/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright © 2011 Intel Corp. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: Emmanuele Bassi */ #include "config.h" #include "clutter-input-device-xi2.h" #include "clutter-debug.h" #include "clutter-device-manager-private.h" #include "clutter-event-private.h" #include "clutter-private.h" #include "clutter-stage-private.h" #include "clutter-backend-x11.h" #include "clutter-stage-x11.h" #include typedef struct _ClutterInputDeviceClass ClutterInputDeviceXI2Class; /* a specific XI2 input device */ struct _ClutterInputDeviceXI2 { ClutterInputDevice device; gint device_id; }; #define N_BUTTONS 5 #define clutter_input_device_xi2_get_type _clutter_input_device_xi2_get_type G_DEFINE_TYPE (ClutterInputDeviceXI2, clutter_input_device_xi2, CLUTTER_TYPE_INPUT_DEVICE); static void clutter_input_device_xi2_constructed (GObject *gobject) { ClutterInputDeviceXI2 *device_xi2 = CLUTTER_INPUT_DEVICE_XI2 (gobject); g_object_get (gobject, "id", &device_xi2->device_id, NULL); if (G_OBJECT_CLASS (clutter_input_device_xi2_parent_class)->constructed) G_OBJECT_CLASS (clutter_input_device_xi2_parent_class)->constructed (gobject); } static gboolean clutter_input_device_xi2_keycode_to_evdev (ClutterInputDevice *device, guint hardware_keycode, guint *evdev_keycode) { /* When using evdev under X11 the hardware keycodes are the evdev keycodes plus 8. I haven't been able to find any documentation to know what the +8 is for. FIXME: This should probably verify that X server is using evdev. */ *evdev_keycode = hardware_keycode - 8; return TRUE; } static void clutter_input_device_xi2_class_init (ClutterInputDeviceXI2Class *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterInputDeviceClass *device_class = CLUTTER_INPUT_DEVICE_CLASS (klass); gobject_class->constructed = clutter_input_device_xi2_constructed; device_class->keycode_to_evdev = clutter_input_device_xi2_keycode_to_evdev; } static void clutter_input_device_xi2_init (ClutterInputDeviceXI2 *self) { } static ClutterModifierType get_modifier_for_button (int i) { switch (i) { case 1: return CLUTTER_BUTTON1_MASK; case 2: return CLUTTER_BUTTON2_MASK; case 3: return CLUTTER_BUTTON3_MASK; case 4: return CLUTTER_BUTTON4_MASK; case 5: return CLUTTER_BUTTON5_MASK; default: return 0; } } void _clutter_input_device_xi2_translate_state (ClutterEvent *event, XIModifierState *modifiers_state, XIButtonState *buttons_state, XIGroupState *group_state) { guint button = 0; guint base = 0; guint latched = 0; guint locked = 0; guint effective; if (modifiers_state) { base = (guint) modifiers_state->base; latched = (guint) modifiers_state->latched; locked = (guint) modifiers_state->locked; } if (buttons_state) { int len, i; len = MIN (N_BUTTONS, buttons_state->mask_len * 8); for (i = 0; i < len; i++) { if (!XIMaskIsSet (buttons_state->mask, i)) continue; button |= get_modifier_for_button (i); } } /* The XIButtonState sent in the event specifies the * state of the buttons before the event. In order to * get the current state of the buttons, we need to * filter out the current button. */ switch (event->type) { case CLUTTER_BUTTON_PRESS: button |= (get_modifier_for_button (event->button.button)); break; case CLUTTER_BUTTON_RELEASE: button &= ~(get_modifier_for_button (event->button.button)); break; default: break; } effective = button | base | latched | locked; if (group_state) effective |= (group_state->effective) << 13; _clutter_event_set_state_full (event, button, base, latched, locked, effective); }