary_gpu_unchecked (MetaBackend *backend, MetaRendererNative *renderer_native) { GList *gpus = meta_backend_get_gpus (backend); GList *l; int allow_sw; /* * Check first hardware rendering devices, and if none found, * then software rendering devices. */ for (allow_sw = 0; allow_sw < 2; allow_sw++) { /* Prefer a platform device */ for (l = gpus; l; l = l->next) { MetaGpuKms *gpu_kms = META_GPU_KMS (l->data); if (meta_gpu_kms_is_platform_device (gpu_kms) && (allow_sw == 1 || gpu_kms_is_hardware_rendering (renderer_native, gpu_kms))) return gpu_kms; } /* Otherwise a device we booted with */ for (l = gpus; l; l = l->next) { MetaGpuKms *gpu_kms = META_GPU_KMS (l->data); if (meta_gpu_kms_is_boot_vga (gpu_kms) && (allow_sw == 1 || gpu_kms_is_hardware_rendering (renderer_native, gpu_kms))) return gpu_kms; } /* Fall back to any device */ for (l = gpus; l; l = l->next) { MetaGpuKms *gpu_kms = META_GPU_KMS (l->data); if (allow_sw == 1 || gpu_kms_is_hardware_rendering (renderer_native, gpu_kms)) return gpu_kms; } } g_assert_not_reached (); return NULL; } static MetaGpuKms * choose_primary_gpu (MetaBackend *backend, MetaRendererNative *renderer_native, GError **error) { MetaGpuKms *gpu_kms; MetaRendererNativeGpuData *renderer_gpu_data; gpu_kms = choose_primary_gpu_unchecked (backend, renderer_native); renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); if (renderer_gpu_data->egl_display == EGL_NO_DISPLAY) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "The GPU %s chosen as primary is not supported by EGL.", meta_gpu_kms_get_file_path (gpu_kms)); return NULL; } return gpu_kms; } static gboolean meta_renderer_native_initable_init (GInitable *initable, GCancellable *cancellable, GError **error) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (initable); MetaRenderer *renderer = META_RENDERER (renderer_native); MetaBackend *backend = meta_renderer_get_backend (renderer); GList *gpus; GList *l; gpus = meta_backend_get_gpus (backend); for (l = gpus; l; l = l->next) { MetaGpuKms *gpu_kms = META_GPU_KMS (l->data); if (!create_renderer_gpu_data (renderer_native, gpu_kms, error)) return FALSE; } renderer_native->primary_gpu_kms = choose_primary_gpu (backend, renderer_native, error); if (!renderer_native->primary_gpu_kms) return FALSE; return TRUE; } static void initable_iface_init (GInitableIface *initable_iface) { initable_iface->init = meta_renderer_native_initable_init; } static void meta_renderer_native_finalize (GObject *object) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (object); if (renderer_native->power_save_page_flip_onscreens) { g_list_free_full (renderer_native->power_save_page_flip_onscreens, (GDestroyNotify) cogl_object_unref); g_clear_handle_id (&renderer_native->power_save_page_flip_source_id, g_source_remove); } g_hash_table_destroy (renderer_native->gpu_datas); g_clear_object (&renderer_native->gles3); G_OBJECT_CLASS (meta_renderer_native_parent_class)->finalize (object); } static void meta_renderer_native_constructed (GObject *object) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (object); MetaRenderer *renderer = META_RENDERER (renderer_native); MetaBackend *backend = meta_renderer_get_backend (renderer); MetaSettings *settings = meta_backend_get_settings (backend); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (backend); if (meta_settings_is_experimental_feature_enabled ( settings, META_EXPERIMENTAL_FEATURE_KMS_MODIFIERS)) renderer_native->use_modifiers = TRUE; g_signal_connect (backend, "gpu-added", G_CALLBACK (on_gpu_added), renderer_native); g_signal_connect (monitor_manager, "power-save-mode-changed", G_CALLBACK (on_power_save_mode_changed), renderer_native); G_OBJECT_CLASS (meta_renderer_native_parent_class)->constructed (object); } static void meta_renderer_native_init (MetaRendererNative *renderer_native) { renderer_native->gpu_datas = g_hash_table_new_full (NULL, NULL, NULL, (GDestroyNotify) meta_renderer_native_gpu_data_free); } static void meta_renderer_native_class_init (MetaRendererNativeClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); MetaRendererClass *renderer_class = META_RENDERER_CLASS (klass); object_class->finalize = meta_renderer_native_finalize; object_class->constructed = meta_renderer_native_constructed; renderer_class->create_cogl_renderer = meta_renderer_native_create_cogl_renderer; renderer_class->create_view = meta_renderer_native_create_view; renderer_class->rebuild_views = meta_renderer_native_rebuild_views; } MetaRendererNative * meta_renderer_native_new (MetaBackendNative *backend_native, GError **error) { return g_initable_new (META_TYPE_RENDERER_NATIVE, NULL, error, "backend", backend_native, NULL); }