/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2016 Red Hat Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * Written by: * Jonas Ã…dahl */ #include "config.h" #include "backends/meta-egl.h" #include #include #include #include struct _MetaEgl { GObject parent; }; G_DEFINE_TYPE (MetaEgl, meta_egl, G_TYPE_OBJECT) static const char * get_egl_error_str (void) { EGLint error_number; error_number = eglGetError (); switch (error_number) { case EGL_SUCCESS: return "The last function succeeded without error."; break; case EGL_NOT_INITIALIZED: return "EGL is not initialized, or could not be initialized, for the specified EGL display connection."; break; case EGL_BAD_ACCESS: return "EGL cannot access a requested resource (for example a context is bound in another thread)."; break; case EGL_BAD_ALLOC: return "EGL failed to allocate resources for the requested operation."; break; case EGL_BAD_ATTRIBUTE: return "An unrecognized attribute or attribute value was passed in the attribute list."; break; case EGL_BAD_CONTEXT: return "An EGLContext argument does not name a valid EGL rendering context."; break; case EGL_BAD_CONFIG: return "An EGLConfig argument does not name a valid EGL frame buffer configuration."; break; case EGL_BAD_CURRENT_SURFACE: return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid."; break; case EGL_BAD_DISPLAY: return "An EGLDisplay argument does not name a valid EGL display connection."; break; case EGL_BAD_SURFACE: return "An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering."; break; case EGL_BAD_MATCH: return "Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface)."; break; case EGL_BAD_PARAMETER: return "One or more argument values are invalid."; break; case EGL_BAD_NATIVE_PIXMAP: return "A NativePixmapType argument does not refer to a valid native pixmap."; break; case EGL_BAD_NATIVE_WINDOW: return "A NativeWindowType argument does not refer to a valid native window."; break; case EGL_CONTEXT_LOST: return "A power management event has occurred. The application must destroy all contexts and reinitialise OpenGL ES state and objects to continue rendering. "; break; default: return "Unknown error"; break; } } static void set_egl_error (GError **error) { const char *error_str; error_str = get_egl_error_str (); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, error_str); } EGLDisplay meta_egl_get_display (MetaEgl *egl, EGLNativeDisplayType display_id, GError **error) { EGLDisplay display; display = eglGetDisplay (display_id); if (display == EGL_NO_DISPLAY) { set_egl_error (error); return EGL_NO_DISPLAY; } return display; } static void meta_egl_init (MetaEgl *egl) { } static void meta_egl_class_init (MetaEglClass *klass) { }