/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * SECTION:clutter-align-constraint * @Title: ClutterAlignConstraint * @Short_Description: A constraint aligning the position of an actor * * #ClutterAlignConstraint is a #ClutterConstraint that aligns the position * of the #ClutterActor to which it is applied to the size of another * #ClutterActor using an alignment factor * * #ClutterAlignConstraint is available since Clutter 1.4 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-align-constraint.h" #include "clutter-constraint.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-private.h" #define CLUTTER_ALIGN_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ALIGN_CONSTRAINT, ClutterAlignConstraintClass)) #define CLUTTER_IS_ALIGN_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ALIGN_CONSTRAINT)) #define CLUTTER_ALIGN_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ALIGN_CONSTRAINT, ClutterAlignConstraintClass)) typedef struct _ClutterAlignConstraintClass ClutterAlignConstraintClass; struct _ClutterAlignConstraint { ClutterConstraint parent_instance; ClutterActor *actor; ClutterActor *source; ClutterAlignAxis align_axis; gfloat factor; }; struct _ClutterAlignConstraintClass { ClutterConstraintClass parent_class; }; enum { PROP_0, PROP_SOURCE, PROP_ALIGN_AXIS, PROP_FACTOR, PROP_LAST }; static GParamSpec *obj_props[PROP_LAST]; G_DEFINE_TYPE (ClutterAlignConstraint, clutter_align_constraint, CLUTTER_TYPE_CONSTRAINT); static void source_position_changed (ClutterActor *actor, const ClutterActorBox *allocation, ClutterAllocationFlags flags, ClutterAlignConstraint *align) { if (align->actor != NULL) clutter_actor_queue_relayout (align->actor); } static void source_destroyed (ClutterActor *actor, ClutterAlignConstraint *align) { align->source = NULL; } static void clutter_align_constraint_set_actor (ClutterActorMeta *meta, ClutterActor *new_actor) { ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (meta); ClutterActorMetaClass *parent; /* store the pointer to the actor, for later use */ align->actor = new_actor; parent = CLUTTER_ACTOR_META_CLASS (clutter_align_constraint_parent_class); parent->set_actor (meta, new_actor); } static void clutter_align_constraint_update_allocation (ClutterConstraint *constraint, ClutterActor *actor, ClutterActorBox *allocation) { ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (constraint); ClutterActorMeta *meta = CLUTTER_ACTOR_META (constraint); gfloat source_width, source_height; gfloat actor_width, actor_height; gfloat source_x, source_y; if (align->source == NULL) return; clutter_actor_get_position (align->source, &source_x, &source_y); clutter_actor_get_size (align->source, &source_width, &source_height); switch (align->align_axis) { case CLUTTER_ALIGN_X_AXIS: actor_width = clutter_actor_box_get_width (allocation); allocation->x1 = ((source_width - actor_width) * align->factor) + source_x; allocation->x2 = allocation->x1 + actor_width; break; case CLUTTER_ALIGN_Y_AXIS: actor_height = clutter_actor_box_get_height (allocation); allocation->y1 = ((source_height - actor_height) * align->factor) + source_y; allocation->y2 = allocation->y1 + actor_height; break; default: g_assert_not_reached (); break; } } static void clutter_align_constraint_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (gobject); switch (prop_id) { case PROP_SOURCE: clutter_align_constraint_set_source (align, g_value_get_object (value)); break; case PROP_ALIGN_AXIS: clutter_align_constraint_set_align_axis (align, g_value_get_enum (value)); break; case PROP_FACTOR: clutter_align_constraint_set_factor (align, g_value_get_float (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_align_constraint_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (gobject); switch (prop_id) { case PROP_SOURCE: g_value_set_object (value, align->source); break; case PROP_ALIGN_AXIS: g_value_set_enum (value, align->align_axis); break; case PROP_FACTOR: g_value_set_float (value, align->factor); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_align_constraint_class_init (ClutterAlignConstraintClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass); ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass); GParamSpec *pspec; gobject_class->set_property = clutter_align_constraint_set_property; gobject_class->get_property = clutter_align_constraint_get_property; meta_class->set_actor = clutter_align_constraint_set_actor; constraint_class->update_allocation = clutter_align_constraint_update_allocation; /** * ClutterAlignConstraint:source: * * The #ClutterActor used as the source for the alignment * * Since: 1.4 */ pspec = g_param_spec_object ("source", P_("Source"), P_("The source of the alignment"), CLUTTER_TYPE_ACTOR, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT); obj_props[PROP_SOURCE] = pspec; g_object_class_install_property (gobject_class, PROP_SOURCE, pspec); /** * ClutterAlignConstraint:align-axis: * * The axis to be used to compute the alignment * * Since: 1.4 */ pspec = g_param_spec_enum ("align-axis", P_("Align Axis"), P_("The axis to align the position to"), CLUTTER_TYPE_ALIGN_AXIS, CLUTTER_ALIGN_X_AXIS, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT); obj_props[PROP_ALIGN_AXIS] = pspec; g_object_class_install_property (gobject_class, PROP_ALIGN_AXIS, pspec); /** * ClutterAlignConstraint:factor: * * The alignment factor, as a normalized value between 0.0 and 1.0 * * The factor depends on