#ifndef __CLUTTER_STAGE_COGL_H__ #define __CLUTTER_STAGE_COGL_H__ #include #include #include #ifdef COGL_HAS_X11_SUPPORT #include #include #include #endif G_BEGIN_DECLS #define CLUTTER_TYPE_STAGE_COGL (_clutter_stage_cogl_get_type ()) #define CLUTTER_STAGE_COGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_COGL, ClutterStageCogl)) #define CLUTTER_IS_STAGE_COGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_COGL)) #define CLUTTER_STAGE_COGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_COGL, ClutterStageCoglClass)) #define CLUTTER_IS_STAGE_COGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_COGL)) #define CLUTTER_STAGE_COGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_COGL, ClutterStageCoglClass)) typedef struct _ClutterStageCogl ClutterStageCogl; typedef struct _ClutterStageCoglClass ClutterStageCoglClass; struct _ClutterStageCogl { GObject parent_instance; /* the stage wrapper */ ClutterStage *wrapper; /* back pointer to the backend */ ClutterBackend *backend; CoglOnscreen *onscreen; gint64 last_presentation_time; float refresh_rate; gint64 update_time; gint pending_swaps; CoglFrameClosure *frame_closure; /* We only enable clipped redraws after 2 frames, since we've seen * a lot of drivers can struggle to get going and may output some * junk frames to start with. */ unsigned long frame_count; cairo_rectangle_int_t bounding_redraw_clip; guint initialized_redraw_clip : 1; /* TRUE if the current paint cycle has a clipped redraw. In that case bounding_redraw_clip specifies the the bounds. */ guint using_clipped_redraw : 1; guint dirty_backbuffer : 1; /* Stores a list of previous damaged areas */ GSList *damage_history; }; struct _ClutterStageCoglClass { GObjectClass parent_class; }; GType _clutter_stage_cogl_get_type (void) G_GNUC_CONST; G_END_DECLS #endif /* __CLUTTER_STAGE_COGL_H__ */