#include #include #include #include #include #define N_FIREWORKS 32 /* Units per second per second */ #define GRAVITY -1.5f #define N_SPARKS (N_FIREWORKS * 32) /* Must be a power of two */ #define TIME_PER_SPARK 0.01f /* in seconds */ #define TEXTURE_SIZE 32 typedef struct _Firework Firework; struct _Firework { float size; float x, y; float start_x, start_y; ClutterColor color; /* Velocities are in units per second */ float initial_x_velocity; float initial_y_velocity; GTimer *timer; }; typedef struct _Spark Spark; struct _Spark { float x, y; ClutterColor color; ClutterColor base_color; }; typedef struct _Data Data; struct _Data { Firework fireworks[N_FIREWORKS]; int next_spark_num; Spark sparks[N_SPARKS]; GTimer *last_spark_time; CoglMaterial *material; }; int test_cogl_point_sprites_main (int argc, char *argv[]); const char * test_cogl_point_sprites_describe (void); static CoglHandle generate_round_texture (void) { guint8 *p, *data; int x, y; CoglHandle tex; p = data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4); /* Generate a yellow circle which gets transparent towards the edges */ for (y = 0; y < TEXTURE_SIZE; y++) for (x = 0; x < TEXTURE_SIZE; x++) { int dx = x - TEXTURE_SIZE / 2; int dy = y - TEXTURE_SIZE / 2; float value = sqrtf (dx * dx + dy * dy) * 255.0 / (TEXTURE_SIZE / 2); if (value > 255.0f) value = 255.0f; value = 255.0f - value; *(p++) = value; *(p++) = value; *(p++) = value; *(p++) = value; } tex = cogl_texture_new_from_data (TEXTURE_SIZE, TEXTURE_SIZE, COGL_TEXTURE_NO_SLICING, COGL_PIXEL_FORMAT_RGBA_8888_PRE, COGL_PIXEL_FORMAT_ANY, TEXTURE_SIZE * 4, data); g_free (data); return tex; } static void paint_cb (ClutterActor *stage, ClutterPaintContext *paint_context, Data *data) { CoglMatrix old_matrix, new_matrix; int i; float diff_time; CoglHandle vbo; cogl_get_projection_matrix (&old_matrix); /* Use an orthogonal projection from -1 -> 1 in both axes */ cogl_matrix_init_identity (&new_matrix); cogl_set_projection_matrix (&new_matrix); cogl_push_matrix (); cogl_set_modelview_matrix (&new_matrix); /* Update all of the firework's positions */ for (i = 0; i < N_FIREWORKS; i++) { Firework *firework = data->fireworks + i; if ((fabsf (firework->x - firework->start_x) > 2.0f) || firework->y < -1.0f) { firework->size = g_random_double_range (0.001f, 0.1f); firework->start_x = 1.0f + firework->size; firework->start_y = -1.0f; firework->initial_x_velocity = g_random_double_range (-0.1f, -2.0f); firework->initial_y_velocity = g_random_double_range (0.1f, 4.0f); g_timer_reset (firework->timer); /* Pick a random color out of six */ if (g_random_boolean ()) { memset (&firework->color, 0, sizeof (ClutterColor)); ((guint8 *) &firework->color)[g_random_int_range (0, 3)] = 255; } else { memset (&firework->color, 255, sizeof (ClutterColor)); ((guint8 *) &firework->color)[g_random_int_range (0, 3)] = 0; } firework->color.alpha = 255; /* Fire some of the fireworks from the other side */ if (g_random_boolean ()) { firework->start_x = -firework->start_x; firework->initial_x_velocity = -firework->initial_x_velocity; } } diff_time = g_timer_elapsed (firework->timer, NULL); firework->x = (firework->start_x + firework->initial_x_velocity * diff_time); firework->y = ((firework->initial_y_velocity * diff_time + 0.5f * GRAVITY * diff_time * diff_time) + firework->start_y); } diff_time = g_timer_elapsed (data->last_spark_time, NULL); if (diff_time < 0.0f || diff_time >= TIME_PER_SPARK) { /* Add a new spark for each firework, overwriting the oldest ones */ for (i = 0; i < N_FIREWORKS; i++) { Spark *spark = data->sparks + data->next_spark_num; Firework *firework = data->fireworks + i; spark->x = (firework->x + g_random_double_range (-firework->size / 2.0f, firework->size / 2.0f)); spark->y = (firework->y + g_random_double_range (-firework->size / 2.0f, firework->size / 2.0f)); spark->base_color = firework->color; data->next_spark_num = (data->next_spark_num + 1) & (N_SPARKS - 1); } /* Update the colour of each spark */ for (i = 0; i < N_SPARKS; i++) { float color_value; /* First spark is the oldest */ Spark *spark = data->sparks + ((data->next_spark_num + i) & (N_SPARKS - 1)); color_value = i / (N_SPARKS - 1.0f); spark->color.red = spark->base_color.red * color_value; spark->color.green = spark->base_color.green * color_value; spark->color.blue = spark->base_color.blue * color_value; spark->color.alpha = 255.0f * color_value; } g_timer_reset (data->last_spark_time); } vbo = cogl_vertex_buffer_new (N_SPARKS); cogl_vertex_buffer_add (vbo, "gl_Vertex", 2, COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, sizeof (Spark), &data->sparks[0].x); cogl_vertex_buffer_add (vbo, "gl_Color", 4, COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, TRUE, sizeof (Spark), &data->sparks[0].color.red); cogl_vertex_buffer_submit (vbo); cogl_set_source (data->material); cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_POINTS, 0, N_SPARKS); cogl_object_unref (vbo); cogl_set_projection_matrix (&old_matrix); cogl_pop_matrix (); } static gboolean idle_cb (gpointer data) { clutter_actor_queue_redraw (data); return G_SOURCE_CONTINUE; } G_MODULE_EXPORT int test_cogl_point_sprites_main (int argc, char *argv[]) { ClutterActor *stage; CoglHandle tex; Data data; GError *error = NULL; int i; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return EXIT_FAILURE; data.material = cogl_material_new (); data.last_spark_time = g_timer_new (); data.next_spark_num = 0; cogl_material_set_point_size (data.material, TEXTURE_SIZE); tex = generate_round_texture (); cogl_material_set_layer (data.material, 0, tex); cogl_object_unref (tex); if (!cogl_material_set_layer_point_sprite_coords_enabled (data.material, 0, TRUE, &error)) { g_warning ("Failed to enable point sprite coords: %s", error->message); g_clear_error (&error); } for (i = 0; i < N_FIREWORKS; i++) { data.fireworks[i].x = -FLT_MAX; data.fireworks[i].y = FLT_MAX; data.fireworks[i].size = 0.0f; data.fireworks[i].timer = g_timer_new (); } for (i = 0; i < N_SPARKS; i++) { data.sparks[i].x = 2.0f; data.sparks[i].y = 2.0f; } stage = clutter_stage_new (); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Point Sprites"); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect_after (stage, "paint", G_CALLBACK (paint_cb), &data); clutter_actor_show (stage); clutter_threads_add_idle (idle_cb, stage); clutter_main (); cogl_object_unref (data.material); g_timer_destroy (data.last_spark_time); for (i = 0; i < N_FIREWORKS; i++) g_timer_destroy (data.fireworks[i].timer); return 0; } G_MODULE_EXPORT const char * test_cogl_point_sprites_describe (void) { return "Point sprites support in Cogl."; }