/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Robert Bragg */ #ifndef __COGL_PIPELINE_LAYER_STATE_PRIVATE_H #define __COGL_PIPELINE_LAYER_STATE_PRIVATE_H #include "cogl-pipeline-layer-state.h" #include "cogl-pipeline-private.h" CoglPipelineLayer * _cogl_pipeline_set_layer_unit (CoglPipeline *required_owner, CoglPipelineLayer *layer, int unit_index); CoglPipelineFilter _cogl_pipeline_get_layer_min_filter (CoglPipeline *pipeline, int layer_index); CoglPipelineFilter _cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline, int layer_index); gboolean _cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1, CoglPipelineEvalFlags flags); gboolean _cogl_pipeline_layer_combine_state_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_combine_constant_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_sampler_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_user_matrix_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_point_sprite_coords_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_vertex_snippets_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_fragment_snippets_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); void _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_sampler_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_combine_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_combine_constant_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_user_matrix_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_point_sprite_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_vertex_snippets_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_fragment_snippets_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); #endif /* __COGL_PIPELINE_LAYER_STATE_PRIVATE_H */