include $(top_srcdir)/build/autotools/Makefile.am.silent # preamble NULL = SUBDIRS = BUILT_SOURCES = EXTRA_DIST = CLEANFILES = DISTCLEANFILES = noinst_LTLIBRARIES = lib_LTLIBRARIES = INCLUDES = \ -I$(top_srcdir) \ -I$(top_builddir) \ -I$(srcdir)/tesselator \ -I$(srcdir)/winsys \ -I$(srcdir)/driver/$(COGL_DRIVER) \ $(NULL) AM_CPPFLAGS = \ -DG_LOG_DOMAIN=\"Cogl\" \ -DCLUTTER_COMPILATION \ -DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \ -DCOGL_GLES1_LIBNAME=\"$(COGL_GLES1_LIBNAME)\" \ -DCOGL_GLES2_LIBNAME=\"$(COGL_GLES2_LIBNAME)\" \ -DCOGL_LOCALEDIR=\""$(localedir)"\" \ $(NULL) AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS) BUILT_SOURCES += cogl-defines.h DISTCLEANFILES += cogl-defines.h EXTRA_DIST += cogl-defines.h.in # Note: The cogl-1.0/cogl-gl-1.0 files are essentially for # compatability only. I'm not really sure who could possibly be using # them so we may decide to remove them entirely at some point. pc_files = \ cogl-1.0.pc \ cogl-gl-1.0.pc pc_files += cogl-$(COGL_API_VERSION)-experimental.pc cogl-gl-1.0.pc: cogl-1.0.pc $(QUIET_GEN)cp -f $< $(@F) pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = $(pc_files) EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in DISTCLEANFILES += $(pc_files) # public headers cogl_public_h = \ $(srcdir)/cogl-object.h \ $(srcdir)/cogl-bitmap.h \ $(srcdir)/cogl-buffer.h \ $(srcdir)/cogl-color.h \ $(srcdir)/cogl-fixed.h \ $(srcdir)/cogl-depth-state.h \ $(srcdir)/cogl-material-compat.h \ $(srcdir)/cogl-vector.h \ $(srcdir)/cogl-euler.h \ $(srcdir)/cogl-quaternion.h \ $(srcdir)/cogl-matrix.h \ $(srcdir)/cogl-offscreen.h \ $(srcdir)/cogl-primitives.h \ $(srcdir)/cogl-path.h \ $(srcdir)/cogl-pixel-buffer.h \ $(srcdir)/cogl-shader.h \ $(srcdir)/cogl-texture.h \ $(srcdir)/cogl-texture-3d.h \ $(srcdir)/cogl-texture-2d.h \ $(srcdir)/cogl-texture-rectangle.h \ $(srcdir)/cogl-texture-2d-sliced.h \ $(srcdir)/cogl-sub-texture.h \ $(srcdir)/cogl-meta-texture.h \ $(srcdir)/cogl-types.h \ $(srcdir)/cogl-vertex-buffer.h \ $(srcdir)/cogl-index-buffer.h \ $(srcdir)/cogl-attribute-buffer.h \ $(srcdir)/cogl-indices.h \ $(srcdir)/cogl-attribute.h \ $(srcdir)/cogl-primitive.h \ $(srcdir)/cogl-clip-state.h \ $(srcdir)/cogl-framebuffer.h \ $(srcdir)/cogl-onscreen.h \ $(srcdir)/cogl-clutter.h \ $(srcdir)/cogl.h \ $(NULL) cogl_experimental_h = \ $(srcdir)/cogl-renderer.h \ $(srcdir)/cogl-swap-chain.h \ $(srcdir)/cogl-onscreen-template.h \ $(srcdir)/cogl-display.h \ $(srcdir)/cogl-context.h \ $(srcdir)/cogl-pipeline.h \ $(srcdir)/cogl-pipeline-state.h \ $(srcdir)/cogl-pipeline-layer-state.h \ $(srcdir)/cogl-snippet.h \ $(srcdir)/cogl2-path.h \ $(srcdir)/cogl2-clip-state.h \ $(srcdir)/cogl2-experimental.h \ $(NULL) # driver sources cogl_driver_sources = if COGL_DRIVER_GL_SUPPORTED cogl_driver_sources += \ $(srcdir)/driver/gl/cogl-gl.c \ $(srcdir)/driver/gl/cogl-texture-driver-gl.c \ $(NULL) endif if COGL_DRIVER_GLES_SUPPORTED cogl_driver_sources += \ $(srcdir)/driver/gles/cogl-gles.c \ $(srcdir)/driver/gles/cogl-texture-driver-gles.c \ $(NULL) endif # winsys sources, common to all backends cogl_winsys_common_sources = \ $(srcdir)/winsys/cogl-winsys-private.h \ $(srcdir)/winsys/cogl-winsys.c \ $(NULL) # tesselator sources cogl_tesselator_sources = \ $(srcdir)/tesselator/dict-list.h \ $(srcdir)/tesselator/dict.c \ $(srcdir)/tesselator/dict.h \ $(srcdir)/tesselator/geom.c \ $(srcdir)/tesselator/geom.h \ $(srcdir)/tesselator/gluos.h \ $(srcdir)/tesselator/memalloc.h \ $(srcdir)/tesselator/mesh.c \ $(srcdir)/tesselator/mesh.h \ $(srcdir)/tesselator/normal.c \ $(srcdir)/tesselator/normal.h \ $(srcdir)/tesselator/priorityq-heap.h \ $(srcdir)/tesselator/priorityq-sort.h \ $(srcdir)/tesselator/priorityq.c \ $(srcdir)/tesselator/priorityq.h \ $(srcdir)/tesselator/render.c \ $(srcdir)/tesselator/render.h \ $(srcdir)/tesselator/sweep.c \ $(srcdir)/tesselator/sweep.h \ $(srcdir)/tesselator/tess.c \ $(srcdir)/tesselator/tess.h \ $(srcdir)/tesselator/tesselator.h \ $(srcdir)/tesselator/tessmono.c \ $(srcdir)/tesselator/tessmono.h \ $(srcdir)/tesselator/GL/glu.h \ $(NULL) EXTRA_DIST += \ $(srcdir)/tesselator/README \ $(srcdir)/tesselator/priorityq-heap.c \ $(NULL) # sources cogl_sources_c = \ $(cogl_driver_sources) \ $(cogl_winsys_common_sources) \ $(cogl_tesselator_sources) \ $(srcdir)/cogl-private.h \ $(srcdir)/cogl-debug.h \ $(srcdir)/cogl-debug-options.h \ $(srcdir)/cogl-handle.h \ $(srcdir)/cogl-context-private.h \ $(srcdir)/cogl-context.c \ $(srcdir)/cogl-renderer-private.h \ $(srcdir)/cogl-renderer.h \ $(srcdir)/cogl-renderer.c \ $(srcdir)/cogl-swap-chain-private.h \ $(srcdir)/cogl-swap-chain.h \ $(srcdir)/cogl-swap-chain.c \ $(srcdir)/cogl-onscreen-template-private.h \ $(srcdir)/cogl-onscreen-template.h \ $(srcdir)/cogl-onscreen-template.c \ $(srcdir)/cogl-display-private.h \ $(srcdir)/cogl-display.h \ $(srcdir)/cogl-display.c \ $(srcdir)/cogl-internal.h \ $(srcdir)/cogl.c \ $(srcdir)/cogl-object-private.h \ $(srcdir)/cogl-object.h \ $(srcdir)/cogl-object.c \ $(srcdir)/cogl-util.h \ $(srcdir)/cogl-util.c \ $(srcdir)/cogl-bitmap-private.h \ $(srcdir)/cogl-bitmap.c \ $(srcdir)/cogl-bitmap-fallback.c \ $(srcdir)/cogl-primitives-private.h \ $(srcdir)/cogl-primitives.h \ $(srcdir)/cogl-primitives.c \ $(srcdir)/cogl-path-private.h \ $(srcdir)/cogl-path.h \ $(srcdir)/cogl-path.c \ $(srcdir)/cogl2-path.h \ $(srcdir)/cogl2-path.c \ $(srcdir)/cogl-bitmap-pixbuf.c \ $(srcdir)/cogl-clip-stack.h \ $(srcdir)/cogl-clip-stack.c \ $(srcdir)/cogl-clip-state-private.h \ $(srcdir)/cogl-clip-state.h \ $(srcdir)/cogl-clip-state.c \ $(srcdir)/cogl2-clip-state.h \ $(srcdir)/cogl2-clip-state.c \ $(srcdir)/cogl-ext-functions.h \ $(srcdir)/cogl-feature-private.h \ $(srcdir)/cogl-feature-private.c \ $(srcdir)/cogl-fixed.c \ $(srcdir)/cogl-color-private.h \ $(srcdir)/cogl-color.c \ $(srcdir)/cogl-buffer-private.h \ $(srcdir)/cogl-buffer.c \ $(srcdir)/cogl-pixel-buffer-private.h \ $(srcdir)/cogl-pixel-buffer.c \ $(srcdir)/cogl-vertex-buffer-private.h \ $(srcdir)/cogl-vertex-buffer.c \ $(srcdir)/cogl-index-buffer-private.h \ $(srcdir)/cogl-index-buffer.c \ $(srcdir)/cogl-attribute-buffer-private.h \ $(srcdir)/cogl-attribute-buffer.c \ $(srcdir)/cogl-indices-private.h \ $(srcdir)/cogl-indices.c \ $(srcdir)/cogl-attribute-private.h \ $(srcdir)/cogl-attribute.c \ $(srcdir)/cogl-primitive-private.h \ $(srcdir)/cogl-primitive.c \ $(srcdir)/cogl-matrix.c \ $(srcdir)/cogl-vector.c \ $(srcdir)/cogl-euler.c \ $(srcdir)/cogl-quaternion-private.h \ $(srcdir)/cogl-quaternion.c \ $(srcdir)/cogl-matrix-private.h \ $(srcdir)/cogl-matrix-stack.c \ $(srcdir)/cogl-matrix-stack.h \ $(srcdir)/cogl-depth-state.c \ $(srcdir)/cogl-depth-state-private.h \ $(srcdir)/cogl-node.c \ $(srcdir)/cogl-node-private.h \ $(srcdir)/cogl-pipeline.c \ $(srcdir)/cogl-pipeline-private.h \ $(srcdir)/cogl-pipeline-layer.c \ $(srcdir)/cogl-pipeline-layer-private.h \ $(srcdir)/cogl-pipeline-state.c \ $(srcdir)/cogl-pipeline-layer-state-private.h \ $(srcdir)/cogl-pipeline-layer-state.c \ $(srcdir)/cogl-pipeline-state-private.h \ $(srcdir)/cogl-pipeline-debug.c \ $(srcdir)/cogl-pipeline-opengl.c \ $(srcdir)/cogl-pipeline-opengl-private.h \ $(srcdir)/cogl-pipeline-fragend-glsl.c \ $(srcdir)/cogl-pipeline-fragend-glsl-private.h \ $(srcdir)/cogl-pipeline-fragend-arbfp.c \ $(srcdir)/cogl-pipeline-fragend-arbfp-private.h \ $(srcdir)/cogl-pipeline-fragend-fixed.c \ $(srcdir)/cogl-pipeline-fragend-fixed-private.h \ $(srcdir)/cogl-pipeline-vertend-glsl.c \ $(srcdir)/cogl-pipeline-vertend-glsl-private.h \ $(srcdir)/cogl-pipeline-vertend-fixed.c \ $(srcdir)/cogl-pipeline-vertend-fixed-private.h \ $(srcdir)/cogl-pipeline-progend-fixed.c \ $(srcdir)/cogl-pipeline-progend-fixed-private.h \ $(srcdir)/cogl-pipeline-progend-glsl.c \ $(srcdir)/cogl-pipeline-progend-glsl-private.h \ $(srcdir)/cogl-pipeline-snippet-private.h \ $(srcdir)/cogl-pipeline-snippet.c \ $(srcdir)/cogl-pipeline-cache.h \ $(srcdir)/cogl-pipeline-cache.c \ $(srcdir)/cogl-material-compat.c \ $(srcdir)/cogl-program.c \ $(srcdir)/cogl-program-private.h \ $(srcdir)/cogl-blend-string.c \ $(srcdir)/cogl-blend-string.h \ $(srcdir)/cogl-debug.c \ $(srcdir)/cogl-sub-texture-private.h \ $(srcdir)/cogl-texture-private.h \ $(srcdir)/cogl-texture-2d-private.h \ $(srcdir)/cogl-texture-2d-sliced-private.h \ $(srcdir)/cogl-texture-3d-private.h \ $(srcdir)/cogl-texture-driver.h \ $(srcdir)/cogl-sub-texture.c \ $(srcdir)/cogl-texture.c \ $(srcdir)/cogl-texture-2d.c \ $(srcdir)/cogl-texture-2d-sliced.c \ $(srcdir)/cogl-texture-3d.c \ $(srcdir)/cogl-texture-rectangle-private.h \ $(srcdir)/cogl-texture-rectangle.c \ $(srcdir)/cogl-rectangle-map.h \ $(srcdir)/cogl-rectangle-map.c \ $(srcdir)/cogl-atlas.h \ $(srcdir)/cogl-atlas.c \ $(srcdir)/cogl-atlas-texture-private.h \ $(srcdir)/cogl-atlas-texture.c \ $(srcdir)/cogl-meta-texture.c \ $(srcdir)/cogl-blit.h \ $(srcdir)/cogl-blit.c \ $(srcdir)/cogl-spans.h \ $(srcdir)/cogl-spans.c \ $(srcdir)/cogl-journal-private.h \ $(srcdir)/cogl-journal.c \ $(srcdir)/cogl-framebuffer-private.h \ $(srcdir)/cogl-framebuffer.c \ $(srcdir)/cogl-onscreen-private.h \ $(srcdir)/cogl-onscreen.c \ $(srcdir)/cogl-profile.h \ $(srcdir)/cogl-profile.c \ $(srcdir)/cogl-flags.h \ $(srcdir)/cogl-bitmask.h \ $(srcdir)/cogl-bitmask.c \ $(srcdir)/cogl-shader-boilerplate.h \ $(srcdir)/cogl-shader-private.h \ $(srcdir)/cogl-shader.c \ $(srcdir)/cogl-gtype-private.h \ $(srcdir)/cogl-point-in-poly-private.h \ $(srcdir)/cogl-point-in-poly.c \ $(srcdir)/cogl-clutter.c \ $(srcdir)/winsys/cogl-winsys-stub-private.h \ $(srcdir)/cogl-queue.h \ $(srcdir)/winsys/cogl-winsys-stub.c \ $(srcdir)/cogl-config-private.h \ $(srcdir)/cogl-config.c \ $(srcdir)/cogl-boxed-value.h \ $(srcdir)/cogl-boxed-value.c \ $(srcdir)/cogl-snippet-private.h \ $(srcdir)/cogl-snippet.c \ $(NULL) if SUPPORT_XLIB cogl_public_h += \ $(srcdir)/cogl-clutter-xlib.h \ $(srcdir)/cogl-xlib-renderer.h cogl_experimental_h += \ $(srcdir)/winsys/cogl-texture-pixmap-x11.h \ $(srcdir)/cogl-xlib.h cogl_sources_c += \ $(srcdir)/cogl-x11-renderer-private.h \ $(srcdir)/cogl-xlib-renderer-private.h \ $(srcdir)/cogl-xlib-renderer.c \ $(srcdir)/cogl-xlib.c \ $(srcdir)/cogl-xlib-private.h \ $(srcdir)/winsys/cogl-texture-pixmap-x11.c \ $(srcdir)/winsys/cogl-texture-pixmap-x11-private.h endif if SUPPORT_GLX cogl_sources_c += \ $(srcdir)/cogl-glx-renderer-private.h \ $(srcdir)/cogl-glx-display-private.h \ $(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \ $(srcdir)/winsys/cogl-winsys-glx.c endif if SUPPORT_WGL cogl_public_h += \ $(srcdir)/cogl-win32-renderer.h cogl_sources_c += \ $(srcdir)/cogl-win32-renderer.c \ $(srcdir)/winsys/cogl-winsys-wgl.c \ $(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h endif if SUPPORT_EGL_PLATFORM_WAYLAND cogl_public_h += \ $(srcdir)/cogl-wayland-renderer.h cogl_sources_c += \ $(srcdir)/winsys/cogl-winsys-egl-wayland.c \ $(srcdir)/winsys/cogl-winsys-egl-wayland-private.h endif if SUPPORT_EGL_PLATFORM_KMS cogl_sources_c += \ $(srcdir)/winsys/cogl-winsys-egl-kms.c \ $(srcdir)/winsys/cogl-winsys-egl-kms-private.h endif if SUPPORT_EGL_PLATFORM_XLIB cogl_sources_c += \ $(srcdir)/winsys/cogl-winsys-egl-x11.c \ $(srcdir)/winsys/cogl-winsys-egl-x11-private.h endif if SUPPORT_EGL_PLATFORM_POWERVR_NULL cogl_sources_c += \ $(srcdir)/winsys/cogl-winsys-egl-null.c \ $(srcdir)/winsys/cogl-winsys-egl-null-private.h endif if SUPPORT_EGL_PLATFORM_GDL cogl_sources_c += \ $(srcdir)/winsys/cogl-winsys-egl-gdl.c \ $(srcdir)/winsys/cogl-winsys-egl-gdl-private.h endif if SUPPORT_EGL_PLATFORM_ANDROID cogl_sources_c += \ $(srcdir)/winsys/cogl-winsys-egl-android.c \ $(srcdir)/winsys/cogl-winsys-egl-android-private.h endif if SUPPORT_EGL cogl_sources_c += \ $(srcdir)/winsys/cogl-winsys-egl.c \ $(srcdir)/winsys/cogl-winsys-egl-feature-functions.h \ $(srcdir)/winsys/cogl-winsys-egl-private.h endif if SUPPORT_SDL cogl_sources_c += \ $(srcdir)/winsys/cogl-winsys-sdl.c endif EXTRA_DIST += stb_image.c # glib-mkenums rules glib_enum_h = cogl-enum-types.h glib_enum_c = cogl-enum-types.c glib_enum_headers = $(cogl_public_h) include $(top_srcdir)/build/autotools/Makefile.am.enums lib_LTLIBRARIES += libcogl.la libcogl_la_LIBADD = -lm $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS) if SUPPORT_GLX libcogl_la_LIBADD += -ldl endif # XXX: The aim is to eventually get rid of all private API exports # for cogl-pango. libcogl_la_LDFLAGS = \ -no-undefined \ -version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \ -export-dynamic \ -export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_foreach_sub_texture_in_region|_cogl_atlas_texture_new_with_size|_cogl_profile_trace_message|_cogl_context_get_default).*" libcogl_la_SOURCES = $(cogl_sources_c) nodist_libcogl_la_SOURCES = $(BUILT_SOURCES) # Cogl installed headers cogl_headers = \ $(cogl_public_h) \ $(srcdir)/cogl-deprecated.h \ $(srcdir)/cogl-pango.h \ $(NULL) coglincludedir = $(includedir)/cogl/cogl coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h) nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h dist-hook: ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat # I know those filters below don't look nice, but this is to ensure the right files are in the Project files only *once* ../build/win32/vs9/cogl.vcproj: $(top_srcdir)/build/win32/vs9/cogl.vcprojin for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \ case $$F in \ *-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*.h) ;; \ *.c) echo ' ' \ ;; \ esac; \ done >cogl.sourcefiles $(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl.vcprojin >$@ rm cogl.sourcefiles ../build/win32/vs10/cogl.vcxproj: $(top_srcdir)/build/win32/vs10/cogl.vcxprojin for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \ case $$F in \ *-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*.h) ;; \ *.c) echo ' ' \ ;; \ esac; \ done >cogl.vs10.sourcefiles $(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxprojin >$@ rm cogl.vs10.sourcefiles ../build/win32/vs10/cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \ case $$F in \ *-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*.h) ;; \ *.c) echo ' Sources' \ ;; \ esac; \ done >cogl.vs10.sourcefiles.filters $(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin >$@ rm cogl.vs10.sourcefiles.filters cogl.vsenums_h: echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.h.in ' >vsenums_h.temp1 for F in `echo $(cogl_public_h) $(srcdir)/cogl-win32-renderer.h`; do \ case $$F in \ *xlib*.h|*wayland*.h) ;; \ *.h) echo '../../cogl'$$F' ' \ ;; \ esac; \ done >>vsenums_h.temp1 cat vsenums_h.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_h.temp cat vsenums_h.temp | tr -d '\n' >>$@ echo '> ..\..\cogl\cogl-enum-types.h' >>$@ rm vsenums_h.temp1 rm vsenums_h.temp cogl.vsenums_c: echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.c.in ' >vsenums_c.temp1 for F in `echo $(cogl_public_h) $(srcdir)/cogl-win32-renderer.h`; do \ case $$F in \ *xlib*.h|*wayland*.h) ;; \ *.h) echo '../../cogl'$$F' ' \ ;; \ esac; \ done >>vsenums_c.temp1 cat vsenums_c.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_c.temp cat vsenums_c.temp | tr -d '\n' >>$@ echo '> ..\..\cogl\cogl-enum-types.c' >>$@ rm vsenums_c.temp1 rm vsenums_c.temp ../build/win32/gen-enums.bat: cogl.vsenums_h cogl.vsenums_c echo 'if exist ..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H' >$@ cat cogl.vsenums_h >>$@ echo ':DONE_COGL_ENUMS_H' >>$@ echo 'if exist ..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C' >>$@ cat cogl.vsenums_c >>$@ echo ':DONE_COGL_ENUMS_C' >>$@ rm cogl.vsenums_h rm cogl.vsenums_c EXTRA_DIST += \ cogl-defines.h.win32 \ cogl.symbols \ cogl.rc.in \ cogl.rc DISTCLEANFILES += ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat cogl.rc -include $(INTROSPECTION_MAKEFILE) INTROSPECTION_GIRS = if HAVE_INTROSPECTION Cogl-1.0.gir: libcogl.la Makefile Cogl_1_0_gir_NAMESPACE = Cogl Cogl_1_0_gir_VERSION = 1.0 Cogl_1_0_gir_LIBS = libcogl.la Cogl_1_0_gir_FILES = $(cogl_public_h) cogl-enum-types.h Cogl_1_0_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS) Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0 Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0 Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h' INTROSPECTION_GIRS += Cogl-1.0.gir girdir = $(datadir)/gir-1.0 gir_DATA = $(INTROSPECTION_GIRS) typelibdir = $(libdir)/girepository-1.0 typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib) CLEANFILES += $(gir_DATA) $(typelib_DATA) endif