the #ClutterAlignConstraint:align-axis property: * with an align-axis value of %CLUTTER_ALIGN_X_AXIS, 0.0 means left and * 1.0 means right; with a value of %CLUTTER_ALIGN_Y_AXIS, 0.0 means top * and 1.0 means bottom. * * Since: 1.4 */ pspec = g_param_spec_float ("factor", P_("Factor"), P_("The alignment factor, between 0.0 and 1.0"), 0.0, 1.0, 0.0, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT); obj_props[PROP_FACTOR] = pspec; g_object_class_install_property (gobject_class, PROP_FACTOR, pspec); } static void clutter_align_constraint_init (ClutterAlignConstraint *self) { self->actor = NULL; self->source = NULL; self->align_axis = CLUTTER_ALIGN_X_AXIS; self->factor = 0.0f; } /** * clutter_align_constraint_new: * @source: (allow-none): the #ClutterActor to use as the source of the * alignment, or %NULL * @axis: the axis to be used to compute the alignment * @factor: the alignment factor, between 0.0 and 1.0 * * Creates a new constraint, aligning a #ClutterActor's position with * regards of the size of the actor to @source, with the given * alignment @factor * * Return value: the newly created #ClutterAlignConstraint * * Since: 1.4 */ ClutterConstraint * clutter_align_constraint_new (ClutterActor *source, ClutterAlignAxis axis, gfloat factor) { g_return_val_if_fail (source == NULL || CLUTTER_IS_ACTOR (source), NULL); return g_object_new (CLUTTER_TYPE_ALIGN_CONSTRAINT, "source", source, "align-axis", axis, "factor", factor, NULL); } /** * clutter_align_constraint_set_source: * @align: a #ClutterAlignConstraint * @source: (allow-none): a #ClutterActor, or %NULL to unset the source * * Sets the source of the alignment constraint * * Since: 1.4 */ void clutter_align_constraint_set_source (ClutterAlignConstraint *align, ClutterActor *source) { ClutterActor *old_source; g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align)); g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source)); if (align->source == source) return; old_source = align->source; if (old_source != NULL) { g_signal_handlers_disconnect_by_func (old_source, G_CALLBACK (source_destroyed), align); g_signal_handlers_disconnect_by_func (old_source, G_CALLBACK (source_position_changed), align); } align->source = source; if (align->source != NULL) { g_signal_connect (align->source, "allocation-changed", G_CALLBACK (source_position_changed), align); g_signal_connect (align->source, "destroy", G_CALLBACK (source_destroyed), align); if (align->actor != NULL) clutter_actor_queue_relayout (align->actor); } _clutter_notify_by_pspec (G_OBJECT (align), obj_props[PROP_SOURCE]); } /** * clutter_align_constraint_get_source: * @align: a #ClutterAlignConstraint * * Retrieves the source of the alignment * * Return value: (transfer none): the #ClutterActor used as the source * of the alignment * * Since: 1.4 */ ClutterActor * clutter_align_constraint_get_source (ClutterAlignConstraint *align) { g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align), NULL); return align->source; } /** * clutter_align_constraint_set_align_axis: * @align: a #ClutterAlignConstraint * @axis: the axis to which the alignment refers to * * Sets the axis to which the alignment refers to * * Since: 1.4 */ void clutter_align_constraint_set_align_axis (ClutterAlignConstraint *align, ClutterAlignAxis axis) { g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align)); if (align->align_axis == axis) return; align->align_axis = axis; if (align->actor != NULL) clutter_actor_queue_relayout (align->actor); _clutter_notify_by_pspec (G_OBJECT (align), obj_props[PROP_ALIGN_AXIS]); } /** * clutter_align_constraint_get_align_axis: * @align: a #ClutterAlignConstraint * * Retrieves the value set using clutter_align_constraint_set_align_axis() * * Return value: the alignment axis * * Since: 1.4 */ ClutterAlignAxis clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align) { g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align), CLUTTER_ALIGN_X_AXIS); return align->align_axis; } /** * clutter_align_constraint_set_factor: * @align: a #ClutterAlignConstraint * @factor: the alignment factor, between 0.0 and 1.0 * * Sets the alignment factor of the constraint * * The factor depends on the #ClutterAlignConstraint:align-axis property * and it is a value between 0.0 (meaning left, when * #ClutterAlignConstraint:align-axis is set to %CLUTTER_ALIGN_X_AXIS; or * meaning top, when #ClutterAlignConstraint:align-axis is set to * %CLUTTER_ALIGN_Y_AXIS) and 1.0 (meaning right, when * #ClutterAlignConstraint:align-axis is set to %CLUTTER_ALIGN_X_AXIS; or * meaning bottom, when #ClutterAlignConstraint:align-axis is set to * %CLUTTER_ALIGN_Y_AXIS). A value of 0.5 aligns in the middle in either * cases * * Since: 1.4 */ void clutter_align_constraint_set_factor (ClutterAlignConstraint *align, gfloat factor) { g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align)); align->factor = CLAMP (factor, 0.0, 1.0); if (align->actor != NULL) clutter_actor_queue_relayout (align->actor); _clutter_notify_by_pspec (G_OBJECT (align), obj_props[PROP_FACTOR]); } /** * clutter_align_constraint_get_factor: * @align: a #ClutterAlignConstraint * * Retrieves the factor set using clutter_align_constraint_set_factor() * * Return value: the alignment factor * * Since: 1.4 */ gfloat clutter_align_constraint_get_factor (ClutterAlignConstraint *align) { g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align), 0.0); return align->factor; }