/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_PRIVATE_H__ #define __COGL_PRIVATE_H__ #include #include "cogl-context.h" COGL_BEGIN_DECLS typedef enum { COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE = 1L<<0, COGL_PRIVATE_FEATURE_MESA_PACK_INVERT = 1L<<1, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT = 1L<<2, COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES = 1L<<3, COGL_PRIVATE_FEATURE_PBOS = 1L<<4, COGL_PRIVATE_FEATURE_VBOS = 1L<<5, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL = 1L<<6, COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL = 1L<<7, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888 = 1L<<8, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE = 1L<<9, COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS = 1L<<10, COGL_PRIVATE_FEATURE_FIXED_FUNCTION = 1L<<11, COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT = 1L<<12, COGL_PRIVATE_FEATURE_ANY_GL = 1L<<13, COGL_PRIVATE_FEATURE_ALPHA_TEST = 1L<<14, COGL_PRIVATE_FEATURE_FORMAT_CONVERSION = 1L<<15, COGL_PRIVATE_FEATURE_QUADS = 1L<<16, COGL_PRIVATE_FEATURE_BLEND_CONSTANT = 1L<<17, COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS = 1L<<18, COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM = 1L<<19, COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS = 1L<<20, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES = 1L<<21, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE = 1L<<22, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL = 1L<<23, COGL_PRIVATE_FEATURE_OES_EGL_SYNC = 1L<<24 } CoglPrivateFeatureFlags; /* Sometimes when evaluating pipelines, either during comparisons or * if calculating a hash value we need to tweak the evaluation * semantics */ typedef enum _CoglPipelineEvalFlags { COGL_PIPELINE_EVAL_FLAG_NONE = 0 } CoglPipelineEvalFlags; void _cogl_transform_point (const CoglMatrix *matrix_mv, const CoglMatrix *matrix_p, const float *viewport, float *x, float *y); CoglBool _cogl_check_extension (const char *name, char * const *ext); void _cogl_clear (const CoglColor *color, unsigned long buffers); void _cogl_init (void); void _cogl_push_source (CoglPipeline *pipeline, CoglBool enable_legacy); CoglBool _cogl_get_enable_legacy_state (void); /* * _cogl_pixel_format_get_bytes_per_pixel: * @format: a #CoglPixelFormat * * Queries how many bytes a pixel of the given @format takes. * * Return value: The number of bytes taken for a pixel of the given * @format. */ int _cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format); /* * _cogl_pixel_format_has_aligned_components: * @format: a #CoglPixelFormat * * Queries whether the ordering of the components for the given * @format depend on the endianness of the host CPU or if the * components can be accessed using bit shifting and bitmasking by * loading a whole pixel into a word. * * XXX: If we ever consider making something like this public we * should really try to think of a better name and come up with * much clearer documentation since it really depends on what * point of view you consider this from whether a format like * COGL_PIXEL_FORMAT_RGBA_8888 is endian dependent. E.g. If you * read an RGBA_8888 pixel into a uint32 * it's endian dependent how you mask out the different channels. * But If you already have separate color components and you want * to write them to an RGBA_8888 pixel then the bytes can be * written sequentially regardless of the endianness. * * Return value: %TRUE if you need to consider the host CPU * endianness when dealing with the given @format * else %FALSE. */ CoglBool _cogl_pixel_format_is_endian_dependant (CoglPixelFormat format); /* * COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format): * @format: a #CoglPixelFormat * * Returns TRUE if the pixel format can take a premult bit. This is * currently true for all formats that have an alpha channel except * COGL_PIXEL_FORMAT_A_8 (because that doesn't have any other * components to multiply by the alpha). */ #define COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format) \ (((format) & COGL_A_BIT) && (format) != COGL_PIXEL_FORMAT_A_8) COGL_END_DECLS #endif /* __COGL_PRIVATE_H__ */