/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "cogl-config.h" #endif #include "cogl-object-private.h" #include "cogl-indices.h" #include "cogl-indices-private.h" #include "cogl-context-private.h" #include "cogl-gtype-private.h" static void _cogl_index_buffer_free (CoglIndexBuffer *indices); COGL_BUFFER_DEFINE (IndexBuffer, index_buffer); COGL_GTYPE_DEFINE_CLASS (IndexBuffer, index_buffer); /* XXX: Unlike the wiki design this just takes a size. A single * indices buffer should be able to contain multiple ranges of indices * which the wiki design doesn't currently consider. */ CoglIndexBuffer * cogl_index_buffer_new (CoglContext *context, size_t bytes) { CoglIndexBuffer *indices = g_slice_new (CoglIndexBuffer); /* parent's constructor */ _cogl_buffer_initialize (COGL_BUFFER (indices), context, bytes, COGL_BUFFER_BIND_TARGET_INDEX_BUFFER, COGL_BUFFER_USAGE_HINT_INDEX_BUFFER, COGL_BUFFER_UPDATE_HINT_STATIC); return _cogl_index_buffer_object_new (indices); } static void _cogl_index_buffer_free (CoglIndexBuffer *indices) { /* parent's destructor */ _cogl_buffer_fini (COGL_BUFFER (indices)); g_slice_free (CoglIndexBuffer, indices); } /* XXX: do we want a convenience function like this as an alternative * to using cogl_buffer_set_data? The advantage of this is that we can * track meta data such as the indices type and max_index_value for a * range as part of the indices buffer. If we just leave people to use * cogl_buffer_set_data then we either need a way to specify the type * and max index value at draw time or we'll want a separate way to * declare the type and max value for a range after uploading the * data. * * XXX: I think in the end it'll be that CoglIndices are to * CoglIndexBuffers as CoglAttributes are to CoglAttributeBuffers. I.e * a CoglIndexBuffer is a lite subclass of CoglBuffer that simply * implies that the buffer will later be bound as indices but doesn't * track more detailed meta data. CoglIndices build on a * CoglIndexBuffer and define the type and max_index_value for some * sub-range of a CoglIndexBuffer. */ #if 0 void cogl_index_buffer_set_data (CoglIndexBuffer *indices, CoglIndicesType type, int max_index_value, size_t write_offset, void *user_indices, int n_indices) { GList *l; for (l = indices->ranges; l; l = l->next) { } cogl_buffer_set } #endif