/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2012 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_PRIMITIVE_TEXTURE_H__ #define __COGL_PRIMITIVE_TEXTURE_H__ #include "cogl-types.h" COGL_BEGIN_DECLS /** * SECTION:cogl-primitive-texture * @short_description: Interface for low-level textures like * #CoglTexture2D and #CoglTexture3D. * * A #CoglPrimitiveTexture is a texture that is directly represented * by a single texture on the GPU. For example these could be a * #CoglTexture2D, #CoglTexture3D or #CoglTextureRectangle. This is * opposed to high level meta textures which may be composed of * multiple primitive textures or a sub-region of another texture such * as #CoglAtlasTexture and #CoglTexture2DSliced. * * A texture that implements this interface can be directly used with * the attributes API such as cogl_framebuffer_draw_attributes(). * Other types of textures need to be first resolved to primitive * textures using the #CoglMetaTexture interface. * * Most developers won't need to use this interface directly but * still it is worth understanding the distinction between high-level * and primitive textures because you may find other references in the * documentation that detail limitations of using * primitive textures. */ typedef struct _CoglPrimitiveTexture CoglPrimitiveTexture; #define COGL_PRIMITIVE_TEXTURE(X) ((CoglPrimitiveTexture *)X) /** * cogl_is_primitive_texture: * @object: A #CoglObject pointer * * Gets whether the given object references a primitive texture object. * * Return value: %TRUE if the pointer references a primitive texture, and * %FALSE otherwise * Since: 2.0 * Stability: unstable */ CoglBool cogl_is_primitive_texture (void *object); /** * cogl_primitive_texture_set_auto_mipmap: * @primitive_texture: A #CoglPrimitiveTexture * @value: The new value for whether to auto mipmap * * Sets whether the texture will automatically update the smaller * mipmap levels after any part of level 0 is updated. The update will * only occur whenever the texture is used for drawing with a texture * filter that requires the lower mipmap levels. An application should * disable this if it wants to upload its own data for the other * levels. By default auto mipmapping is enabled. * * Since: 2.0 * Stability: unstable */ void cogl_primitive_texture_set_auto_mipmap (CoglPrimitiveTexture *primitive_texture, CoglBool value); COGL_END_DECLS #endif /* __COGL_PRIMITIVE_TEXTURE_H__ */