#include "config.h" #include "clutter-stage-egl.h" #include "clutter-egl.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #ifdef HAVE_XFIXES #include #endif G_DEFINE_TYPE (ClutterStageEgl, clutter_stage_egl, CLUTTER_TYPE_STAGE); /* This is currently an EGL on X implementation (eg for use with vincent) * * */ static void clutter_stage_egl_show (ClutterActor *actor) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (actor); if (stage_egl->xwin) XMapWindow (stage_egl->xdpy, stage_egl->xwin); } static void clutter_stage_egl_hide (ClutterActor *actor) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (actor); if (stage_egl->xwin) XUnmapWindow (stage_egl->xdpy, stage_egl->xwin); } static void clutter_stage_egl_unrealize (ClutterActor *actor) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (actor); gboolean was_offscreen; CLUTTER_MARK(); g_object_get (actor, "offscreen", &was_offscreen, NULL); if (G_UNLIKELY (was_offscreen)) { /* No support as yet for this */ } else { if (stage_egl->xwin != None) { XDestroyWindow (stage_egl->xdpy, stage_egl->xwin); stage_egl->xwin = None; } else stage_egl->xwin = None; } if (stage_egl->egl_surface) eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface); stage_egl->egl_surface = NULL; if (stage_egl->egl_context) eglDestroyContext (clutter_egl_display(), stage_egl->egl_context); stage_egl->egl_context = NULL; eglMakeCurrent (clutter_egl_display(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); stage_egl->egl_context = None; } static void clutter_stage_egl_realize (ClutterActor *actor) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (actor); EGLConfig configs[2]; EGLint config_count; EGLBoolean status; gboolean is_offscreen; CLUTTER_NOTE (MISC, "Realizing main stage"); g_object_get (actor, "offscreen", &is_offscreen, NULL); if (G_LIKELY (!is_offscreen)) { EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_NONE }; status = eglGetConfigs (clutter_egl_get_default_display(), configs, 2, &config_count); if (status != EGL_TRUE) g_warning ("eglGetConfigs"); status = eglChooseConfig (clutter_egl_get_default_display(), cfg_attribs, configs, sizeof configs / sizeof configs[0], &config_count); if (stage_egl->xwin == None) stage_egl->xwin = XCreateSimpleWindow(clutter_egl_get_default_display(), clutter_egl_get_default_root_window(), 0, 0, stage_egl->xwin_width, stage_egl->xwin_height, 0, 0, WhitePixel(clutter_egl_get_default_display(), clutter_egl_get_default_screen())); XSelectInput(clutter_egl_get_default_display(), stage_egl->xwin, StructureNotifyMask |ExposureMask /* FIXME: we may want to eplicity enable MotionMask */ |PointerMotionMask |KeyPressMask |KeyReleaseMask |ButtonPressMask |ButtonReleaseMask |PropertyChangeMask); if (stage_egl->egl_context) eglDestroyContext (clutter_egl_display(), stage_egl->egl_context); if (stage_egl->egl_surface) eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface); stage_egl->egl_surface = eglCreateWindowSurface (clutter_egl_display(), configs[0], (NativeWindowType)stage_egl->xwin, NULL); if (stage_egl->egl_surface == EGL_NO_SURFACE) g_warning ("eglCreateWindowSurface"); stage_egl->egl_context = eglCreateContext (clutter_egl_display(), configs[0], EGL_NO_CONTEXT, NULL); if (stage_egl->egl_context == EGL_NO_CONTEXT) g_warning ("eglCreateContext"); status = eglMakeCurrent (clutter_egl_display(), stage_egl->egl_surface, EGL_NO_SURFACE, stage_egl->egl_context); if (status != EGL_TRUE) g_warning ("eglMakeCurrent"); } else { /* FIXME */ } _clutter_stage_sync_viewport (CLUTTER_STAGE (stage_egl)); } static void clutter_stage_egl_paint (ClutterActor *self) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (self); ClutterStage *stage = CLUTTER_STAGE (self); ClutterColor stage_color; static GTimer *timer = NULL; static guint timer_n_frames = 0; CLUTTER_NOTE (PAINT, " Redraw enter"); if (clutter_get_show_fps ()) { if (!timer) timer = g_timer_new (); } clutter_stage_get_color (stage, &stage_color); /* FIXME: move below into cogl_paint_start() ? */ glClearColorx ((stage_color.red << 16) / 0xff, (stage_color.green << 16) / 0xff, (stage_color.blue << 16) / 0xff, 0xff); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDisable (GL_LIGHTING); glDisable (GL_DEPTH_TEST); /* FIXME Check is redundant */ if (G_LIKELY(CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->paint)) /* Basically call up to ClutterGroup paint here */ CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->paint (self); /* Why this paint is done in backend as likely GL windowing system * specific calls, like swapping buffers. */ if (stage_egl->xwin) { clutter_feature_wait_for_vblank (); eglSwapBuffers ((EGLDisplay)stage_egl->xdpy, (EGLSurface)stage_egl->xwin); } else { eglWaitGL (); CLUTTER_GLERR (); } if (clutter_get_show_fps ()) { timer_n_frames++; if (g_timer_elapsed (timer, NULL) >= 1.0) { g_print ("*** FPS: %i ***\n", timer_n_frames); timer_n_frames = 0; g_timer_start (timer); } } CLUTTER_NOTE (PAINT, " Redraw leave"); } static void clutter_stage_egl_allocate_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (self); box->x1 = box->y1 = 0; box->x2 = box->x1 + stage_egl->xwin_width; box->y2 = box->y1 + stage_egl->xwin_height; } static void clutter_stage_egl_request_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (self); gint new_width, new_height; /* FIXME: some how have X configure_notfiys call this ? */ new_width = ABS (box->x2 - box->x1); new_height = ABS (box->y2 - box->y1); if (new_width != stage_egl->xwin_width || new_height != stage_egl->xwin_height) { stage_egl->xwin_width = new_width; stage_egl->xwin_height = new_height; if (stage_egl->xwin != None) XResizeWindow (stage_egl->xdpy, stage_egl->xwin, stage_egl->xwin_width, stage_egl->xwin_height); _clutter_stage_sync_viewport (CLUTTER_STAGE (stage_egl)); } if (stage_egl->xwin != None) /* Do we want to bother ? */ XMoveWindow (stage_egl->xdpy, stage_egl->xwin, box->x1, box->y1); } static void clutter_stage_egl_set_fullscreen (ClutterStage *stage, gboolean fullscreen) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (stage); Atom atom_WM_STATE, atom_WM_STATE_FULLSCREEN; atom_WM_STATE = XInternAtom (stage_egl->xdpy, "_NET_WM_STATE", False); atom_WM_STATE_FULLSCREEN = XInternAtom (stage_egl->xdpy, "_NET_WM_STATE_FULLSCREEN", False); if (fullscreen) { gint width, height; width = DisplayWidth (stage_egl->xdpy, stage_egl->xscreen); height = DisplayHeight (stage_egl->xdpy, stage_egl->xscreen); clutter_actor_set_size (CLUTTER_ACTOR (stage_egl), width, height); if (stage_egl->xwin != None) XChangeProperty (stage_egl->xdpy, stage_egl->xwin, atom_WM_STATE, XA_ATOM, 32, PropModeReplace, (unsigned char *) &atom_WM_STATE_FULLSCREEN, 1); } else { if (stage_egl->xwin != None) XDeleteProperty (stage_egl->xdpy, stage_egl->xwin, atom_WM_STATE); } _clutter_stage_sync_viewport (stage); } static void clutter_stage_egl_set_cursor_visible (ClutterStage *stage, gboolean show_cursor) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (stage); if (stage_egl->xwin == None) return; CLUTTER_NOTE (MISC, "setting cursor state (%s) over stage window (%u)", show_cursor ? "visible" : "invisible", (unsigned int) stage_egl->xwin); if (show_cursor) { #ifdef HAVE_XFIXES XFixesShowCursor (stage_egl->xdpy, stage_egl->xwin); #else XUndefineCursor (stage_egl->xdpy, stage_egl->xwin); #endif /* HAVE_XFIXES */ } else { #ifdef HAVE_XFIXES XFixesHideCursor (stage_egl->xdpy, stage_egl->xwin); #else XColor col; Pixmap pix; Cursor curs; pix = XCreatePixmap (stage_egl->xdpy, stage_egl->xwin, 1, 1, 1); memset (&col, 0, sizeof (col)); curs = XCreatePixmapCursor (stage_egl->xdpy, pix, pix, &col, &col, 1, 1); XFreePixmap (stage_egl->xdpy, pix); XDefineCursor (stage_egl->xdpy, stage_egl->xwin, curs); #endif /* HAVE_XFIXES */ } _clutter_stage_sync_viewport (stage); } static void clutter_stage_egl_set_offscreen (ClutterStage *stage, gboolean offscreen) { } static void snapshot_pixbuf_free (guchar *pixels, gpointer data) { g_free (pixels); } static void clutter_stage_egl_draw_to_pixbuf (ClutterStage *stage, GdkPixbuf *dest, gint x, gint y, gint width, gint height) { /* FIXME: implement */ } static void clutter_stage_egl_dispose (GObject *gobject) { ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (gobject); if (stage_egl->xwin) clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl)); G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject); } static void clutter_stage_egl_class_init (ClutterStageEglClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass); gobject_class->dispose = clutter_stage_egl_dispose; actor_class->show = clutter_stage_egl_show; actor_class->hide = clutter_stage_egl_hide; actor_class->realize = clutter_stage_egl_realize; actor_class->unrealize = clutter_stage_egl_unrealize; actor_class->paint = clutter_stage_egl_paint; actor_class->request_coords = clutter_stage_egl_request_coords; actor_class->allocate_coords = clutter_stage_egl_allocate_coords; stage_class->set_fullscreen = clutter_stage_egl_set_fullscreen; stage_class->set_cursor_visible = clutter_stage_egl_set_cursor_visible; stage_class->set_offscreen = clutter_stage_egl_set_offscreen; stage_class->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf; } static void clutter_stage_egl_init (ClutterStageEgl *stage) { stage->xdpy = NULL; stage->xwin_root = None; stage->xscreen = 0; stage->xwin = None; stage->xwin_width = 640; stage->xwin_height = 480; stage->xvisinfo = None; } /** * clutter_egl_get_stage_window: * @stage: a #ClutterStage * * FIXME * * Return value: FIXME * * Since: 0.4 */ Window clutter_egl_get_stage_window (ClutterStage *stage) { g_return_val_if_fail (CLUTTER_IS_STAGE_EGL (stage), None); return CLUTTER_STAGE_EGL (stage)->xwin; } /** * clutter_egl_get_stage_visual: * @stage: a #ClutterStage * * FIXME * * Return value: FIXME * * Since: 0.4 */ XVisualInfo * clutter_egl_get_stage_visual (ClutterStage *stage) { g_return_val_if_fail (CLUTTER_IS_STAGE_EGL (stage), NULL); return CLUTTER_STAGE_EGL (stage)->xvisinfo; } void clutter_egl_set_stage_foreign (ClutterStage *stage, Window window) { g_return_if_fail (CLUTTER_IS_STAGE_EGL (stage)); /* FIXME */ }