#ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "clutter-actor.h" #include "clutter-stage-window.h" #include "clutter-private.h" GType clutter_stage_window_get_type (void) { static GType stage_window_type = 0; if (G_UNLIKELY (stage_window_type == 0)) { const GTypeInfo stage_window_info = { sizeof (ClutterStageWindowIface), NULL, NULL, }; stage_window_type = g_type_register_static (G_TYPE_INTERFACE, I_("ClutterStageWindow"), &stage_window_info, 0); g_type_interface_add_prerequisite (stage_window_type, G_TYPE_OBJECT); } return stage_window_type; } ClutterActor * _clutter_stage_window_get_wrapper (ClutterStageWindow *window) { return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window); } void _clutter_stage_window_set_title (ClutterStageWindow *window, const gchar *title) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_title (window, title); } void _clutter_stage_window_set_fullscreen (ClutterStageWindow *window, gboolean is_fullscreen) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_fullscreen (window, is_fullscreen); } void _clutter_stage_window_set_cursor_visible (ClutterStageWindow *window, gboolean is_visible) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_cursor_visible (window, is_visible); } void _clutter_stage_window_set_user_resizable (ClutterStageWindow *window, gboolean is_resizable) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_user_resizable (window, is_resizable); } gboolean _clutter_stage_window_realize (ClutterStageWindow *window) { return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window); } void _clutter_stage_window_unrealize (ClutterStageWindow *window) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window); } void _clutter_stage_window_show (ClutterStageWindow *window, gboolean do_raise) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise); } void _clutter_stage_window_hide (ClutterStageWindow *window) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window); } void _clutter_stage_window_resize (ClutterStageWindow *window, gint width, gint height) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height); } void _clutter_stage_window_get_geometry (ClutterStageWindow *window, ClutterGeometry *geometry) { CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry); }